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Male, 29, United States

Sat 6th October, 2012

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RCMADIAX commented on Editorial: The eShop's Pricing Dilemma is the ...:

Ok so now that I have a moment to sit down and type, here it goes.

First off, very good read @ThomasBW84. I like how you have even found yourself in the position of saying "I'll wait for a sale" despite knowing what goes into making these games and how much hard work it is. I also see myself not buying most titles until they go on sale. To be honest, the only games I pay full price on are Nintendo-published titles. They rarely go on sale so I don't see the point in waiting.

I also have an Xbox One and have found myself buying ALL my third-party games on that system instead of the Wii U when possible. Reasons? Sometimes the Xbox One version has additional features, more DLC possibilites, and achievements. I have found myself addicted to collecting achievments and sometimes buy games for the sole purpose of getting more. I also wait until retail games are under $20 to pull the trigger. There are some exceptions such as the LEGO games, FORZA and the odd game if I REALLY want it on day one. You know what I paid for Watch Dogs? $18 on Xbox One! It's still $50-60 on Wii U.

As an indie developer this has also affected how I approach pricing my own games. I'm not going to get into an argument about quality. Quality is an opinion. Did you know Shut the Box, a game many call trash and shovelware, got a 7/10 on this site? Why? The reviewer, in his opinion, enjoyed the game. Isn't this what it's all about?

For those indie developers that are not find success, maybe your expectations or budget was too high. I would never spend tens of thosands of dollar making a game in this current market. The chances of making a profit are slim and the risk is super high.

I am fortunate enough to have a regular, full-time, non-gaming job to satisfy my regular life. Game development is just a hobby of mine that happens to give me enough revenue to continue making games. Love me or hate I'm not going anywhere, but I would never risk having my game revenue be my only source of income.

Some other advise for fellow developers, do not make your games EXCLUSIVE to just one platform. You really are at a disadvantage if you do that. I think its nice to have some features that are unique to the platform, but in this day of engines like Construct 2 and Unity that output to so many platforms, it just doesn't make financial sense to do so.

I think that may be all I have for now. I'm sure I'll think of something else later, and of course respond to any followups that will be thrown at me....



RCMADIAX commented on Exclusive: eShop Publishers Are Dropping Relea...:

@jakysnakydx Yeah I remember seeing those slide. Based on my own sales numbers, I don't see that those are really actuate based on the sub-text he used to explain why these numbers were achieved.

As for those games you mentioned. From what I have heard/know, most of those titles that people consider "shovelware" (hate using that term), actually sold in the "high" range of that scale.

Remember, whoever barks louder gets the bone. And those dogs, Spikey Walls included, barked very loud. Those titles received a substantial amount of press, especially from NLife. Maybe not positive, but even bad press sells. Even to this day, Spikey Walls continues to outsell all my other titles COMBINED.



RCMADIAX commented on Exclusive: eShop Publishers Are Dropping Relea...:

@datamonkey Lol my source is myself. I am a developer with 7 titles published in North America, 3 in Europe and 1 in Japan on the Wii U eShop. So it's safe to say I have inside information on how this stuff works.

I'm not sure where the writer of this article got that figure. I can only assume the developer talking to NLife shared their personal sales numbers which just happen to be around 3000 units. This is also likely another reason why the developer doesn't want to be named since we are not allowed to share sales data.



RCMADIAX commented on Exclusive: eShop Publishers Are Dropping Relea...:

From personal experience, Germany has been a huge disappointment. Which is why, until they adopt the IARC system, I won't release anymore software in Europe. Well, other than Spikey Walls which I already paid the USK rating for.

IMO age ratings are pointless. Parents completely ignore them anyways and consistently purchase software that is not suitable for their children.



RCMADIAX commented on Rumour: Customisable Mii Fighter amiibo Could ...:

People aren't realizing that this same seller has sold dozens of amiibo prototypes in the past. There is no reason to believe this is fake. Prototypes often have this "fake" plastic look to them before final materials and artwork are applied. I'm betting on 100% real.



RCMADIAX commented on You Can Own Sid Meier's SNES Development Syste...:

Its not as RARE as the seller makes it out to be. I've seen a few of these pop up on eBay from time to time. The only thing that is unique about this one, is the asset sticker on the side. Since there is no software included, doesn't make sense to pay this much for something you can eventually get for a fraction of the price.



RCMADIAX commented on Review: TABLETOP GALLERY (Wii U eShop):

@Oragami It was created as a bundle in Europe and Japan to bypass having to acquire 3 separate ratings, which cost money. In North America, ratings are free so it was a no-brainer to offer these one by one. I do intend, going forward, to offer sales on this title. I'll try the same times as the NA versions, within Nintendo's rules in each region regarding sales, which varies.



RCMADIAX commented on The Man Who Created Trollface Wants A Cut Of M...:

I got to chime in on this.

1) Based on what I know about the sales charts and what it takes to top them, I will guesstimate that he sold over 10,000 copies at least. He made money. Tons of it.

2) I have read over my NDA with Nintendo several times. There is no part of it that binds us to NOT release sales numbers. With that being said, Nintendo kindly asks us to keep this information private. What's stopping us from releasing this info? Nintendo can, without any reason, pull our license and remove our games from the eShop at any time for any reason. So even if we are not legally bound to not release such info, it is advised not to.



RCMADIAX commented on Parent Trap: What My Kids Want From Lego's Toy...:

@Captain_Gonru They gave up the license to TMNT to Mega Bloks. Apparently Viacom wanted too much money.

The blue guy your referring to in the movie is Benny, and they sell his spaceship for around $99. I got it and it took me back to my childhood instantly.

They still have the license to Disney properties and make sets based in Star Wars and Marvel, but I'm not sure how that comes into play with video games. Not sure if EAs deal would screw with the LEGO games or not.



RCMADIAX commented on Parent Trap: What My Kids Want From Lego's Toy...:

I have to say I'm surprised Mattel hasn't stepped into the Toys to Life realm yet. They have been kinda pissed since LEGO outranked them as the worlds largest toy maker. Even going as far as to buy up competing companies and releasing some "questionable" clones of LEGO product.



RCMADIAX commented on Parent Trap: What My Kids Want From Lego's Toy...:

I'll have to find a source, but I remember hearing the over 50% of LEGOs sold are to Adults.

For me, the LEGO toys to life figures must be actual LEGO figures that can be interchanged with the real LEGO Minifigures. If they just make static non movable figures, that may ruin it for me as an adult that enjoys building Lego.



RCMADIAX commented on Euro Release Of BLOK DROP X Twisted Fusion Sel...:

I really have no idea what you guys are talking about as far as the "EU" vs "EUR" thing goes, lol. I just use EU because I've seen a ton of other devs use it, and Twitters' 140 character limit can be a pain. Carry on with the lesson tho, it's interesting. :)



RCMADIAX commented on Nintendo Download: 5th March (Europe):

@alLabouTandroiD In January the prices were changed in the US and most websites, other than Nintendo's official site, have not made those changes. The regular price in the US is $2.99.

@OorWullie I was advised by Nintendo of Europe that EU law restricts the game titles from being on sale more time than being regular price. In order to ensure I am not in violation of this law, I am only going to rarely do sales in Europe after the current Blok Drop U promotion ends. Even when I do have a sale, you will likely be required to own or purchase another title in order to get a discount, which seems to be a popular promotion as of late.



RCMADIAX commented on RCMADIAX Scales Back Wii U Plans for 2015:

@JamesCoote This is 100% correct.

@Mega719 No one is blaming Nintendo, but to make money with software under $5, a larger install base is required to get the volume.

@Quorthon Do you know what my expectation were? No, you don't. I'm not a fool thinking these games would sell 20,000+ units. I set my expectations low enough (really low actually) that the business could sustain itself, but sadly it can't even do that. I'm not the only one having these issues, just the only one talking about it.



RCMADIAX commented on Poll: Do Video Game Reviews Need To Have A Score?:

As a developer I wouldn't mind scores going away. All you need is to tell your viewers if you would recommend the game and I think a number score doesn't do a good job at that. A system of "Must Buy, Buy, So-So, and Avoid" would work best.



RCMADIAX commented on Rumour: A Planned 2.5D Metroid Title For 3DS G...:

I doubt a new game from Retro Studios will be announced at E3 this year. It has only been 1 year since the release of DKCTF, and Nintendo is known for not showing games off until closer to their release. If a new Metroid were to be revealed this year, its likely from another development studio. But with Nintendo, you never know.



RCMADIAX commented on Nintendo Delays Financial Results Presentation...:

@Quorthon The delay has nothing to do with results. This meeting was scheduled for January 28th, but Iwata became ill and had to push it back. The results for FY15 Q3 were already released over a week ago. Nintendo made a profit, no one is doomed, life goes on. These meetings are nothing but a visual way of explaining the data that is already public knowledge and a chance to tease some future plans to put shareholder minds at rest.

EDIT: For example, in past meetings, Nintendo has teased/announced "amiibo" and "QOL" product lines. They do this to show the shareholders that putting their IP on smart devices is not the only solution, and that they have other plans in mind.