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SamirMalik

SamirMalik

Netherlands

Joined:
Tue 25th Feb 2014

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SamirMalik

#2

SamirMalik commented on Feature: Why We're Still Playing... Bayonetta ...:

@GreatPlayer If you have no time to learn competitive Marvel VS Capcom then why bother with the game?

controls are flawed if there's no way around the problem you're having. I just showed you there is but requires time and patience and practice in precision. that's basically the majority of Platinum's catalog in a nutshell. in order to have some fun you need to have some patience. also to say every reviewer said that is ridiculous. Pushing it even.

SamirMalik

#3

SamirMalik commented on Feature: Why We're Still Playing... Bayonetta ...:

@GreatPlayer did you watch the video? the guy clearly states that it's like putting in fighting game inputs on a stick. like I said Platinum (formerly Clover Studios) comes from a background of being inspired by arcade and fighting games. the used to be owned by Capcom after all.

you can go on and on about how everybody is criticizing the controls but I can very well criticize them for not even taking their time to get used to them in a safe open space or even changing their tactics when it comes to how they control.

SamirMalik

#4

SamirMalik commented on Feature: Why We're Still Playing... Bayonetta ...:

@GreatPlayer Wrong video. They have the same starting name and thumb nail to where Youtube Mobile makes things hard to see.
https://youtu.be/sdHbPXNJvVE

Also, the reviewer makes out that she perfers the gamepad, something I never did due to too many cons. I and many other combo heavy players used the stick and made it faster via Speed Liner and L Trigger Speed. The drawing mechanic comes straight out of Okami.

Also, that judgement of Thomas on your part is EXTREAMELY unreasonable.

SamirMalik

#5

SamirMalik commented on Sega Has Some "Interesting" Sonic News For Us ...:

@Socar Yakuza 5 came out 4 years ago.

Say they're garbage then play the games they released last year. How many were garbage?

They released Tembo the Badass Elephant, in collab with Game Freak mind you.

They released Dengeki Bunko's Fighting Climax.

They released Hatsune Miku: Project MIRAI DX

But no. They only release garbage, right?

Say you play SEGA all you want but you only told me "over the years" in an alternative way which doesn't tell me how well you follow them.

SamirMalik

#7

SamirMalik commented on Feature: Why We're Still Playing... Bayonetta ...:

@GreatPlayer Just because you finished it doesn't make you good at it. Platinum's games take inspiration from arcade and fighting games. But mostly fighters. It matter's little of how well you can get through it. What matters is your rank and combo transitioning. But in order to get to those ranks you have to adapt to the game's sharp drawing angles in order to do stuff like this.
https://m.youtube.com/watch?v=bya_kIINBfQ

The genre is called "stylish action" for a reason

SamirMalik

#15

SamirMalik commented on The Art of Fire Emblem: Awakening Releases in ...:

@AVahne As a veteran player, while the game was unbalanced the characters and designs are the main reason why people still talk about Awakening. Not the gameplay or story. People still remember the stories that even make up those characters but unless it's genetic or cultural most people won't remember what class most characters are. As for Fates, they already took the complaints about Awakening to heart. Even making seperate versions if needed to cater to old and new.

SamirMalik

#16

SamirMalik commented on Hitoshi Yamagami Talks a Bit About Shin Megami...:

"Mitsuru Hirata – the chief Director – wanted it to contain modern drama elements and to be reflective of the real entertainment industry."

And the happy ending becomes non-existent. I tell you, the idol industry isn't as happy as the market tries to make it.

SamirMalik

#20

SamirMalik commented on You Can't Alter The Chest Size Of Female Chara...:

@Syrek you completely miss the point. The game is an RPG. Role playing game. The main focus of the genre is to put yourself into the game. So if a busty woman hears about this it would be discouraging since big breasts are considered slutty and this isn't helping.

SamirMalik

#24

SamirMalik commented on Fire Emblem Fates Releases In North America On...:

@Browny The casual content is stuff based on Awakening. In FE Conquest, you have to make due with what you got or die trying, like classic FE. In Birthright, you can grind it out and come back to that hard part later, which is what Awakening did when allowed.

SamirMalik

#25

SamirMalik commented on Random: Fire Emblem 0 Will Be Getting Some Car...:

@J-Manix98 Paying €40 for a game and enjoying it how you like? The world is ending...(facepalm) there are so many story driven games out there and games that offer a way to only experience the story. if anything that's bringing it to another audience who simply does not like Strategy RPGs but they find the story and characters of Fire Emblem intriguing.

The random number generator ruined it. they get ten times more criticals and you barely get one. nowhere. Add that on top of the fact that the miss rate on your own units is also really high. and yes I know about that adapting to positioning. it's been a part of Fire Emblem for a long time. It's a chess type AI. Nothing new and consistently used. But layer that on top of what I just said about RNG and it doesn't become a challenge. it becomes a chore at a casino.

you really want to talk to me about the game being balance? during the latter half of the story I was able to beat everyone by exclusively using Robin and Chrom paired up. you can not argue with that by saying the game is balanced. And saying "But don't worry, there's always Phoenix Mode for ya'!" in response to me saying it's unbalanced really goes to show just how well you understand balancing.

and pay to win...yay..... older Fire Emblem games almost never relied on grinding. You level up once and move on. and if you did not level up your characters earlier when going from chapter to chapter that was mostly your fault. Not the game's.

SamirMalik

#26

SamirMalik commented on Random: Fire Emblem 0 Will Be Getting Some Car...:

@J-Manix98 I'm a veteran as well. And no. It isn't stupid. The cause and effect that led to it's existance is stupid but not the thing itself. Pheonix mode will mostly be played by those who enjoy the story and characters. Problem?

Still going on about "high level play"? I said it before and I'll say it again, Lunatic isn't high level strategy. Lunatic is being at the mercy of a dice roll generator. It won't matter how you place your units, the hit rate is all dependant on IRL luck. Nothing more. Nothing less. Awakening is considered to be the most unbalance Fire Emblem in the series so far for a reason.

SamirMalik

#27

SamirMalik commented on Random: Fire Emblem 0 Will Be Getting Some Car...:

@CrazedCavalier That's the thing. It's not exclusively about the main SMT games. It's using SMT as a whole. Hell, one set of characters in the original trailer was from a spin off that spawned Persona. "SMT if...". But even with that said, the first trailer was nothing more than a comfirmation of the colaboration 1 month after it started. (The games shown were SMT, II, Nocturne, if..., and IV)
Also, Persona only had one Idol character. Devil Survivor Overclocked had two and even featured music as a way that demons were summoned out of hacked 3DS systems. Devil Survivor Break Record also had one or two. Even with that said, the lyrics of the first song was anything but peppy.

As for Fire Emblem, that region is where most players were first introduced to the series, me included via Shadow Dragon. So making it a starting point for what could potentially become its own subseries in the Fire Emblem franchise is not a bad way to start.

SamirMalik

#28

SamirMalik commented on Random: Fire Emblem 0 Will Be Getting Some Car...:

@J-Manix98 That was the whole point of Pheonix mode. There was even an interview about it. It's for people who struggled with the game, even on newcomer. As much as I think it's ridiculous that people couldn't get past newcomer, it gives I.S. a good enough reason to add it.

Lunatic mode wasn't even a fair fight. You can go on and on about strategy but in the end you were at the mercy of the RNG. Not your wits. And you can hold 5 of the same weapon anyways so it's not like it mattered.

And speaking of weapons, older games had weapons that REVERSED the triangle. And tomes even had their own triangle. And you know what? The games remained challenging but fair through out the whole play time. So that means the new triangle system isn't going to make the game any easier especially since now your opponent can do everything you do unlike Awakening. It's a fair fight now.

Also, only your own character can romance those characters. As odd as I think it is, let me remind you that it's still a RPG. Role Playing Game.

SamirMalik

#30

SamirMalik commented on Random: Fire Emblem 0 Will Be Getting Some Car...:

@J-Manix98 @Soren Yes you can die. Just because a super easy mode was added doesn't make the normal modes nonexistant. So why complain? especially since Pheonix mode doesn't even effect the main modes at all does not even reducing the quality of the experience you prefer. And just because weapons don't break doesn't mean the game is going to be any less challenging. Also, the triangle is still there. Just modified again. Why is this any surprise? FE does this commonly. Anyways, instead on one weapon in each of the 3 areas there are now two weapons.

rather than talking down on people because of their preference even though their preference will not affect your experience why don't you guys actually remember what happened in older games and just play.

SamirMalik

#32

SamirMalik commented on Random: Fire Emblem 0 Will Be Getting Some Car...:

@stipey Well there is the weapon triangle and supports being layered on SMT's weakness and battle system. We have yet to see more due to the language barrier.

It doesn't seem very alienating if you ask me. the best thing to do is to understand that there taking the source material but viewing it from a different angle. Like Ganondorf in Smash. the focus was not on how he moves as a character but how he is as a character when implementing his play style. that's why he's all about prediction and strategy first and formost.

SamirMalik

#34

SamirMalik commented on Random: Fire Emblem 0 Will Be Getting Some Car...:

@stipey @MitchVogel

I'm a fan of both and I see plenty of references to both sides. Hell, many of you guys wouldn't know without fan subs but Istuki is litterally Marth growing up in modern Tokyo. I mean, Tsubasa being a childhood friend and gets Shiida as a mirage? (which have as much willpower as a SMT demon btw)That's no coincidence.

SamirMalik

#36

SamirMalik commented on Genei Ibun Roku #FE Directors Reveal More Deta...:

@Comboman77 I get the part about strategy since the game was imbalanced. Pair Chrom and Robin for most of the game and eventually you'll only need them for most of the latter half. As a veteran playing veteran mode on my first play through that bored me until the climax on Grima's back which gave me chills for the same reason Bayo 2 bosses do.

One thing I really don't get is why people keep saying stuff about the character writing in older games being better when there was almost none in most characters besides the introductions. After that most just become pawns. They never explore those characters again. This is the problem Awakening tried to fix in the support conversations which is why you see so many fan favorites. They allow you to look further into a character's personality and backstory, which I appreciate because characters are the thing you're being with for the whole game, minute by minute. So why not get to know them better? If gameplay won't be the thing everyone remembers Awakening by, which I don't think it will be, then the characters will.

I also don't get the story side of things since FE would usually use a simplistic story nor do I get the fanservice zinger that other vets label Awakening as having too much of when there is barely any. I hear the story is more complicated in Fates, which is good.

SamirMalik

#38

SamirMalik commented on Genei Ibun Roku #FE Directors Reveal More Deta...:

@AVahne Awakening killed FE? Fates is bad? What logic is that?
1. Awakening revitalized the franchise. That is important.
2. Fates isn't even out.

Also, yes any game can be made harder but it doesn't automatically make it bad. Especially when they specifically point out what mode was intended for veterans like you and me. I will admit that awakening had balancing issues that made you too overpowered. But to complain about an easier mode is pretty ridiculous.