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Male, 31, Netherlands

Wed 6th May 2009

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SanderEvers commented on Poor Odds of The Binding of Isaac: Afterbirth ...:

Actually this IS correct. The Wii U has a very powerful GPU and a lot of memory. (Compared to the PSVita, PS3, XBOX 360)

However. The Wii U's CPU isn't really that powerful and - let's face it - the PSVita has a monster CPU that's near the PS3's Cell CPU. So saying the Wii U isn't much stronger than the PSVita is correct. (The PS3 CPU is actually more powerful (GFLOPS) than the PS4 CPU But the PS4 CPU has an easier SDK and the PS4 has the best GPU and RAM of this generation) Especially if you have a CPU heavy game. This is why most EA games would suck on the Wii U, EA is always CPU heavy.

CPU Heavy games: games with a lot of stuff happening on screen. Fighting games. (yes, that includes Smash, which puts the Wii U to it's limit). Fast racing games. (not including MarioKart), loads of particle effects. AA-effects. This does not include: Open World type of games (which is mostly memory mapping, see Xenoblade Chronicles X), platformers (both 2D and 3D) and games especially built to use more GPU power. (Bayonetta 2)

I never played the Binding of Isaac, but I guess that's the case here. It's a CPU heavy game, which would get into problems running on the Wii U.

And the PSVita would perfectly be able to run Super Smash Bros 4. See "playstation allstars battle royale".

This is purely a technical point of view.



SanderEvers commented on EA CFO Explains Why the Company Doesn't Make W...:

@sub12 Most wanted was basically because of the developers that put a lot of effort in making the game for the Wii U. EA never advertised the Wii U version, and is selling it for the full price. That game was only released, because they didn't want to throw away the time the developers spent on it.



SanderEvers commented on EA CFO Explains Why the Company Doesn't Make W...:


Please tell me, WHEN did EA support the Wii U?

And don't come with the crap of the lazy ports that were released with the console, or the delayed Need for speed game

And this is going to be the same with the NX. We'll get a few lazy ports with old engines (older than the PS4/X1 releases of those games), without any DLC or extras for the same price the PS4/X1 version that was released 1-2 years before. They won't sell and EA drops their "support" after 1-5 months.



SanderEvers commented on Talking Point: The Latest Nintendo Direct Was ...:

@gatorboi352 The NX won't be out until 2017. And I think Zelda U will be a Q3 release.

An average game takes about 2 years to develop. Developers have been using the SDK since this year's E3. There will be NO games ready before the end of 2016. Even a Q1 2017 release is unlikely. ANY release SOONER will be WORSE than the Wii U's release.

We will get the details of the NX with E3 2016, Nintendo will announce a few awesome games and third parties to deliver the launch line up. But the actual launch will be Q2 2017.



SanderEvers commented on Rejoice, The Wii U Has Finally Outsold Sega's ...:

@gcunit Yup, the only accurate thing to say. The Wii U failed, Nintendo did not.

Difference here is Nintendo will be able to survive and learn.

@Grumblevolcano: The Wii U, and XBONE have similar architecture to their previous generation. PPC (X360) is relatively easy to port to x86 (XBONE).

The PS3, however, had a very advanced Cell-architecture. Which isn't compatible at all with x86 hardware (PS4).

This is the main reason the PS4 will never support real Backward Compatibility.

If the NX will be x86 based we'll see a similar problem. True the Wii (U) are PPC based, but they lack the frameworks (DirectX, etc) Microsoft uses in their XBONE.



SanderEvers commented on Editorial: It's Far Too Soon to Go Download-On...:

1. Digital only. Consoles are all digital only. There is NO way you can ever play a non-digital (analog) game on a console. To do this you'll have to purchase such a game, like Monopoly, gather your friends and play them together.
No console is ever needed.

2. Physical media will always be there. This is the most simple fact you are going to get. A game is always stored on a phyisical device. Either the console itself, a harddrive connected to the console, a memory card, a cartridge, a server that streams the game to you and/or a disc.

3. The Disc. Discs wil die. And soon. BluRay (video) isn't succesful. DVDs look aged on modern TVs. And when is the last time you bought a CD? For music you can just get an Apple Music, Spotify, etc. account and play all the music you ever want.
For games it's even worse. There is a real limit on how fast a disc can be read. This is even slower than the slowest harddrive that you can get these days. This brings me to point 4.

4. Cartridges or more likely memory cards. Memory cards can easily contain every game currently released on a console. They're just as fast as the internal memory of the console so you won't notice a difference. And they make no noise (no moving parts). The only downside of a cartridge or memory card is that it's more expensive to create.

5. Downloads. Downloads are a good way to distribute games efficiently. No physical store space you have to rent. No stock you need to create. No waiting on the mail man to arrive. No need to leave the house.