News / Mar 11, 2014
Month of Yoshi / Mar 11, 2014
Review / Mar 10, 2014
Review / Mar 09, 2014
Review / Mar 07, 2014
Review / Mar 06, 2014
Ronoh commented on Nintendo Download: 27th February (North America):
Nothing for me.
Ronoh commented on Soapbox: Nintendo Soundtracks - Where Are They?:
To be honest, I found my copy of the Fire Emblem Awakening OST on the internet and just downloaded it. That music is too good to be confined to just the game. I don't care if Nintendo thinks that people should experience the music through replaying the game - that's not always convenient for the consumer. I like listening to music at work where I obviously can't be playing on my 3DS. Nintendo is leaving lots of money on the table by not making their OST's available via download.
Ronoh commented on Level-5 Wants to Know Whether You Want Yo-kai ...:
Definitely. And let Level 5 know on Twitter that you want them to localize this game.
Ronoh commented on Game Boy Advance Titles To Hit Wii U Virtual C...:
@djcaetano As a programmer myself, I don't buy the story that Nintendo can't program one emulation system that is slightly modified to run on both the 3DS and the Wii-U. This situation is not so much a hardware issue as it is a software issue. And you can make a software program do almost anything you want if hardware-related components (Video, RAM, etc.) are not an issue, which they are not in this case.
This is simply about looking at what both systems can do and writing a core program that mimics older consoles that only differs in how it translates button mapping, video resolutions, and storage functions. There should be no reason to touch the original code on any virtual console game. The system should be designed to essentially plug and play any game code stored on the system. (The eShop should allow you to re-download any game you purchased on either the 3DS or the Wii-U to get the code on the system.) That's all they need to do. The problem is, Nintendo needs programmers who think system-level and not software-level because we end up in situations like what we have now where each game is being modified one-by-one per platform. At this rate, when the next Nintendo systems comes out, we'll be back to 0 VC games available that we have to purchase all over again with no save file access.
@lacaras4 "For those of you wondering why GBA games are coming to Wii U and not 3DS, they need to sell the Wii U. More compelling software = more hardware sales."
^ Except that GameBoy Advance games from 10+ years ago are not compelling software to anyone who doesn't already have a Wii-U (and arguably those who do as well).
In any event, putting aside the absurdity of GBA games being made available on the Wii-U instead of, or in addition to, the 3DS or why there can't just be one emulation system that runs on both AND future systems — another point that's getting missed here is how frequently GBA games will actually get released.
Look at the content currently available in the Wii-U Virtual Console. How long did it take to even get what we have for NES, SNES, and other games? How many great games are still missing, some of which weren't even released on the Wii's Virtual Console? What evidence is there to show that the GBA games will be released much more frequently than in the past when this program starts to roll out? It just feels like this is going to be another frustrating sore spot amongst core Nintendo fans who are ready and willing to spend money in the Nintendo ecosystem but can't for either a lack of good content or a lack of a flexible system that makes us feel good about spending the money that we do have a chance to spend.
Ronoh commented on Zero Escape Series Director Struggling to Find...:
I don't care much for crowd-funding but.. if it were possible for a third Zero Escape game — I'd pay top dollar. It's one of my all time favorite series.
I'll support this when Nintendo unifies their virtual console software with both the Wii-U and the 3DS. Until then, I'm not spending a dime on any GBA games on the Wii-U. They need to address this at some point.
Ronoh commented on Nintendo Share Price Drops In Reaction to Inve...:
Stocks go up and down every week. If you're not going to report on both the ups and downs, then you should probably not bother reporting on it at all. Drops like this are erased within a day or two all the time. In other words: this is normal in both directions.
Ronoh commented on Dragon Fantasy Set To Bring Retro Goodness To ...:
@unrandomsam It's simply because gamers don't like to play games on their phone. It's not that the game itself is necessarily bad (although there are a lot of bad games on mobile).
Ronoh commented on Nintendo Has "Great Games" But Is Facing A "St...:
@KingofSaiyans Primarily because Nintendo is not a tech company like Samsung, Nokia, or Apple. Cutting edge tech is not their specialty as I'm sure everyone has figured out by now.
Man, I remember the days when games were actually made by gamers for gamers. I miss those days. Now we have financial analysts trying to dictate what we play, where we play it, and how we play it.
@dumedum "When you think about it, if Nintendo ported NSMB SM3DWorld to Xbox and Sony,it could have outsold GTA and COD combined. The same idea on a smaller scale is true for all these unsold Halo and Uncharted and TLOU copies that could have been sold on rival consoles."
You know, this assumption has no basis in reality. There's literally zero evidence to suggest that if Super Mario 3D World had released on Xbox 360 and/or PlayStation 3 that it would have sold anywhere near as much as Grand Theft Auto 5 or even Call of Duty. These are billion dollar revenue sources in just 24 hours of release. No Nintendo game has ever sold that well in that time period. EVER.
If that many people cared about Super Mario 3D World, at least some of them would've bought a Wii-U to play the game. But sales of Mario games in general have dropped off significantly since New Super Mario Bros was released back on the Wii. The casual crowd who helped sell some 30 million copies of that game has long since left and they aren't biding their time on Xbox or PlayStation.
I think we need to be real about one thing as Nintendo fans: higher quality games do not mean the higher sales.
@WingedSnagret "The second Nintendo's IPs officially go on other systems is the second they'll be doomed for real."
THIS. so. much.
The moment Nintendo moves its IP's to mobile is the moment I stop supporting them entirely. People just assume that all the current fans of Nintendo's games won't mind at all if we have to play those same games on a mobile device. That's the biggest myth in gaming right now.
Ronoh commented on Final Fantasy VI On Android Is Pricey and Look...:
Square-Enix continues its destruction of the Final Fantasy brand.
Ronoh commented on This Design For A "Game Boy Evolution" Sure Is...:
@andrea987 Jack of all trades, master of none. And at what cost? No thanks, I'll pass.
@Haywired I'm a bit confused. I never suggested that Nintendo wasn't designing increasingly more powerful systems with each release (GameBoy -> GameBoy Advance -> DS -> 3DS). Everyone does that and always has. I'm certainly not arguing that.
I think perhaps where's there's confusion is in the subjective term "considerably" because the degree of improvement between the original GameBoy and then the GameBoy Advance and then the Nintendo DS and finally the Nintendo 3DS is fairly consistent. Whether you consider the improvements to be "considerable" or not over time, that's up to you. If anything, they are consistent. There's small improvements, small improvements, and small improvements - not small, small, huge as would be the case if we went from the 3DS to the Evolution.The hardware gap between the 3DS and this GameBoy Evolution is significantly larger than any improvements Nintendo has ever made before between hardware generations. This Evolution concept is really powerful when you compare it to the 3DS.
I'm simply saying this degree of an increase in specs isn't necessary and in fact, it's more similar to the PlayStation Vita than anything Nintendo has done before. Both the Vita and the Evolution have high screen resolutions, have touch screens, have dual analog sticks and buttons, have 3G/4G support, and have the specs to allow console quality like graphics. In fact, we should be asking what's different between the Evolution and the Vita rather than how similar it is to any Nintendo product.
In any event, hope this clears up some confusion around what I posted earlier.
@ricklongo Agreed. The DS could technically do anything the GameBoy did - it just added more. I'm not sure where all this desire to go back to the GameBoy days is coming from as imo that's a step backwards.
It's amazing how many people don't understand basic game development. Higher specs are positively correlated with higher production costs, mainly because many game developers believe that they must make use of as much as the hardware as possible. This leads to longer game development schedules which leads to higher game development costs which is then passed on to the consumer. Not to mention the risk averse nature of high cost development, especially on a handheld console. The PlayStation Vita is literally living proof of this and yet people still want Nintendo to follow their lead.
So in other words, you want a PlayStation Vita? Because that's what that is.
When will people realize that software sells a system no matter what the hardware specs say. Hate on the 3DS hardware all you want - the 3DS currently has the best software lineup.
Also, there are different types of touchscreens. The 3DS touchscreen is pressure sensitive which is entirely different than the type of touchscreens cell phones and tablets use.
Ronoh commented on Nintendo Boasts of "Record-Setting" 3DS Sales ...:
@sinalefa I know, I know. It's stupid and when we do get new games, people don't buy them (including Nintendo fans by the way). But I'm just passing along what I've been seeing in comments elsewhere regarding Mario and Zelda games.
@Goginho I hope you're right regarding Star Fox and Metroid! Especially Metroid (one of my favorite franchises). The 3DS and Metroid seem like a perfect fit but we keep waiting and nothing's happened yet. fingers crossed
The problem I see with Mario and to a lesser extent Zelda is that - for multiple reasons - they aren't generating the type of buzz around Nintendo hardware that they used to. Buzz that would help convince gamers who are trying to find something worth buying Nintendo hardware for. Mario and Zelda still are amazing and nearly unrivaled experiences and yada yada yada but to the masses, they are starting to be met with apathy and a feeling of "more of the same." Whenever I read comments on articles relating to these two franchises these days on gaming websites, there's a lot of people out there that are on the fence about the 3DS or Wii-U but are not interested in getting the hardware to "play another Mario" game.
It's unfortunate really. But in any event, I am looking forward to (hopefully) some surprises this year - something new instead of familiar landscapes with iterative gameplay improvements. 2014 so far may not be as high quality as 2013 (Fire Emblem, Luigi's Mansion, Monster Hunter, Animal Crossing, Pokemon, Mario & Luigi, Etrian Odyssey, Ace Attorney, Zelda), but we'll still get a bunch of cool games to play. Maybe we'll hear something about Advance Wars or Fantasy Life or Yokai Watch too.
@rjejr Dual thumbsticks on the 3DS isn't happening. That would be considered a new system entirely due to developers not knowing if their users have the capability to play their games when 2 thumbsticks are required. Not that it's out of the realm of possibility but it's far more trouble than it's worth. That change should be discussed when the true successor to the 3DS emerges, not for simple hardware iterations like going from 3DS to 3DSXL.
@Goginho I think there's a growing consensus that Mario (in 2D or 3D) needs to take an extended break. And we just got a new Zelda game; 2014 doesn't need another one, no? Nintendo's reluctance to even talk about Star Fox or Metroid seriously leaves me wondering why 2014 will be any different than 2013, or 2012, or 2011.
@readyletsgo I'm with you on Donkey Kong. Platformers have dominated between the 3DS and Wii-U and I'm more interested in playing something different these days. Donkey Kong will no doubt be amazing but I'm just not excited for that style of game right now.
I'm leaning more and more towards a pass on Yoshi's New Island, partially because the term "New" is in the title. And I'm.. not a fan of the "New" series in the least (New Super Mario Bros). Nothing about this game really stands out so far.
I doubt we're getting a Nintendo Direct in January. Nothing new is happening between the December direct and Bravely Default which was already covered.
Ronoh commented on Missing Guild 01 Game Weapon Shop De Omasse Is...:
Ronoh commented on Pokémon Bank Remains Offline in Japan as Nint...:
I'm sure we'll find something else to do with our time.
Ronoh commented on Level 5 Is Hard At Work On A New Game That Wil...:
I wouldn't be surprised if it's for mobile judging by their recent track record. And if that turns out to be the case, I'm not interested - no matter what they present. As much as I love Level 5, from Dark Cloud to Professor Layton, I'm not interested in gaming on my phone.
Ronoh commented on Feature: The Biggest Wii U Games of 2014:
I highly doubt Zelda WiiU is coming out in 2014 so my next pick is Fire Emblem x Shin Megami Tensei followed by Mario Kart 8.
Ronoh commented on Nintendo Network Services Now Starting to "Ope...:
This does seem to reflect poorly on Nintendo, especially to new owners who may not have had similar experiences like this before and who may think what they just shelled out money for doesn't work properly.
At some point, you have to call a spade a spade... and Nintendo dropped the ball here whether we like it or not. The bottom line is that the network issues shouldn't have happened in the first place. It shouldn't have happened on Steam or the PlayStation Network either for that matter — but that does NOT absolve Nintendo of their responsibility to maintain their services. This was the busiest time of the year and Nintendo failed to adequately prepare their server capacity.
That may not be a big deal to some, but for developers, they absolutely cannot get back the eyeball impressions they lost during Christmas and the day after for their games in the eShop, some of which are only available in the eShop.That level of traffic doesn't just happen everyday.
So Nintendo messed up. Let's hope everything is fixed so we can move forward.
Ronoh commented on Feature: 12 Days of Christmas - Fire Emblem's ...:
Fire Emblem Awakening is my Game of the Year. I was blown away by everything in the game, especially the presentation. Can't wait to see what Fire Emblem x Shin Megami Tensei is like.
Ronoh commented on Get Mythical Time Travel Pokémon Celebi When ...:
@WingedSnagret @SirQuincealot I would be cautious about how easily you can access Pokemon from the Bank within Pokemon X/Y.
Like every previous Pokemon game in the main series, I wouldn't be surprised if you didn't have access to download Pokemon from the Bank until you reached a certain point in the story. This has historically prevented players from moving Lv.100 Pokemon into a new file (from the Bank this time) and then rampaging through the game uncontested.
In Blank and White, you couldn't transfer up Pokemon from gen. 4 until after you beat the game.
Ronoh commented on Nintendo of America Keen to Boost StreetPass P...:
@WingedSnagret @Cartographer @RetroRider From what I've read from others, here are some ideas that I think would make StreetPass more popular outside of Japan and taking into account smaller towns:
1) Make National StreetPass Weekend once a month at the beginning of every month. This helps get people thinking about taking their 3DS with them when they leave the house on a regular basis and gets people to talk about Nintendo on a regular basis.
2) During National StreetPass weekend, send random Mii's via SpotPass to each 3DS owner every 8 hours (so 6 Mii's over 2 days). This will help out those who can't travel to a Nintendo Zone during the event as much as the players in larger cities can.
3) Add GameStop as a Nintendo Zone instead of only Home Depot, McDonald's, Starbucks, B&N, etc (places gamers don't necessarily go).
4) Increase the daily coin limit from 10 to 20 so folks in smaller towns have more time per session to interact with StreetPass games; the idea being that with more coins per day, the player can hire more Mii's in the games if they don't meet real people as frequently as some players do in larger cities.
5) And lastly, add one new game to the current collection of StreetPass games that's free. 9 out of 10 people I StreetPass have NOT played the newer games, presumably in part because of the cost of entry. If you exclude the 4 new games, that means the 2 free games are almost 3 years old now.
Ronoh commented on Video: Nintendo Minute Highlights Its 3DS Favo...:
For 2013, I'd have to go with:
Fire Emblem AwakeningAnimal Crossing New LeafEtrian Odyssey Millennium Girl
I have Zelda A Link Between Worlds but haven't played it yet. And though I have every Pokemon game, I don't think Pokemon X/Y has done as much in its presentation or in the user interface area to really impress me as much as my first three picks have. Fire Emblem Awakening especially is one of the most polished games I've ever played.
Ronoh commented on Nintendo of America Announces StreetPass Weeke...:
@linktothepichu I usually wait a minute or two in the Nintendo Zone to make sure I received the tags. And in some cases, locations that usually work will not have their Wifi enabled at that particular moment which sucks. Also in a few cases, some locations near my home have such low traffic that I think I was the first person to enter the zone with a 3DS since the network update.
Ronoh commented on Soapbox: Even With The Arrival Of PS4 And Xbox...:
@element187 I'm personally not concerned about the quantity of titles that are released for PS4 or XB1 compared to the Wii-U. Regardless of what comes out on consoles, I spend the vast majority of my time on my 3DS (over 100 games retail and download). My point was that there are a lot of franchises that sell millions of copies just like Mario and Zelda do that will not be coming to the Wii-U. There's no reason to believe these franchises won't continue to sell a ton of copies when new games are released on PS4 or XB1. This may be a deciding factor for many gamers when deciding what system to purchase. It happened in the last generation and it's already happening now as seen by the sales of the PS4 and XB1 despite the Wii-U games having higher review scores on average. Just as easily as we reading this website can say that Mario Kart 8 is a must have title, there's a lot of people out there that can say Titanfall and Uncharted and Madden are must have titles and there are more people like that and more titles like those coming out for the other boxes than there are for the Wii-U in the foreseeable future.
So again, personally, I'll get a PS4 for some games that aren't going to be released on the Wii-U, like Kingdom Hearts as I already have all the games in that franchise, and I'll buy games that interest me that are released on the Wii-U like Mario Kart.
But let's be clear, we are going to be in the minority this console generation for a variety of reasons, most of which are self-inflicted like the lack of first party support during the first year, but one of which is lack of 3rd party support. My hope is that Nintendo throws a lot of cash at some of these high profile 3rd party development studios. This may or may not matter to some people that simply read websites like this but it matters to parents with kids who want to be as cool as their friends and older brother who play on PS4 and XB1 and it matters to retailers who have the ultimate say in whether to stock Wii-U hardware and software that they perceive to "take up space" compared to the competition if that competition continues to sell at an increasingly higher rate and earn them money at an increasingly higher rate. Retail availability would in turn affect sales which affects publisher decisions to port to Wii-U in the first place and thus the cycle repeats. It sucks but it is what it is.
I hope the situation improves for the Wii-U but I'm not blind to it's faults and disadvantages.
@rastamadeus As far as Ni No Kuni 2 is concerned, who knows what will ultimately happen. I read somewhere that there's a possibility it's already in development. http://www.gamepur.com/news/12884-ni-no-kuni-2-development-playstation-4-claims-insider.html
@DarkwingLz The sad thing is the Xbox One may not need to do much more than the Xbox 360. As long as it puts out Titalfall, Halo, and other exclusives, and continues to be the platform of choice for games like Call of Duty, the masses will eat it up.
@ScorpionMG That's certainly fine. As I said, I'm only interested in Kingdom Hearts and Final Fantasy XV at this point. I would imagine most people who read this website are not interested in most of those games as well.
But for the masses, that list of games is a potential game changer for people on the fence about what system to purchase. Some will undoubtedly go with the Wii-U for Smash Bros and X and Fire Emblem X Shin Megami Tensei and other games we'll get. But I think a lot of people will lean towards the PS4 or XB1. Remember, many of the games on the list already have a huge following numbering in the millions based on sales of previous games in their franchises (Grand Theft Auto, Tomb Raider, sports games, Halo, Metal Gear Solid, etc.). They easily do Zelda numbers as it is. Hell, Tomb Raider sold more than Skyward Sword. And not even Mario Kart can outsell Grand Theft Auto.
This has to concern Nintendo.
@Williaint Unfortunately, perception trumps reality. And right now, the Wii-U has a negative perception surrounding it for a number of reasons that I'm sure most of us can argue for days.
The bottom line is that when Knack outsells Super Mario 3D World, that should tell us that critical review alone isn't going to save the Wii-U. Nintendo has work to do.
Also, the Wavebird was awesome.
@Dreamcaster-X Right, this 3rd party support issue is actually what I'm concerned about the most. Nintendo has their fair share of issues in other areas (most notably online networking and account systems). But the Wii-U really needed to avoid being perceived as the console that only plays Mario and Zelda and casual games like Wii Sports and Wii Fit and for everything else, go elsewhere. That's obviously a problem consumer wise but it's also a problem publisher wise.
There's a ton of high profile third party games coming out for PS4 and XB1 in the next several months. If those games help grow the install base of the PS4 and the XB1 (and they will certainly do so), as the install base gap grows between those consoles and the Wii-U, that will give publishers less and less reason to even consider porting games to the Wii-U. And that just creates a snowball of problems, most notably how retail respond in terms of shelf space allocation.
@Aqueous That was just a typo and again, I think the overall point still stands.
In any event, gamers and parents/friends of gamers will buy the console that currently and will have games that best cater to them. So we'll see what happens.
@Baum897 Well then take Child of Light off the list - the point still stands. And I'm not saying that a PS4 can play all of those games or that I'm even interested in most of that stuff. I'm only getting a PS4 for Kingdom Hearts 3 and Final Fantasy XV and I would never touch an Xbox.
But like I said, the overall point still stands. The importance is greater or smaller for some but the PS4 and XB1 will have a larger catalog of high profile titles than the Wii-U. There's no getting around that anytime soon and it's something that consumers will take into consideration when they're deciding what console to purchase.
Just specifically on the 3rd party support aspect of this larger conversation, I'll re-post what I wrote in another thread:
For the average gamer who doesn't own either a Wii-U, PS4, or XB1, does spending hundreds of dollars on a console for Mario 3D World, Mario Kart, Smash Bros, and Zelda over the next 18 months seem like a better decision compared to what will make its way towards PS4 and XB1 and NEVER the Wii-U:
-Grand Theft Auto
-Infamous Second Son
-Metal Gear Solid
-FIFA, Madden, NHL, or NBA games
-The Order: 1886
-Final Fantasy 15
-Diablo III Ultimate Edition
-Kingdom Hearts 3
-Lord of the Rings
-Need for Speed
-Ni No Kuni 2
The lack of strong 3rd support has become the elephant in the room. When it comes to which single console is going to offer the most talked about and biggest blockbusters on a consistent basis over the next 18 months, it's unfortunately becoming increasingly difficult to recommend the Wii-U as the console to own when it so clearly does not and apparently will not for the foreseeable future have the depth of games that PlayStation and Xbox will have. Even if Smash Bros and Zelda turn out to be the best games ever (and I hope they are), for every amazing Nintendo first party title, it seems like those games will need to compete with 4 to 5 great games on the other consoles.
Could we be approaching the point where the majority of gamers decide that Mario and Zelda does not outweigh that list of games I mentioned above, which they'll have to give up?
Unless Nintendo has a ton of high profile surprises that will release in 2014 (not just be announced, but actually be released), the Wii-U may make the more expensive PlayStation and Xbox seem like a better value compared to buying a $300 Wii-U just for a handful of games.
I personally just purchased a Wii-U but I have to get a PS4 to play a lot of other games I like because they won't be released on the Wii-U.
Ronoh commented on PS4 and Xbox One Surpass Wii U Lifetime Sales ...:
@kyuubikid213 @Kirk @doctor_doak "I mean't the platform in general. Not Sony specifically. Highly promising games already slated for 2014 are Witcher 3, Dragon Age: Inquisition, Thief, Watch Dogs, Mirror's Edge 2, Mad Max, Metal Gear Solid 5, Diablo 3, Destiny, The Crew, The Division, Lords of The Fallen, Shadow of The Beast, The Witness, Transistor....How many of those are coming to the Wii U?? —"
^ I think this is a point that's not been made too much in this thread and to some extent, is lost against the other arguments. For the average gamer who doesn't own either a Wii-U, PS4, or XB1, does spending hundreds of dollars on a console for Mario 3D World, Mario Kart, Smash Bros, and Zelda over the next 18 months seem like a better decision compared to what will make its way towards PS4 and XB1 and NEVER the Wii-U:-Grand Theft Auto-Uncharted-Minecraft-Infamous Second Son-Driveclub-The Witness-Metal Gear Solid-Dragon Age-FIFA, Madden, NHL, or NBA games-The Order: 1886-Final Fantasy 15-Child of Light-Destiny-Diablo III Ultimate Edition-The Division-Deep Down-Kingdom Hearts 3-Titanfall-Halo-Thief-Lord of the Rings-Mad Max-The Witcher-Mirror's Edge-Kingdom Hearts 3-Tomb Raider-Forza-Battlefield-Need for Speed-Gran Turismo-Dead Rising
Ronoh commented on Those Lovely Link Between Worlds Club Nintendo...:
The poor selection for North America leads to stockpiles of coins so that when something good is actually available, it sells out quickly. I still have over 1500 coins after I ordered the Zelda posters.
Ronoh commented on iPhone Gaming Controller Could Mean "The End O...:
This isn't a hardware issue, it's a software issue. Gamers buy Nintendo hardware for the software. They always have and always will and no amount of upgrades to Apple hardware is going to change that.
Ronoh commented on Nintendo Download: 26th September (North America):
Etrian Odyssey for me and Rune Factory 4 for my girlfriend.
Ronoh commented on 3D Gaming is Very Much A Part of Nintendo's Fu...:
@Samwise7 Well no, I don't think so. To clarify, my earlier statements were speculation on if Nintendo would not include 3D as a feature of its next generation handheld. I'm not referring to another 2DS or some other variation of the existing 3DS model - I'm referring to the true successor to the 3DS.
Whenever game companies release different models of their hardware, they usually keep changes to just price, hard drive space, or packed-in games or accessories. Honestly it's pretty unusual to release another version of an existing model that modifies or excludes a core feature like what's happening with the 2DS. (Not that the idea of the 2DS is wrong - I'm just pointing out the history here.)
Would they stop selling the 3DS and 3DSXL and only sell the 2DS or future variations of that during this handheld cycle? Absolutely not. But when the true successor does come around, they have to decide how serious they are about 3D when they know it can't work with all models. So will it be like the current 3DS with optional 3D or will it be more like the 2DS? Clearly we don't have an in-between solution at the moment because that's just a 3DS as is with the slider - which wasn't enough to prevent having to make a 2DS in the first place. I'd love to be a fly on the wall during those discussions as I find the hardware development process very fascinating.
@element187 I've already agreed that the 2DS is a great idea. I'm just taking Nintendo's message on 3D being "very much a part of its future" with a very large dose of skepticism.
Any company will say anything at a time when it's convenient to them and then go in a different direction later. Just before the 3DSXL was announced, Nintendo said they had no plans to release another model of the 3DS anytime soon. Just before a WiiU price cut was announced, Nintendo said they had no plans to cut the price. And there's a reason why they do that right? Because they don't want consumers to change their spending habits because of what Nintendo may or may not due in the immediate future.
But again, I'm in no way against the 2DS and I'm glad there's even more options for fans of 3DS games. I'm all for that. But on the subject of this article, I remain very skeptical of what Nintendo is saying about the importance of 3D in their handhelds.
@SCAR392 It seems like some of the negativity is from people who rule out picking one up for themselves because of the form factor or some other reason. But like you pointed out, it's clearly designed for a young audience, not most of the current 3DS owners.
In any case, more hardware sales will hopefully be more beneficial for all of us in the long run.
@KnightRider666 So judging from your response, I think I should clarify in case my stance on the 2DS wasn't clear.
Despite the fragmentation of 2D versus 3D and what that means to developers, I'm all in favor of what Nintendo is doing here which I stated before. I agree with the price, the system being 2D only, the target audience, and even the form factor to some extent. I'm simply wondering what this means for the successor to the 3DS because for a time, it seemed like 3D would be the future for Nintendo handhelds. Now? Not so much. So again, just speculation, no judgement passing or anything like that.
@KnightRider666 Oh I understand where Nintendo is going with this, particularly when it's to be released the same day Pokemon is coming out. I'm actually a fan of this strategy based on what they've told us so far. The 2DS clearly wasn't designed with you or I in mind.
That said, my original question is about the end game though. What's Nintendo's long term strategy surrounding their handheld business if, on the one hand, they say they're completely committed to 3D, but on the other hand, they release a model like this that essentially admits the 3D is a hindrence to a segment of the population that they cared enough about to make an entirely new model for? What happens when they release the true successor to the 3DS and they continue the implementation of 3D? Are they going to release a second model that's only 2D to go after the parent/child audience the current 2DS is aiming for? If they continue to be so on board with 3D and the young 2D only audience simultaneously, will they then be required to release two distinct models for their future handhelds? Or can they somehow create a single model that caters to the entirety of the current 3DS crowd? That's what I thought optional 3D and parental controls were for but that's not the case.
These are the sort of questions I have now since the 2DS was announced.
I'll say the same thing I said on Twitter:
Honestly what's the end game? Release two versions of all future handhelds? One w/ [optional] 3D, one w/ only 2D? Where do we go from here?
The very existence of the 2DS is proof that just a single model with optional 3D is not enough to capture all of Nintendo's target audiences.