User Profile

ricklongo

ricklongo

Male, 31, Brazil

I've been a gamer since 1990, when I got my NES and Master System. I love Nintendo because they're are a haven of personality and witty gameplay in an era when everyone puts way too much stock on cinematics and gritty realism. Also a huge fan of Civilization and Magic Online on my PC.

Joined:
Fri 19th April, 2013
Website:
http://www.gamingsweetgaming.blogspot.com

Recent Comments

ricklongo

#10

ricklongo commented on Wii U Stretch Goal Seemingly Teased for Bloods...:

This is great news, but I'm still not backing. My reasoning is this: there's a big chance the Wii U version will be released at a later time, and likely with less polish and features than those on PS4/XB1/PC. If that's the case, I'll still buy it when it finally comes, but I'm not "pre-ordering" by contributing to the campaign.

If Iga can guarantee an early release date with all features intact, then I'm in.

ricklongo

#13

ricklongo commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Grumblevolcano Well, we're not even sure what the NX is, so that remains to be seen.

The Playtonic staff said repeatedly that they've been flooded with Wii U requests from day one, more than any other platform. There's little doubt that the bulk of the audience for the game they're making lies on Nintendo platforms.

ricklongo

#14

ricklongo commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Quorthon See, this is why I often have the impression that discussions with you go nowhere. You claim "Nintendo fans don't buy third party games". I try to offer a point of view that Nintendo fans DO buy third party games, as long as those games are the kind of experiences that appeal to them, and that it just so happens that the current market panorama does not favor third parties developing those sort of games. You reply by saying that "this fanbase has proven that they do not support 3rd party games". Well, no s***. Because most third party games aren't what this fanbase wants. We can keep going in circles all day. :)

Call of Duty never sold well on Nintendo systems, and it probably never will. Final Fantasy has. Mega Man has. Street Fighter has. Rayman has. Monster Hunter has. Bravely Default has. Seriously, what does that tell you?

ricklongo

#15

ricklongo commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Grumblevolcano People keep saying Bayoneta 2 was a failure, but the truth is we have no idea how well it sold. There are no hard sales numbers.

The original Bayonetta barely sold a million copies worldwide among two platforms with a combined install base that was magnitudes larger than the Wii U. I'm pretty sure Nintendo knew the kind of sales potential the series has when it decided to fund the sequel, and adjusted their sales predictions accordingly.

ricklongo

#16

ricklongo commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Quorthon I'm not accusing Ubisoft and Activision of anything. I was just acknowledging their line of thinking. I never once said it was "wrong" of them, I only said it was unfortunate for Nintendo.

You're also misrepresenting facts - Rayman Legends sold better on Wii U than Playstation 3 and Xbox 360, in HARD NUMBERS. When you take install base into account, it's not even a contest. ZombiU, by Ubisoft's own admission, sold well for a launch title - the problem, again, being the escalating development costs for realistic titles, which makes it pretty hard to justify a sequel that, due to how that game plays, would pretty much have to be an exclusive.

You speak of old tired clichés (one I didn't use, by the way; I talked specifically about BADLY OPTIMIZED ports), yet spew one of the most overused fallacies in the industry, in bold letters, during large chunks of your comments. It seems you really don't want an answer to that, because then you even ask why tastes enter in consideration when it comes to a specific audience buying third-party games or not.

The point I get from your posts is that you just don't like Nintendo games, never did, never will. Which is absolutely fine. I just don't get why you insist on spewing out your (mostly unwarranted and overdramatic) vitriol on a Nintendo site when that's the case. I love having discussions about stuff like that, including with people who don't necessarily enjoy the same games I do, but most of what you write is just one-sided, arrogant, know-it-all drivel.

As for your pandering "Saturday Morning Cartoon" comment... not everyone needs blood and gore everywhere to validate themselves as an adult, but I'm pretty sure you know that deep down already. ;)

ricklongo

#17

ricklongo commented on Editorial: The eShop's Pricing Dilemma is the ...:

@Quorthon I have a lot of qualms with your logic, and I think blaming this on "Nintendo gamers" as an entity is entirely absurd.

You fail to acknowledge important details, such as the extremely poor quality of third-party ports to Nintendo hardware, or the general difference in taste between each console's audience.

You can't expect COD to sell to as large a percentage on Nintendo games as they do to Microsoft gamers, because the Xbox brand was built mainly upon first-person shooters. By the same token, Rayman will never sell as comparatively well on Xbox as it does on Nintendo consoles, as Nintendo has always been a haven to fans of platforming. Wanna bet which platform will see the largest sales for Yooka-Laylee?

The sad thing is: due to a cultural focus on testosterone-flaunting in every media imagineable, it just so happens that COD is what the "mainstream" gamer will want. Fine by me, as long as there are options. A Nintendo console, for me, is where I'll find more of the kinds of gameplay I crave, even if they're not what teenage boys deem as cool these days.

What this also means is that, in this era of ever-escalating costs, large third-parties such as Ubisoft or Activision will keep the vast majority of their catalogue dedicated to what the mainstream wants. This is a problem to the "outlier" with a different kind of console and different kind of focus as far as gameplay and mood goes, which these days is obviously Nintendo.

What I mean is: it's a complex chain of events which led to this situation. It's not as simple as "Nintendo fans, GO BUY THIRD PARTY GAMES", when those third-party games aren't the kind of experiences that fanbase wants in the first place.

Of course, this is an article about the e-Shop, and there we have a different panorama with different problems. I'm just sick and tired of people spewing the fallacy that "Nintendo gamers don't buy third party games" as if it were hard, innate fact, rather than a very complex situation that you can't really assess without taking a long, hard look at the history of pop culture itself and the way it's been shaped over the years.

ricklongo

#19

ricklongo commented on Ronimo Games Explains Pricing for Swords & Sol...:

$20 for a great indie game is absolutely okay. Paid that much for Shantae and the Pirate Curse, for example; would have paid that amount for other, cheaper games, too, such as Shovel Knight and Guacamelee.

In the case of Swords and Soldiers, it's just not the kind of game I tend to love, so it becomes harder to justify the price tag. But that's a personal thing, of course.

ricklongo

#24

ricklongo commented on Review: Paper Mario (Wii U eShop / Nintendo 64):

I keep wondering whether I should get this... I just finished DK64, and now there's nothing I really love to tide me over on my Wii U until Splatoon. The problem is I never enjoyed the aesthetics of the Paper Mario series, which makes me believe I might end up just giving up on this halfway through. Hmm.

ricklongo

#26

ricklongo commented on Talking Point: Nintendo World Championships 20...:

@rjejr I get (and mostly agree with) what you're saying, but things aren't that simple. I believe Nintendo can certainly regain a more ubiquitous place in popular culture, because I honestly believe pop culture is too broad a concept to be reduced to adult themes such as sex and violence.

I know (or at least believe) you weren't a gamer during the NES / SNES days, but I believe many people here will be able to attest to this first-hand: Nintendo's portfolio of IPs has a Disney-like capacity to enchant and enthrall young people. Some of these young people, the ones who grew up with Mario and Link and Kirby and Donkey Kong, are the ones who keep coming back to the company to this day. It's absolutely possible to foster this kind of behavior in today's kids, because kid-friendly properties still have the power to be a significant part of pop culture - just ask the producers of Frozen.

The problem, as you said yourself, is that Nintendo is stuck in the past when it comes to its methods of going after success in today's world. That's why I think their smartphone strategy is a pretty damn nice first step, even if I have close to zero interest in those as gaming platforms. That's where kids' attention is these days; in that regard, it's a move that could be compared to producing TV cartoons back in the late eighties. Iwata's strategy of using smartphones as possible "rites of passage" to make people interested in pursuing dedicated Nintendo gaming machines is a clever evolution of that cartoon strategy from back in the day.

Of course, like I said, it's a first step. Nintendo is still extremely conservative when it comes to its business by every standard, and further steps need to be taken for it to attain newfound mainstream relevance. I mostly agree with the article - stuff like the Nintendo World Championship definety have potential to be part of a Nintendo that's "cool" (I hate that word) again, even if it's obviously not going to accomplish stratospheric results by itself.

ricklongo

#27

ricklongo commented on Free Anniversary Update Rolling Out To Scram ...:

Now that's interesting. I gave up on this game for a couple of reasons, and controls were one of them. I'll certainly give it another try.

Those fugitive kitties on each stage will still be far from enjoyable, I suppose, but oh well.

ricklongo

#28

ricklongo commented on Splatoon Global Testfire is Confirmed for One ...:

They really should have made this one an entire weekend's worth of beta. They already stress tested for limited 1-hour periods in the previous Global Testfire; letting this one be available for a more extended period of time would help a lot with pre-release hype.

ricklongo

#29

ricklongo commented on ​Famitsu Reveals Some Fresh Details on Fire ...:

Limited weapon usage was one of my pet peeves with the series, so I welcome the change.

Phoenix mode seems to take every ounce of challenge out of the game, though. Casual mode should be more than enough for newcomers in my opinion. Either way, I really encourage people to play with permadeath, as it makes the games infinitely more emotional.

ricklongo

#30

ricklongo commented on Monochroma For Wii U Scrapped Due To Technical...:

What a bunch of donkey.

This really shouldn't be allowed by Kickstarter. People who backed the game for other platforms should be eligible to get their money back.

One thing's for sure, I'm never getting anywhere near a game by this studio.

ricklongo

#31

ricklongo commented on Video: This Introduction Trailer May Just Get ...:

The price does look a bit steep for me. I'd probably bite if it was a game I was really looking forward to in one of my favorite genres (like Shantae and the Pirate's Curse last December), but in this case I think I'm gonna wait it out.

ricklongo

#33

ricklongo commented on Mobile Is Konami's Future, According To Presid...:

Chances are I'll still get the odd PES for PC every three years or so. And traditional Castlevania games, if those ever become a thing again. Other than that, good riddance, Konami. I won't be supporting you (or any other company, Nintendo included) on mobile platforms.

ricklongo

#42

ricklongo commented on ​Playtonic Confirms Post-Release DLC as the ...:

DLC is something I just don't understand, especially for a small start-up like Playtonic. When they finish the game, I'd rather they move on and start working on their next title, rather than staying stuck on this one project.

Yacht Club is another example: I've had Shovel Knight for a year now, yet I know they won't be working on anything new for a while, thanks to the amount of promised DLC they've yet to deliver for that game.

ricklongo

#44

ricklongo commented on Nintendo Has Unannounced Wii U Titles Which Wi...:

Whatever it is, I hope it's an expansive 3D action-adventure or RPG. I couldn't care less about stuff like Animal Crossing and Mario sports titles. I'd be quite okay with Luigi's Mansion 3 or a new IP.

My dream would be a new 3D Donkey Kong game, though. Having just gotten to 101% on DK64, I can't help but think a sequel with modern game design sensibilities would just be the best thing ever.

ricklongo

#45

ricklongo commented on ​The Prices of the Remaining Physical Goods ...:

Well well well, what a perfect storm. I had a bit over 500 coins left, waiting for just such a situation, and it just so happens that my brother has recently moved to New York City to get a master's degree. Meaning not only I was able to order the Zelda pouch, but also I have a US address to have it shipped to. :)

ricklongo

#47

ricklongo commented on Nintendo's E3 Focus to Reportedly be on Wii U ...:

I think their mobile games shouldn't even appear on regular Directs, let alone at E3.

Directs and E3 presentations are aimed at people that are more invested in dedicated gaming. That's obviously not the kind of public they're aiming mobile games at, especially with their line about using such games to make more people aware of and invested on Nintendo IPs, so that they can eventually make the leap to dedicated consoles.

ricklongo

#50

ricklongo commented on Xenoblade Chronicles X and Dragon Quest Help W...:

Good Wii U news for a change. :)

Now give us a western release date for XCX, Nintendo!

By the way, what's the deal with Dragon Quest? It's an expansion to the online game, right? Few things would make me as happy as a new offline entry in the series coming to the Wii U at this point.