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Senario

Senario

Male, United States

Joined:
Thu 4th July, 2013

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Senario

#1

Senario commented on PDP GameCube-Styled Wired Fight Pad For Wii U ...:

I like the sticks, they are the ones used on the Wii nunchucks and if you use one of those sticks to replace the one on your regular gamecube controller it feels amazing and definitely more accurate since the stick is longer. I hope the triggers are up to stuff, some of the newer (white) GC controllers are slightly more sticky than their older counterparts. Some players often opt to just replace them all together because of this as it affects how they play mostly smash Melee. If one of your buttons you use a ton sticks it is a problem in such a fast paced game.

That said I am not too much of a fan of character specific ones. Tbh Yoshi's looks the best so far (and I'd definitely love to See Amsa use it for kicks). If it was for every character in smash though(not gonna happen) I'd just get one for Robin lol. Fire Emblem is possibly my favorite series from Nintendo right up there with Zelda.

Smash is...well...got harder to support with brawl, not sure how the new game is competitively or what they might have taken away from the feedback they got. I want to support the game but me and my friends take fun in competing with each other based on skill. But I've probably gone on long enough, as a competitive smash player I care about GC controllers and the game's future.
Edit: I need a Star fox themed one with a reflector(shine) logo on the controller like right now lol, and I don't even play fox or falco.

Senario

#7

Senario commented on First impressions: HD Brawling with Super Smas...:

@NINTENCHIP no because the weakness in his air game is not coming from the landing lag..it is due to his air moves being pretty bad. Add to that his recovery is crap makes it a much more fair comparison. What use is a good ground game in a game where every hit sends the opponent flying?

As for skilled players being light years ahead. This is something that you cannot fix properly through the game without matchmaking done properly. But stopping competitive players from being able to achieve all they can sounds flawed because if the game is still somewhat skillful the better player will stomp all over a casual player. I don't expect to win at a basketball game vs a pro player as I understand they are more skillful. Even if the game hindered him and benefited me I would still lose. There is nothing wrong with the more skilled player being able to shut out the less skilled one assuming the difference in skill is that great. The answer is to pair people up based on skill level not to hinder players for being good at the game. People only get angry and quit if they are facing somebody massively better. And there is nothing wrong with that. Everybody can be a little salty after they lose but they should realize they lost because the opponent is a better player.

Edit: and now we see. You just hate the melee community and don't even know what many even in that community have been saying. The mechanics being there is necessary but being accessible is fine. There is no inaccessibility in short hopping and fast falling you press a button then you press down. Wavedashing is replaced by good dash mechanics and l cancelling is replaced by lower landing lag across the board. And no, it doesn't make little mac OP. Although I wouldn't expect you to know since you despise the competitive community.

Senario

#8

Senario commented on First impressions: HD Brawling with Super Smas...:

@Yorumi I do get tired with trying to deal with people who are against the competitive community so I agree with what you said here. Competitive play in no way hurts casual play due to the very nature of items, stage hazards, and four player free for all. Low landing lag does nothing for any character, much less little mac, when their air game is already pretty bad (and not for the reasons of speed). Kirby in melee was like this. Fast ish character with not so good air moves in general where lower landing lag didn't make him godlike.

Oh, and I despise auto cancelling from brawl because it is an even worse mechanic than l cancelling. It punishes you for not knowing and forces you into ending your air attack only on certain frames. Decrease landing lag across the board to compensate for no L cancel like mechanic.

Senario

#9

Senario commented on Video: Watch Samus, Mario And Link Duke It Out...:

@Pika2346 So far, no. Skill cap isn't nearly as high as smash bros melee. A bit concerning since the game currently looks closer to brawl than it is to melee.

@TromboneGamer No, you didn't. Mainly because we already know it is mechanically impossible to do so. Wavedashing is jump+Airdodge direction to the ground at an angle. Takes the momentum from the airdodge and that is why you slide (because in smash melee you actually retained momentum when you were moving then jumping.)

Senario

#10

Senario commented on New Fighter for Super Smash Bros. to be Reveal...:

That day is directly after the end of EVO. Maybe captain falcon as he is always a hit with the competitive community. Nobody hates capt falcon mains. The guy is too stylish.

Meh, more characters. I prefer deeper balance and less characters to more characters and stupidly strong chars like metaknight.

Senario

#11

Senario commented on First impressions: HD Brawling with Super Smas...:

@Caryslan There is a difference between judging it trash and providing criticisms to help with game development. Since Nintendo was asking anyway.

I'm sure it'll be a fine party game. But after playing several times and watching many games I can see that there are some problems that need to be worked out. Maybe they will change maybe they won't. On the one hand you have Brawl which played a lot like melee in an early build (a few months before release apparently) which leads to some hope for a bunch of changes since Nintendo is taking input. But on the other hand you have Sakurai, the most stubborn developer who can't see that the presence of competitive play does not inhibit the free for all with items and stage hazards gameplay of the party aspect of the game. Oh and his precedent for removing competitive aspects and constantly calling the game as something he sees as "only a party game". Highly ironic because earlier he said that limiting yourself to only one idea makes your development view narrow. But staying silent isn't the answer. Again, we aren't dismissing it as trash but we do recognize there are parts that could be worked on so that everybody can have a game that is a great addition to the series from any point of view.

Edit: The topic of For Glory: Sakurai is kinda half listening. The most balanced stage isn't final destination at all, even Nintendo recognizes that with their invitational being grand finals on battlefield instead of final destination. I'm glad the for glory mode exists (as long as it has stock options and not just timed matches) but battlefield versions of every stage would've been better than FD. But I suppose we just have to take it, actual tournaments probably won't use the preset mode of for glory and will likely use a stage list that is narrowed down from the final list of available stages.

Senario

#12

Senario commented on First impressions: HD Brawling with Super Smas...:

@JaxonH And if I tried it at the best buy promotion during E3? You assume I've never played the game and thus have no input on it because I must be "taking these mechanics that are missing from somebody else's checklist" I have my own checklist and I tried it out what little time I did get to play the game over that. Plus I watched a few more games as well. Also, you have to admit you are kinda being rude to Yorumi. He is providing good counter arguments and you are telling him to shut up and not even reading what he is saying.

@KeithTheGeek and yes, the ledge is way too free in this game. You grab second -> You get ledge. It is bonkers to think that a game revolved around keeping your enemy off the stage keeps changing to make it easier for the person off the stage to get back on. Edgeguarding wasn't a problem and combining melee's invincibility mechanics with the current auto snap of smash 4 seemed to be a good way to do it since there are risks to guarding only on the ledge. You can still edge guard, but missing the sweet spot isn't as punishing because you generally can't miss it. A fair compromise...that didn't happen. Blast zones are kinda far out and recoveries are huge in this game, doesn't exactly help either.

And agreed about Sakurai in a way. It is such a shame he wants to squash the community when even Nintendo is supportive of it.

Senario

#13

Senario commented on First impressions: HD Brawling with Super Smas...:

@JaxonH 2/3 releases, Smash 4 isn't out and should not be counted yet as either competitive or party as the game isn't finished. Also the two versions of the game are not entries 4 and 5. They are a single entry.

Smash 64 is fairly popular though dwarfed by melee, both are competitive. Brawl really doesn't have a strong community and is actually dying out. Not counting project M as it is technically a mod but if you were to include it...it would make the vast majority of smash games playable competitive and casual. It is extremely short sighted and stubborn on Sakurai's part to ignore the fanbase who really wants to like the new game for a long time to come. Just so he can achieve his "vision" that even Nintendo seems to be shying away from. Nintendo is having a 3DS tourney at San Diego Comic Con, they are sponsors at EVO this year, they are asking feedback from the competitive community. They are doing a lot and generally they are doing things right, as to how much influence they have with Sakurai it is in the air. Again, Sakurai is stubborn and unsupportive of what are essentially the only fans of the game that care about the deep mechanics of the game. If you played with friends you wouldn't care that air moves recovered fast, or you could dash forward a good distance then dash away without some silly sliding. Plus the fact that stage hazards and items accomplish the party game aspect regardless of what other mechanics you put in the game.

Senario

#14

Senario commented on First impressions: HD Brawling with Super Smas...:

@JaxonH Nobody is asking for an exact copy of melee, refer to other posts. Nobody wants exactly melee. Criticisms are totally fine because they are not immediately dismissing the game, they are awknowledging that the game has some things that could be worked on and are giving feedback where NINTENDO ASKED. NINTENDO ASKED THEM. Waiting around and saying that everything is fine until release sounds like a bad idea. About as much as an irresponsible teacher grading your first draft of an essay by just checkmarking it and saying "its all good" then when you turn in the final draft you get an F.

Also I agree with Yorumi, you are saying we aren't welcome if we have feedback. And what matters is not what the author (or in this case the game developer) intended for the series. It is what the work is now, which is a widely popular competitive game that goes to the biggest fighting game tournaments around the world.

https://www.youtube.com/watch?v=SVm65tlhqw8

From idea channel, different topic (in this case anime rather than games) but same concepts apply. The author of Evangelion is in a similar situation as Sakurai himself.

Senario

#15

Senario commented on First impressions: HD Brawling with Super Smas...:

@JaxonH There were no glitches and bugs that had any significance in melee or 64 though. All of the stuff was game mechanics and functions of either the physics of the game where momentum was retained or an intended mechanic. One could argue that maybe wavedashing is an exploit but definitely not a glitch much like how snaking worked in mario kart ds. Regardless, nobody is arguing it to be back.

L cancelling is totally intended though. Not only are the files for the animation different but the mechanic was mentioned in the Smash 64 manual on the controls for the z button.

The thing is that as much as some people dislike to admit. The competitive smash bros community are still some of the biggest fans of the game. We want to love the game for a duality of party and competitive aspects but we are not so blind as to say that it is ok without looking at what matters to us. It is a very tired argument that we should go back to melee because as much as we want the game to be competitive and accessible we are not being accepted by some people despite our efforts to show that we are willing to compromise on some things. If you really want to be exclusionary that is your choice but we never stopped people from having fun their own way.

Also, if you determine a games worth by content amount that is fine. We just want the other side of the coin to be good too, the game mechanics. Also Sakurai has shown time and again that he wants to be exclusionary, it gets kind of hard when we are allowing him to learn and become a better game designer but he is so stubborn that he would rather exclude a very passionate group of players just so he can have it his way. We are consumers too you know and acting holier than thou to us just really is bad practice.

Senario

#17

Senario commented on First impressions: HD Brawling with Super Smas...:

@MegaWatts The problem I have with the statement is that competitive players are suggesting accessible versions of changes that add depth but all we ever get from some players is "thankfully it isn't as deep!" I am at a loss how lower landing lag across the board isn't accessible, how dashing being more fluid and less slide like isn't accessible since you just move the control stick, and how momentum being carried over when you run then jump like all other platformer is inaccessible or "too hard". There are other smaller concerns like how pressing a direction while in the air makes you move more in that direction but I can't see how more accessible that can be besides writing it down in the manual much like how jump cancels or rapid/roman/bold cancels ate in other fighting games. It really isn't that complicated and the mechanics that are complicated are pretty much in consensus that simplifying them is fine as long as it is in the game.

Senario

#18

Senario commented on Interview: Pro Smash Competitors Armada & Mew2...:

@vamkar Right, whenever we have these types of topics it is always something that devolves into competitive play hate. They are clearly stating why one thing needs to be fixed on the long list of things that were questionable about the demo. And it is a fair criticism since lower landing lag evens out the playing field between heavy and light characters. They aren't attacking the game, they only want the game to be better competitively. It seems like a short interview but other things that should have been fixed include dash dancing (being able to cancel your initial dash animation into another dash or attack for fluidity of controlling your char.), momentum carrying over when you run and jump(like every other platformer), and the ledge being completely free when everybody has stupid far recoveries. From what Sakurai said in miiverse you would think the ledge worked in a way that gave people who are not off the stage, at lower percent, more time for invincibility when grabbing the ledge. Instead what is shown in practice is that if you are the second one to grab a ledge even if it is immediately after one person has...You get to grab it.

It boggles the mind that the way to win this particular game is to keep your opponent from recovering onto the stage yet this style of play is discouraged every entry. And that so far smash 4 seems odd in that unless a hit is a sure kill that sends your enemy rocketing at so and so percent you usually will live. Unlike previous entries where you didn't know if or when somebody would be able to kill you at low percents because they got skilled at balancing risk/reward in keeping you off the stage.

As the competitive community has said. It'll be a good game, you probably will have good fun with it with friends. But how long people will play it will be determined by competitive value. Is it going to be like the growing competitive melee scene which includes very enthusiastic people who absolutely love the game and the ability to play competitively? Or is it going to be like the brawl community where the game's competitive limitations are leading to the slow death of their competitive scene?

Senario

#19

Senario commented on If You Want To Follow Super Smash Bros. Melee ...:

@unrandomsam it still has to prove itself. There is no benefit to using the arcade box version over the console version unless there are serious problems like marvel input lag on ps3 version. Otherwise the control scheme is the same. Most fighting games use a fight stick and in the case of melee the controller. I fail to see how console versions being used makes it so smash 4 doesn't need to prove itself to be a good competitive game before attending evo, the biggest fighting game tournament.

Senario

#22

Senario commented on Wii Owners Are Upgrading To PlayStation 4, Cla...:

@Ichiban lol I laughed. This is true. Microsoft seems to be really cool with competition but sony has their head stuck up their butt and acts really badly. They sell on pure hype and taking a dump on other consoles. Not on the quality of games that are currently out.

Senario

#24

Senario commented on GameCube-Style Wii U Controller, the WaveDash,...:

Eh, Nintendo has an adapter for the gamecube controller on Wii U so problems solved. It would be cool if they came out with an updated model(wired and wireless) with a second z button on the left and a mic 3.5 jack. Or a hole like the gamepad. The gc controller layout and shape are great. And honestly I think the analog sticks foe the pro controller should have been like the gamecube ones in terms of placement. The buttons really are an either or. Gamecube works really well for zelda and smash but the diamond SNES shape works better for games like Monster hunter.

Senario

#25

Senario commented on Poll: Should Nintendo Patch The Controversial ...:

@Jazzer94 oh ok nvm. Just so much hate here for the competitive scene it really irks me especially if it relates to melee. I have been playing for a while too but honestly I am not that good lol. At this point I like to win but there are a lot of people better than me so I play for fun and choose captain falcon for the flashyness. I do organize my colleges smash scene events though at our esports club.

Honestly for smash 4 if they made landing lag lower across the board instead of having to press a button I would be ok with it. Because there are no interesting choices of whether or not to L cancel. However wavedashing should stay as well as a few other melee mechanics since they do have interesting and optional gameplay elements. Like...do I wavedash in or out? Shield drop or spot dodge? How to edge guard properly ect ect.

Senario

#26

Senario commented on Poll: Should Nintendo Patch The Controversial ...:

@Jazzer94 L cancelling is an intended mechanic and used in smash 64. It is called smooth landing by nintendo and is in the manual. Although honestly, the people you play in melee who use those techs probably aren't that much better than you. The real skill at top levels of play are mind games and reads.

Senario

#27

Senario commented on Poll: Should Nintendo Patch The Controversial ...:

@noctowl oh I know how good you are at the game considering your stance on wavedashing. But this was never about me beating you though it would be a cakewalk to do. It is about you being unable to stand up to pro smash bros players in melee even if they didn't wavedash.

You are criticizing Ken for quitting once his esports career was starting to go downhill much like boxing pros retire and saying that he "didn't really like the game and he only liked to win" that is a false assumption since he still plays melee and I saw him two weeks ago at a tournament. He is no longer the best but still a dang good player.

People have an irrational hate for competitiveness in games. Most people you will meet won't try such techniques and if they do them they will fail horribly. Mario kart likely won't be affected by this that much because unlike snaking it shaves a few seconds off your time in a perfect run. But items and bumping into other carts is a thing. The reason this works well is because of high speed carts that get the boost to get to max speed. In a real world grand prix use it may help but items will force those people to rely on acceleration to get back up to speed. It isn't practical like snaking although that was a fun technique. It is purely a time trial thing.

Senario

#29

Senario commented on Poll: Should Nintendo Patch The Controversial ...:

@Diddy_kong uuuuh....drag an item behind you in grand prix mode? Solves most she'll problems and people don't get boomerang in second place or third often. Coins give you a tiny speed boost so you always need them to widen the gap between you and second place. Honestly I think the game is really balanced although In wish you had a smash bros item switch option. Triple shells and lightning are a bit strong.

Senario

#32

Senario commented on Digital Foundry Pins Down Mario Kart 8's Resol...:

Even as a PC gamer a gripe over 1 fps from 60 to 59 is really not important. And if you care about resolution that is ok but eeeeeh. Art style is way more important than resolution. For a console I think mario kart 8 looks great and is a good addition to its library.

Senario

#33

Senario commented on Hyrule Warriors Is The Zelda Game That Eiji Ao...:

@BoobooMama I think it is too soon to judge a char like that. Just because she wants link doesn't mean she is promiscuous. Maybe she just really likes link because he is a cool guy, but he is too busy with zelda. Her appearance really doesn't matter when we have the horrors that are oot and majora's mask great faeries.

Senario

#35

Senario commented on Hyrule Warriors Is The Zelda Game That Eiji Ao...:

@64supermario If they do don't blame Nintendo because they have to bend to the regions "culture". Blame all the people who are crying about over sexualization of female characters. You don't see them complaining about ridiculously buff characters like Ike or Kratos. What about Thor? Honestly it is a non issue but the west makes it an issue.

Senario

#37

Senario commented on PDP Confirms the GameCube-Inspired Wired Fight...:

Let's make a fighting game controller that is wired! You know, for those smash bros fans who love their game cube controller! Ok! Let's have it wired to the Wii more so it is still wireless! Bone headed people. It is so simple. There are two usb ports on the Wii U. TWO. Is it so much to ask to have them just plug into the console? Fightsticks manage to do this just fine, same with regular fight pads.

Senario

#41

Senario commented on Review: Kirby: Triple Deluxe (3DS):

Doesn't push the envelope. The one reason to reduce points that only nintendo suffers from. Third party sequels hardly suffer from being similar to past games.

Senario

#42

Senario commented on Talking Point: Nintendo Must Take Careful Step...:

@divinelite Case by case basis. 108 new holes to play + new characters for approx 15 USD seems fine to me.

1 fighting game character for 8$ is wtf (granted I still bought the DLC because I'm a fan of Blazblue but still...should have been cheaper). Don't get me started on how much the announcer voice data for everyone costs together. (50$ lol)

Senario

#44

Senario commented on Talking Point: Nintendo Must Take Careful Step...:

@XCWarrior Well...you are paying only 30$ for the game and if you want you can get 108 more new holes to play for 15$. Plus more characters.

Honestly, DLC is DLC and at the very least this seems like a good value currently if you want it. It isn't something like "8$ for 1 character".

And no, arguing that now you are paying 45$ is incorrect because DLC is optional and not needed to play the game.

Senario

#45

Senario commented on Nintendo Confirms Mario Golf: World Tour DLC, ...:

@WiiULoveGBA Well...considering the game is 30 USD (not sure how much it is in the UK) I would say that it is fair if you want more content.

Games are finished long before release day so they can go into production and so on. That and I feel like you are getting quite a lot out of this DLC. Nintendo seems to like to pair low prices with loads of content for DLC so it is ok. The fact that it is 108 holes plus characters for 15 makes it seem pretty fair. Other games are nowhere near as cheap.

A game I've been playing lately, Blazblue Chronophantasma: 1 DLC character (only one you can't unlock in game) is 8 USD. If you want new voice data for announcer since it is a fighting game there are a lot of small packs. Or you could buy all character voices for about 50 USD. Then colors are charged as well. Honestly, this isn't that bad. I do enjoy how Nintendo does DLC even if I don't buy every DLC. Cheap+lots of content.

Senario

#49

Senario commented on Review: Conception II: Children of the Seven S...:

@Falchion "Ha! You have to get your girlfriend's permission to play the game I don't have a girlf...oh...and now I am sad ): "

Lol no seriously good on you for checking with her first. I probably would have done the same in that situation.

Looks interesting but unfortunately I had one more 3ds game in me this year, and that slot got taken over by tomodachi life cause it is so dang funny.