User Profile

Riverman_Jacob

Riverman_Jacob

United States

Joined:
Mon 2nd June, 2008

Recent Comments

Riverman_Jacob

#1

Riverman_Jacob commented on First Details Of Riverman Media's Next Game:

The contest is absolutely still going! There's some discussion on the leaderboards right now about how to defeat the notoriously difficult final boss. Only a few people have pulled it off.

http://www.rivermanmedia.com/component/content/article/31

As far as a European release of MadStone: We're still very much planning to release the game in Europe. The fact is, it's very difficult for us to afford right now though. Normally, my brother and I develop games "for free" and then split the money we earn. Unfortunately, we don't have the skills to localize our game ourselves, so we'd have to hire an external company, which is quite expensive. The bottom line is, we'll release it once MadStone (or our other projects) makes enough money to pay for it! :)

Jacob

Riverman_Jacob

#2

Riverman_Jacob commented on First Details Of Riverman Media's Next Game:

Hi Everyone,
On the topic of screenshots for our new project: They're coming soon, I promise! Right now the game is mostly bouncing rectangles and circles and lines, as we haven't put much real art in.

@Eden
Sorry, we aren't able to talk about specific numbers. Suffice to say, I'd appreciate if more people gave it a shot! :)

Jacob

Riverman_Jacob

#3

Riverman_Jacob commented on First Details Of Riverman Media's Next Game:

Hi everyone! Thanks for your support. I think our next game is going to be fun and interesting, but we certainly have a long road ahead of us getting the telekinetic gameplay fun and satisfying.

@Dante
One thing we learned from MadStone is that players want to mix things up with different modes. So there will be modes based on a timer, number of monsters, etc.

I don't know exactly when the game will be available. Fall would be a good guess though.

Thanks!
Jacob

Riverman_Jacob

#4

Riverman_Jacob commented on Review: MadStone (WiiWare):

@Jockolantern

Thank you so much for provding your thoughtful insights! The qualities you point out are exactly what we were trying to achieve with MadStone, so I'm very thrilled that they came through to you when you played.

I think it's funny you mention the "story." It's actually intended to be a tongue-in-cheek poke at the stories in those classic puzzle games you mentioned. I always thought the stories in puzzle games were kinda silly, so we threw in our own silly story just for fun.

Thanks again!
Jacob

Riverman_Jacob

#5

Riverman_Jacob commented on MadStone Savant Challenge Contest:

Hi guys-- the leader boards are open to anyone who can buy a copy of the game. However, due to regional restrictions on Wii Points, we are only able to give the awards to residents of the US and Canada. (I've updated the contest notification to add Canada, since I think we can transfer Wii Points there.)

We'll definitely figure out a way around this by the time it comes out in Europe.

Have fun!
Jacob

Riverman_Jacob

#6

Riverman_Jacob commented on MadStone Savant Challenge Contest:

We've got our first three winners! Congratulations to Danny S, Caleb, and longtimegamer! I can't even beat savant, so you totally pwn me! Keep an eye on the MadStone Top Players board, it will be updated daily:

http://www.rivermanmedia.com/component/content/article/31

Jacob

PS: Danny S. found the Savant mode code on his own by beating master difficulty.

PPS: European Wii owners, don't worry. We'll be running the same contest again starting fresh when MadStone is released in Europe.

Riverman_Jacob

#7

Riverman_Jacob commented on MadStone Savant Challenge Contest:

Hey everyone!
Good luck with the challenge! It's always fun for us to hide little secrets in games to reward good players. Don't be discouraged if it takes you some time. I can't even pass savant mode, and I helped make the game!

And don't forget to use your Wii Remote jackets -- I don't want anyone breaking holes in their TVs from frustration ;)

-Jacob

Riverman_Jacob

#8

Riverman_Jacob commented on Review: MadStone (WiiWare):

@breaderer and Nintendork (and everyone else)
Thanks for playing! I'm really glad that you are enjoying MadStone.

Now it's time for us to go back into hiding, play some World of Goo, and work on our next project. You'll be hearing from us as soon as we have something interesting to share.

For now though, I'll give you two clues as to what we're working on:
1. It's pure old-school gaming, but in a way that's possibly only on Wii
2. It is NOT a puzzle game. Not even a little :)

Jacob

Riverman_Jacob

#11

Riverman_Jacob commented on Review: MadStone (WiiWare):

Thanks for the thoughtful review Spencer! I think your observations are right on. I'm really glad that the psuedo-retro feel came across. I grew up on NES and SNES and I try to pay homage to that in our games. In fact, if you think about our company name, you might be able to figure out just how much I like old-school games...

For those of you who've got the game and want to improve, my brother (the game's programmer) wrote a massive strategy guide for our web site.

@bboy2970
You're absolutely right! We originally designed MadStone to use the IR Pointer. The problem was that it was too hard for players to accurately aim at a single block. And, like you said, it was very disorienting to switch between pointing and shaking. Control was much, much tighter with the DPAD so we focused on getting it right with that control scheme.

Riverman_Jacob

#12

Riverman_Jacob commented on USA WiiWare Update: Midnight Bowling And MadStone:

I'm definitely bummed about IGN's score. It's really cool that IGN's Daemon added his more positive take. I'd never claim that MadStone is for everyone, so here's my (clearly biased) checklist for whether or not you'll be into it:

1. You like old-school puzzlers that are easy to pick up but tough to master. (Tetris attack, meteos)

2. You don't mind a retro look-and-feel. MadStone doesn't have a single polygon ;)

3. You don't mind if a game doesn't make use of every single Wii Remote feature.

4. You're interested in learning a new game mechanic. It might take awhile before you really get into the groove.

That's the most honest, straightforward way I can characterize if you might like MadStone. I'm sure Corbie will have other opinions. I can't wait to hear what he has to say.

Thanks!
Jacob

Riverman_Jacob

#13

Riverman_Jacob commented on MadStone Coming To WiiWare On Monday:

Hi everyone, it's Jacob from RiverMan Media. I'd like to thank WiiWare World and all its readers for the support they've shown MadStone since we announced it several months ago. All your feedback, good and bad, is what keeps us pushing forward, working to make better games for you to play.

We're really proud of what our small team has been able to accomplish. We hope you'll give one more puzzle game a shot and check out MadStone!

Thanks!
Jacob

Riverman_Jacob

#14

Riverman_Jacob commented on MadStone:

Andy,
Haha, I don't exactly know what I'm allowed to say, but I'll say it anyway:

I've absolutely loved working with Nintendo on WiiWare!

I've worked with several other distributors and publishers, and no other company has consistently been so helpful or dedicated to bringing quality games to their service. They give us the support we need. Their payment system is better. They're more open-minded about different concepts.

As far as the release dates, this is more of a logistical concern. They can't give a release date because they don't know if MadStone will pass their internal tests! If we fail a bunch of times, the game will come out later.

But yeah, Nintendo is far and away the best publisher/platform I've ever worked with. As of right now, I don't have much desire to develop for any non-Nintendo platforms.

Jacob

Riverman_Jacob

#15

Riverman_Jacob commented on MadStone:

Blaster,
The game itself is done. We're giving it a final polish and sending it to Nintendo for their testing process. Unfortunately, Nintendo has asked me not to say any more than that about the release date.

Unfortunately, being a tiny team of three people, we aren't able to include all the features we'd like to. This includes online features.

I'm hoping that if you all like the game enough, we'll get the funding to do a much expanded version with online play for Disc-based Wii and DS!

Jacob

Riverman_Jacob

#16

Riverman_Jacob commented on MadStone:

Hi Strade,
Good question! Breaking random blocks would sort of be like placing random blocks in Tetris. Yes, you probably would eventually score some lines, but you'd be far outpaced by a player that's being more careful with their moves.

Just to give you an idea, when I do random moves as fast as I can against a medium level CPU, it outscores me by a factor of ten. (And wins really fast.)

I promise, there's plenty to think about and plenty to master!

-Jacob Stevens
Riverman Media

Riverman_Jacob

#17

Riverman_Jacob commented on MadStone:

Virus--
The single player mode is a sequence of levels, each with different goals. In some modes you win by filling up the donut meter, just like in 2-player versus mode. In other modes you race the CPU to get a certain score. And in some levels there is no opponent at all, and you must solve a puzzle within a certain number of moves. We've got 5 difficulty levels in single player. Beginner is super easy and someone who's never played the game should be able to get through it no sweat. Master mode though, well, let's just say I can barely pass it and I play the game several hours a day!

Strade--
The MadStones (Moons) won't fall into the energy pool unless the blocks below them are broken. Blocks come at two "damage levels." Undamaged blocks must be damaged twice before they break. Damaged blocks only have to be damaged once. A block can be damaged manually by the player, or by another block falling on top of it. It is by making use of this second method that you can create chain reactions that will set the whole screen falling. The best players don’t break random blocks, they specifically target blocks that will set off chain reactions.

Have fun!

Jacob Stevens
RiverMan Media

Riverman_Jacob

#18

Riverman_Jacob commented on MadStone:

Hey everyone,
My name's Jacob Stevens, I'm a developer for MadStone. Thanks for checking out our game!

The objective of the game is to collect MadStones (moons in these screenshots) in the energy pool at the bottom of the screen. You do this by creating chain reactions of falling blocks that break each other and create a cascade toward the bottom of the screen.

Those of you who noticed the donut-shaped meter in the middle of the screen are very observant. As each player collects more and more moons, the meter fills up more in that player's favor. Eventunally, one player fills the meter and wins the match.

We just put the finishing touches on the game and are now testing it before we ship it to Nintendo to be released. We'll be putting out new screenshots and videos shortly. In the meantime, enjoy the other great titles on WiiWare!

Jacob Stevens
Riverman Media
www.rivermanmedia.com

Riverman_Jacob

#20

Riverman_Jacob commented on Will MadStone Make The Earth Move For WiiWare?:

Hi everyone,
This is Jacob Stevens, I'm a developer for MadStone. Thanks so much for taking the time to check out our game!

Everyone's observations are true. MadStone is a falling block puzzler designed for hardcore puzzle fans. Personally, I love games like Lumines, Meteos, and Tetris Attack, and we wanted to bring this frantic, easy-to-play but tough-to-master style of play to WiiWare. It's addictive, fun to watch, and there will be plenty of play-time in both single and multi-player modes.

As far as the cost, we aren't allowed to officially comment, but I'm hoping it's not much more than a gallon of gas :)

Thanks,
Jacob A. Stevens
RiverMan Media