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Male, 45, United Kingdom

Fri 30th January, 2009

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Sean_Aaron commented on Nintendo Is "Exploring" The Idea Of Early Acce...:

No, I will never buy a demo or alpha software to help fund completion. Well, never say never, but it's hard to imagine something so cool that it would appeal to me and yet not already be funded. If you want to fund a project get some financial backing, don't try to sell your demo at full price and promise a finished game "someday."



Sean_Aaron commented on Tablets Stole The Wii U's Thunder, Laments Shi...:

I'm not going to make any absolute statements in the face of the information vacuum on the NX, but I will say if it's a standalone console which isn't backwards compatible with software and hardware (including stuff I downloaded with my NNID and Wii disc games) from the previous couple of generations, it's very unlikely I'll be taking the plunge and likely be done with consoles unless Apple does something in that sphere.

If it's a handheld that can connect to the TV that might be interesting, but I have an iPad I game on and honestly I can't see carrying that (which I mainly read books on and surf the web, read email) and another device. Without compelling software I have no reason to upgrade and a new Mario Kart or Metroid game will not make a sale. The nice thing about skipping another generation or even all future consoles is that I can still play and enjoy my Wii U.



Sean_Aaron commented on Parent Trap: Woolly Yoshi amiibo Finally Turn ...:

I have to say I'm surprised there isn't some articulation in the Smash Bros. amiibos. If you look at Donkey Kong, for example, the arms are clearly separate pieces that are glued in, making me wonder how much more would have been involved in having an articulated joint to let the owner move the arm position or have a head that rotates? It's minor and the figures are great regardless, but that would make them a bit more fun for kids who are arguably the main target market (making shortages all the more painful for parents).



Sean_Aaron commented on Editorial: Nintendo's Approach to amiibo is In...:

I have paid double for one figure from Japan and that's it. The stock shortages mean my partner's kids miss out which sucks; I've been lucky to get pre-orders in at the online Nintendo store for figures I want.

As to the appeal? They're just nice figures; in-game functionality is kind of a bonus for me.



Sean_Aaron commented on Feature: Five Key Moments from Nintendo's E3:

@Spectra_Twilight Yeah I don't get it. I'm pretty sure Nintendo stepped back from E3 years ago; Nintendo Direct is where I expect big reveals - NOT E3. But I guess people have short memories. And getting outraged because a wee trailer isn't exactly what you hoped from a new franchise entry...what is that?



Sean_Aaron commented on Review: Vector Assault (Wii U eShop):

I like Geometry Wars and it's a shame Activision seems to have abandoned the iOS version years ago. I'd happily buy a carbon copy of it, but this only seems to walk to the walk: controlling a pushchair and outrunning crippled golf carts doesn't quite grab the feel of Geometry Wars. Next!



Sean_Aaron commented on World of Goo and Little Inferno Developers Ann...:

Well they made a lot of money off Little Infero being a launch title. I think nearly everyone with a Wii U at launch must have bought that title. Hopefully they should regard the Wii U as a safe bet, even if the eShop is more crowded now than it was back then.



Sean_Aaron commented on Splatoon Producer Inks Out Reasons For Lack Of...:

It's not just language, but the people trying to run the show and tell others what to do. This is a game with fairly short rounds, so I honestly can't see the benefit and I'm sure the game's performance is better for leaving it out as well. People will eventually get the strategy and do what needs doing from looking at the map or their team will suffer - don't need chat for that.

Chatting with people (friends) in the lobby would be nice, I agree; especially if you want to go on to choose complimentary loadout and I wouldn't put it past them to include it in a future release.



Sean_Aaron commented on Video: We Check Out The Squid amiibo Challenges:

I got the boy and girl ones, but the squid not being sold separately does annoy a bit as I expect it will not be cheap to buy on its own. By way of confirmation I've checked Amazon and there are Japan-based marketplace sellers (the one territory where this figure is sold on its own) selling for around £25 with postage. Tempted...



Sean_Aaron commented on Poll: Early Impressions on Splatoon and That A...:

Haven't wanted to play single-player yet. I'm up to level three, so just a handful of online matches, but the only issue I've seen so far is sometimes a delay in getting into a game; with an error kicking me back to the mode select at the tower once. When the game is going it's smooth as silk: zero issues and I'm on wi-fi with a fast connection both in my wlan and to my flat.

I chose the "needs beefing up" option, but I think it's pretty obvious they're drip feeding the environments and waiting mini-games (a brilliant way to wait for a game to start) to keep things "fresh." Feels great and a far cry from online gaming on the Wii.



Sean_Aaron commented on Weirdness: The Second Player Can Have Motion C...:

Um, why not just have Remote+Nunchuk controls available full-stop? It's not like you couldn't have the Gamepad in a stand to use the map jump function in single-player and there's not too many buttons for the two part scheme. Even in the dojo the Gamepad player could use the built-in sensor bar and a stand...



Sean_Aaron commented on Curve Digital Reiterates Commitment to Wii U W...:

I think they're mainly publishing on Wii U. I have Lone Survivor which was engaging for a time, but I think is a bit too long (though I may be near the end?), Thomas Was Alone, which I've not had a chance to play yet, and Ultratron which is good fun. They seem to be bringing stuff that people want. How about Papers, Please?



Sean_Aaron commented on FullBlast is Bringing Some Shmup Action to the...:

I'm sure there was an article about this a month or two ago because I remember that trailer. It's pretty and it's a shooter - could be fun. So are the giant critters working with the people in the space ships? What's going on there?



Sean_Aaron commented on RCMADIAX Announces Three New Titles For The Wi...:

There is nothing invalid about a game you play for five minutes which advertises itself as such. Hell you want everything to be crap like Black Ops? THAT kind of rubbish clogging the shelves is the death of the industry right there.



Sean_Aaron commented on RCMADIAX Announces Three New Titles For The Wi...:

Yeah I thought Blok Drop U was worthwhile. Don't Crash is obviously a version of the classic Atari 2600 game Dodge 'Em, which a Japanese dev did a version of for DSiWare. Assuming complexity ramps up beyond the simple two-lane track seen above that could be interesting as I enjoyed the other two.



Sean_Aaron commented on Developer Pleased with Sales of Retro City Ram...:

Like others, this was my last WiiWare purchase. Hopefully on the back of this report he'll consider a Wii U version - hopefully less effort (unless he doesn't have the devkit, but then I don't know if the outlay for that is too significant?) and better return than WiiWare.



Sean_Aaron commented on Talking Point: Retro Gamers Beware, PAC-MAN 25...:

I rather doubt that the produce of DeNA and Nintendo will be targeting existing Nintendo fans so I'm not too fussed about it myself. My daughter likes Crossy Road and I have to say I don't see the point of an endless version of Frogger. One of the things I liked about Frogger was that sense of accomplishment at beating a hard level. Getting a bit further in Jetpack Joyride and unlocking yet another costume just made me realise how much time I was wasting on a game with no real feeling of accomplishment behind it.



Sean_Aaron commented on Art Academy: Atelier Sketched In For 26th June...:

My daughter has been wanting the lessons for ages; she still uses the Sketchpad regularly. The addition of YouTube sharing is great so she can see how others achieve their results (assuming people share). Discount for having Sketchpad is nice - this and Wooly World are day one for me.



Sean_Aaron commented on The Latest Miiverse Update Has Users In An Uproar:

Yeah seems like a tempest in a teacup. Facebook is a pain even with the limited number of friends I have because I'm constantly having to filter when people who like sports are constantly linking their team stuff. Less is more people!



Sean_Aaron commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Darknyht Sorry I don't get your rule of thumb there - how much is a cinema ticket in America now? $10-15 for a single experience of 90-120min in length? Are you seriously telling me that an interactive experience that is often far longer simply because you can revisit it with no additional outlay is less valuable? Even the DVD or digital film download costs more than what you're suggesting.

Now we get to the crux of it: what determines the value of the media in question and how is the price set. I agree with RCMADIAX: unless you're getting some special treatment from a platform-holder, being platform-exclusive is a risk that might not be worthwhile, given we seem to be into a culture of games not only being as disposable as Hollywood movies, but actually perceived as being less valuable (obviously it's possible to have an idea that only works well with Nintendo's controllers, but that's still a risk).

Here's a radical idea that might not work, but the only reason I go to the cinema as much as I do is a large cinema chain in the UK offers unlimited attendance and a small discount on concessions in exchange for a monthly membership fee that's equivalent to two tickets in price. If indies were to form a collective, guild, union, whatever and go to platform-holders with a similar idea in exchange for a negotiated cut could that satisfy people?

Obviously the content has to be good enough to have a strong negotiating position, so you'd need members with proven quality in the ranks, but I think pushing this kind of revenue-sharing model might end up being a better way than having multiple platforms that are effectively the same with devs on their own just chucking their stuff out there and crossing their fingers. The questions whether enough of them would risk that strategy to make it a viable option.



Sean_Aaron commented on Editorial: The eShop's Pricing Dilemma is the ...:

Good article, I think that people don't really consider the capital outlay required to produce some of these games, but the sales in order to get eyeballs does a disservice. I tend to buy what appeals during the first month because I know that's key. Otherwise it probably will take a sale to get my attention and even then, the game has to have something going on for me to care; frankly most don't.

I've bought a lot of games for my Wii U so I don't regard myself as part of the problem - hell I even buy downloads exclusively just because of convenience and because getting more money to the publisher seems okay to me. Over saturation of the market with low-quality goods may be the real issue here...seems like the 80s all over again!



Sean_Aaron commented on This Is The Ultimate Way To Display Your Treas...:

I suspect they say six because it looks like the bases are recessed into some kind of depression to me, meaning they won't just fall off. There is room to put one next to the flagpole, but no slot, so you know, it could fall does look cool!



Sean_Aaron commented on Exclusive: eShop Publishers Are Dropping Relea...:

@jakysnakydx Absolutely. Though I am an older gamer and enjoy older games, a game that's basically a prettier or slightly enhanced version of something I've seen before doesn't interest me. If I want to play a game like Zelda or Mega Man, I'll play Zelda or Mega Man.

I think a lot of developers are coming out with too much "me too" and not enough original (and good) ideas or they're lacking in the design department - no amount of Nintendo promotion is going to help you with that.



Sean_Aaron commented on Exclusive: eShop Publishers Are Dropping Relea...:

That's a shame. I think Nintendo is doing what it can, but maybe releases just need to be spaced out more. I mean Swords and Soldiers II has a rather serious price point (for some) and is coming out a week before Splatoon - not great timing, though a different target market - and at the same time as Paper Mario and Kirby's Epic Yarn. Maybe Nintendo can help space out releases better (assuming they don't already) and that could improve sales?

A single ratings board is also long overdue, but the main issue is that different places have different restrictions on violent content. In the UK a head butt in a film can make a 12 into a 15 rating, just ask George Lucas; I rather doubt countries will give up their right to enforce stricter controls on content to suit local mores. Having said that I don't understand why PEGI isn't good enough to cover the EU - I mean why does it exist if everyone isn't using it?



Sean_Aaron commented on Review: Ultratron (Wii U eShop):

@Spoony_Tech Well everyone has their opinions, though I will say that Smash TV was the 90s re-hash of Robotron which is a much tighter and more challenging game than Smash TV or this. I do enjoy Ultratron's retro charms which a lot of people get wrong and until Time Warner gets their finger out and treats the old Williams and Bally-Midway games with the respect they deserve I'll have fun playing it.

I'll set it alongside XTYPE as king of the indie shooters on Wii U thus far and I didn't need to wait for a review either, it just looked quality from the outset.



Sean_Aaron commented on Ronimo Games Explains Pricing for Swords & Sol...:

Well I remember a time when all games were $40-50 a shot. Paying less than £20 for a console exclusive of some depth is okay by me. Honestly if you get buyer's remorse from buying something that goes on sale, you might as well stop buying anything because life will be an endless series of disappointments.