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Scribbler

Scribbler

United States

Joined:
Tue 8th March, 2011

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Scribbler

#1

Scribbler commented on Aonuma: Wii U Zelda Is All About "Rethinking S...:

@JebbyDeringer Funny, I used to do that in Zelda 3 (Link to the Past), too. :P Once I reached the dark world, I always had trouble beating the first boss, so I'd swipe the hammer from the eastern palace, use it to get the Titan's Mitts in thieves' town, rescue the smithy's brother and obtain the level three sword, stop by the water palace to grab the hookshot, then go back to the eastern palace to tear up Helmasaur in mere seconds. Zelda 3 has always been one of my favorite games because it let me do stuff like that. :D

Scribbler

#2

Scribbler commented on Renegade Kid Clarifies 3DS Piracy Comments:

@Windy No, no, no, NO! The Dreamcast did NOT die because of piracy. The Dreamcast died because of previous infighting between the U.S. and Japan branches of SEGA and all the idiotic decisions made over dodgy support of the SEGACD, 32X and Saturn that split the consumer base and betrayed the trust of the loyal fan-base. Dreamcast was SEGA's last ditch effort to stay afloat and they knew it. Sony darn well knew it, too, and convinced potential buyers to wait for the imminent release of the PS2 instead of wasting money on the potential moneysink. Piracy didn't kill the Dreamcast. The Dreamcast was already DOA, if Sony had anything to say about it.

In fact, the original PlayStation was notorious for being ridiculously easy to hack and playing copied games on it was quite common. However, developers still flocked to the system because it MADE MONEY! The N64, on the other hand, was pirate-proof (at first) because of Nintendo's paranoid adherence to the cartridge format, but it cost them dearly with the loss of Square, Capcom, Konami, et al.

Scribbler

#3

Scribbler commented on Japanese Import Ban on R4 Cartridges Becomes Law:

@MetroidMasher17 That's right! This act of criminalizing a device intended for legitimate use will forever end the scourge of piracy in one fell swoop! Forget the ROM dumpers, counterfeit software, console emulators and torrent archives that makes software piracy possible without even having to TOUCH the console! THIS is the REAL evil at work! Thank goodness it will be stamped out for good!

[sarcasm mode off]

I'm sorry, but anybody who thinks this is a positive step towards anti-piracy and NOT a shot against consumer ownership needs to take a few steps back and get a clue.

Scribbler

#4

Scribbler commented on Nintendo: Miyamoto Is Not Stepping Down:

Where did anyone get that he was stepping "down" to a "smaller" role? I interpreted the interview to mean that he wanted to be less of a businessman and supervisor and wanted to roll up his sleeves and get his hands dirty again just like the "good 'ol days".

Anyway, I don't see Miyamoto fully "retiring" any time soon. If it came down to it, he would simply break away and start his own studio just like Sakurai before he fully retired from making video games.

Scribbler

#5

Scribbler commented on Review: Rayman Origins (Wii):

@Lan Probably a combination of Michel Ancel (Rayman's creator) heading the project, and hiring artists rather than engineers. The UbiArt framwork and shielding the team from the studio's influence (back off and let them work!) probably didn't hurt, either.

Too bad UbiSoft probably won't learn from Rayman Origins.

Scribbler

#6

Scribbler commented on New 3DS System Update Warns You About Piracy:

@TrueWiiMaster This is NOT serious action against pirates. The logic behind this move makes no sense because there will still be pirates on torrent sites and emulator forums where the majority of the damage is done. It's not about stopping piracy, it's about having an iron fist control over what content reaches Nintendo's systems, just like region locking and developer requirements.

If Nintendo were really that concerned about piracy, they would take measures to keep software from being emulated properly and crack down on uploaders and torrent sites. If they were really that concerned about unlicensed homebrew and indie developers, they would listen to the users and actually implement the features they want. Despite what has been said. Nintendo hasn't listened to us, and Nintendo doesn't care.

That's why people are so up in arms about this, TrueWiiMaster. The issue of legality is not in question. It's ethics. People can see past the corporate tactics. No one is saying that pirates don't deserve to be punished. All we're saying is that this is NOT the right way to go about it. And it's not just Nintendo. This is the direction that ALL media and technology is headed, and not everybody agrees with it. You can't even repair your own computer anymore because some systems will lock "foreign" components out of the BIOS. How is that ethical? It's Nintendo's right to do whatever it wants to its system and its users, but that doesn't mean we all have to agree with it.

Scribbler

#7

Scribbler commented on New 3DS System Update Warns You About Piracy:

You're missing the point, Squiggle55. We're not saying that people who rob banks shouldn't be punished. We're saying that we don't want our bank to have so many security protocols that we have to be treated like criminals just to access our own money while a bank robber can walk into an open safe and walk out with our nest egg without the bank president so much as batting an eyelash. If a bank did that to me, you can be guaranteed I would withdraw all my funds and close my account. Likewise, I'm not buying a 3DS, and neither is anyone else who is turned off by "anti-piracy" measures.

Scribbler

#8

Scribbler commented on New 3DS System Update Warns You About Piracy:

@Jaguar8481 They're not fighting piracy as a whole. They're fighting illegal activity from happening on THEIR system. But if it were really so simple, piracy would already have been nipped in the bud. If all it takes to curb piracy is software updates and flashcart banning, then why is it so easy to download ROMs from multiple sites, download an emulator and play the latest games without ever having to buy the system itself? Quite honestly, the pirates and emulator teams are treating its patrons as valued customers, whereas Nintendo is treating theirs like potential criminals. I realize that first parties and publishers need to protect their IP because it's their livelihood, but this isn't the way to do it. Hardcore pirates aren't going to buy the system anyway, and legit customers are turned off by its invasiveness. Maybe if Nintendo stops treating everybody like children, people will start viewing its systems with more respect.

Scribbler

#9

Scribbler commented on New 3DS System Update Warns You About Piracy:

Everyone shouting that this is a good move because it will put an end to piracy, consider this. As long as there are torrent sites and emulators, piracy will still have a home. Just because games can't be played on a legit system doesn't mean that they won't be illegally acquired. Legitimate customers are frightened away and the try-before-you-buy crowd has jumped ship. Now, I'm not saying that piracy is justified, but Nintendo is playing in a different arena than they were back in 1985, and this isn't the best way to deal with piracy anymore.

Also, if you go messing around with your system files in a softmod while Nintendo is messing around with the system files in firmware updates, there is ALWAYS a good chance you'll mess your system up by accident, just like Microsoft Windows. They're not TRYING to brick your system on purpose. They just don't care if they do or not. Though on a computer, if your bootloader is corrupted, you can easily replace it.

@DarkKirby You're absolutely right.

Scribbler

#10

Scribbler commented on Feature: The State of WiiWare:

@accc I agree. WiiWare penetration was just sad. It's one thing if people gave it a look but just weren't interested, but whenever I told people about games I had downloaded from WiiWare and VC over the weekend, the reaction was usually something to the tune of "You can download games on the Wii!?"

Too, a lot of the best games mentioned are those whose developers realized that the platform restrictions posed challenges, not limitations. Too many developers were trying to make modern console-style games fit on a platform it was never meant for. The filesize limit argument for Nintendo's lack of AAA support just doesn't hold water for me. I point to Flagship's Zelda games, Oracle of Ages, Oracle of Seasons and The Minish Cap. All were made for consoles that were becoming increasingly underpowered and obsolete, yet they stand as some of the best in the series (and my personal favorites), even alongside their "next-gen" counterparts.

@Slapshot Fluidity is incredible. I've told every Wii owner I know about it. I like Curve's philosophy on design and development. They need more support, for sure.

Scribbler

#12

Scribbler commented on Crush 3D "Delayed Due to Success of 3DS":

So, software sells hardware, but people withhold games from a system because it doesn't sell. Software studios only support a console with a solid user-base, but people only support consoles with a steady stream of good games... ...

The paradigm shift is coming.

Scribbler

#13

Scribbler commented on Review: 3D Pixel Racing (WiiWare):

So, other than the control issues, it sounds like a decent game. Not GREAT, mind you, but fairly decent.

@TheDarkness ExciteBots was flawlessly designed with tilt controls in mind. The tracks were built AROUND the controls so that everything could be easily accessed, as long as one pays attention and reacts accordingly. MarioKart Wii, however, was a mess. Not only was the game at least 50% luck based, but the track design required WAY too much precision for any motion controller to pull off. It felt like an eleventh hour addition that was forced on us.

@KaiserGX Sort of reminds me of how I used to hate F-ZERO because the controls were really slippy and frustrating until I learned how to use my L and R triggers in tandem with the control thrust.

I dunno. I really want to give this game a shot, but part of me says to just wait and import TrackMania.

Scribbler

#14

Scribbler commented on Retro Roads Never Looked Better Than 3D Pixel ...:

@siavm As for the first sentence of this article: remember that the same people who made "Mighty Flip Champs", "A Boy and His Blob" and "Contra 4" also made the abysmal "Ping Pals" for Nintendo DS. Talentless studios aren't the only ones that can churn out clunkers.

@MarioMario If they're really going to use voxels, maybe that's how they'll handle vehicular damage. Maybe it could be incorporated into physics and gameplay. shrug Maybe.

@Ryon Too true. This is going to be a title to keep track of for that reason alone.

Scribbler

#15

Scribbler commented on The Super Mario Bros Movie Could Have Turned O...:

I always thought Super Mario Bros. could've made a decent animated series (And no, SMBSS and the like doesn't count.) if it were episodic and continuous (sort of like the bite-sized "levels" of the game) and relied more on the supporting characters to carry the story rather than the setting, paper-thin plot, or even Mario himself (a la Paper Mario 2).

The movie, however, seemed doomed from the start. Turning a game meant to be played in quick spurts into a feature-length film that requires the audience to sit still for hours? Trust me. It could've been much, much worse.

Scribbler

#16

Scribbler commented on Talking Point: Wii U - Revolution or Evolution?:

Evolution... if not merely a lateral shift. Anybody remember GCN to GBA connectivity back in the early 2000's? This is exactly what it reminds me of... except wireless... ...and high definition... ...and no real games for it!

Seriously! If you're going to convince people (including shareholders) that your new home console is worth the silicon its stamped on, show some real games that demonstrate how it can be beneficial to games and a home for innovation. I've been burned far too many times by a neat concept and cool tech demos only to have the actual system be a waste of raw potential. And so far, that's all I see for this system until we start seeing some real innovation on it, not just proof-of-concept talk.

And also, it seems like Nintendo has contracted a little bit of Sony-itis in thinking that the Wii name and an odd concept alone was enough to convince the gamer public and shareholders. I can see why stock prices dropped after the announcement. Pride comes before the fall, Nintendo. Don't push it.

Scribbler

#17

Scribbler commented on The Thought of a Shooter-Only Future Makes Iwa...:

@KitBliss Sure, there is, like using portable gateways to solve puzzles (Portal), spraying paint on a wall to run up it (TAG: The Power of Paint), becoming a free-runner and traversing a city at blinding speeds on foot (Mirror's Edge), or making exploring personal and atmospheric by shifting it to first person (Metroid Prime). There are plenty of creative things to do with the first person genre, but sadly, these ideas are overlooked because all "hardcores" seen to want is to "pwn n00bs" in online multiplayer fragfests. It's not the oversaturation of first-person titles, but the lack of imagination and innovation.

Masahiro Sakurai once said that when we start measuring processor speed by how many bullets we can draw on screen at once, we have lost our creative edge... ...right before he left HAL Laboratories. The first-person genre isn't all bullets and blood, and I think if anybody can show us that, it'll be a company like Nintendo.

Scribbler

#18

Scribbler commented on Iwata Tells Shareholders "Core Gamers Will Acc...:

@Skotski Wow. That was a pretty cool lesson in linguistics. Very eye-opening, actually. I've never liked referring to myself as a "gamer", anyway. It seems so demeaning considering that no other media has a specialized term to describe its partakers. I've also preferred the term "hobbyist" to "hardcore" because, like you said, "hardcore" has such a negative connotation attached to it.

@Dragoon I know, right? There's so many fantastic "middle-ground" games that never see the light of day because both "hardcores" and "casuals" are too snobbish to give them a second look. If only the so-called "real gamers" realized how much they're hurting the industry.

Scribbler

#19

Scribbler commented on Iwata Tells Shareholders "Core Gamers Will Acc...:

@25 Don't forget about all but neglecting the indie crowd (that they promised to support during launch) and keeping WiiWare in obscurity with a lack of advertising and harsh filesize limit. That really rubbed me the wrong way being a "garage programmer" myself.

And from an industry standpoint, I'm pretty sure that "core" refers to the popular consensus, "hardcore" refers to people who play for the sheer challenge and adrenaline rush, and "serious" refers to people that wish to elevate games to an art form, eschewing popularity and cheap thrills to play what moves them. Those definitions have certainly been mangled throughout years of corporate double-talk and fanboy wars.

Scribbler

#20

Scribbler commented on Review: Crazy Cheebo: Puzzle Party (DSiWare):

Yeah, I'd say this game came WAY to late in the system's life-cycle. If it were the first of its kind, I'd be a little more forgiving of its shortcomings, but with fantastic casual-style games loaded to the brim with content and charm like Spin Six, Art Style and Trajectile to show us how it's done, this is just unacceptable. This is NOT an earnest attempt at a good product gone wrong. This is a shameless cash-in and nothing more.

Scribbler

#21

Scribbler commented on Super Mario 3DS Has a Zelda-Style Dungeon Level:

@Henmii I hope it's more inspired by A Link to the Past's dark world than it is Twilight Princess's twilight realm. ALttP felt much bigger and more dimensional with the inclusion of the dark world, whereas the addition of the twilight realm in Twilight Princess seemed to be added for the sake of buffering gameplay. But this is Miyamoto's Zelda rather than Anouma's, so maybe we'll see some solid connections and multi-dimensional gameplay rather than just an extra tacked-on map.

@DJ_Triforce I thought I saw a Kuribo's Shoe somewhere mixed in with the footage. Maybe I dreamed it. But did anyone notice that a few of those goombas in the Super Mario 3D trailer were actually "tanoombas" (tanooki-goombas)? I don't think we've seen those guys since the AlphaDream developed Mario & Luigi games. Now THAT'S a shout-out.

Scribbler

#23

Scribbler commented on Aya and the Cubes of Light Speeds Towards Launch:

Well, obviously they couldn't increase velocity TOO much without messing with the core mechanics, especially since it's a puzzle platformer. If they did that, they might as well have started over from scratch, and when you have a REAL budget and REAL time constraints, starting from scratch is NOT something you can always afford to do.

Regardless, it looks pretty cool. It reminds me a little of the ill-fated Sega Saturn project, Sonic X-Treme (albeit slower paced).

Scribbler

#24

Scribbler commented on Ubisoft Goes Out on a Limb to Bring Rayman Ori...:

Retail or not, I'm just thrilled that this game is still going to happen. After hearing about all the layoffs at UbiSoft, I was getting a little worried.

Yeah, would've liked to have seen something brand-new, myself, but 1) best to test the unfamiliar on something more familiar and 2) it's a new 2D Rayman game. I mean, come on! And the "wacky" humor and art style really doesn't seem to out-of-place if you've ever played the original Rayman. The "epic" style didn't start happening until Rayman 2: The Great Escape.

I can't wait.

Scribbler

#25

Scribbler commented on Miyamoto: A Link to the Past Could be Reworked...:

@timp29 Repetitive? I thought it was the least repetitive of the entire series in that it was based more on exploration and environmental puzzles rather than inventory puzzles and combat like the later 3D games. You could literally play the game however you wanted, and it never punished you for being creative.

If any Zelda game really "needs" to be remade, it's The Legend of Zelda: The Wind Waker. The original felt so rushed and incomplete, and Miyamoto himself said that this game is the reason why Nintendo doesn't adhere to strict release dates when it comes to their top-tier franchises. Imagine this: "The Wind Waker Director's Cut. The original vision brought to life." I'd pay full price for that.

On the article itself, interviews with Shigeru Miyamoto are always interesting reads. He doesn't really strike me as a game designer, just an artist with varied interests, and one of them just happens to be video games. He maintains this defiant outsider status that makes him more interesting to listen to than others.

Scribbler

#26

Scribbler commented on Rumour: Rare Looking Into 3DS Development:

I hope for Rare's sake that this is true. Rare's style of game design just doesn't mesh with the clientèle that Microsoft and the XBox attract. Let's face it. Rare is going downhill because their core audience is on a competitor's system. They still have greatness in them. They just need a better outlet to let their creative juices flow.

I can guarantee that if they were to create a brand-new traditional Banjo-Kazooie game for 3DS (provided that they can get either the original team or people that respected their work), offered the original two as a compilation cart/eShop download, and let Nintendo market the daylights out of it, it would be a hit.

Rare's audience is still around, and they're right here, playing PilotWings, Pokemon and Nintendogs on their 3DSes. Microsoft, let them. Nintendo, support them. I'd like to see what they can produce.

Scribbler

#27

Scribbler commented on Rumour: Wii 2 to Cost $350, Support 3DTVs, Out...:

Somehow, I'm having flashbacks from "Project Revolution" when the new Nintendo system was first shown at E3, but not demonstrated. There were lots of ridiculous photoshops and mock-ups, and a lot of people, even IGN, were trying to pass them off as real. I remember when the controller was finally announced and the system finally got its name, the results were so far off from the speculation, it wasn't even funny.

I think Nintendo IS working on something, but I wouldn't put my money on this being it.

Oh, and Dodger, THANK YOU! That's what I've been saying, too, but I think that we're in the minority on this one.

Scribbler

#28

Scribbler commented on Zelda: Ocarina of Time 3D's European Box Art i...:

Oh, wow! "A touch of class" indeed. That's gorgeous!

It's far more inviting and far less "video-gamey", IMHO, especially for newcomers to the series or games in general. (Yes, those people still exist.) It really treats the game like the work of art it really is.

@emirblade I know, right? It's like comparing the NA cover of Ico (PS2) to the original. The original conveyed the wide-open expanse and loneliness of the game, giving the consumer an idea of what the game was really about, whereas the NA one was far too generic.

Scribbler

#29

Scribbler commented on Ocarina of Time 3D Gets Boss Rush Mode and Hel...:

To all the people complaining about the in-game videos. The original release of The Legend of Zelda: A Link to the Past for the Super NES came packaged with a small, sealed booklet that contained hints and solutions to some of the more difficult puzzles in the game, as well as the requisite full-color instruction manual.

The addition of "super guides" and in-game videos is nothing more than an extension of this, as long as the feature can either be ignored or simply turned off. If they can be used for the good of the design like Retro Studios did to crank up the difficulty in Donkey Kong Country returns, such a decision is gratefully welcomed.

Scribbler

#30

Scribbler commented on New Kirby Game Details Gathered, Now Absorb Them:

@Starlight Surprised? Not really. Family friendly? Only on the surface.

Have you ever played any of the Kirby's Dreamland series to completion? (that includes Kirby 64) I won't completely spoil it for anyone who hasn't, but they contained some of the most mildly disturbing imagery and implications this side of Ocarina of Time. ESPECIALLY Kirby 64 and Dreamland 3. Also Cupid Kirby was originally Angel Kirby in the Japanese release of Kirby and the Amazing Mirror, so there's at least a precedent to that.

Scribbler

#31

Scribbler commented on New Kirby Game Details Gathered, Now Absorb Them:

@Sakeraf I've had some good experiences with touch-screen only games as well. I think it could go either way, depending on the dev team and what kind of effort and polish they want to put into it.

That said, it looks like the mixture of old-school sensibilities and something brand new and slightly innovative. The perfect match for a Kirby title. I'm very optimistic about it. Consider my interest piqued.

Did anybody catch the name of the team behind this possible sleeper hit? Or have they mentioned it yet?

Scribbler

#32

Scribbler commented on Nintendo Wants More Developers Like Retro Stud...:

@Raylax You mean Argonaut Games (ironically, another British studio)? Yeah, they got treated like dirt, IMO. StarFox 2 was finished and could've been released to critical acclaim a full year and a half before the N64 was launched. I guess that's how Nintendo treats the studios that practically saved their neck during the console wars.

It also reminds me of Gunpei Yokoi and the Virtual Boy. He tried to tell everyone that it wasn't ready for the world market, but Nintendo ignored him and pushed it out anyway. Then, when it flopped, they made HIM the scapegoat and demoted him to a pencil pusher.

I respect Nintendo as a group of talented artists and designers, but it's difficult to respect them as a company in the midst of things like that.

Scribbler

#33

Scribbler commented on Nintendo Wants More Developers Like Retro Stud...:

@Darel Ah yes. Excitebike 64. I almost forgot about that one. They really let them slip through their fingers, didn't they?

I wouldn't trust SEGA itself with a Nintendo property, though. The team behind F-Zero GX/AX was Amusement Vision, a second party to SEGA. They were a top-notch development studio in their own right, but since then, they've been integrated into the main company, and the main company's track record isn't exactly stellar. Oh well. We'll always have that and Super Monkey Ball 2 to remember them by.

Scribbler

#34

Scribbler commented on Nintendo Wants More Developers Like Retro Stud...:

If the question is purely about design philosophy, then what about Curve? I mean, if they can make lightning strike twice like they did with Fluidity for WiiWare (brilliant Nintendo-like design IMHO), then they could be just as good for Nintendo's download services as Flagship was for the Game Boy Advance.

Scribbler

#35

Scribbler commented on Fan-Made Metroid Game Miniaturises Our Beloved...:

Things like this remind me of the raw potential, and passion Nintendo used to have back when they were the underdogs designing the original Metroid. They're just kids (or kids at heart), Nintendo, and they're your biggest fans. Try not to kill 'em. :P

If nothing else, see what makes them tick and learn from them.

Scribbler

#36

Scribbler commented on Talking Point: 3DS Launch Line-Up Lacks Fresh ...:

It's not that the launch line-up is "bad" or doesn't offer anything new. There's just nothing there that screams "This game could only be experienced on 3DS." Sure, 3D looks cool, but no one has proven how it could revolutionize gameplay yet like developers did with the original DS's dual screens and touchscreen during the launch window. Practically, you can't even use the gyros and the stereoscopic screen at the same time, so that's already a severely limiting factor.

Oh, and Pinobee: Wings of Adventure was a PlayStation game. The GBA version was a scaled-down port.

Scribbler

#37

Scribbler commented on Review: Liight (WiiWare):

Fascinating. The core concept reminds me of an older Nintendo DS game called "Prism: Light the Way", and that's a good thing, because "Prism" was sorely underrated IMHO.

And really, unless the sensitivity of motion controls is a matter of life and death (one of the reasons why the endgame of The Legend of Zelda: Twilight Princess Wii version infuriated me), I think that small hiccups in the system can be easily overlooked. I for one am greatly looking forward to playing this.

Scribbler

#38

Scribbler commented on Talking Point: Nintendo has Nothing to Fear fr...:

Saying that the rise of smartphones and tablets are the end of traditional gaming devices is like saying that tablets were going to make the physical "qwerty" keyboards obsolete back when the iPad was first announced. (Yes, people actually said that.) Some things just can't replace true tactile feedback that only buttons and keys can give, and until they can, Nintendo and Sony have nothing to worry about.

...Well, at least Nintendo has nothing to worry about.

Scribbler

#39

Scribbler commented on Rumour: Using Piracy Devices May Disable Your 3DS:

@maka As much as I like and heartily support it, I really don't think that digital distribution has matured enough. I believe that it's the future of media, most definitely, but for it to truly thrive, there are going to have to be a few OTHER business models taken out of the equation, first.

First, region locking. Okay, I could understand this one at the outset. Different regions used different frequencies, aspect ratios, etc., so barring one country's console from playing a game from another country sort of made sense. But now, most televisions are becoming standardized, and software emulation is becoming easier as CPUs are becoming faster and more powerful. Why can't we import Japan only games and play them legitimately on our system? Why can't Nintendo open up their Japanese virtual console and let us pick and choose what we want instead of having them choose what they deem "worthy" for us?

Second, DRM. Nintendo's original reasoning behind the lock-out chip in the NES was NOT to prevent piracy, but to control the content. This made sense, since a flood of mediocre to terrible games was one of the factors that led to the crash of '84. But now that equally horrid games are being churned out for both Wii and DS platforms, I fail to see why ANYBODY would kid themselves into thinking they need it. The old adage is "You can attract more flies with honey than with vinegar." 2DBoy proved this in spades when they released World of Goo DRM free and began the "pay what you think it's worth" program to let the pirates redeem themselves. Since then, World of Goo has been gracing more and more platforms and 2DBoy, just two guys operating out of a coffee shop, two guys that probably need DRM more than anybody else in the industry, has thrived without it.

It's all about control. The industry as a whole needs to wake up and realize that as more tech savvy and educated the public gets, the less control they're going to be able to enforce without fear of backlash.

Scribbler

#40

Scribbler commented on Mario Kart Without Items Isn't Mario Kart, Tha...:

Personally, I never had a problem with the inclusion of weaponry in Mario Kart. From a designer's standpoint, it expands the experience to accommodate different styles of play. Whether you're a strict racer, aggressive, defensive, a trickster, an item spammer, it doesn't matter. Every tactic has a counter, and every player finds something to enjoy. MY issue comes from the behavior of said items and the dependence on them.

Take the red and blue shells for example.

In Mario Kart, Mario Kart 64 and Mario Kart: Super Circuit, red shells simply took the x and y coordinates of the player exactly one position ahead of the launcher and slowly tried to match its own x and y coordinates with that of the player's. Thus, it was deadly, but very possible to outsmart. The blue shell incorporated a bit of A/I and was far more difficult to outsmart, but it also affected other racers systematically and the fault of getting pummeled by it was still that of player one himself. In the newer games from Mario Kart DS onward, to let a red shell fly is to guarantee a direct hit. Getting nuked by a winged spiny blue shell feels less like letting your guard down and more like the guy in last place throwing a tantrum. Items were meant to be a supplement to the game, not an equalizer. Anybody that has studied game design will tell you: when the game decides who wins and not the player, it stops being fun and starts being tedious, no matter how justified the decision is. Having studied game design myself, the decision is VERY frustrating.

For the record, I see Mario Kart: Super Circuit and Mario Kart 64 as the pinnacles of the series.

Scribbler

#41

Scribbler commented on Rumour: Using Piracy Devices May Disable Your 3DS:

@zionich Yeah, for the record, Nintendo has most definitely lost $250 dollars from THIS customer. Most DEFINITELY won't be getting a 3DS. The novelty features and iffy (at least to me) game lineup don't justify the invasive software updates and prodding to keep in touch with its content. I may be a drop in the ocean, but I'm most certainly voting with my wallet this time around. At least the DSi's were easier to work around.

@maka Agreed. To paraphrase Daniel Floyd from The Escapist, don't mess with people who install Linux on their PlayStations. That's definitely a step in the right direction. Another good step would be to get to the root of the problem, and that's bootleggers and people that maintain websites and torrents that deal in illegally dumped ROMs. I know that the industry is very competitive and at times very cutthroat, but this is a serious issue in which the industry as a whole needs to stand together and solve in mutual interest.

Perhaps if they stand united, they can help snuff out the root of piracy rather than punishing their legitimate customers for something they have virtually no control over. As of right now, people illegally downloading their games get treated better than legitimate customers, and this is backward. The music industry learned this (the hard way), and the film industry is slowly coming to grips with this, and it's only a matter of time until the video game industry either does the same, or shoot themselves in the foot... ...again.

Scribbler

#42

Scribbler commented on Rumour: Using Piracy Devices May Disable Your 3DS:

@zionich I would like to reiterate that fighting and locking out bootable flashcarts to prevent people stealing games made for Nintendo's handheld consoles is a fool's errand. People are not only stealing them through torrents, but also emulating them to a playable state on their home computers flawlessly and with far more options than the original system itself. Just because the 3DS has a glasses-free 3D display and motion sensing doesn't mean that it won't be emulated flawlessly as well. Legally, they have the right to lock homebrewers out and treat their loyal customers like potential criminals, but logically, there's no gain in doing so, and ethically, it's a very blurry line to cross, a line that more and more companies are crossing every day without us realizing it... or caring.

And flashcarts have already been banned in certain parts of the world, if one wants to question the legality of them.

@maka Yeah, it's a double standard all around. Everybody in the industry complains that video games don't get the respect of other, older mass media, and yet no one wants to stop and ask, "Wait a minute! What are we doing!? How can we change this?"

Don't get me wrong. I like video games and I respect Nintendo as a group of united artists, but there are so many time-worn traditions and policies that are keeping them both in the dark ages.

Scribbler

#43

Scribbler commented on Rumour: Using Piracy Devices May Disable Your 3DS:

@k8sMum: the majority here see only one use for flashcards: PIRACY! AARGGH!

That's something that I've found potentially frightening over the years. That people actually think that all unauthorized (yet perfectly legal) activity is EVIL and blindly side with corporations. I fear that the issue will soon cease to be Piracy vs. Homebrew and become Corporate Rights vs. User Rights, a far weightier issue in the long run.

Think about this. What if by dual-booting a Linux build on your PC, you became labeled under the banner of "hacker" and "pirate" because of your distaste for the status quo? What if every time you ran system updates on Windows, Windows would constantly try to attack and delete Linux because the company sees Linux is nothing more than a piracy OS? What if suddenly, because your computer's firmware detects that two operating systems are installed instead of just the latest "official" Windows install, your PC refused to boot? You're doing nothing illegal, by simply asserting your rights to use your computer that you paid good money for however you wish, and yet you can't, because you've essentially paid the manufacturer and Microsoft to tell you what you can and can't do. You can't have it both ways. "It's my way or the highway," says Microsoft. You've essentially been treated like a criminal for something you MIGHT do. Sure, it's a silly scenario because PCs don't work like that. Microsoft doesn't work like that. But why, then, are Nintendo and Apple allowed to do the exact same thing? Because we let them, that's why! They want control and we give it to them.

Let's face facts. The world of technology is shifting gears fast, and old corporate tactics just aren't going to cut it anymore. We need to go beyond this petty piracy and software prices issue and realize that user's rights are just as, if not more, important for the survival of an ever-changing industry. Yes, Nintendo seems invincible. Their handhelds and consoles may print money right now, but that could all change with the coming tide. And if they're not careful. They'll get swept out in it.

Scribbler

#44

Scribbler commented on Rumour: Using Piracy Devices May Disable Your 3DS:

Okay, this debate is getting utterly ridiculous.

First of all, as a DSi user who avidly dips his ladle into the homebrew kettle, piracy and homebrew are NOT one and the same. In fact the whole reason I bought my flashcart and started dabbling in homebrew in the first place was because I was getting sick and tired of all the half-hearted tripe that the industry was trying to sell me, and wanted to see what the open-source side had to offer. Turns out there's quite a bit more legal things to do with a flashcart than the mainstream industry would lead one to believe. I've taken my DSi from a grown-up toy to a media player, word processor, e-book reader, a digital canvas, and a whole load of homebrew exclusive games that are not only worthwhile, but legitimately free. These programs do NOT trample on the rights of first-party manufacturers and fall safely under fair use rights. In other words, I can have my homebrew and still get my Nintendo-provided content legit. This is perfectly reasonable.

Second, banning flashcarts and potentially bricking a system is NOT the way to end piracy and does as much good as plugging a leaky dam with a stick of dynamite with its fuse lit. Just because pirates can't play their games on real systems doesn't stop them every day from downloading ROMs en masse from torrents and finding new, better and more effective ways of emulating them. Enacting measures like this only makes the pirates regroup and makes the law-abiding users angry that they can't use the console that they paid their hard-earned money for however they wish.

If Nintendo really wanted more control, they'd take the XBox route and make the WiiWare and DSiWare platforms more indie friendly, and, instead of squashing their efforts, actually listen to what the advanced users and homebrewers want and add them as features. (an eBook service on DSi? yes) And most importantly, they'd demand that their third party publishers and developers would PRODUCE BETTER GAMES! Quote all the statistics and market analysis all you want, but the industry is headed in the same direction it was back in 1984. One day, the market will crash again, and we'll be the only ones left. Then they'll have to listen to us.