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United States

Wed 19th Mar 2008

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Snyderman commented on Nintendo Wii hard drive coming soon?:

I'm not trying to be inflammatory with what I'm about to say, but I think the harddrive will be a relief if only because Nintendo is incredibly conservative when it comes to just about any "new" development in the console market.

CD storage didn't even start until the Gamecube in 2001, and let's see... I think the TG-16 and Sega CD were out by around 1991/1992. You can say what you want about the Nintendo/Sony fall out but they decided to release the N64 a full two years after the Saturn and PS1 with the intent of making a cartridge based system. In two years they could have built a CD system from the ground up.

Limited netplay and internet services have been available courtesy of Sega since the Saturn and then the Dreamcast. And since Xbox Live on the original Xbox, there have been great leaps and bounds in internet services available to gamers. The best the GC could do was provide internet to what, the Phantasy Star Online games? Even now in the face of the PSN and Xbox Live Gold/Silver we're seeing network capabilities (for gaming) barely on par with last generation.

Then there's the DVD playback. In 2006 when the Wii was released, was DVD playback such a huge concern that it needed to be disabled? It was available in 2000 for the PS2 (with parental controls). I'll give the Gamecube a pass because it used atypical discs and the drive wasn't large enough to accommodate DVDs, ignoring the obvious laser distance issue of course.

Now we're in the generation of downloadable content and software patches. It's starting to resemble PC gaming, which is a shame, but the upside is as manicfatty pointed out, downloadable content (and bugfixes). If a game comes out and it's got noticeable problems on the Wii... well tough luck. The Wii Guitar Hero III fiasco where every disk was in mono showed how little effort they put into the game (since there is no future for DLC on the Wii). The Wii is getting treated on par with the PS2, and it's justified in some ways (like graphics and a large and varied user base), but it shouldn't be because of internet capabilities or storage.

I'm fairly sure that developers really want to produce games for Nintendo consoles, but Nintendo is doing a marvelous job of discouraging them generation after generation. As much as I love Nintendo games, I frequently find myself doubting their business practices. They make some amazing AAA first party titles, of course, but they're not the only ones.

I frequently hear people on here say "Well I've been a diehard fan of Nintendo for years and years and if Nintendo thinks this is best for me, well then it is." I completely disagree with this sort of thinking and believe you should think for yourself instead of having mindless brand loyalty. I only owned an SNES and an N64 in my prime gaming years but I'm not going to lie and say the N64 wasn't a disappointment in a lot of ways. At the time though, I couldn't be convinced otherwise and it's that line of thought that caused me to miss out on the many great games on the Saturn/TG-16/PS1 until relatively recently. I'm happy with the Wii but it has a lot of unused potential, even if it is criminally underpowered compared to the competition.

Long story short, Nintendo get your head out of your a**.



Snyderman commented on Star Parodier and other imports in the next Ha...:

Even though I'm not super crazy about this many shooters I'm still glad there's some attempt to bring over some games that a lot of us never got to play. In particular I'm really happy that Hudson continually provides such strong support for their games.

I never owned a TG-16 as a kid (neighbors had one but only Keith Courage which sucked) and of all the systems I missed out on I'm continually surprised by the great sound and graphics and am a bit sad that it never really took hold here in the states. Plus the sheer number of great exclusive games is astounding, especially now that they've added Turbo CD games (like GoT and LoT). Who knows, maybe the Sega CD is going to be available too?

Here's to hoping that they do release Rondo of Blood, as all the manual would really have to say is "By the way, there are three hidden characters, one of which is playable. Go nuts!" What else needs translating? Dracula is back from the dead, he needs to die again.

NintendoBrad: Gradius II was released on the PSP Gradius collection and it's still an import. I'm willing to bet that Rondo will work much the same way.

I think the Hanabi Festival idea is really great because even though there's some throwaway stuff in here (Puyo Puyo 2, Columns 3) there's some genuinely great games brought over.



Snyderman commented on Nintendo Power Poll - What Games Do You Want T...:

1. Earthbound (SNES)
2. Guardian Legend (NES)
3. Smash Bros (N64)
4. Jet Force Gemini (N64)
5. Terranigma (SNES)

I don't really buy a whole lot of VC titles in general, but these are ones I'd totally purchase. Glad I'm not the ONLY person that put down Guardian Legend. Such a great game, but use the suspend feature of the VC, trust me. The in-game passwords are horrible!



Snyderman commented on Talking Point: The State of Play of the Virtua...:

Bass X0:

I know, and that's part of what saddens me. I've talked about this with a friend of mine and it's really quite ironic that despite Nintendo's steadfast commitment to being "Family friendly" they're probably the most heavy handed business in the gaming industry.

I think part of it has to do with the fact that Nintendo is primarily a video game company and has little else to fall back on the way Sony and Microsoft do. They make "safe investments" by continually producing underpowered but profitable machines (NES, SNES, GBA, DS, Wii especially). There's nothing wrong with that, because it's obviously worked for them for twenty odd years. They've made some excellent games over the years sure but so have others, but I question their reluctance to introduce even the most commonplace internet capabilities. No offense intended to anyone. All the major console manufacturers do some things right and wrong, Nintendo is no different.



Snyderman commented on Talking Point: The State of Play of the Virtua...:

I've been following the comments posted for this and I just have to say, as much as I like the idea of the Virtual console, its problems are many. I've been reading this site for some time and only recently registered but I had to talk about the topic. There are a lot more things wrong with the Virtual console than simply the fact that we're now getting 1 or 2 games rather than 3 weekly. Since I don't feel like elaborating on every point in great detail, I'm just going to list them in bullet point format.

-Cumbersome interface that makes navigating the store difficult
-No way of communicating with Nintendo at all regarding user feedback
-Hardly any internal storage and no means of rectifying it (an expandable HDD wasn't such a new concept even in 2006)
-No upcoming release schedule
-No downloadable demos or trials of games
-Useless releases like Operation Wolf and Puyo Puyo 2. Really? Another Puyo Puyo game... that costs extra?
-Next to no effort done to update or even preserve features like time trial and tutorials in some N64 games.
-Similar lack of effort in localization. (DoReMi Fantasy)
-Lack of competitive pricing.

To elaborate on the preservation of features, an example is the tutorial in Zelda: OoT. It was updated in the Zelda pack for GC, but here still uses the "press the Z button and C buttons... etc". And the lack of time trial data which required an external memory card... so?

It's not like people can't find reviews or gameplay footage or some way to evaluate the games, but they've made it very difficult without going to outside sources. I'm old enough to know that games like Super Turrican are great, but when I get an email in my inbox saying go to to see gameplay footage of the game, whoopee. I can hardly glean anything from the information Nintendo gives me. Let's not forget that the Virtual Console portion of the website doesn't even list all of the games available.

The lack of competitive pricing also really bothers me. Not every game is worth the same amount. I know they're taking the "iTunes" approach, but steam has done digital distribution so much better. Games vary in price over time. Heck, even iTunes offers discounts for buying albums (a parallel here would be say buying all three Ninja Gaiden games might cost 12 instead of 15).

It's a shame because there are some things that the VC does very right. Releasing games for NON-Nintendo platforms is great, and even less popular ones like the TG-16 (which had some amazing games) and some less common games for popular platforms (like Super Turrican, Cybernator, Alien Soldier and Beyond Oasis, all great games).
Oh well, it's not like my opinion will get heard up in those ivory towers of theirs.