User Profile



Male, 29, United States

My name is Michael Aschenbrenner. I started game development in September 2013 with the creation of BLOK DROP U for Wii U, which was released in March 2014.

Sat 6th October, 2012

Recent Comments



RCMADIAX commented on Review: Crab Cakes Rescue (Wii U eShop):

This review actually is a prime reason why a numbered scoring system is outdated and broken. This game got a 2/10 despite visual issues(4:3), loading times, and broken controls. Yet, one of my games, without those issues, got a 1/10 and costs much less. Anyone else see an issue here? I'm not being defensive, since my games sell regardless of what score NLife gives them, but I think it's important to call these scores into question.



RCMADIAX commented on Nintendo Download: 6th August (North America):

@ThomasBW84 Some info on my sale: Blok Drop U & Blok Drop X Twisted Fusion are $1.00 (reg $2.99). Spikey Walls, Poker Dice Solitaire Future, Toss N Go, and Shut the Box are $0.50 (reg $1.49). And finally Pentapuzzle is $1.50 (reg $4.49). Guess it was too much info for Nintendo to post in the PR.



RCMADIAX commented on Review: Don't Crash (Wii U eShop):

@OrangeCluster What do you want me to say? I think the other comments summed it up very nicely.

Like others said, the game does what it says it does. Nothing more, nothing less. Yet received a score lower than other "indie" titles, some of which have major bugs or don't function as a game at all. Not the reviewers fault, but a fault I believe exists with all scoring systems. It's hard to put a set number on a title, when reviews are nothing but opinions to begin with.

If anything, Famitsu has a nice system of ratings. They have 4 different reviewers with 4 different opinions. Then add them up and get a fair judgement. Maybe it's time for others to adopt a similar system, or drop scores all together.

Like I said earlier, no hard feelings. I wouldn't expect nothing more, especially from a particular reviewer that happens to harshly judge indie titles of this caliber.

Well, me and my wife just welcomed our new son to the world this morning so all my energy has been focused on him.

Good day everyone and can't wait to see you all on Miiverse for those that see a value in this exciting title.




RCMADIAX commented on Sony's Shuhei Yoshida Plays It Cool With The S...:

I can't help but think even if this would have been released, Nintendo's position in the industry would be the same.

Here is the way I see it playing out.

1) SNES CD released and failed, Sony doesn't enter market.
2) SEGA hardware doesn't die because Nintendo is their only competition.
3) Microsoft still enters market, Xbox and SEGA are the two powerhouse hardware platforms (instead of Sony and Xbox)
4) Nintendo lack of focus on power and more so on Gimmicks lands it in the same spot its in now. Granted, Wii was successful, but I think we can all agree that was just a fluke.

As you can see, in my own opinion, I don't think this would have had a change in Nintendo's outcome.



RCMADIAX commented on ​Early Adopters of Xeodrifter Actually May N...:

Although I don't have any inside knowledge of the conversation between Jools and NOA, I'm guessing its an issue on Nintendo's end.

I tried doing a launch discount for my new game that comes out on the 9th. In theory I wanted to give owners of my other games a discount on purchasing the new game. I was told I couldn't do it. But, then you look at the eShop and notice that Trine and Trine 2 has a cross buy discount. Makes you wonder why they pick and choose what developers they let do this stuff. Very upsetting.



RCMADIAX commented on Rumour: Nintendo NX Won't Be As Powerful As Pl...:

This shouldn't surprise anyone. The company, and most importantly their investors, don't want to take a loss on hardware sales. The NX is going to be nothing more than a Nintendo machine (which is not a bad thing) with some decent exclusive indie titles. Anyone looking for a 3rd party powerhouse machine has two options, PS4 and X1.



RCMADIAX commented on Review: Solitaire Dungeon Escape (Wii U eShop):

If there is any advice I can give other developers, it would be not to waste time making games in the "Card & Casino" genre. XD

On a serious note tho, the graphics look sharp! Although more than half the trailer is walking thru doors.



RCMADIAX commented on We Can't Release Virtual Console Games Any Fas...:

A few things to consider:

1) It's not as easy as re-wrapping a ROM and uploading it.

2) Custom e-Manuals have to be produced, which are harder to create than you would expect.

3) Games have to be re-rated by the ESRB, PEGI, USK and/or COB. This takes time, and more importantly a lot of money.

4) Nintendo doesn't like to lay people off. So if they would hire a larger team of people to drop the entire catalog of games on the VC service, what would they do after?

5) Is it worth it? Most of these games are on the Wii VC service, which means Nintendo only gets an additional $1 or $2 for the Wii U version. Is it worth the extensive labor and legal time required to do this? Or is there time better spent making NEW software or "remasters".



RCMADIAX commented on Nintendo Is "Exploring" The Idea Of Early Acce...:

Cool idea, but I can't help but think this could go terribly wrong. Is this just to help fund games? If so, isn't Kickstarter good enough for that? I just think this will lead to more games being "released" as complete, but not really "complete".



RCMADIAX commented on Gunman Clive's 3DS Outings Are Dashing To Wii ...:

1. Great games so I'll be picking this up at launch.
2. Why are people already asking for a cross buy discount? Your going to get two games for less than $5-6. What makes you think his hard work is worth any less than that?
3. Clearly people didn't read the article and see that it's a "collection", so the games won't be sold individually.



RCMADIAX commented on Splatoon is Still Number One in Japan as Wii U...:

This is awesome news. I hope this also increases sales of eShop titles in Japan as well. I think EU and NA are due for some type of price cut this year. If they could get it to the $200 price point for a bare bones bundle, it would sell like crazy during the holidays.



RCMADIAX commented on RCMADIAX Announces Three New Titles For The Wi...:

@Inkling Yes it certainly isn't cheap, tho since my games are smaller I qualify for a discounted rate. Sometimes a decision has to be made on how to best invest available funds. Using it to create more games is often a better return on investment than on an rating.

Like I said before, if this IARC system proves to be as inexpensive as people say, then I'll gladly make publishing additional titles to Europe a priority over creating new experiences.



RCMADIAX commented on RCMADIAX Announces Three New Titles For The Wi...:

@A01 Right now in Europe you have to pay a separate fee to both PEGI and USK. This cost is usually higher than what we can expect a game of this caliber to earn. There is a new ratings system, called IARC which will simplify and may even lower costs associated with publishing in Europe. We are currently waiting for Nintendo to share more information on how they plan to support this new initiative.

Yes I was able to optimize SUPER ROBO MOUSE to increase the performance.



RCMADIAX commented on Editorial: The eShop's Pricing Dilemma is the ...:

Ok so now that I have a moment to sit down and type, here it goes.

First off, very good read @ThomasBW84. I like how you have even found yourself in the position of saying "I'll wait for a sale" despite knowing what goes into making these games and how much hard work it is. I also see myself not buying most titles until they go on sale. To be honest, the only games I pay full price on are Nintendo-published titles. They rarely go on sale so I don't see the point in waiting.

I also have an Xbox One and have found myself buying ALL my third-party games on that system instead of the Wii U when possible. Reasons? Sometimes the Xbox One version has additional features, more DLC possibilites, and achievements. I have found myself addicted to collecting achievments and sometimes buy games for the sole purpose of getting more. I also wait until retail games are under $20 to pull the trigger. There are some exceptions such as the LEGO games, FORZA and the odd game if I REALLY want it on day one. You know what I paid for Watch Dogs? $18 on Xbox One! It's still $50-60 on Wii U.

As an indie developer this has also affected how I approach pricing my own games. I'm not going to get into an argument about quality. Quality is an opinion. Did you know Shut the Box, a game many call trash and shovelware, got a 7/10 on this site? Why? The reviewer, in his opinion, enjoyed the game. Isn't this what it's all about?

For those indie developers that are not find success, maybe your expectations or budget was too high. I would never spend tens of thosands of dollar making a game in this current market. The chances of making a profit are slim and the risk is super high.

I am fortunate enough to have a regular, full-time, non-gaming job to satisfy my regular life. Game development is just a hobby of mine that happens to give me enough revenue to continue making games. Love me or hate I'm not going anywhere, but I would never risk having my game revenue be my only source of income.

Some other advise for fellow developers, do not make your games EXCLUSIVE to just one platform. You really are at a disadvantage if you do that. I think its nice to have some features that are unique to the platform, but in this day of engines like Construct 2 and Unity that output to so many platforms, it just doesn't make financial sense to do so.

I think that may be all I have for now. I'm sure I'll think of something else later, and of course respond to any followups that will be thrown at me....



RCMADIAX commented on Exclusive: eShop Publishers Are Dropping Relea...:

@jakysnakydx Yeah I remember seeing those slide. Based on my own sales numbers, I don't see that those are really actuate based on the sub-text he used to explain why these numbers were achieved.

As for those games you mentioned. From what I have heard/know, most of those titles that people consider "shovelware" (hate using that term), actually sold in the "high" range of that scale.

Remember, whoever barks louder gets the bone. And those dogs, Spikey Walls included, barked very loud. Those titles received a substantial amount of press, especially from NLife. Maybe not positive, but even bad press sells. Even to this day, Spikey Walls continues to outsell all my other titles COMBINED.



RCMADIAX commented on Exclusive: eShop Publishers Are Dropping Relea...:

@datamonkey Lol my source is myself. I am a developer with 7 titles published in North America, 3 in Europe and 1 in Japan on the Wii U eShop. So it's safe to say I have inside information on how this stuff works.

I'm not sure where the writer of this article got that figure. I can only assume the developer talking to NLife shared their personal sales numbers which just happen to be around 3000 units. This is also likely another reason why the developer doesn't want to be named since we are not allowed to share sales data.



RCMADIAX commented on Exclusive: eShop Publishers Are Dropping Relea...:

From personal experience, Germany has been a huge disappointment. Which is why, until they adopt the IARC system, I won't release anymore software in Europe. Well, other than Spikey Walls which I already paid the USK rating for.

IMO age ratings are pointless. Parents completely ignore them anyways and consistently purchase software that is not suitable for their children.



RCMADIAX commented on Rumour: Customisable Mii Fighter amiibo Could ...:

People aren't realizing that this same seller has sold dozens of amiibo prototypes in the past. There is no reason to believe this is fake. Prototypes often have this "fake" plastic look to them before final materials and artwork are applied. I'm betting on 100% real.



RCMADIAX commented on You Can Own Sid Meier's SNES Development Syste...:

Its not as RARE as the seller makes it out to be. I've seen a few of these pop up on eBay from time to time. The only thing that is unique about this one, is the asset sticker on the side. Since there is no software included, doesn't make sense to pay this much for something you can eventually get for a fraction of the price.



RCMADIAX commented on Review: TABLETOP GALLERY (Wii U eShop):

@Oragami It was created as a bundle in Europe and Japan to bypass having to acquire 3 separate ratings, which cost money. In North America, ratings are free so it was a no-brainer to offer these one by one. I do intend, going forward, to offer sales on this title. I'll try the same times as the NA versions, within Nintendo's rules in each region regarding sales, which varies.



RCMADIAX commented on The Man Who Created Trollface Wants A Cut Of M...:

I got to chime in on this.

1) Based on what I know about the sales charts and what it takes to top them, I will guesstimate that he sold over 10,000 copies at least. He made money. Tons of it.

2) I have read over my NDA with Nintendo several times. There is no part of it that binds us to NOT release sales numbers. With that being said, Nintendo kindly asks us to keep this information private. What's stopping us from releasing this info? Nintendo can, without any reason, pull our license and remove our games from the eShop at any time for any reason. So even if we are not legally bound to not release such info, it is advised not to.



RCMADIAX commented on Parent Trap: What My Kids Want From Lego's Toy...:

@Captain_Gonru They gave up the license to TMNT to Mega Bloks. Apparently Viacom wanted too much money.

The blue guy your referring to in the movie is Benny, and they sell his spaceship for around $99. I got it and it took me back to my childhood instantly.

They still have the license to Disney properties and make sets based in Star Wars and Marvel, but I'm not sure how that comes into play with video games. Not sure if EAs deal would screw with the LEGO games or not.



RCMADIAX commented on Parent Trap: What My Kids Want From Lego's Toy...:

I have to say I'm surprised Mattel hasn't stepped into the Toys to Life realm yet. They have been kinda pissed since LEGO outranked them as the worlds largest toy maker. Even going as far as to buy up competing companies and releasing some "questionable" clones of LEGO product.