Comments (810)

Re: Talking Point: Wii U vs Xbox One - Online Requirements and On-Disc DRM


One thing I don't think a lot of people realize is that these DRM policies aren't just the work of the hardware manufacturers, but of publishers as well. Most of them have been pushing for measures against used game sales for sometime now, and Microsoft (and Sony as well, I'm sure) take those measures in order to avoid losing that vital support. For Nintendo, this could very well be one of the main reasons third parties have been hesitant to bring a lot of games to the Wii U (among other reasons of course), but in the end they are all only thinking of themselves and not the consumer. The sad thing is, this probably won't be seen as an advantage for Nintendo because the bias against them is so ingrained in the gaming culture, those ignorant gamers will still buy these systems up, even with a clearly better option right in front of them. Naturally this will set a new precedent, which will only allow things to become worse in the future, but at least we aren't playing on horrible Nintendo hardware, right?

Re: Nintendo Claiming Ad Revenue On YouTube User-Generated Gameplay Videos


@blackjim: Again, read the TOS and get back to me. Networks, and all its contributors, on YouTube still have to abide by the same rules, but if they have a standing agreement with the copyright holders (being in a "network" doesn't predicate this, btw) then there shouldn't be an issue. The action Nintendo is taking here doesn't affect those users, but those who use the material haphazardly to make a quick buck, which again is in clear violation of YouTubes rules. Also, having a running commentary isn't a loophole, as the footage used can still infringe on the TOS.

Re: Nintendo Claiming Ad Revenue On YouTube User-Generated Gameplay Videos


@blackjim: Actually you don't, at least not in the way that most LPs use it. What's specified in the terms as missuse is exactly what an LP is: long, unaltered footage of video game material. It couldn't be anymore black and white than that. Please don't reply with "yes you can" again, because just saying something a bunch of times, which you've been doing on here for a while it seems, doesn't make it true. Read YouTubes terms of service agreement if you don't want to believe me.

Re: Nintendo Direct Confirmed For 17th May, Covering Summer Titles on Wii U and 3DS


I know a lot of people are going crazy waiting for Pikmin 3 and The Wonderful 101, but those types of games have never appealed to me. Hopefully Nintendo has a summer surprise up its sleeve for Wii U, or at least give us a glimpse of the summer schedule for Virtual Console titles (including some never before released games like Yoshi's Island). Otherwise this is just a stopgap direct for me until the real meat and potatos is served up in June.

Re: Nintendo Claiming Ad Revenue On YouTube User-Generated Gameplay Videos


This is fair. These people were always violating the YouTube terms of service which clearly states that users cannot monetize copyrighted content without consent from the rights holder(s). Nintendo finally cracking down on this should've been expected for anyone who actually read the terms, but alas, it's clear many didn't, and boohoo for them. There are plenty of Let's Players out there who do it for fun, not profit, so it's not likely that they'll all just go away.

In the end, Nintendo isn't taking down the videos, which we've seen other companies do, so they are being pretty reasonable here. What's unreasonable is users profiting off of copyrighted material, and getting upset when they are called out on it. If they had read the terms, they should've known better and if they didn't, that's their problem, not Nintendo's or YouTube's.

Re: CNN Money: Nintendo Is "Tone Deaf" To Industry Trends And Has "Lost Touch With Reality"


He cites Nintendo's games as "being excellent more often than not", which to me, means that the companies primary purpose is still meeting expectations. Shouldn't this be the only thing that matters for a GAMES company?

I understand his arguement here but I can't really agree with any of it. Nintendo's refusal to follow industry trends can be frustrating, but when I stand back and look at where these trends have taken the industry, I can't help but appreciate the company standing by its convictions. Companies like Sega, Capcom, Konami, Square-Enix... what has following trends done for them? More importantly, what has following trends done for their games output and the quality of those games? What I see from them is a more corporate driven, less consumer friendly attitude that, for whatever reason, continues to be patronized by jaded gamers. Then there's companies like EA and Activision... but what can be said about them that hasn't been said already?

I admit that sometimes I question whether my loyalties to the Nintendo brand are blinding me to the "bigger picture" of video games, and I've certainly been accused of that, but I can still see what Nintendo does wrong and freely critisize those mistakes. Nintendo completely botched the launches of the 3DS and Wii U, Virtual Console is a joke, and their scilence on the Wii U software front is only furthering aggressions towards the console, but I digress. The point is, when I sit down to play a Nintendo game, I'm not thinking about any of these things because I'm too busy enjoying the experience; an experience that even the toughest critics admit is "excellent more often than not."

The problem with Wii U is that Nintendo hasn't yet provided enough of these experiences, but when they do the situation will not be as dire as its made out to be at the moment, even if a Wii like success is clearly out of the question.

Re: Talking Point: The Wii U Virtual Console Has Started, But Not With a Bang


In the beginning, the Virtual Console had so much promise. It was something I wanted to see Nintendo do ever sinse I realized the limited video connection options available on their older hardware (being limited to composite and s-video bugged the heck out of me once my eye became more trained). Even the first year of the service was well done, in my opinion; 3 games every week, spanning 5 systems, but then to see it drop to 2 games, then 1, and finally to being lucky to see any at all, I've become really disillusioned with the service.

Other than my ambassador games on 3DS, I refuse to rebuy any games I've already purchased on Wii, out of principle, because there really isn't any reason we shouldn't be able to buy one copy for all our different Nintendo systems. Even on Wii U I find it hard to do so, even at the heavilly discounted rates. Naturally the HDMI video quality gives it some value for me, but I'm still miffed that I have to wait for all these games again.

Nintendo turned a golden idea into nothing but heartbreak for retro enthusiasts such as myself. They need to standardize this service by making it future proof and transferable, for free, between their hardware. They also need to try harder at obtaining as many games as possible to put up, and do so at a faster rate than in the past. It should be for Nintendo what iTunes is for Apple, and offer an archive of older games to a modern audience. Right now, it's just a leaky faucet of mostly rusty water drops, with clean ones intermittantly strewn between.

Re: Nintendo To Reveal Retro's New Wii U Game "In The Not So Distant Future"


Not so distant future? That could be as little as a couple of weeks, or as much as a year, going off of Nintendo's history. I would think it would be in their best interests to have this thing playable at E3, considering the sad state of the Wii U at the moment. I wouldn't mind an HD sequel to DKCR, but it's my greatest hope that they are working on a sidescrolling Metroid 5.

Re: Angry Video Game Nerd Adventures Is Coming To Nintendo Platforms


The Nerd himself must've insisted on it, considering how ScrewAttack wears their disdain for Nintendo on their sleeves. Definately wasn't expecting this on Nintendo platforms, but I'm glad it'll be available to those fans, of whom I suspect make up a large portion of the AVGN's fan base. Also, when's the movie going to be released? I feel like it was in its "final stages" for a while now.

Re: Talking Point: iDÉAME, Unity and Nintendo's Continuing Indie Crusade


Amongst the sea of missteps Nintendo has made in the last couple of years, opening up to indie developers rises up above them as a beacon of hope for the entire industry.

The Wii U was, originally, intended as a system that would cater to everyone, but the stigma that pervades the big publishers and games culture media out there regarding Nintendo's hardware design choices was far too influencial for that to happen this time. Nintendo is lucky to have the esteem of indies now, because that's all the industry has left them in the wake of the "HD generation."

It does occur to me, and probably to Nintendo as well, that many of the mainstream publishers out there have become rather toxic to the hobby as of late. The ever increasing anti-consumer methods they've been employing have gouged the consumer to rediculous levels, and the iron fisted control of these companies undermines the creative process, leaving us with a sea of, admittingly technically impressive, but rather mundane experiences.

Nintendo, on the other hand, is one of the rare exceptions. Their game design philosophies have changed little in the 30 years they've released consumer hardware. Unfortunately their inability to be swayed by public opinion, for whatever worth that has, and to follow the changes in trends driven by technology has left them in the unfortunate position they're currently in. Of course trends are volitile and are constantly in flux, but Nintendo sticking to their convictions, I feel, will keep the companies head above water in the coming years.

Let's face it, increased hardware power comes at a price, both for the consumer and the publishers. The standards of the average core gamer have risen to almost unappeasable hieghts, and there is little room for error, financially, from the big companies that cater to this crowd. With the support of smaller developers rising, however, massive opportunities will come from the innevitable bubble burst of "AAA" gaming. Increased costs and development time will almost certainly lead to a more spaced out release schedule, leaving players looking for something else to play in between. Certainly an inexpensive option will be quite attractive in this scenerio.

For Nintendo though, they will go through many periods like they are going through right now, but the companies prestege, lineage, and refusal to follow the crowd may keep them in the hardware business long enough to not only be a part of this revolution in game design, but to use those attributes to further indies into a completely new era of video games.

Re: Talking Point: The Next-Gen Console War is Wii U's to Lose


I think the assumption that the increased hardware power will help Sony and Microsoft avoid the same post launch lull that the Wii U is currently going through is foolish. I do feel like those systems can collectively do better among the more enthusiastic gaming croud, but the question nobody seems to be asking is if that relatively small market will be enough to sustain an increasingly expensive industry. Nintendo going the practical route (technologicaly) again could, in actuality be what keeps their heads above water in the coming generation because even if they have to lower the price of the console to a point where they are losing money hand over fist, the costs to manufacture them should be low enough to keep the margins acceptable in the long term.

Sony going all in on the power level seems like an extremely dangerous gamble for them, especially after seeing the slow take off for the PS3, and the outright failure of the Vita. I just don't see how they are going to market the PS4 without alienating those with tight budgets, and more over how are they going to compensate if they have to sell the hardware at a loss. In the past they'd make it up on software sales, but will the output on this advanced hardware be fast enough to have the same effect?

It's hard not to be excited about new hardware, from the gamers standpoint, because in the past it meant new experiences to look foward to, but what exactly new are we in for this time? A few extra polygons, pixels and textures? The landscape has changed dramatically now, and Nintendo's failure shouldn't be seen so much as a clear path for Sony and Microsoft, as it should a warning of a highly volatile market.

Re: Talking Point: Warren Spector Asks, Where Are Gaming's Grown-Ups?


While I do see a lot of number four within the gaming community, I don't feel that's entirely the reason games have yet to "mature" as a medium. Stripped down to its most basic form, a game has a different function than that of film; to entertain through interaction. Where as we could argue that in film its main connection to audiences is through narrative and visual composition, games from the beginning have always been about input and the freedom of choice. Somewhere along the way, the trend in games has become mirroring the structure of film, but I feel this goes against the nature of what makes the medium of games so unique. Not to undermine the need for quality story telling in games because they too have to express their own reasons for being, but there has to be a balance between the two.

The quicktime event, for example, simplifies complex choreography into a simple press of a button (or perhaps a combination of buttons), defeating the "risk and reward" mechanic which should be inherent in all games. Looking at the newest Castlevania game for the 3DS, we see this applied to boss battles, most likely to intensify the visual pagentry in order to make for a more cinimatic presentation. The problem with this is that it inturrupts the flow of the gameplay, and because there is little recourse for missing these cues, the player is sometimes forced through these sequences multiple times.

Now, in a well made film, the viewer is never forced through scenes; they want as much exposition as possible because it enhances the experience. Games don't work this way because they are by nature a trial and error endeavor, and the goals of the audience are different from those viewing a movie. With all due respect to Mr. Spector and other industry veterans out there, I feel the issue he's expressing exists because too many deny the true nature of games, and that goes for both publishers and the consumer.

Re: Luigi's Mansion 2 Spooks Its Way Into UK Top Ten


Both great games, and I know as I am currently playing through both of them, but I really have to give the nod to Lego City. I haven't had so much fun with a game in quite some time, at least not in this particular way. Ironically, I've never played a sandbox game that I liked before, and I was sceptical of this one luring me in, but with the Wii U software release schedule bone dry, I took a chance on it, and never looked back. Hopefully others will give this game the same chance, as it certainly deserves more attention than its getting. Not to downplay Luigi's Mansion, as that too is a fun game, but we all knew that game was going to be successful.

Re: Talking Point: The Unreal Engine 4 Gaffe Exposes Graphical Snobbery, Again


What he says doesn't bother me at all, because you have to remember the goals of Epic games are far different than those of Nintendo. You also have to remember that Epic has always been at the cutting edge of PC gaming, and it wasn't until developers started using their engines for console games that anything they did became relevant to the console space. Looking at it from that angle, I can only see how Epic gradually turned the game console into what basically amounts to a nerfed PC; a trend for which I had held great disdain since it began. I stand by the arguement that if this is important to you, go out and buy yourself a top shelf PC, because it will always be better than any console that could possibly hit the market. If you like more traditional console like games, the choice is really only now limited to Nintendo devices, as they are one of the few game companies that have stood by their convictions over the years.

Re: Talking Point: Playing it Safe in Big-Budget Console Games is Stifling Creativity


This generation will really be defined by the independent developers out there in my opinion. The blockbuster game will always have its place of course, but we are kind of at a stand still currently within the industry, creatively speaking. Nintendo is wise to have been catering to the smaller studios for Wii U developement, and I think they see the same trends as I do; working on big projects which require years of developement time and cost millions of dollars to produce, exclusively, is no longer a sustainable business model. We are in for a renaissance of ideas and the whole paradigm is going to change, for the better.

It reminds me of the NES era, actually, when everything you played was new and different. That sense of wonder as you looked at the back of the box of a game you've never played before... I look foward to feeling that again.

Re: Talking Point: An Open Letter To Nintendo


As the structure and professionalism of this letter goes, it's lacking and comes off as fanboy dribble for the most part. However, there is some truth in these poorly constructed words; Nintendo needs to pursue 3rd party developers more aggressively than they are currently. I also agree that the company is doing very little to spread the messege of Wii U or its future software. The Nintendo Direct they presented in January did a good job to quell these concerns, for a while, but I think it's about time we get an update on those announced first party games, as well as what other developers potentially have cooking. One thing I think Nintendo does deserve credit for though is its vastly improved relations with independent developers; the real future of this industry, in my opinion.

Re: Talking Point: The Problem With 'Old' Wii U Ports


Considering the direction the industry is headed in, I don't think it's going to matter much if Nintendo get's improved support or not. Everyone seems to assume that Sony and Microsoft's new console will sell bucket loads, increase the standards of technical design, and render Nintendo completely irrelavent, all while pulling the market out of its current slump. It could happen, I suppose, but I don't think it's at all likely. My point is, these "AAA" games everyone talks about will become more expensive to produce, require more development time, and monopolize resources that could be better used on other non "AAA" projects that could be potentially more profitable. What 3rd parties are doing with Wii U now is only what they have been doing to Nintendo for years, but they are so blind to the changes in the market that they'll end up facing some pretty dismal bottom lines when the "AAA" bubble bursts, which it will I assure you, leaving a self sustaining Nintendo to lure in the stragling gamers left behind amongst the chaos.

Re: Feature: Series Reboots That Have Divided Gamers


Mirror of Fate-A different, but still good experience.

Other M-Superb gameplay that happens to have a really bad movie attached to it

New Super Mario Bros.-Uninspired, as is it's sequel. (Wii and U are excellent however.)

Luigi's Mansion-A demo of a really unique and fun game.

Skyward Sword-One of the best games ever made, period. Haters gonna hate.

Kid Icarus: Uprising-An okay 3DS game that would've been perfect on Wii with pointer controls. So sad this never happened.

Zombi U-Can't say as I've never played.

Re: 3DS Stays on Top in Japan, but Wii U Falls Behind Vita


I sense a price drop and ambassador program announcement around the corner. Nintendo messed up, and these sales prove it. The "lack of compelling software" argument doesn't fly because this isn't the first time a console has had a post launch drought. Sales of hardware do often slow in these periods, yes, but never to the levels we are seeing with Wii U. Nintendo will have to take drastic measures to insure the longevity of the system, because they've invested too much into it already to simply start over, which would be a foolish move anyway considering the current economic climate. Nintendo needs to accept that they've mismanaged the launch of this console, cut the price, and eat the losses involved in doing so. It's the only way they can save face and continue generating revenue from software sales, which should be their focus from here on out.

Re: Talking Point: Sony's PlayStation 4 Poses a Fresh Challenge for Wii U in the 2013 Holidays


Sony goes all in on developing the ultamate portable games machine, puts it on the shelf at a fair price for what you're getting, and it just sits there.

Now, Sony goes all in on developing the ultamate console, will put it on the shelf for what I'm sure will be a fair price for what you'll be getting, and expects it to save the stagnating video games industry.

Am I the only one that sees the failure in this model? Someone once said the very definition of insanity is doing the same thing many times, but expecting different results. The Wii U is sitting on shelves right now, not because of it's conservative specs, or lack of hardcore IP, but because the industry we once knew has changed dramatically in the last 4 years or so. For Sony to step in and more or less do what Nintendon't isn't a solution to the real problems facing hardware manufacturers today. We have a slowly sinking economy, increasing unemployment rate, and dollar values that have plunged significantly. The incremental model that has worked for games makers in the past conflicts with the changes in our economic environment. People have less disposable income to spend on luxuries like video games, so to release more expensive hardware and software in the face of such financial errosion is incredibly short sighted.

Nintendo may be able to bring the Wii U back from the dead with a price cut on BOTH hardware and software, as well as a sprinkling of quality first party titles here and there, but it will never find the success the Wii has. It may even be ambitious to hope it'll beat the Gamecube, sad to say. Sony, on the other hand, hasn't learned anything from even their most recent mistakes. This gung ho attitude towards console design, just because it's what a very zealous minority (as well as norrow minded developers) demands, is only going to hurt the games industry further, and push more and more people to the MUCH cheaper options out there.

Re: Rumour: Aliens: Colonial Marines Tester Says Wii U Version Is "The Worst"


It wouldn't surprise me if this was true, but it seems suspicious. Also considering how the other versions turned out, I don't think anyone will be crying over the Wii U version being cancelled. Such a joke of a game, and it's long developement time is indicative of how much time and money are wasted in this industry. So sad to see this happen to such a beloved IP that has helped inspire and mold many popular video game concepts over the years.

Re: Sony Trolls Nintendo Ahead of PlayStation 4 Announcement


Seems like desparation to me. Sony is in just as tough a spot as Nintendo right now, if not worse. They're simply taking advantage of that to smear Nintendo's name further and build hype for wednesdays announcement. It'll be interesting to see how Sony will do in what I feel is an eroded marketplace. I feel Nintendo's misfortune, while partially thier fault, is also an indicator of something much bigger. This cocky attitude will likely come back and bite them in the you know what come this time next year.

Re: Latest U.S. Sales Show Decline in Video Game Market, Slow Wii U Momentum


I don't think these sales are good at all, and Nintendo is in a really dangerous position right now. Of course the company as a whole has the elbow room (in the form of rediculously large cash reserves) to bounce back, but it's still very important that they rebuild the Wii U into a more respectable endeavor right now.

To do this, I think they have to rebrand the system in consumers minds. A lower price point should help, and is innevitable if things continue as they are, but Nintendo also needs to bring everything they have in 2013. No more can they afford to hold key titles back from audiences at huge events like E3, nor can they afford to stingily roll out content in the slow plodding matter they have in the past. They have to be more aggressive, and take more risks with thier IP, and NOT at the sacrifise of quality. Nintendo, despite their current challenges, is a lucrative company with the resources to make this happen. Perhaps these misteps will force the company to evolve in ways they've, up until now, refused to, and in the end that's really best for everyone.

I'd also like to say that these numbers aren't just bad for Nintendo, but the entire industry as a whole. So many assume Sony and Microsoft will fair better with their systems, but with the economy the way it is, the value offered by iOS gaming, and the general disconnect between what "gamers" want compared to the desires of the general consumer, each hardware manufacture has huge challenges ahead of them. It really isn't about Nintendo vs. Sony vs. Microsoft anymore, but more Video Games vs. a rapidly changing market.

Re: Rayman Legends No Longer a Wii U Exclusive, Delayed to September


Definately disappointing news, but hardly surprising. What's worse is this sets a precedent early in the systems life by which third parties will likely follow in the future. Nintendo just couldn't get the sales figures high enough to entice third party developers, even those who've already pledged thier support. I think we're looking at another N64 here, to be honest; superb first and second party games with next to nothing on the third party front. Time to accept it people.

Re: Talking Point: Wii U's Graphical Grunt is Laid Bare - Shall We Play Games Now?


Here's the thing about Wii U though, when compared to the original Wii; the difference in image quality between a 480i/p signal via an analog connection with anamorphic widescreen and that of a 720p (or better) digital signal with a native widescreen resolution is hugely noticable. Especially on LCD and plasma screens.

What the average consumer noticed first and foremost about the Wii's competators last generation was this difference and NOT necessarilly the shaders, higher res textures, and/or better lighting. Wii games, however, tended to have better framerates, which tricked many uninformed people into thinking it was close enough to parity with those systems, but above all else it was the image quality on the newer types of screens that were emerging at the time that convinced most people of the PS360's technological superiority.

Now, those newer types of TVs have lowered in price, eliminated the CRT as a viable product, and saturated homes of people with varying economic dispositions. This means that the average consumer will now expect an HDMI connection for all of thier devices and anything less will be objectionable. Nintendo had this problem, but doesn't anymore, obviously.

The point is that the barrier that stood in the way of Nintendo appearing fresh in the technological space has been lifted, and from here on out Nintendo has a ton of elbow room for their hardware specs because of the naturally deminishing returns of the graphical armsrace. Of course there will be those vocal minority who cry fowl at Nintendo's insistance on practicality over cutting edge, but these people don't dictate the market as much as they think they do, as evident with the Wii's nearly 100,000,000 lifetime sales.

Not to speak of the rising costs that will come with Sony's and Microsoft's next consoles, it's really hard for me to think that the difference in power alone will decide Nintendo's fate in the coming years. I think it'll be more about what gives the consumer a better value and more versitility for that cost that will decide the next winner in the console race. Of course, we haven't yet seen Sony's or Microsofts machines, and they could very well step up to the plate on that front for all we know.

Re: Talking Point: Nintendo's Lower Expectations Are No Surprise


Nintendo has the capital to bounce back, even if it does take a couple of years. I think the main problem is that Nintendo had been so focused on getting out new hardware with the 3DS and Wii U, that the software side had to take a backseat. As we've seen with the 3DS, good software, and a massive price cut, brought it back to profitability, and last weeks direct gave us hope that the same will happen with the Wii U. Nintendo is both a hardware and software company, and having to change cycles hurt them due to the publics reluctance to invest in costly new systems, which can be blamed mostly on the economic climate as of right now. Over time, however, Nintendo will be able to offer price cuts, new and better software, and more efficient firmware, which will help to gradually grow the Wii U's install base. Again, because Nintendo has massive amounts of assets, they have time on thier side.

Re: Talking Point: The Wii U Virtual Console Trial Campaign's Advertising Role


These 30 cent downloads are, in and of themselves, a great deal, and I plan to take advantage and get all these games at these prices, even if I do own 5 of them already. My biggest hope with this Virtual Console though, is that Nintendo gets around to releasing new games to the service amongst all the updated old ones. Just announcing Yoshi's Island would be enough to satisfy me at this point, although I would like to replace some of my favorites. I'm definately not going into archival mode this time though, and I will only download games I feel I play enough to warrant the purchase.

Re: Talking Point: Wii U Direct - Tell Us What You Thought


Nintendo has been so quiet on the Wii U front for so long that I had nearly given up on ever seeing the old Nintendo I know and love, but in one half an hour they've completely melted my icy heart and restored my faith in the struggling console.

On the negative side, I'm a bit disappointed in the handling of Virtual Console on Wii U. Having to pay, even at a discounted price, for games I already have seems a bit unfair, but even more so than that, I can't believe we have to wait for all of our favorite games again. It is my hope that Nintendo will be able to get these games out at a faster rate this time, and also making sure to give us games like Yoshi's Island and Star Fox, which never made it out on the original Virtual Console. Still it's nice that the updated service is coming fairly soon.

On the other hand, there were a lot of new games announced yesterday: Yarn Yoshi, X, Fire Emblem, and Wind Waker freakin' HD! Of course very little was actually SHOWN of these games, and in some cases nothing at all, but it's nice to know these things are on the way none the less.

Also, Nintendo gave us good reasons to look foward to E3 this year. Certainly the last couple years have been a let down as far as Wii U news goes, but to think we will for sure see 3D Mario, Mario Kart and Smash Bros. for the first time in HD in just 5 months is pretty exciting. Also, it looks like there should be even more surprises in store as nothing of Retro's current project was mentioned yesterday.

Nintendo nailed it out of the park, and the fans really needed them to. I was happy with my Wii U before, but feared the future of the console. Now, my fears have been laid to rest.

Re: Satoru Iwata Tweets That Wii U Direct Will Be "A Bit Different"


Yes! Get us excited about our new console, Iwata! I wouldn't be surprised if this direct is a knee jerk reaction to the waning Wii U sales. The system could be doing a lot better, but without a broader look into the console's potential library, that shouldn't have been surprising. Hopefully tomorrow is the proper unveiling we've been waiting for. Don't let us down Nintendo!

Re: Wii U Direct Scheduled For Tomorrow


Wow, a lot of people keeping thier expectations in check here. Probably a good idea anyway, but this really shows how much Nintendo has mistreated its fanbase. I'm cautiously optimistic about this one however, because it does specify that they will be revealing new games, specifically first party and for the Wii U. I think it's definately possible that we'll see at least one or two major game announcements tomorrow, and hopefully an update on Wii U Virtual Console.

Nintendo is in a tight spot right now with the Wii U, and it makes sense for them to start drumming up excitement for thier system right now. As it stands, there really isn't a whole lot to look foward to on the system, and Nintendo has only two months to meet thier 5.5 Million units sold goal, so the timing of this seems promising. We shall see though.

Re: Talking Point: Wii U's Beginnings and Challenges For 2013


The reason Wii U is having such a rocky start is simple: Nintendo didn't give the broader audiences any reason to get excited about the system, and its sales reflect that.

3rd Parties: Nintendo promised us better support, but what we have is mostly B-Team ports of games, at a higher price, that were first available on competing systems months or even over a year ago. Looking at all the major releases in the first half of 2013, MOST of them are not coming to Wii U at all.

1st Party: Every Nintendo system ever has given us glimpses of future titles upon its initial unveiling, so for the Wii U to buck that trend most likely isolated some of even the most faithful Nintendo fans. Our new hardware is an investment and there is no GOOD reason for Nintendo to keep thier major titles for the following year a secret. To many, the scilence is taken to mean nothing is on the way, and I can't really blame people for thinking that. This behavior is unprecedented for the company, especially with the initial 3DS lineup still fresh in our minds.

Advertising: Almost none to speak of really. In the US, we got some TV commercials, featuring the most obnoxious music you've ever heard, which probably acted more as a deterrant than as an informative message. What happened to the talk show plugs, celebrity endorcements and clever commercials of the Wii era? Why not here too? It's also possible the Wii U just isn't as inviting of an experience as the Wii, and Nintendo relied too much on word of mouth.

Not to be completely negative, I do think Nintendo can turn things around with Wii U, however. It's a very capable console with an input system that offers much potential, while holding on to the tried and true controls gamers are comfortable with. I really don't think its power, or what some might argue as a lack of, is an issue at all, because I feel the days of "AAA" gaming ruling the roost are dwindling. I also think the rumors of the next gen consoles from Microsoft and Sony don't stand as evidence of both the final products, or when they'll be released. In the end, I think Nintendo messed up this launch bad, but I think we could see a different situation come Wii U's first anniversary, barring Nintendo opens up more within that time.

Re: Analyst Firm Concerned That Wii U Will "Lack Broad Appeal"


What's sad is Nintendo wanted this system to appeal to a wider audience. Yeah, when you keep games and 3rd party partnerships secret for so long, and then not have much when you finally do reveal them, things usually fall kind of flat. Nintendo failed with Wii U, and as much as I love their games, they really need to learn a lesson here. Hopefully it sinks in this time.

Re: Nintendo Announces 890,000 Wii U Sales in U.S. Launch


I wonder what Wii U ambassadors will be getting this year.

This is one of the most glossed over PR statements I've ever seen. Sure, the Wii U did decently, but is it decent enough? I believe the goal was to sell 5.5 million units worldwide by the end of March, and with these numbers, that's quite a daunting task that's laid before Nintendo.

I'd also like to add that when 3rd parties look at which hardware to develope for, revenue made isn't nearly as important as units sold. They want more potential customers and this may end up being a worse situation than we've seen on Wii because of these figures.

It's clear that Wii U isn't as popular as Nintendo had hoped, and it's clearer that the only one to blame for it is the company itself. Nintendo needs to slip back into panic mode, give us early adopters free stuff, lower the price, and announce some new damn games already. STOP WASTING TIME NINTENDO!

Re: Virtual Console Games Will Eventually Be Playable On Wii U GamePad Alone


If Nintendo charges again for the same titles, I might just not bother with it. I have over 100 VC games on my Wii (now on my Wii U), and it would sour me greatly to not only have to pay, but to have to wait till Nintendo decides to release them again. It was maddening how long it took for some games to show up on Wii's VC service; some of which never showed up at all. If the situation on the 3DS in the US is any indication, it's going to be even worse for Wii U. Ugh! Such a simple concept, but Nintendo certainly found ways to mess it up.

Re: The Big Wii U Survey


Again, my opinion is that the Wii U is a good product that has been blighted by bad management on Nintendo's part. We need a clearer view of future software, both from first and third parties, improved UI functionality, a dedicated Virtual Console service, and better advertising. I love my Wii U, but I can understand some of the flack this console gets among the broader gaming community.

Re: Satoru Iwata Says That Wii U is "Selling Steadily"


I agree that the biggest hinderence to the system has been Nintendo themselves. It's almost unfathomable to me how they've treated this launch, and this feeling goes all the way back to when they first unveiled the system at E3 2011. It's obvious to me that because they are releasing thier console first for this next generation, the company doesn't feel the need to push the system as hard right now. They are also likely waiting to see what Sony and/or Microsoft unveil this year as well. If there are indeed new systems on the way (which I'm not so sure of myself, honestly), Nintendo will likely announce much of thier heavy hitting software, ramp up advertising, and maybe even adjust the skus. If the competition looks thin again this year, however, I fully expect Nintendo to continue as they are; announcing very few key titles, minimal advertising and keeping the skus as they are.

Re: Team Ninja Considering More Titles For Wii U


Other M, is a really good game that also happens to have a really bad movie built in to it. I replayed this game back in august of this year, which would make it my third playthrough. Taking away the questionable story and its drawn out cinema scenes, I really can't find too much wrong with the game. The graphics were among Wii's best, the simplified control system makes the game easy to play, and the difficulty curve is just right. Maybe there could have been more melodic music tracks in the game, in addition to the already atmospheric score used, but that's only a minor complaint. I would definately like to see Team Ninja given another chance with Metroid, because what's good about Other M is actually quite exceptional, imo.