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Fri 27th Nov 2009

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SafariSuz commented on Nintendo Download: 5th November (North America):

|sf>Metroid Zero Mission is also a fantastic game, but it's possible that we'll have to wait until next year's Metroid game before we receive the old one in the US.

It looks like the 3DS shop is still in the process of updating this morning, so I'm still hopeful that Stinger will pop up in one of the two shops. I honestly don't care which shop gets the game--I'm buying it ASAP. If it's 3DS shop, I'd even buy a copy for each machine to place next to both my copies of 3D Twinbee.



SafariSuz commented on Nintendo Download: 5th November (North America):

|sf>Wow! Stinger is literally my favorite NES game of all time. Ever since I bought my Wii in 2007 I've been waiting for it to arrive on Virtual Console. I've bought a lot of other VC titles, but Stinger is one of the games most responsible for changing me from a passive viewer of NES games into a player of NES games. I probably wouldn't still be here as a gamer if it weren't for this game. I've mentioned the game in Club Nintendo forms over the years (among other titles), so I was impressed and shocked to see it appear in the release after such a long wait.

However, this morning I've visited both the Wii U shop and the 3DS shop and I can't find the title within either shop! All the other games from the press release are already up there. I'm hoping that it's just late or maybe I'm overlooking it somehow?

For everyone complaining about Stinger, the Wii VC had nearly every other title in the series except for that one. It's a game I've loved so much that our original NES cartridge has developed glitches and is nearly unplayable, despite always having been stored within the plastic sleeve.

There will be other weeks where we will get other titles, but everyone has that one special game that changed them as a gamer.



SafariSuz commented on Rumour: Sega 3D Classics Such As Golden Axe Co...:

|sf>I suspect this could just be a list of titles that the company has attempted to convert during the various stages of the past, given some of the titles we've read within interviews. Games from M2 in this series have released in small batches of three to six.

Despite that, I think it's encouraging that the list contains a variety of genres. Personally, Maze Hunter 3D and Zaxxon 3D (from the Sega Master System era) have been on my most-wanted list for a while, but I'd probably buy any of those titles (except "Line of Fire" is a title foreign to me and I'm terrible at Comix Zone).



SafariSuz commented on Japanese Retailer Highlights Stock Issues With...:

|sf>Nintendo had problems selling the AC e-Reader cards in the US and those cards didn't even use special chips. From what I remember, only two chains of stores in my area carried those e-Reader AC cards. I'm hopeful that Nintendo will improve the situation with this new AC card series, but I'm cautious.



SafariSuz commented on Poll: What Do You Want From Nintendo's NX Plat...:

@JaniN83 |sf>To use Clu Clu Land as an example, nope. The game is built for two players. Your friend owns Clu Clu Land on their account, so you can play Clu Clu Land on your machine and earn trophies on it. The games that you play together are based on what is downloaded on the hard drive, but you can only be logged onto one hardware system at a time.

However, when your friend logs off of your system and leaves, Clu Clu Land leaves the hard drive, just as if it were a Skylander physically returning with its owner to its house.



SafariSuz commented on Poll: What Do You Want From Nintendo's NX Plat...:

|sf>I frequently read Nintendo Life, but I haven't posted since the era of Wii Virtual Console reviews. All we have heard from Nintendo on NX so far is that they want to reward players for helping others.

Nintendo needs to keep an eye on the bigger picture, rather than just chasing after Playstation and Microsoft. Nintendo has not yet implimented its trophy/bragging system, but from a good portion of the gaming public's viewpoint, a machine without a trophy system is nothing. The most important thing that Nintendo needs to do is to jump onto that bandwagon, but in a "Nintendo-like" way. That shouldn't require new hardware to impliment.

In my interpretation, it sounds as if the replacement for Club Nintendo will be a "Skylander-type account" trophy system in which you can play multiplayer and all the players playing can earn rewards. Players could even cooperate to help the other players earn rewards. You could go over to a friends' Wii U, log into your account as player two, play multiplayer, and earn rewards on your account for helping them unlock Level 5-5 for example.

Nintendo should not release the NX before the new reward system and the reward system should pave the way toward helping the future NX release.

In the past, the gaming community has relied almost solely on "improved graphics" to upgrade to its newest gaming system. However, we've almost reached the limits as to how well the human eye can perceive "improved graphics."

As for what I think the NX will be, Nintendo has to be careful about how they approach this. Most long-term gamers have seen attempts to combine console and handheld: Turbo Express, Nomad, and Vita. In the instance of the first two, owning the machine didn't add any new games to the mix--it was just a vehicle to play your same games on the go. Nintendo should NEVER go that route and avoid it like the plague.

Instead, the software for the console and the handheld need to work like SSB U and 3DS or like peanut butter and jelly, i.e. you can enjoy both flavors as individuals, but nothing beats the value of combining them together to form a complete experience. This is not strictly "cross-play," but instead it's "cross-content" like how you used to link the Gameboy Mario Tennis to the N64 to unlock players in both games.



SafariSuz commented on Sega Names First Game Gear Games for 3DS Virtu...:

|sf>I've never played that version of Shinobi nor Sonic Drift 2, but I'll probably buy anything Game Gear that Sega releases (minus sports titles). The non-licensed catalog games on this machine had such a consistent level of quality that I didn't fear getting burned by a purchase. Granted, I didn't have as much money to burn then as now (especially since the GG carts generally cost more than Gameboy), but I managed to buy a decent collection.

Still, this looks like a logical diverse collection for the first five titles, although I probably would have expected the Game Gear version of Hang-On instead of two Sonic titles. Dragon Crystal and that version of Columns were very memorable and deserve the headlines. Besides, Dragon Crystal was one of the first titles released and Columns came with the system.

@35 retro_player_22

Well, one of the Game Gear puzzle titles, Slider, was part of a series that included the Lynx title, Super Squeak (?sp). However, instead of having this Virtual Console expand into the area of overreaching, I'd rather see Sega release a lot of Game Gear titles. I mean, look what happened with the Wii's Virtual Console. There are several Commodore 64 games I used to love, but so few of those titles made it to VC. I'm still very sad that I'll never see Space Taxi on VC, nor will I even be able to purchase the Impossible Mission games, since NOA has stopped releasing any C=64.

There are around a dozen to two dozen Game Gear games that I really want Sega to release and I'd rather not see any new consoles diluting the playing field until the "movie star games" appear, because I don't want to be waiting until 2015 for Baku Baku, Psychic World, Woody Pop, Crystal Warriors, Defenders of Oasis, Shining Force II, or Solitaire Poker in the same way that I've waited for Stinger, Gun-Nac, Parasol Stars, Flicky, or Truxton. The beauty is that Game Gear has such a smaller pool of games that Sega can choose, so we might get nearly all of those amazing titles.



SafariSuz commented on Game Gear and TurboGrafx-16 Coming to 3DS Virt...:

@Bulbasaurus Rex

|sf>Crystal Warriors is a proto Pokemon game crossed with Shining Force. You have a chess like board where all the humanoids are one of the four elements: Earth, Fire, Water, Air. Water is strong against fire, but weak against water. Air is strong against water, but weak against fire. Fire is strong against air, but weak against water. Earth is a balanced element and takes no weakness or strength against the other types.

Monsters can also appear on the board and you can capture them to use as a tag team substitution for a round in battle. For example, if your player is Air, you can capture a Fire monster and use him to battle in the player's place if the player ends up fighting a Water enemy. The game shouldn't have any licensing problems.

There's also Defenders of Oasis, which is a traditional RPG, but it has some really interesting dungeons and some storyline. It's been years since I've played the title, but I recall it had sailing ships and an underground area with sheets of ice where you have to figure out where to slip so that you can reach the chest (ala Pokemon).

I also recall Psychic Warriors, which was a platforming game where you played as a girl with many special powers (including healing powers).

Sega really created a lot of special memories on Game Gear, including a
special edition of Columns and the fantastic Solitaire Poker. As mentioned by someone else, Baku Baku was fun, but that puzzle game was way too easy.

@37 EdEN

You forgot to include


There was also a Game Gear version of Dynamite Headdy, even though it's not as impressive as its Genesis sibling.

One thing I really want to know is whether any of these titles can use the
two-player features.



SafariSuz commented on DSiWare Users Going Back to BASIC with PetitCo...:

|sf>This is actually a rather brilliant idea for a company to do. I recall that libraries used to subscribe to programming magazines that had all those lines of code for inputting video games. Granted, by today's gaming standards, most BASIC games of that era would be considered rather primitive.

I probably would buy this, considering I took a class on BASIC in high school. I'd be especially curious to see if the program had limitations. As I recall, there were some classic Commodore 64 titles written in BASIC that I've always wanted for WiiWare. If this program can bring the ability to have them in DSiWare instead, that would be really neat.

In any case, I hope this gets announced for US and European release.



SafariSuz commented on BIT.TRIP FLUX:

|sf>The game has finally received an ESRB-rating. It's an E rating with "No Descriptors." Oddly enough, the text description of the game sounds a lot like Bit.Trip.Beat. I'm also curious as to the game's differences from its predecessor. Perhaps it's a longer game?



SafariSuz commented on 1942:

|sf>I just thought I would point out that this is now ESRB-rated as E for Everyone w/ a Mild Violence tag.



SafariSuz commented on Talking Point: Your Nintendo Moment of 2010:

Re @48 Raylax

|sf>Mine is similar. My Nintendo moment of the year was opening up the fountain in Dragon Quest IX. To need to connect with so many real life people to open up a video game goal is something extremely unique and rare. It's such a shame that there haven't been other Dragon Quest link events since this past summer. I gained several maps from others at that event, but at the time I hadn't beaten my first map dungeon.



SafariSuz commented on Lend Your Support to Get Renegade Kid's MUDDS ...:

|sf>I'd like to leave comments on the page, but I'm not sure how you use your pre-existing account to log in. The top of the blog mentions AIM as an option. I don't want to apply for a Google account, since I already have an AIM account. I also have a Lifestream connection to my AIM account and I noticed some people were logged in through openID. Could anyone please walk me through the way to use my AIM account to log in for comments, without having to apply for a new Google account?



SafariSuz commented on Review: Fireplacing (WiiWare):

In response to @5 Mange
|sf>My Aquarium allows for design choices, since you're constructing the aquarium yourself. You choose the objects in the tank and the fish in the tank. There are unlockable fish to gain over the course of playing the game. Plus, the game contains a library of classical music. On top of that, you can set 3 special days to attach to your tank which cause the fish to dance within the tank and you can send a copy of your tank to friends over WIFI without needing friend codes.

From the sounds of it, Fireplacing is just a one-trick pony without any customizing.

As for the review, I always try to read the one-star reviews on NintendoLife, because they nearly always give me a good, loud laugh while I read them. Thank you for the enjoyable review. This review didn't disappoint me, although I hope to never download this title.



SafariSuz commented on Review: Supermarket Mania (DSiWare):

|sf>I bought this a number of months ago as a PSP Mini (I play it fairly frequently.). I'm glad to see that the Nintendo crowd will be able to enjoy it as well. The company has released a number of quality games as PSP Minis, including two Mahjong titles and a fast food title, so this might not be their last transplant onto DSiWare.

The review is completely spot-on for this title IMO; I especially like the fact that each level on the story mode has an expert score goal.



SafariSuz commented on Even More Virtual Console Titles on the Way:

re @10 MasterGraveheart
|sf>Keith Courage in Alpha Zones isn't an impossible release, but it's unlikely. Sunrise (the Gundam company) owns the characters. It mentions the company on the HU Card.

On the plus side, however, you are correct that there are several non-import Turbografx titles which shouldn't have any hurdles. There's Buster Bros., Splash Lake, Parasol Stars (Granted, the defunct Working Designs released in the US version, but I don't recall there being a language barrier to the game.), Valis II & III, Prince of Persia, Loom, the original version of Bomberman, and Dungeon Explorer II.

The Legendary Axe series gives credit to a company called Victor Musical Industries, so I don't know if that's what has held up that title.

I'm still curious why the Sega Master System gravy train has run dry. Since we have Puyo Puyo 2 by Compile, I'd expect that Golvellius: Valley of Doom (also by Compile) should be fair game. Even though I own the cart, that title blows away most of the SMS catalog. I also don't understand why we don't have Ghost House, Teddy Boy, My Hero, Penguin Land, Kenseiden, Golden Axe Warrior, or Fantasy Zone: The Maze.

I love Gun*Nac as well, but it was released by ASCII. That company used to release titles onto the original Gameboy, but I haven't seen a title from them in a long time.

Mischief Makers' problem is probably due to the N64 (From what I've heard on forums in the past, Nintendo has to do some extra emulation work to get N64 games to work on VC.), but Dynamite Headdy for SMS shouldn't have any problems.

As far as the listed titles, I think Commando is certainly worthy of inclusion on VC and Ghosts 'n Goblins is an obvious classic, but I can't say I'm acquainted with the other games.



SafariSuz commented on PilotWings Resort:

|sf>I wonder if this will use some of the gyroscopic features of the hardware. I wasn't impressed by SNES Pilotwings (which I tried on VC), but I greatly enjoy the plane game within the Wii Sports Resort. It would be a nice tip of the hat for Nintendo to have this completed for launch.



SafariSuz commented on Animal Crossing:

|sf>I just noticed that the second picture shows a bench and a street lamp in the backdrop while the human stands outdoors. I wonder if those are randomly placed objects or if they're movable, ala purchased at Nook's or Red's shop. Considering how long the other games in the series took to reach North America, I suspect that this title won't be out in time for the machine's launch.



SafariSuz commented on Nintendogs + Cats:

|sf>I skipped out of the first series, since it was just dogs, but I'm going to keep an eye on this one. I'd like to know whether the cats are just window dressing or if you can raise just the cats (without bothering with the dogs).



SafariSuz commented on Vektor Tank 3D+:

|sf>The colors resemble a cross between an Art Style game and Toon Town from Who Framed Roger Rabbit. The color from the orange screen shot seems to be a little bit too intense, but I really like the color balance that appears in the screen shot of the spider. The graphics remind me of a retro style used in a lot of old Playstation games (like Phix the Adventure and RC Helicopter), as well as some old SNES games (like Faceball 2000), and the new Alice in Wonderland movie.

I guess I'm just open to the possibility of quirky games, but the tightness of the play control will honestly be the true telling of whether this game will be fun. Something of this nature will need accurate aiming controls mixed with a cooperation of the camera, or the whole thing will fall apart.



SafariSuz commented on Wild Guns:

|sf>I've never seen or heard of this before, but the video really makes this appear to be a neat gem.



SafariSuz commented on Review: WarioWare: D.I.Y. Showcase (WiiWare):

@24, yup. The WiiWare version lets you send your games to other friends in your Wii Address book via WIFI in one step and you can send multiple titles easily to more than one person (if each has the WiiWare title). If you only have the DS game, you can only upload two games, two records, and two comics. Your friend would have to own the cartridge too, trade FCs, log in, and download your uploaded content on his own.



SafariSuz commented on Japanese Virtual Console list - April 2010:

|sf>I agree with Sean & ReZon. I'd buy a VC Mr. Do regardless of the version offered. There were so many fun, classic arcade games in the early 80s. The only trouble is that Sega has been one of the few supporters of most VC arcade titles in locations outside of Japan.



SafariSuz commented on Rare NES Game Sells for $41,300 on eBay:

|sf>Wow, I never realized that Stadium Events was that rare. IMO it's the least memorable game out of the titles made for the pad. It was advertised on the back of the Family Fun Fitness mat, so I figured that most people with that version would buy the second game. I always assumed that Street Cop was the hard-to-find one.

@Quickfingers, no, they wouldn't need a fundraiser. Someone earlier said that it's the same content as World Class Track Meet.



SafariSuz commented on Princess Tomato in the Salad Kingdom:

|sf>To me, this is one of the great things about the Virtual Console. It gives me a chance to play some games that were completely under the radar when they were originally released. I used to love Shadowgate on the NES and I've never played this before, so this will be a clear download.



SafariSuz commented on Castlevania: Rondo of Blood ESRB Rated:

|sf>I have the PSP version and I've started it (although it's a tough game, so I'm only around the first boss). However, I'll consider double-dipping on this one after I buy some of the other VC titles that are in my backlog. When I used to be on the TGX mailing list years ago, this version was given very high praise. I was also impressed by what I played on the PSP as well, because the beginning felt very unique.

In either case, I'm glad to see the ESRB rating, but there's also the possibility it might be saved for Halloween week. I hope we don't see a bunch of people complaining every single time a Monday update happens without Rondo.



SafariSuz commented on Wii Play is the US's Best-Selling Game Ever:

|sf>I'm surprised that no one has mentioned the fact that Mario Kart Wii came with the Wii Wheel, so actually each of those top selling titles came with some version of hardware (even though the wheel is optional for play).

As far as Namco Museum goes, I've bought (and played) the GBA, PSP, Wii, DS, and PSX Namco 1-3. Lumping the PS1 games in with the other versions is a little unfair, since that version was broken down into five pieces. Excluding the PS1 games, there's enough similarity for them to be grouped together, although many of the versions contain different titles.

I wonder if this group has also come up with a top 10 game series list. Given that Call of Duty eats up a high number of spots on this list, it would be amusing to see which has sold more: Wii Play + Wii Fit + Wii Music + Wii Sports Resort or the Call of Duty series.



SafariSuz commented on Review: Shanghai II: Dragon's Eye (Virtual Con...:

|sf>You made two major errors in this review. First of all, one of the reasons why this game was called "Shanghai II" in the US is because Activision and Sega teamed up to release a game called "Shanghai" on Sega Master System (That version had a slower selection arrow, only the traditional layout, and a choice of one or two players.). Secondly, the Genesis version allowed players to use two different controllers, one of which was the Genesis mouse (While the Wii doesn't have a mouse, this version was one of the rare games to use the mouse, which was the main complaint raised in the review.).

While this version is inferior to the SNES version, I think this review was overly harsh. First, the review sounds as if the wide range of tile choices is a negative against the game, since it's not 'faithful' to just the original set of tiles. Secondly, you cite a Japanese Wii title as a major reason for criticizing this one. I don't know the Wii titles released in Europe, but the US has only seen two versions of MahJong/Shanghai: one bare-bones version contained on the Ultimate Board Game Collection and a one-player versions found on Solitaire & MahJong. Comparing it to the wonderful Sunsoft Gameboy Color title would be fair, but most people can't import Wii titles from overseas.



SafariSuz commented on Review: Electroplankton Hanenbow (DSiWare):

|sf>On the original Electroplankton cartridge, this was the one that stuck out as my favorite. However, IMO Corbie's review was completely fair, as was the grade.

On some level, reviewing the Electroplankton titles is like trying to review WiiWare's My Aquarium. They aren't the same kind of software as the Art Styles series or as most traditional 'games.' They're more like an interactive relaxation exercise.



SafariSuz commented on Nintendo Download: Flip Champs, Missiles, Shan...:

|sf>If Shanghai II weren't an import, I suspect that there would be less disappointment for those in Europe. The difference between Excitebike (NES) and Excitebike (WiiWare) is lower than the difference between Clubhouse Games' "Mahjong Solitaire" and "Shanghai II: Dragon's Eye." In Clubhouse Games, you have one tile set; Shanghai II has 10. Clubhouse has 10 layouts; Shanghai II has 13. In addition, Shanghai II has a unique two-player mode where one player places the tiles (attempting to make a solution 'impossible') while the other player tries to clear them all off.

What is a shame is that the Genesis/Megadrive version was chosen. This game also had a SNES release. The SNES version had slightly better graphics and it wouldn't suffer from the European VC's "speed glitch." However, you can't blame those faults on the content of the original game. The original cartridges at my house have seen a lot of use. I've been waiting months for this game to hit the US VC, regardless of whether it was the SNES or Genesis version.

Even though I just gained an account today, I've enjoyed reading the reviews on here for years. I know that the reviewers on NintendoLife will give the game a fair shake, despite the disappointment in the lack of certain other "big name" titles.



SafariSuz commented on Shanghai II: Dragon's Eye:

|sf>@Davva, I agree with you completely, because I used to play both the SNES and Genesis versions of this game. The only 'unfortunate' aspect of this game's release was that the Genesis version's graphics are slightly inferior to the SNES version. However, Shanghai II: Dragon's Eye has 11 different tile sets (including fantasy, flags of the world, sports, animals, vegetables, and road signs) with sound effects and tile animation, 13 different tile layouts (the traditional "Shanghai" formation, plus one for each sign of the Chinese Zodiac, which covers three difficulty levels).

In addition to all that, there's also the memorable "Dragon's Eye" version where one player (the 'dragon master') hides the tiles on the formation, while the other player plays as the 'dragon slayer' to try matching all the tiles that player one hid. By comparison, Clubhouse Games has only one tile set (without animations or special sound effects) and 10 tile formations. This is one of my all-time favorite (non-RPG) SNES games and I've been waiting for it to hit the US Virtual Console. Europe is once again lucky with a solid release, but most people aren't informed as to content of 'import' games.