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Re: My Indie Creation: The Adventure Apes Demo (A Metroidvania With Monkeys)

ScaryPotato

What's up guys and gals? Well, it took a little longer than expected, but it's with some relief (and disbelief!) that I released the game on my website today!

The full version comes packed full of adventuring awesomeness, along with the illustrated instruction booklet, and even a super secret free bonus goody, and the demo has been updated to feature 30fps playback, 40 rooms to explore and 2 boss battles, with an option to get the full game afterwards.
All-in-all, my heart and soul went into creating this project, so even if you don't opt for the full version, I hope that you have fun playing the demo and reminiscing of the good ol' days of video games!

Here's where you can get a copy of the game, watch videos, read bios on the characters, or just veg out for a little while. What you do with your time is none of my business!
http://www.adventureapes.com/downloads.html

Re: My Indie Creation: The Adventure Apes Demo (A Metroidvania With Monkeys)

ScaryPotato

Hey everyone,
I thought I'd post a quick little update here to let you know that after countless hours of slaving away, the game is done! I've got a couple applications pending to have it hosted on different sites, and you can get a nearly complete version off the Adventure Apes site in my signature.

One thing that I did recently was put together a little video going through all the levels in the game with some narration to give you insight on different aspects of each level. Feel free to have a look!

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Re: The Adventure Apes Demo Is Here For Your PC! (An Indie Metroidvania)

ScaryPotato

The instruction booklet is done! There are plenty of illustrations and information (along with some old school maps), to help you through the game
I've updated the download link so the game comes with the instruction booklet in the same zip file, but if you want to check out the instruction booklet on its own, right click on the example pages below. Hope you like it!

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Re: The Adventure Apes Demo Is Here For Your PC! (An Indie Metroidvania)

ScaryPotato

Morpheel - I picked up a copy of Game Maker Studio with HTML5 and Android options, but no Mac module (don't own one). Any how, it opens things up for future games on different platforms, so I'm pretty excited!

SMW - Monkeys make everything better, it's true I hope you enjoy the game!

Right now, I'm putting together an illustrated instruction booklet that you'll be able to download from the site. Am hoping to get it done by the end of the weekend...here are a few of the drawings done so far (click on it for a bigger version, as well as a few other drawings!)

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Re: The Adventure Apes Demo Is Here For Your PC! (An Indie Metroidvania)

ScaryPotato

Yep, game Maker Studio is going to be huge. I think everyone is eagerly awaiting its release too.
You pretty much sold me on getting rid of the z/x options now, heh! There's no way to do a true fullscreen unfortunately. I tried to find a happy balance (it's set at 200%), I tried 100%, but thought it was a hassle to have to always go and resize the screen when you start, and 300% seemed just a bit too big. So far, I haven't had many complaints about the resolution, but that's a nice simple fix if need me:)

Re: The Adventure Apes Demo Is Here For Your PC! (An Indie Metroidvania)

ScaryPotato

GameMaker is a nice easy way to get into making games that's for sure:) Still have a long way to go before I'm really proficient in it though! The error was indeed caused by playing the zip file directly. That little floating gem is a save location, and was looking for a folder to save your progress to. It's nice to see how far and wide Game Maker has spread, the fact that at least two of us know it on this site is kind of cool! I left the 'z' and 'x' buttons active, but should probably get rid of that at some point since they're not mentioned in the control scheme at all, just a confusing alternate

Re: The Adventure Apes Demo Is Here For Your PC! (An Indie Metroidvania)

ScaryPotato

Hi Retro_on_theGo, glad to hear there was at least one fan from back in the day! The big reason that this game didn't see the light in the DSiWare store is that at the time, it was just two of us plugging away on the game after hours. Life outside the project got a little too hectic, and it just wasn't possible to continue at that time. It's really too bad, but I didn't want this thing to die, so I'm giving it a go on the PC side of things:)

Hey the_shpydar, that would definitely be the way to go. I'm too accustomed to playing it with the keyboard controls, but having a gamepad handy would be perfect!

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Re: Introducing: The Adventure Apes!

ScaryPotato

Well everyone, I'm pretty sure it's been assumed that this project is dead due to the lack of updates and information. That assumption however, would be wrong! The only change is that rather than being developed for DSiWare, the game has made its way back to the PC (where it all began). I've started a thread for the game if you'd like to check it out:
http://www.nintendolife.com/forums/other_gaming/the_adventure...

Although it is now just for the PC, the game is exactly what was to be made for DSiWare. I hope I didn't cross any lines by posting essentially a non-DSiWare message here, but thought I owed it to everyone who expressed interest in the project to let them know what became of it.

Regards,
ScaryPotato

Re: Flipper 2

ScaryPotato

It's interesting to see you take such a different direction with the sequel, from the 3d-iso sort of puzzle style to a platformer...and a one-button controlled platformer at that! Definitely piqued my curiosity in the game.
Always inspiring to see a 'little fish' living the dream:)

PS, just noticed that the stained glass in the background from Odnetnin's screenshots is of Flush's owner, nice touch!

Re: Introducing: The Adventure Apes!

ScaryPotato

abgar, you're definitely thinking along the right lines with how to handle multiple characters in a game. A hero is only as good as his sidekick!

Okay, so we've made some nice progress lately putting things together, and I've got a couple images to share with you guys. They are screen captures of the development tools that were made by the Pacific Independent Entertainment (PIE) team. There are two programs that we're using; one for the animated elements (NPCs and characters), and one for level construction. They both really streamline the process, as you can see the amount of items in the directory tree of each one.

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Re: Introducing: The Adventure Apes!

ScaryPotato

Hey guys, thanks for the responses so far!

jdarrell - While there are two characters, you are right that the majority of games focuses on just one, and the same goes for this game. The character who gets to run around in the game is Mitch, while Otis (his pointy-headed friend) is stuck back in the headquarters with their mentor/father figure, Dr. A. The plan is to have Otis and Dr. A communicate with Mitch at certain points in the game, so their role at this point is secondary...
Epic boss battles? We shall see
As far as speed runs go, the original version I was making for the PC did have a timer for just that purpose, and it is a fun way to challenge yourself or have bragging rights over your friends!

TokyoRed- While there are no plans to make this game multiplayer, part of the reasoning behind having two characters is to give ourselves more options for developing things further down the road. For now though, Otis is more of a teaser for what things could be. Yes, I'm being deliberately cryptic!

Sherlock- Thanks! It was our intention to make something that would (hopefully) stand out from other games. Fingers crossed we can pull it off!

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