User Profile

SKTTR

SKTTR

Male, Germany

epic gamelegend

Joined:
Sun 20th January, 2008
Website:
http://scatterkid.weebly.com

Recent Comments

SKTTR

#1

SKTTR commented on Review: SPIKEY WALLS (Wii U eShop):

4/10? You forgot the minus before the 4. ;)
Is this a real game?, because each and every free demo on Wii U has more value and gameplay and everything!
The review is doing injustice to many better games that received a 3/10 2/10 or 1/10 on this site. :D
The Letter looks like a diamond of a game compared to this.
I haven't played it, but watch a video on YouTube and skip this borefest.

SKTTR

#2

SKTTR commented on Nintendo 64x64: Chameleon Twist:

It is a short and easy platformer. I think only 5 or 6 levels. First gen N64 graphics too. At least the gameplay was good. 6/10

Chameleon Twist 2 (also on N64) was better.

SKTTR

#3

SKTTR commented on Giana Sisters 2 In Development, Could Be Comin...:

They should finish Twisted Dreams first! Patch it and bring the DLC, then we can talk about a sequel.

And if they do a sequel, I hope it's a sequel from the C64 or DS version. The Wii U version didn't feel much like a Giana Sisters game and was the worst of the trilogy.

SKTTR

#5

SKTTR commented on Wii U Art Of Balance Release Date Confirmed Fo...:

Shin'en can expand their audience of course as long as they don't abandon Wii U.
I liked 3 of their WiiWare games and Nano Assault NEO and I'm buying their other Wii U games too.

But yeah, I understand your disappointment
@Nintendo-64: I too was disappointed that Jett Rocket II was 3DS only... because it started as a home console game, and was just one part of a bigger story. Don't like it when series jump from home system to handheld without giving the home console players and fans of the first game a home console port. But if they think that's where the money is and if that's what they need to survive, then let them go.

I'm happy as long as they still make great Wii U games, and Art of Balance and FAST Racing were already great back on Wii.

SKTTR

#6

SKTTR commented on Nintendo 64x64: Doom 64:

The lasergun wasn't worth it. I thought it was a lame wpn. You should have saved rockets and some BFG9000 energy for the final boss. Don't need to follow the cryptic path to the games most hidden secrets. And definately don't need the lasergun for the final boss.

Anyway, great game! Probably the best in classic fps (before GoldenEye changed the game).

SKTTR

#7

SKTTR commented on From the Forum: To Buy or Not to Buy? SPIKEY W...:

Look, a new Mario game is 60 bucks and has around 60 levels. 60 colorful, fun levels with lots of music, detail, gameplay, and imagination thrown in. I think 60 bucks is maybe a bit too much for a Mario game but 50 and I'm sold.
Now SPIKEY WALLS is 1 buck and has just one stage, no variety on the audiovisual side and very simple/extremely repetitive gameplay.

The point is buy Mario instead! Or anything that's similar or better than Mario!
Because MORE BANG FOR THE BUCK. It's called value.

OR @RCMADIAX pimp that SPIKEY WALLS game!
Is it too much to add some content and make it less ugly? Bring it to NES levels at least! Add some spark of charm. The trailer was awful!

SKTTR

#9

SKTTR commented on Activision Is Bringing The Dulcet Tones Of The...:

What-the..??
Well, I'm not interested in Call of Duty, but I'm infinitely less interested in this horrendous fad. This is absolutely unnecessary! Don't we have enough waste of earth's resources?!

Activision was once great and I bought every game they made but that was twentyfive years ago on Commodore 64. I guess our ways parted long ago.

SKTTR

#10

SKTTR commented on Nintendo 64x64: Body Harvest:

Body Harvest was one of the first N64 games in development. It was supervised by Nintendo staff as Rockstar was part of Nintendo's "Dream Team". However, it was denied by Nintendo's quality control many times, for a few years actually.

Once it was considered good enough to be released on the N64, the engine was later used for GTA3, Vice City, San Andreas, etc.
Similarities like the open-world, tons of cars/bikes/boats/planes to use, and seemingly random stuff happening, are assets that are still used in GTA.

I wonder if GTA would have been the same today if Nintendo didn't push Rockstar so hard back then. Maybe GTA wouldn't even exist.

SKTTR

#12

SKTTR commented on Review: The Fall (Wii U eShop):

My three favourite Wii U eShop games received a 7/10 (or 6/10) on this site (Scram Kitty, Toki Tori 2+, The Cave), while many disappointing games received 8s and 9s, so this is hopefully another hidden / underrated gem. I really want this to be available in Europe soon. And rather not wait months (I'm looking at you, Shovel Knight and 1001 Spikes).

SKTTR

#15

SKTTR commented on Nintendo 64x64: Bomberman 64:

This one was a Xmas '97 megahit with its secrets-filled single player, amazing soundtrack, and especially the new multiplayer (battling in high grass and on a 3D construct with rising water are especially fond 4-player memories). After heaps of 2D Bomberman games that always took place in a grid arena this was a refreshing and true next gen 3D-Bomberman, and unfortunately the only one of its kind.

SKTTR

#18

SKTTR commented on Guacamelee! Super Turbo Championship Edition H...:

A yellow door appeared on the map in the Canal stage. When I went there it was gone. Weird bug. Missed posting a screenshot...
Wasn't the secret door though. That one was somewhere else in the area.

Anyway, this secret gave me incentive to finish off El Infierno.
Have 101% now :)

PS. You don't need 100% to find the secret.

SKTTR

#19

SKTTR commented on Dahku Creations Announces Departure From Game ...:

As long as there is enough content and polish I'm open to simpler games on WiiU as I'm from the 80ies. ;) Chubbins had a neat idea, reminded me of an addicting C64 platformer gameplay-wise. This one had potential. There aren't any auto-jumper platformers on the system! Gameplay, content, and challenge seemed to be there! Graphics and final polish unfortunately not. A little more time in development and it could've gained better scores, more fans, and more sales.
iOs isn't my thing but I understand that good iOs games are also good WiiU games.

It's all about selling quality if you're aiming the core.
And it's all about marketing if you're aiming the casuals.

//
For me personally RCMADIAX games are too barebones. A game as easy to develop as Blok Drop U should have 100 stages minimum. And the rest of their catalog? Poker Dice, Shut the Box, Spikes? Uninspired games, sterile and extremely basic, devoid of any charm or creativity, not even on the same level as comparable mobile games. If I'd develop games based on such simple ideas I'd bloat them up with graphics, hours of music, silly features, bonus content, and options, to make sure gamers feel I cared at least a bit.
//
The Letter should have been rejected infinitely for sure. Looks like a kids first 3D demo. While other crappy games can be updated to have better value, no amount of updating can help this game. Because the story is preschool garbage that needs to be scrapped. If you want to see a good example of firstperson horror adventure on Wii U then check out Master Reboot!

SKTTR

#22

SKTTR commented on Go! Go! Kokopolo Developer Explains Why It's B...:

Appreciate developers making announcements like these!

On WiiWare games were often pulled without notification. Which is bad for both sides:
Gamers who eventually wanted to download a game didn't get a chance, and developers who could make a last spike in sales didn't take their chance.
So (despite being unfortunate when a game is pulled) this is the way to do it right!

My only advice is telling the customers these announcements as soon as possible. With only a few days left there'll be people who won't have access to this information until it's too late.

SKTTR

#24

SKTTR commented on Fifa 15 Coming to Wii and 3DS on the 26th of S...:

Risk? There's no risk porting FIFA. EA just doesn't have talented enough people to make a worthy Wii U version. Just look at FIFA 13 for Wii U.
Time to rename the company from Electronic Arts to Electronic Games, Electronic Software or something, because arts isn't what they do.

SKTTR

#25

SKTTR commented on Talking Point: A History of the Sexualisation ...:

I really don't care as long as they don't give her that abomination pixel face from Metroid 1 back. If that's a reward please put the helmet back on or let a Metroid suck your head off.

In my opinion, she looks better and better from game to game.
It's like seeing someone nice every few years and that person is looking healthier and nicer everytime.
Everyone should strive for a bikini body for sure!!

SKTTR

#26

SKTTR commented on Looks Like You Can Only Install 300 Games And ...:

@gregrout
@sleepinglion

Wii U Menu > Electronic Manual (Home Button) > Page 4, §5:
"Only 300 icons can be displayed on the Wii U Menu".

A limit of 300 games on Wii U! I for sure have to set new priorities now. I wanted to upgrade all my Wii VC games, but now FORGET IT!

So I guess that means rethinking on what to buy, and definately not getting The Letter!

SKTTR

#30

SKTTR commented on Watch Dogs Will be the Only "Mature" Ubisoft G...:

Bought ZombiU, Assassin's Creed 3&4, Rayman Legends, Child of Light, and Cloudberry Kingdom on Wii U. Even Splinter Cell and Rabbids Land are on my radar now that they're on sale.
Not interested in Just Dance or any game that sells well because it's appealing as a birthday present for kids and casuals throughout the year. (I never played it because it doesn't seem to have deep or very good gameplay. When I want to dance, I just dance.) :P

From all those Ubisoft games on Wii U I like AC3&4 the best. Atmosphere, content and exploration being the main quality factors in the series. The few performance differences in the Wii U versions are like a trade-off, for the better part actually, as long as I can use the GamePad for map view or off-tv-play. It's weird that people prefer Assassin's Creed on other consoles. Brand loyalty maybe? I know Assassin's Creed III had some freezing issues (or was it the unstable Wii U system at launch?) But it's all been updated and I haven't encountered major issues since.

As with any other developer, as long as they make good games I will buy them, but in my age I only have time and resources for one home console... and that is always going to be the one with Zelda on it.

Anyway, good luck to Ubisoft! Thank you for your support!

SKTTR

#32

SKTTR commented on Video: Nintendo Minute Outlines Its Favourite ...:

My top July games were Wind Waker HD (which is just as amazing as it was 10 years ago), Squids Odyssey and Armillo (both surprisingly good eShop titles).
Also beat Boom/Fortune Street (Wii). Multiplayer on this is very popular with my friends.

SKTTR

#33

SKTTR commented on Nintendo Confirms a Huge Range of eShop Discou...:

Without the extra Wiimote I can hardly justify downloading Wii Party U. I mean on retail it's 39,99€ with a free WiimotePlus and that table stand thingy.
I download only (yeah, I know it's my own fault), but they should make a deal that's fair for downloaders. It seems like I'm skipping Wii Party U for all eternity if they keep the discrepancies in content and cost for retail and download.

SKTTR

#34

SKTTR commented on Interview: Two Tribes Discusses RIVE, Starting...:

@ACK You think it's restrictive and obtuse? Probably because you like to be restricted by obtuse goals. ;)
I like the freedom (you call aimlessness) because I can explore and have my own goals: I just see some golden thingies in hard to reach spots and I know my goal is to collect them. I see a wall at the end of the road and I know my goal is to turn around and find another way. I may try stuff, I may waste time, but I feel very rewarded upon solving a puzzle. I even remember the great subtle tutorial in the beginning and throughout the game, and it's kinda sad to see you and many others blind to it as you're most likely not paying attention to the surroundings and details in games anymore.

And I think you've got something wrong: It's an openworld puzzle adventure core game for puzzle gamers and adventure gamers. Those gamers like and beat Toki Tori 2+!
I don't know what you refer to as "gamers", but one thing is for sure:
People that don't like a certain genre enough don't give them games enough time and cannot form a valuable opinion.

SKTTR

#36

SKTTR commented on Interview: Two Tribes Discusses RIVE, Starting...:

@ACK Toki Tori 2+ gives you a unique set of actions to try at clever and fresh puzzles.
It's 100% Core Gameplay. That's what I want. Challenge and reward! Progress!
I could care less about virtual incentives because I have my own real incentive: playing good games.
Oh, and good audiovisuals are just a plus.

Market-based success? The mass market are not the core gamers!
Toki Tori 2+ and Scram Kitty too, are not just games that try something different. First and foremost they are about skills and brains and they are for core gamers (what you call passionate and determined gamers). Gems like these are the reason why I still enjoy playing Nintendo.
Market-based success? Hahah, why should I care? These games are gifts by determined and passionate developers to determined and passionate gamers!

SKTTR

#37

SKTTR commented on Interview: Two Tribes Discusses RIVE, Starting...:

Toki Tori 2+ was more than worth the 13,49€ it was at launch. Even without level editor I played it for 30+ hours and that's amazing value, not even counting in the ingenious puzzling, fresh gameplay, and beautiful design.
My family & friends don't like it either, but that's because they don't like using their brains in games, plus they've got a short attention span, and can't tell a good game from a bad one.

I think RIVE has a larger audience because it's action instead of puzzle. I wish them developers good luck. I just hope its of equal brilliance and a great continuation of Two Tribes' catalogue. Day one for me.

SKTTR

#39

SKTTR commented on The Man Responsible For Reviving Nintendo's Re...:

Dan loves video games and Nintendo. :)
And he seems to be in contact with anyone in the industry.
What he stated on the communities ringed true, not just about Nintendo but anyone.

His passion at Nintendo was to get in touch with smaller studios all around the world and giving them a chance to make games and money.

10 out of 15 games I beat on eShop, Dan Adelman is mentioned in the Special Thanks of the credits!
He left a huge impact.
An inspiring man.

SKTTR

#40

SKTTR commented on Nintendo Download: 7th August (Europe):

Scram Kitty seems underpriced. Makes sure that people on the fence scram and get their eShop funds ready for this.

Blok Drop U sale before it was released in Germany? The developer said something like he would introduce the game to Germany either before or with a sale, right? Does this mean it's coming to the German eShop now, or does it mean it is delayed and we get this on another sale later this year. Or does it mean the developer doesn't care at the moment, and still needs to make sales before even attempting paying for the USK rating?

I'd definately jump on the UnEpic/Abyss promo if I didn't have them already.

Out of the NES Remix VC games only Golf missing in my collection. (Well, I if you don't count me having it on Animal Crossing GC).

Somewhat interested in Mega Man Battle Chips. Looks very different from the regular MM games.

SKTTR

#41

SKTTR commented on You Won't Be Able To Cross Swords Online In Hy...:

I don't need online co-op in this game as I have friends to play locally with, but remembering the prequel that Nintendo/Miyamoto co-developed and published on Wii (Samurai Warriors 3) I believe that game had online co-op. And leaving it out now could be viewed as a step back for fans of the online mode. I never used it though,

I'm all for local co-op! And from what I've seen they use all their time to make that one great.

Oh, and I rather need to know if I have to buy a Wii U Pro Controller for multiplayer, or can I play with a Wiimote+Nunchuk/Classic Controller?

PS. Speaking of SS3, when's Murasame Castle coming to Wii U VC?

SKTTR

#42

SKTTR commented on Looks Like You Can Only Install 300 Games And ...:

I know there is a max limit of 240 downloads per Wii SD Card which wasn't quite enough for my 140 WiiWare games, 100 VC games, 30+ WiiWare Demos, and 15+ Wii Channels.

Nintendo should have warned me to not buy so many games. I hate switching SD Cards up to the point that I really consider paying extra to get the NES and SNES games away from the SD Card (they don't fit onto anyway) and onto the Wii U.

Does anyone know about Wii U download limits? If it is limited by number of downloads again, rather than free space on my 3 TerraByte Wii U hard drive, then I might change my buying conditions and only buy games I'm 1000% sure I want and not taking chances.

SKTTR

#43

SKTTR commented on Review: Mega Man 6 (Wii U eShop / NES):

Mega Man 1-6. What's the difference? Not much!
Which game is better? None, they're all the same except for minor changes like music, stage layout, boss names, weapons, and sometimes additional moves,
Why does one prefer 1 or 2 and another 3 or 4 or 5 or 6? It's the game they grew up with.

SKTTR

#44

SKTTR commented on Nintendo Serves Up Over Four Minutes of Awesom...:

Hmm... let's see... good cast of characters... but who is this Lana girl?

Maybe too much like the Warriors games and not so much Zelda....

02:40 Zelda is my favourite character so far.

02:54 It looks like this game has some Zelda-like action adventure elements and puzzles. Now I'm interested.

03:00 Off-Screen Mode and 2P Co-op with Gamepad & TV. Neat.

03:04 NES ZELDA RETRO THING?? Well, ok then, sold.

SKTTR

#46

SKTTR commented on Talking Point: The Wii U eShop is Raising Toug...:

Remembering WiiWare (bought 140 games off that service) and it was great. The games were under amazing quality control, so bugs and freezing issues were extremely rare! It was in a time where there was no need for updates, and in fact only 1 out of 300+ games received an update and that was purely cosmetical (Gradius ReBirth). There was a standard for 5€ games and anything with less quality, content, or depth was rejected.

On Wii U however, many downloadable games have bugs,
Funky Barn was a total mess before the update (listing all the bugs would take me too long, but good thing they've updated it all)
Giana Sisters and Chasing Aurora got better and worse at the same time after the update (sad, after waiting for the updates for so long).
Nano Assault Neo, Spot the Differences, Armillo, all had/have bugs in their highscore lists. Armillo has several other bugs as well.
Coaster Crazy Deluxe is still very prone to crashing (no updates even though the developers know about the issues and the game is a year old already!)
Monkey Pirates asymetric multiplayer mode (the selling point) has a gamebreaking bug.
Even my beloved Squids Odyssey has crashed a second time on the loading screen (so it's not just randomness but indeed an error in the game) and it seems that one hat (item) is missing.

It seems, now that everyone can update for free, that developers got lazy and try to make an early quick buck with unfinished games.

I'm sick of developers churning out their unpolished, buggy trash. Says a lot about the love and care they have about their own games. It seems some people spend more time developing their game than to actually playing it through 100% like a pro - the way it should always be!

I thought early eShop games like Kung Fu Rabbit and Spot the Differences were showing the lowest standard, but compared to stuff that is allowed now they're icecream.

I love me some cheap 2-5€ games. Toki Tori, EDGE, RUSH, MSF2, Swords & Soldiers, Armillo, Flowerworks. They're all worth it! But you can't expect quality gameplay, graphics, music, and tons of content in every low budget game. But what gets to me most is that games like The Letter, I've Got to Run!, or Brick Blast U! don't even try to look like a finished game. They can't even get a title screen or the menus right. In such instances developers should take a cue from other games.

I like the idea of the open floodgates of course. It means there will be more underwhelming 'rookie' games, but also more interesting indie games, more cheap games, new talents, more variety, and certainly a few gems some day. There are enough indicators you can combine to see if a game is good or not (reviews, Miiverse, videos/let's plays, Stars rating on the eShop, etc.) so there's minimal room for nasty surprise, unless you're in a blind shopping frenzy.

SKTTR

#47

SKTTR commented on Hardware Classics: Sega Master System:

My favourite Master Sytems games are all the Wonder Boy games: Wonder Boy, Wonder Boy in Monster Land, and especially Wonder Boy III: The Dragon's Trap. Have them all on Wii VC. There was even a port of Wonder Boy in Monster World, but that one is rare: The Mega Drive version is more popular.

SKTTR

#48

SKTTR commented on Screenshots Disabled in Comic Workshop Miivers...:

Parental Control / Child Protection is a feature of any Wii U and 3DS system. It's part of the initial setup when you first start up the Nintendo console. This automatically ensures that certain content is locked away from kids, like the Internet Browser or games that are only for certain ages. It's a great feature that is always there waiting on the main menu if you skipped it initially. It's easy to handle and it's just a few quick taps to change the settings.
And it should be.... no wait... it IS enough to make it a kid friendly system!

THE REST IS UP TO THE PARENTS!!

I don't know why there's so much interference. The system is perfectly safe already.
Don't understand why these drawings are not allowed on Miiverse when Art Academy is.
Don't know why this app can't block screenshots with real life camera pics (just like TANK! TANK! TANK! does.)

SKTTR

#50

SKTTR commented on Master Reboot to Arrive on the Wii U eShop on ...:

I try not to get excited about Wales Interactive games as they don't release their games in my region (Germany). They didn't release Gravity Badgers, so most likely there'll be no Master Reboot for my Wii U this week.

Would like to be proven false.