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Senario

Senario

Male, United States

Joined:
Thu 4th July, 2013

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Senario

#1

Senario commented on Nintendo Confirms Mario Golf: World Tour DLC, ...:

@WiiULoveGBA Well...considering the game is 30 USD (not sure how much it is in the UK) I would say that it is fair if you want more content.

Games are finished long before release day so they can go into production and so on. That and I feel like you are getting quite a lot out of this DLC. Nintendo seems to like to pair low prices with loads of content for DLC so it is ok. The fact that it is 108 holes plus characters for 15 makes it seem pretty fair. Other games are nowhere near as cheap.

A game I've been playing lately, Blazblue Chronophantasma: 1 DLC character (only one you can't unlock in game) is 8 USD. If you want new voice data for announcer since it is a fighting game there are a lot of small packs. Or you could buy all character voices for about 50 USD. Then colors are charged as well. Honestly, this isn't that bad. I do enjoy how Nintendo does DLC even if I don't buy every DLC. Cheap+lots of content.

Senario

#5

Senario commented on Review: Conception II: Children of the Seven S...:

@Falchion "Ha! You have to get your girlfriend's permission to play the game I don't have a girlf...oh...and now I am sad ): "

Lol no seriously good on you for checking with her first. I probably would have done the same in that situation.

Looks interesting but unfortunately I had one more 3ds game in me this year, and that slot got taken over by tomodachi life cause it is so dang funny.

Senario

#7

Senario commented on First Impressions: Tomodachi Life:

This game makes me laugh. Thus I will get it. Also, I will make my mii have his own harem bwahahahahaha!!! Muwagahahaha! Lol it probably won't work. I'll get bored eventually and put more people in the game.

Senario

#8

Senario commented on Ninterview: Jason "Mew2King" Zimmerman on Mast...:

@Kosmo We aren't complaining about the lack of wavedashing. We are complaining because we are part of the smash community as well and the game should be able to be played for fun and competition. Regardless of if competition exists, you can have a good time for fun with items on and so on. The real people who ruin smash bros are people like you who only want their style of play represented. If I want to have fun and not be competitive, four player free for all with items on all stages are options that will always be there.

Senario

#11

Senario commented on Ninterview: Jason "Mew2King" Zimmerman on Mast...:

@SCAR392 There aren't any complaints about wavedashe's absence in brawl. Brawl had far bigger problems than no wavedashing. Combos aren't crap, but that version of a combo sounds just not that useful or good. You seem to like taking my words out of context. It does link together maybe but I can't see it being useful. In melee, side B rarely hits if you throw it out. Usually comboing from a grab gets side b to have a better chance to hit which can lead into an air move then chase for a followup.

However, melee is way more competitive than brawl. That is an undisputed fact among the fighting game community as they have analyzed it time and again. Melee is actually at EVO and other major tournaments. Brawl is not. We are not opposed to new games if they have competitive value as it would be like playing a new street fighter or marvel game. It is just that brawl removed most things competitive and didn't really have any alternatives to substitute them with.

Senario

#12

Senario commented on Ninterview: Jason "Mew2King" Zimmerman on Mast...:

@SCAR392 Well knowing about how to do wavedashing just doesn't do it justice for all of its usefulness. You can slide off edges to grab ledges, change spacing instantly, avoid attacks or approach. And probably many more that I personally cannot do yet. L canceling was the most helpful for characters like ganon who really couldn't live without it due to their slow attacks. But it's presence needs to either be consciously executed or happen automatically regardless of the timing of your land if smash 4 is to be competitive (reduced landing lag for everyone works too) it is mainly the followups that are most important.

As far as air dodging goes, brawl had terrible airdodges which promoted defensive play because you could cancel hitstun with them. Multiple dodges were way too forgiving when the game should favor offense.

Oh and that captain falcon combo sounds like poop. Who gets hit with raw side b? It is telegraphed so much. And clearly falcon is a shell of himself if he ends that combo in down B. Up air, neutral air, or forward air would be so much better as they allow more followups. Down b just plants you in the ground.

Senario

#13

Senario commented on Ninterview: Jason "Mew2King" Zimmerman on Mast...:

@SCAR392 L canceling doesn't exist in brawl, wavedashing isn't really a glitch and more of the game's physics. You retain momentum if you land on the ground as you dash towards it, resulting in a slide that looks a lot like wavedashing from a game like Marvel vs capcom. Lol, there are no combos in brawl. And brawl completely unbalanced the way grabs work, same with taking out features like jump canceling.

And lastly, physics are so much better in melee. If you mean fighting on the moon is how you should play then go play brawl. They didn't really add new techniques in brawl. They kinda just removed all of the ones from previous games. They even nerfed characters that really didn't need to be nerfed such as Mario by making characters auto-sweet spot the ledge. It makes Mario's cape lose a lot of functionality.

If you really think adding footstooling is a "technique" it is more of something you will almost never do because if you can get close enough to footstool you probably should just use a move that meteor smashes.

Senario

#14

Senario commented on Ninterview: Jason "Mew2King" Zimmerman on Mast...:

@noctowl You could have 99 stocks and I bet you wouldn't take more than 2 stocks from him before you lose all 99. Heck, I'd bet on a loss of only one stock on his side. Though to be honest, if his reputation of playing like a robot holds up he probably won't lose any.

Mew2King is very good at melee. We know this, I play melee a lot myself but I'm pretty trash. I just organize small tournaments for my club/friends who are vastly better than I am.

Him playing like a robot is not an understatement, that is part of his melee persona, its like he is a robot. Sometimes people can get conceited, even Ken got conceited back in the good old days because he swept up most tourneys. It isn't uncommon in fighting games. Or if you put it into other words "Very confident" would be accurate to say.

I'm still stumped on people's hate for the competitive smash scene. Sure, there are some jerks in competitive smash that hate on the casual scene but they are short sighted because everybody played the game casually at one point. It is their decision to practice a ton that gets them to be a pro. At least where I'm from, we don't talk trash too much to casual players and semi rarely does it get downright rude between us. Sure we joke around saying things that we know aren't true. Like "This guy(friend) is trash(he is actually about as good as I am) I'd rather have a lvl 9 computer in doubles." And we just brush it off as pretty funny. "Dat fox one two jab is so good!"

Senario

#15

Senario commented on Nintendo Provides Some Context to 2013's Tomod...:

@hiptanaka Well that is very close to assuming Japanese culture stereotypes that for come reason they are super "Traditional" when in reality, most of the young generation are definitely not.

That said, it really doesn't seem that it was an intended feature from the start. Neither Japanese nor western games make a point of being progressive (regardless of if that is a good or bad thing). And things like this are simply stirring the pot that doesn't need to be stirred in video games of all things.

Senario

#16

Senario commented on Nintendo Provides Some Context to 2013's Tomod...:

@hiptanaka Well that is the thing, there are a large amount of people who have no issue with the subject and there are also people who do have the issue. The ones that don't have an issue aren't very likely to be swayed against the game because it fixed something that wasn't even all inclusive. However, some people really will boycott the game based on the presence of it. That type of risk is purely more beneficial to go with the traditional route. Sure, it stirs up controversy but it doesn't make a large group of people so divided that they won't buy the game (assuming it is a good game of course).

Senario

#17

Senario commented on Nintendo Provides Some Context to 2013's Tomod...:

While there is nothing wrong with same sex marriage, Nintendo has long been staying away from controversial issues. And that is totally fine, as a business if people don't buy your product because it is too controversial then you lose money. And that loss is certainly more than the gain. That and I only see male x male relationships mentioned here and not female x female, making it all the more likely it is a glitch.

Senario

#18

Senario commented on Nintendo Direct: Nintendo Shows Off The Peculi...:

I was skeptical, but I watched the video because it is a guilty pleasure of mine to play the Sims....

...Shut up and take my money. I have not laughed this hard in a while (and not a mocking laugh, just pure endless joy). Were you able to have kids in the Jpn version D:? I want that feature too T_T.

Senario

#19

Senario commented on New Online Multiplayer Modes Revealed for Supe...:

@R_Champ Except that Fox isn't even the most popular or practically best character. If you play the game perfectly frame by frame then he is the best but there are ways to counter him. Other characters like shiek, Jigglypuff, and peach are very popular. Wave dashing is not as prevalent or important as everybody says. It helps a good amount of characters but for others it isn't really that good. Peach might be one of these, Jiggs doesn't really need it either.

And final destination is not the most played stage. It is often a stereotype that we only play there but we play dream land, pokestadium, battlefield, and fountain of dreams. All of which are better or worse for some characters.

Senario

#20

Senario commented on Super Smash Bros. Hitting 3DS This Summer, Wii...:

@JaxonH Well there is the problem. The new stage skins for final destination are just that...skins. They don't have any meaningful effect on gameplay like platforms do. And that means zoning and characters with ranged weapons will be the go to characters. Platforms allowed a depth to the game where it was more than who was better on a flat stage. At the very least, battlefield was a great stage.

I have zero problems with the global smash power or whatever ranking system they use. My main concern has always been that if this game is lacking in competitive elements, people will simply stop/slow down on playing the game within 1 month.

Senario

#22

Senario commented on Feature: How A Team Of Dedicated Fans Is Fixin...:

@noctowl Well if you believe that then go play Ultimate Marvel vs Capcom 3, Street fighter, Blazblue Chronophantasma, Smash Bros Melee, and so on with good players. In Ultimate Marvel I can almost guarentee you won't be able to take down even ONE of their three characters unless they pick the worst characters in the game.

Senario

#23

Senario commented on Feature: How A Team Of Dedicated Fans Is Fixin...:

@DiscoDriver43 Ultimate Marvel vs Capcom 3 is pretty crazy and as you might expect from marvel it has a huge skill ceiling. What is most important is your characters work well together obviously.

The game centers around pretty much locking down your opponent so they can't do anything if you get a hit and really good players will be able to do this. Teams like Morrigan, Doom, and Vergil make for extremely strong teams because Morrigan can steal meter and is very strong early game with shadow blade and soul fist. All of the above characters have either a loop or an infinite so there is that. Zero may cry is also popular, Zero, Dante, and Vergil with Zero being crazy with loops and Dante being a great second character when you let a skilled player with meter play him.

Senario

#24

Senario commented on Feature: How A Team Of Dedicated Fans Is Fixin...:

@Suicune Well yeah, they are arguably better but the key is that the new versions of the game are still considered good enough for competitive fighting. As a smash fan, I want the next game to be like this. Where the new version may not be the best, but it still is the most used because it is great for competition. Think ultimate marvel vs capcom 3 at evo rather than mvc2

Senario

#25

Senario commented on Feature: How A Team Of Dedicated Fans Is Fixin...:

@siconlol Not even going to accurately look up what characters are used are you? Or recognize that brawl lacked nearly all competitive aspects that it could have had. It doesn't matter what people play in brawl because it wasn't a good competitive fighting game.

Senario

#26

Senario commented on Feature: How A Team Of Dedicated Fans Is Fixin...:

@WaveBoy Typo, you mean melee. To me it is less about playing like melee and more about having a good set of mechanics that allow the game to be played as a competitive fighter in legit tournaments. For example, EVO. I do want a new smash game to be as competitive because all other fighting game series do update to newer things. I want smash to be a game that can be played for fun but also competitively for many years after release up until the new game. Brawl kinda ruined that and I am skeptical of Sakurai but in the worst case scenario, I just continue playing melee after getting tired of the new game within a month.

Senario

#28

Senario commented on New Online Multiplayer Modes Revealed for Supe...:

@Varoennauraa But there is the problem, competitive fighters don't have random elements. You wouldn't go into a street fighter game with a hadouken that wiffs randomly. Or sometimes a power up would appear that restores half your hp and it could be anywhere on the stage.

Sure, the better player may win sometimes but that is only in massive skill disparities. If you were playing somebody who is equally as good as you but they randomly avoided all stage hazards/ got all the items, you would feel cheated out of something you should have won. Similar but not exactly the same as getting hit with a blue shell right before getting to the finish line. That is why mario kart 8 seems to have a lot less blue shells.

Senario

#29

Senario commented on New Online Multiplayer Modes Revealed for Supe...:

@Dark-Link73 Well you say that now. But then a pro player plays with items and does really imbalanced combos on you. Or a massively worse player wins because of dumb luck. At least mario kart takes into account that people don't like losing because random blue shell. They do a lot of great item balance and make the stronger things harder to get when you are close to first.

Why shouldn't smash be allowed to have a competitive scene as well? Is there anything inherently wrong with smash that it can't be a party game and competitive? Because last I checked, other fighting games are for fun AND competitive.

Comparing perks and Mario kart items are a pretty bad comparison as they act completely different than smash items. Again, what is your problem with having the game be good for everyone?

Senario

#30

Senario commented on Super Smash Bros. Hitting 3DS This Summer, Wii...:

@JaxonH Well...my main concern has always been if the game will have legitimate competitive elements or if Sakurai will just make brawl 2.0. He doesn't exactly seem to understand the competitive smash community because of his "For Glory" mode that doesn't have any other stages other than final destination. That and I am also concerned how different the Wii U version has to be in order for it to be worth it. It costs more and it is releasing later so it better have a lot of new content.

I'll probably play the game but I really hope it has competitive elements so that I can play the game for a long time and not drop it in a month like Brawl.

Senario

#31

Senario commented on Super Smash Bros. Hitting 3DS This Summer, Wii...:

@skulkap That is quite a lot said beyond "nuff said"...I'll probably find it in my budget to get both sometime but I have to see what they change in the Wii U version. Hopefully it is good, I want it to feel worth the money I spend on it. Being able to play on a better controller might not be enough.

Senario

#32

Senario commented on New Online Multiplayer Modes Revealed for Supe...:

@brandonbwii Well items appear fairly randomly. And when they do they appear pretty much randomly on some place on the stage. In the hands of regular players they are fun but when you get a player who is pro (say in melee for example) it can lead to infinites and downright sillyness for who wins or loses. The less skilled player gets all the items or throws a pokeball and it goes in their favor.

Damaging stage hazards create more of a bit of randomness but also things that really shouldn't happen. Some examples would be losing a stock when you could have recovered from something or getting hit when you really shouldn't have gotten hit. Take Brinstar for example, sometimes there is acid or something at the bottom of the stage that will actually damage you but send you back up. But sometimes it simply isn't there and you die, causing some people to be saved and some to not be saved. Moving stages have their own problem where the person has to MEMORIZE the stage and any possible hazards. Some sections don't even have an edge to grab onto for recovery. Poke floats from melee had this exact problem where NOBODY had memorized the stage and although the pattern was set, a lot of people simply died because of where the pokemon appeared and being unable to grab ledges. Many died because the float disappeared as they were getting back on it.

Some stages are excluded because they have no edges and only has side screen or star KO's. Or weird physics with water.

Granted, a lot of these rules have changed over time. But in general the competitive melee community's rule for stages are "No damaging stage hazards" and "actual platforms so that all forms of KOs are supported".

Stages without damaging hazards tend to be more along the lines of showing who plays the game better because there is minimal interference from any stage sources. Some have a small interference, like Dream Land's wind being a tiny tiny factor in throwing some people off. But dream land has been great for some players taking into account the tiny bit of push the wind gives you. Pokemon Stadium and it's changing stages just make it a very diverse stage.

TL;DR All of this is fairly complicated but at the end of the day...Nobody likes being KO'ed in a competitive match by taking damage from something not done by the opposing player. And nobody likes being put at a disadvantage because their character's main killing moves are fully incompatible with the stage.

Senario

#34

Senario commented on Super Smash Bros. Hitting 3DS This Summer, Wii...:

@QuickSilver88 Well...Melee was great for the hardcore fighting game community. Brawl...sadly not so much.

I'll wait and see if I should just wait for the Wii U version. But the "For Glory" mode makes the competitive melee player inside of me cry. The point wasn't final destination no items. There are far more things that made Smash competitive for melee including varying stages with platforms and characters other than fox(overwhelmingly more people who don't play fox). So difficult to get some non-competitive players on board with allowing the hardcore fighting game community a chance to play how they want.

Senario

#35

Senario commented on New Online Multiplayer Modes Revealed for Supe...:

As a competitive Melee player I am disappointed with "For Glory" mode. Competitive play is far more than no items and final destination. The stage you pick is very much important and in general the only rule is "No damaging stage hazards".

So things like Fountain of Dreams, Dream Land 64, Battlefield, Pokemon Stadium, and Final Destination are all good. Some characters benefit heavily from Final Destination like Captain Falcon, others benefit heavily from pokemon stadium and fountain of dreams like Marth. And not many people play Fox well enough to win tournaments, you need to be a freaking robot to play Fox that well in melee because he is just the character with the most potential. (as in literally, you need to play almost frame by frame perfect)

In general it just seems too restricting to have final destination only. If they had at least included Battlefield in it then it might have been kinda fine.
P.S. It is hard enough to convince the rest of the Smash fans to not be condescending towards the competitive community, I don't need a somewhat misguided online mode to enforce their dislike. The game should be playable how you want to play it.

Senario

#36

Senario commented on Super Smash Bros. Hitting 3DS This Summer, Wii...:

@TruenoGT I'll be honest, I am not sure anybody will buy the Wii U smash bros unless it is uniquely different than the 3ds version. Maybe some might get it for the better controller scheme but it just simply doesn't seem like they are doing much/enough to differentiate the Wii U version.

Senario

#38

Senario commented on Preview: Mario Kart 8:

Looks fun, a lot of cool things going on. Boosts when hitting other players so heavyweights have a reason to be heavyweights in hovering sections. Many different paths to go through the race in. Oh and I absolutely love the coin mechanics from the older game.

Senario

#43

Senario commented on Talking Point: The Logic Behind Game Boy Advan...:

@JaxonH Just to say, I think it would be highly beneficial to simply read the articles that interest you and make generic non argumentative comments. I've already lost hope for this site's community since it has gotten so bad. By not commenting much I save hours of time lol. There is no point in arguing with a community that is volatile.

Not saying you are wrong. I generally either have no strong feelings one way or the other or I agree generally with what you say.

Senario

#45

Senario commented on Talking Point: The Logic Behind Game Boy Advan...:

So let's remove all NES or console games from the 3ds virtual console. That is what people want right? For the equivalent modern platform to have the previous games. I don't see the big deal, I have both a Wii U and 3ds so it is a non issue.

Senario

#46

Senario commented on Nintendo Shows Off April's Game Boy Advance Wi...:

I might pick up Advance wars since I don't use my gba or ds much anymore. That and I want them to make a new version of the game that isn't days of ruin style. I don't care handheld or console. They just need a new advance wars game.

Senario

#50

Senario commented on Game Boy Advance Games On The Wii U Virtual Co...:

@DestinyMan Yeeaaaah all this negativity. Golden sun is in the launch lineup. That can't be a bad thing. And if you have never played advance wars that is also a good game.

People are expecting so much out of an emulation where you couldn't play multiplayer on the original without a second system and Link cable.