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Re: Switch Update Ver. 3.0.1

Raiko

My Switch would literally tell me after 10 minutes of use that the battery was low. This update has already improved on that massively (having tested it today). However, it's not yet perfect. It's about an hour and a half before the warnings kick in. Nearly there!

Raiko

Re: The Switch Recommendations Thread

Raiko

@Charliestapes040 The Pro Controller has a nice weight to it and has more traditional sized analog sticks. It also comes with a D-Pad, which is great for 2D gaming. The only downside is that you'd only have 3 controllers for multiplayer, whereas a second set of Joy Con will bump that to four.

It's up to you. I don't really have a preference between my Joy Con + Grip and the Pro Controller at the moment. I tend to use the former for Mario Kart and Zelda, and the latter for Splatoon. It will certainly help having a Pro Controller when Virtual Console games finally arrive!

Raiko

Re: Trailer Video's buffering issues

Raiko

I have this same issue. My connection is rock solid, but videos tend to have issues buffering and even crash at times. This mostly happens with videos over a couple of minutes in length, but it makes streaming pretty much pointless.

Raiko

Re: Battery percentage issues

Raiko

@MikeTS I have that same issue. It tells you the battery is low about an hour into a session. Honestly, you can push through that and the console wont die. After 10 minutes it warns you again that the battery is low. 10 minutes later it tells you it's going to shut down very soon if you don't charge it. From this point i've played for at least another hour and a half.

Raiko

Re: What game do you think Retro Studios is working on?

Raiko

Hey, the last two Donkey Kong Country games are excellent. Better than the originals I grew up with. Slick controls, great presentation and a near perfect difficulty curve for the experienced platform player. The only 2D platformers in recent years to come close to those are the Rayman Origins/Legends games. And Super Mario Maker, obviously.

They might not be remotely original, but they're worthy sequels that introduce the characters and mechanics to a whole new generation of players, whilst upping the overall quality.

Raiko

Re: mind helping me?

Raiko

You're asking for somebody to grant you access to their account so you can download a game they've paid for? You do realise that they would need to make your Switch their primary console in order to play the game, which would stop them from using their account and playing their own games on their own Switch.

You might as well as a stranger for the keys to their own house.

Raiko

Re: Graceful Explosion Machine is... Awesome!

Raiko

This is very similar to Geometry Wars, actually. I mean, obviously it's not a twin stick shoot'em up and it's main mode isn't an endless run, but it's all about chasing high scores in an insanely cramped area. Rather than being able to shoot in all directions, you can only shoot to the left or right. However, you've got a number of weapons that greatly increase your offensive capabilities and can prove incredibly useful when you're being attacked from all angles.

The controls are actually really easy to pick up and it all feels rather natural quite quickly. Once you've nailed them it's all about understanding how best to use each of the weapons to chain together the largest possible combo, and thus the best scores.

Whilst each of the stages offer an increased difficulty, the experience largely remains the same throughout. This isn't a progressive game, rather it's an old fashioned arcade game.

If you enjoyed Geometry Wars, I think you'll enjoy this just as much. I'd still rate Geometry Wars 2 as one of my all-time favourites, but this is a great game in it's own right.

Raiko

Re: Yooka-Laylee

Raiko

I don't actually see much of a game here, in all honesty. It looks to me like a blend of Donkey Kong 64 and Crackdown 2. Just collect a lot of icons in an open-world environment before fighting the occasional boss and doing the same somewhere else. Eurogamer have already hinted that the game might not actually be all that (they responded to a user comment about Snake Pass, suggesting that Yooka Laylee might not be as good as that).

As much as I liked N64 Rare (for the most part), not everything they made was gold. I'm yet to see anything that suggests this will be either.

Raiko

Re: Am I the only one not really liking Fast RMX?

Raiko

@Xyphon22 They've fixed that issue with Fast RMX. I've crashed twice on a Supersonic race and still managed to catch the leader before the finish line. However, that's only in the first few cups. Once you hit the 6th cup and up, the difficulty and banding ramps up quite quickly. I've managed to shave 30 seconds off my previous best time in a cup and still finish no higher than 5th overall (the same as the previous attempt).

It's rather bizarre. Having other cars smash into you though when you're flat out boosting, having timed your boosts to what feels like perfection, is also very frustrating. No matter how or why it happens.

Raiko

Re: Fast RMX No tutorial? And Online Multiplayer not working?

Raiko

I think the AI is completely broken in this version. I can hold my own on the hardest difficulty on the Wii U game, but I can't come close to beating the final few cups on the easiest difficulty on this one. They seem to go unpunished for smashing into asteroids or rocks. They can boost through you whilst you're boosting at top speed (going two or three times your speed). Suspiciously, it doesn't matter how cleanly I drive or how much/little I boost, I usually end up finishing 5th.

What's going on?!

Raiko

Re: Achievements?

Raiko

It would be nice to turn them off completely. Knowing they're linked to your profile and you have no way of hiding them from yourself, it is rather annoying. Its hard to ignore, too. They're designed in such a way that you can't help but feel like you've not truly completed a game.

I don't know why, but I find it impossible to ignore, as much as I hate them. Nobody else cares about your achievements, but yourself. The reason they are so visible to others is to help market those games. Your friends will see them and assume you enjoyed particular games to some extent.

I'd prefer achievements if they were hidden within a game so I could focus on chasing such things only in the games that mattered to me. I didn't need to boast about my accomplishments in the pre-achievement era. I don't really feel it should be forced on me now.

I appreciate Nintendo's approach to achievements, mainly because most games handle achievements very poorly. If they were ever to change their stance and introduce them (which I could understand), at least offer players the ability to opt out.

Raiko

Re: Virtual Console Discussion!

Raiko

It's really annoying Nintendo haven't put out the remaining Wii Virtual Console games on the Wii U service, but it's even more annoying that the 3DS has some NES titles missing from the Wii U service, too. Anybody know why these games would be missing?

Adventure Island II
Star Soldier
Street Gangs
Summer Carnival '92 Recca
The Mysterious Murasame Castle

I've invested quite a bit into the Virtual Console and although I have a 3DS as well, I much prefer playing these games on the TV. These missing releases between consoles is a little annoying for somebody like me. I'm still waiting for Bubble Bobble to get a Wii U release. I guess that's not happening, either.

I hope the service continues and gets a new life on the Switch!

Raiko

Re: Wii Motion Controlls on the Wii U (metroidtrilogy)

Raiko

Have you adjusted the settings on the Wii menu? You can adjust the sensitivity, based on how close our far you are from your TV. If you have the wrong settings, the wii remote pointer will keep cutting out.

Check your settings.

Raiko

Re: Is Miiverse ruined due to the redesign and the update?

Raiko

I'm personally a big fan of the redesign. I like the idea of a Journal, in which you're able to share your own opinions and screen shots of games. Considering that my time playing games can be quite limited, those are the sorts of posts i'm most interested in. I'm also a fan of questions being given their own category. It helps keeps them visible amongst all the journal posts (in theory at least).

It would appear though that a lot of users like using Miiverse as some kind of alternative to facebook or a chat room, discussing things completely off-topic, seeking out online friendships and posting frequently, just for the hell of it. That's all well and good for those people, but that's exactly the kind of stuff I don't like. I'm all good for organising an online game through Miiverse, but there's plenty of nonsense that just clutters Miiverse.

I don't think the update has solved that issue, but it's making steps in the right direction. The only thing Nintendo really need to consider is updating the Friends app to allow people to better organise gaming sessions. That and include some kind of party chat, which should reduce some of friendly clutter from Miiverse too.

Raiko

Re: Wii U Recommendations Thread

Raiko

So i've just abandoned Bayonetta (the first one). I can see the appeal, but for me there's just way too many combos to bother remembering and the combat camera seems to want to look anywhere but at the enemy. There's a brilliant concept in there, for sure, but I personally feel the execution is a bit shoddy.

With that in mind, do folk think i'll get on with The Wonderful 101 or Bayonetta 2?

Raiko

Re: Mario Kart 8

Raiko

Anyone else struggle to get anything other than coins or mushrooms online, regardless of the position they're in or the kart/character combination?

Raiko

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