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randomous

randomous

Male, 23, United States

Joined:
Thu 21st March, 2013

Recent Comments

randomous

#6

randomous commented on Play: It's The Second Nintendo Life Community ...:

@ThomasBW84 Thanks for putting this all together; it was a lot of fun! It's too bad I didn't get to race you or the guy who came in second overall. Second place (Alejandro) came really close to beating my score... I got scared.

So... do I get a medal? Haha, just kidding! Here's a picture of the final standings in case anybody doesn't feel like checking their Wii U (top 10): https://db.tt/h6ukxzQX

randomous

#15

randomous commented on Play: It's The Second Nintendo Life Community ...:

@FubumblR Haha, that's exactly what I do. As soon as I get in first, I start frantically checking the gamepad to see how close the person behind me is and what items they have. It usually makes me mess up lol.

@JusticeColde Yeah, purposeful aggression is just ridiculous. If you're already going to get in front of someone because you have a good item, why destroy their hopes and dreams by making them go even further back? And when you've been hit, you're likely to get hit again, because you're a sitting duck. The worst is when you're at the last corner before the finish line on the third lap and the person in front of you shoots a shell backwards, and of course because it's a corner it's hard to react in time. I mean, I can understand that it's a habit from playing against computers, but it still gets me fired up sometimes lol.

@Squashy Thank you! I play this game way too much, so for that I'm sorry. I'm using the Comet bike and Slim tires, but I've raced against many people in the 9000 "VR" range and everyone uses something different. Some people use max speed configurations (like Bowser + race car + slick wheels), while others opt for a well rounded configuration (like Rosalina + inner drifting bike + whatever wheels), and still others go for mostly acceleration and handling (like Toadette + a fast kart configuration). As a side note, all inner drifting bikes (The Comet, Jet Bike, Sports Bike and Yoshi Bike) have the same stats, so if you're looking to go for inner drifting, just pick whichever one you like the best. What's really important is to just use what feels the best for you.

randomous

#20

randomous commented on First impressions: HD Brawling with Super Smas...:

I think this "Melee Brawl Competitive Whatever" problem has less to do with the "skill cap" and more to do with how enjoyable the game is to play at high levels. High level Brawl players will still destroy almost everyone they face (excluding other high level players); but the way to achieve this is through defensive play, which isn't nearly as fun as offensive play. You can train up your "mind games" and work on your ability to read players and bust right through anyone's perceived skill cap, but at the end of the day, you still want to have an enjoyable experience. It is so much more fun and rewarding to be throwing out attacks in a fast paced manner than to sit around dodging and camping until you trick your opponent into leaving themselves open. This isn't an issue about how skilled you can possibly become at the game, but which skills you have to utilize the most in order to be successful. The skills required to master Brawl are not quite as fun as the skills required to master Melee, so Melee wins in the competitive scene because it's more enjoyable to master.

I think this is why people are concerned about some of Smash 4's design choices. They appear to be leaning towards defensive play rather than offensive, which is leaving people worried that the game won't have a lasting appeal because it's not as fun or rewarding to master.

randomous

#23

randomous commented on New Version Of Petit Computer Will Allow For S...:

As much as everyone would like compiled and/or object oriented languages like C++ to be used, I can understand why they chose neither. As for a compiled language, you have to worry about security/safety issues. If they compiled directly to 3DS machine instructions, the Petit Computer application would have to either give up its execution to your program and insert a jump back into their code from yours, or create a separate thread for your program to run on. Either way, Petit Computer has just placed user-generated code that is running on it's own, free and clear on the 3DS. No matter how many precautions they take while compiling (like inserting pre-generated code for safety checks), there is always a chance that the user code can exploit the system, because Petit Computer can't act as the middle-man in either the "give up execution" or thread situation. I don't think Nintendo would ever approve a game which runs user code directly on the system, as that's basically an exploit waiting to happen.

OK, so if compiled languages aren't going to work, what about an interpreted object-oriented language? The problem in this instance is speed. An object-oriented language takes much longer to interpret because it has more keywords, more code structures, and a more complicated syntax (among other things). All user-defined classes would have to be looked up every time you use them to determine the methods and member data, not to mention checks for access restriction (like public/private/protected). Basic has like 20 keywords and an extremely simple (and limited) syntax, which makes interpreting a breeze.

randomous

#25

randomous commented on Talking Point: The Watch_Dogs Wii U Delay Demo...:

@ThomasBW84 Your articles are always insightful and a good read, but they're quite hard to get through. It's not because you're a poor writer or you're speaking at a level that's "too high" to understand, it's because your whole article is filled with breaks. Have you noticed how many times you stop to add a remark in an article with "—"? You use one in every segment except the second to last, and most of the time you use two. There are 17 breaks in this article when accounting for only those which use "—". Many of your breaks are so long, by the time I get to the other side, I have to backtrack to remember why you broke off in the first place.

It's not like you're using them incorrectly, and I don't think you're a poor writer. I know I'm not in any place to criticize you, seeing that I'm just some user you don't know. Heck, I could be some angry teenager who thinks he's always right just as easily as I could be an old curmudgeon with a PhD in English or Literature (I'm neither of those, but you don't have to believe me). I also understand that my opinion doesn't mean anything unless you choose to place meaning on it, and I certainly don't think it's the "general opinion". I'm just a concerned reader who's having trouble stumbling through all these breaks. :)

randomous

#27

randomous commented on Review: ARC STYLE: Solitaire (3DS eShop):

@Moorpheel Yeah, at least mine has a nostalgic win sequence lol. I was really surprised you mentioned me here; I wasn't expecting that!

Goodness, I can't believe they messed up something as easy as Solitaire. It's like the developers only played their own game for a few minutes... how could poor controls be overlooked?

randomous

#28

randomous commented on Say Hello To The Nintendo 2DS - A 3DS without 3D:

How dare those Nintendo jerks try to make something nice for little kids; how DARE they! How come Nintendo didn't make a cool new 3DS for the rest of us?! WAAAHHHHH, SOB, COMPLAIN!!!! /sarcasm

Honestly, I don't understand complaining about things that aren't meant for you. That's like complaining about Nintendo releasing consoles in languages you can't read... or complaining about the colors dog toys come in. There are plenty of other things to comment on if you have an insatiable urge... like the recent price drop of the Wii U! Or the new Windwaker HD Wii U bundle. You could go complain that you just bought a Wii U right before they announced the price drop or something.

OK, now that I've gone and complained myself, I'll get back to what I was doing. Thanks for reading.