User Profile

QBertFarnsworth

QBertFarnsworth

Male, United States

Joined:
Fri 5th April, 2013

Recent Comments

QBertFarnsworth

#1

QBertFarnsworth commented on Nintendo Releases An Awesome Mario Kart Infogr...:

Since it's pretty apparent Nintendo is doing this whole Wii U thing without major 3rd parties, they need to get on the ball with the Virtual Console, and more specifically, the GameCube VC games. It's been too long since I've played Double Dash.

QBertFarnsworth

#2

QBertFarnsworth commented on Mario Kart 8 Producer Explains The Absence of ...:

Seems like a wasted opportunity on the Wii U given that the GamePad would have allowed people to put fine touches on their creations using touch controls, and having two screens would have allowed one of them to be used for modding and the other to give you an overall view of your creation.

QBertFarnsworth

#3

QBertFarnsworth commented on Video: What Could The Legend Of Zelda: Skyward...:

@Kyloctopus I've always said if Skyward Sword with Wii Motion Plus would have been how the system worked at launch, the Wii would have dominated last gen. Instead, there was a huge sugar rush at launch, and then it died down. 100 million units is nothing to dismiss, but it could have been in PS2 territory. Now, if the Wii had 1:1, HD, and a killer Zelda at launch, it would have been game over.

QBertFarnsworth

#4

QBertFarnsworth commented on Donkey Kong Country: Tropical Freeze Only Sell...:

@Emblem Bingo. The last three games I've played on the Wii U have been Super Luigi U, Rayman Legends, and Super Mario 3D World. As good as DKCR: TF might be, I'm just ready for a breather from platformers. I can buy this game now, or I can wait for the new South Park RPG on the PS3 in two weeks. I'll probably get this game during the non-Watch Dogs, pre-Mario Kart drought.

QBertFarnsworth

#5

QBertFarnsworth commented on Nintendo Download: 13th February (North America):

It's so frustrating because it just seems like the same list. Super C was released on the 3DS a few weeks ago, and now it's released again on the Wii U. Ninja Gaiden was released on the 3DS in December, and Wii U last week. I tire of the double dipping when there is a huge back catalog of great games. I have no problem with Super C and Ninja Gaiden - both were great back in the day, but release them on both systems at the same time.

QBertFarnsworth

#6

QBertFarnsworth commented on Watch_Dogs Delayed Again on Wii U, Will Arrive...:

Delayed means cancelled. Regardless, I'm predicting that the final product comes in at a quality far below the hype. If the game was shaping up to be great, we would be reading article after article about how revolutionary it is, how great it plays, etc. Instead, it's been mostly silence about the game since it was delayed before the holidays. It will not be a disaster, but I'm betting review scores are in the 7/10 range - high enough that some people will give it a try, but "some people" would mean sales in the low millions on the PS3 and 360, but sales in the tens of thousands on the Wii U. By cutting out the Wii U, they can save money on debugging it, DLC updates, materials costs, etc.

QBertFarnsworth

#8

QBertFarnsworth commented on Mario And Zelda On Mobile Could Bring New Play...:

The 3DS sold lower than Nintendo had anticipated, but that's probably more an error in their budgeting than a knock on the system. For the most part, cell phone games are not taking away from portable gaming because playing an endless runner or Angry Birds is not the same experience as playing Zelda A Link Between Worlds or Mario Kart 7.

The old saying is you buy a Nintendo system to play Nintendo games, so in many ways, Nintendo is competing against itself. I've had several friends ask over the past year if they should buy a 3DS or Wii U, and the answer is hands-down the 3DS. It's cheaper, and it has more games. The reason the DS and the Wii worked as a pair is because each offered something you could not do on the other system. You couldn't play Nintendogs or Brain Age on the Wii, and touch screen gaming had yet to take off elsewhere. You couldn't do motion controlled gaming on the DS. Meanwhile, other than graphics, most anything you can do on the Wii U can be done on the 3DS, and outside of 3D, anything you can do on the 3DS can be done on the Wii U.

It seems pretty obvious that the next generation for Nintendo should take the next step beyond the Wii U. It should be a console that can hook up to your TV or become a portable. Right now, if I want to play all of the Zeldas or all of the Marios, I have to spend $470 on systems. If there are a ton of 3DS games coming out, I might have a dry spell on the Wii U, and vice versa. Instead of pumping out 10 first-party published exclusives on the 3DS and 10 on the Wii U, why not just put them all out on one system?

QBertFarnsworth

#9

QBertFarnsworth commented on Review: Super Mario Bros. 3 (Wii U eShop / NES):

Overall, this is still the gold standard Mario game. When I play a new Mario game, I'm always asking if it makes me feel like Super Mario 3 did. Super Mario Galaxy did. I think 3D World is getting there. The New Super Mario Bros series, not so much.

QBertFarnsworth

#10

QBertFarnsworth commented on Review: Super Mario Bros. 3 (Wii U eShop / NES):

@Spoony You're right about the side bar. They used a few cheats to get the game to work on the NES without slowing down and minimizing the flicker of too many things on the screen at one time. One cheat was the more invasive scoreboard on the bottom, and the other was the flickering bar on the side. The flickering bar was mostly covered by the TV screens at the time which had a rounded edge and often cut off corners. It became easier to see once we had flat screen, TVs with 90 degree angles in the corners.

QBertFarnsworth

#11

QBertFarnsworth commented on Guide: Using Miiverse And The Nintendo Network...:

So if I have some points built up on the Wii U Digital Deluxe Promotion for buying a launch 32 GB with Nintendoland, can I redeem those points for eShop credit and use that for 3DS games? Will 3DS downloads count towards the DDP points as well?

QBertFarnsworth

#12

QBertFarnsworth commented on Video: Let This Pikmin 3 DLC Trailer Give You ...:

I wish these levels would have made it into the mission modes of the game. I love the game, but all three Pikmin games have been very nature-oriented in their environments, so to be in a factory setting or Christmas tree would have been a nice change of pace for a level or two.

QBertFarnsworth

#13

QBertFarnsworth commented on Miyamoto: Nintendo Has Unfinished Business Wit...:

Galaxy might have been my favorite Mario game ever. G2 was great, but didn't give me that sense of surprise and amazement that I had in the original. I'd be fine with Galaxy 3, but I would prefer an all new 3D Mario in the Mario 64/Galaxy style. If they wanted to throw in a level or world with gravity puzzles, I would be cool with that.

QBertFarnsworth

#14

QBertFarnsworth commented on Review: Baseball (Wii U eShop / NES):

@jasonbra I agree. I have no problem paying $5 for something like Super Mario 3. You are owning one of gaming's masterpieces. Nobody, not the biggest NES fans, not the biggest baseball fans, has ever said that "Baseball" is their favorite NES game. Anybody who owned baseball and maybe enjoyed it immediately renounced their love as soon as RBI Baseball, Bases Loaded, Tecmo Baseball, or Baseball Stars came out.

There should be a section of free to play games that you can mess around with for 10 minutes here or there, and it should include games like this, Ice Hockey and other bare-boned experiences.

QBertFarnsworth

#17

QBertFarnsworth commented on Mamma Mia! The Mario & Luigi Wii U Bundle Is S...:

@Anclation There were a few games in Nintendoland that were fun, but for the most part, it lost its charm quickly. On the other hand, if Nintendo had set up its Wii U demo units with a Nintendoland Demo (Luigi's Ghost House, Mario Chase, and Balloon Fight) and if it attached some Wii Remotes for asynchronous game play, it would have served its purpose of showing people what the Game Pad can do. Most people "get" the Wii U after playing Nintendoland. The problem is, there is nothing that convinces people they need to get Nintendoland.

QBertFarnsworth

#19

QBertFarnsworth commented on Review: Super Mario Bros. (Wii U eShop / NES):

@KeithTheGeek Your issue with the graphics is why I love playing Virtual Console games on the Wii U Game Pad. Playing games that were made to be played on the TVs of the 80s (with their 240i or whatever their resolution was) on huge modern 1080p TVs makes the graphical flaws stand out. Playing on the game pad helps soften the flaws a bit.

QBertFarnsworth

#21

QBertFarnsworth commented on "No Plans" For Ambassador Program Following Wi...:

@galetyler If they really want to split hairs, they could say they offered us $41 worth of games for $2.10 with the 30 cent Virtual console promo, but I suspect that most early adapters had to pay $2.10 for games they likely already owned and/or only bought because they were 30 cents (Balloon Fight, Yoshi).

QBertFarnsworth

#23

QBertFarnsworth commented on Satoru Iwata Cites Poor Basic Wii U Sales To R...:

To the untrained eye, the problems are brand confusion and price. The trained eye either has the system or is waiting on a price drop and/or more games. The games are coming, so a price drop gets the educated gamer waiting to jump in.

Now the target becomes the untrained eye or less-educated consumer (moms, grandmas, etc. buying this as a gift). If you drop the Deluxe to $300 and get rid of the basic, that's one Wii U SKU that comes with a game and a tablet for $100 less than the cheapest next gen system. The untrained eye sees a system that is $100 more than the cheapest XBOX 360, but they also see it comes with a game, more memory, and a tablet. It's slightly more expensive than the PS3 bundles, but again, it features the table controller. The untrained eye will see it as the system that comes with its own iPad. There is enough there that the uneducated consumer can see a value.

The only other challenge to perception is the Wii itself, so it's time to retire the Wii. If the untrained eye sees a Wii for $125 or a "Wii with an iPad" for $300, he or she will buy the cheaper one. Eliminate the cheaper one, eliminate the confusion. Send decals to retailers to put on their display cases that say "White Packaging = Playable on Wii and Wii U, Blue Packaging = Playable only on Wii U." If the consumer can't figure it out, he can ask a sales clerk. I firmly believe that last Christmas when there were stories about the Wii outselling the Wii U, it was because confused relatives bought the wrong system.

QBertFarnsworth

#24

QBertFarnsworth commented on Platinium Teases "Special Announcement" After ...:

I'm thinking (hoping) that it's announcing a North American deal like Europe and Australia received: 30% discount on W101 if you download this and Pikmin - which would suck if you lived in an area already receiving the discount, but it's good for the U.S. and Canada

QBertFarnsworth

#27

QBertFarnsworth commented on The Legend of Zelda: The Wind Waker HD Japanes...:

@AcesHigh I'm not saying there is anything wrong with blood thirstiness. I do think American gamers tend to dismiss a game's quality based on its visuals.

What's one of the common things the online gaming community says about Nintendo? "I outgrew Nintendo." As if you can outgrow some balls-to-the-wall challenging gameplay like that found in the green star levels on Mario Galaxy 2. I think a lot of people dismissed Wind Waker the first time because of the cartoonish graphics, yet it had one of the most violent endings of a Zelda game. Alluding to that ending ought to satisfy those who would dismiss this game based on its appearance. I like the cover above, but I'd be willing to bet the Wind Waker itself is replaced with a sword when it comes over here.

QBertFarnsworth

#30

QBertFarnsworth commented on Soapbox: Why We Should Expect More From The Le...:

The lost dungeons (or adding new dungeons if the lost dungeons have already been used) seems like a missed opportunity. Other than that, I'm all for the remake. I cannot stand black bars on the side of the screen to play games in their original aspect ratio, and I cannot stand images stretched out to get rid of the black bars on modern TVs, so a widescreen, HD re-release is fine by me. The original game looked great, but I don't want to play it on an old TV to see the graphics at their sharpest.

QBertFarnsworth

#31

QBertFarnsworth commented on Ubisoft CEO Admits ZombiU Sales Were Disappoin...:

@SetupDisk I don't have an issue with who reviewed it as his points were all valid. Had the game been fleshed out more, it would have been better which is why a lack of a sequel is disappointing.

Here's the thing, the game is marketed at the "core" audience of gamers as moms theoretically wouldn't or shouldn't be buying this for their 8-year-old. The core gamers can read reviews and know that this game is a gamble of a purchase, and it's best to wait for a price drop. Ubisoft seems to want to punish gamers for being prudent with their purchases, and rather than right their wrongs with a sequel that remedies the problems of the original, they'd rather just blame the consumer.

QBertFarnsworth

#32

QBertFarnsworth commented on Ubisoft CEO Admits ZombiU Sales Were Disappoin...:

@WiiURockz You could have stopped at reason number 1. Reviewers started to come around later, but the early reviews (like IGN giving it a 6.3) stopped people from buying it at launch. I remember reading the review the weekend of the system launch and letting out an audible sigh when I saw disappointing scores.

QBertFarnsworth

#34

QBertFarnsworth commented on Donkey Kong 64 Required Expansion Pak to Preve...:

@aaronsullivan As a kid, I always prided myself on being able to beat all of the games I owned (except Battletoads, screw you, Battletoads). DK 64 was the first time, I said "screw it." I don't care enough to go back to the same area again with a different Kong that I don't care about. In an effort to be a bigger game than Mario 64 or Banjo-Kazooie, it just ended up as a bloated game.

QBertFarnsworth

#35

QBertFarnsworth commented on Talking Point: The Wii U's Next-Gen Challenge ...:

@brucelebnd That's just it. The Wii U sold last Christmas to hardcore Nintendo fans and some parents smart enough to distinguish it from its predecessor. X1 and PS4 will sell to hardcore fans, but few parents will spend $400-$500 on a gift for a kid. Drop the price of the black unit to $250, include Nintendoland, exclude stands and charging stations if necessary, but if it can sell for $150-$250 less than the competition, that's a big win for Nintendo. They should also do an ambassador package for the early adapters and give us something to feel special like being able to download Earthbound or GameCube games months before new system owners.

If they want to avoid confusion, discontinue the Wii. Repackage Wii Games as Wii U games like they did with Wii Remote Plus, and market them as "Wii Classic" games with a lower price if they want to keep selling them. Don't give people an option. If you want Nintendo games, you need a Wii U.

QBertFarnsworth

#36

QBertFarnsworth commented on Nintendo Direct Confirmed For 17th May, Coveri...:

It's timed to beat the May 21st XBOX reveal to the punch. It's their way of saying, sure, there are no games now, but we will have a ton of games coming out when new XBOX and PS4 owners are complaining that they have no games for their new consoles.

QBertFarnsworth

#37

QBertFarnsworth commented on Feature: The Neutered Malevolence of Animal Cr...:

To be clear, you only get one town per cartridge/download, correct? It's not like the Gamecube version where you could save multiple towns per memory card, and then visit your friends town and take a cherry or two. I'll gladly play this with my wife and daughter, but I'm not sure I can justify buying the same game three times

QBertFarnsworth

#38

QBertFarnsworth commented on Pachter: Nintendo Made The Right Decision In S...:

The rumors have a 3D Mario, Mario Kart, and Smash Bros. as playable. You'd have to think Pikmin, Bayonetta, Wonderful 101 will be fully playable as well as well as a surprise or two. Nintendo maintains that you have to play the Wii U to understand it. This gets the press playing the Wii U rather than watching it be played.

The criticism that will be thrown at MS and Sony will be, "Hey, more shooters!" If Nintendo only shows Mario, the reaction will be, "Hey, more Mario." If Nintendo lets people play Mario in a way that only the Wii U allows, then you give the media something to sink their teeth into.

QBertFarnsworth

#39

QBertFarnsworth commented on Rumour: Nintendo Planning a 3D Mario Release o...:

I'm cautiously optimistic. There are a few times when it seems like they release a good game early when they could have released a great game later. I remember Wind Waker felt shorter and then we found out a few levels were scrapped. Skyward Sword was long, but it felt like we had to revisit areas in order to save time making new areas. It was this or make the game a Wii U launch game. The most blatant example is Super Mario 3D Land. The initial game was short, but then artificially lengthened by making you redo earlier levels with Shadow Mario or a timer.

QBertFarnsworth

#40

QBertFarnsworth commented on Madden NFL Is Skipping Nintendo Systems For Th...:

Step 1: Release a gimmicky control scheme on Madden for the Wii (failure)
Step 2: Release a cartoony graphical style Madden on the Wii (failure)
Step 3: Use same unpopular cartoony style, on a striped-down, bare bones 3DS version. When it fails, blame the unpopularity of 3D
Step 4: Help Nintendo develop their online infrastructure. Brag about the strong partnership between the two companies
Step 5: Try to backdoor EA's proprietary Origin program into online infrastructure giving EA unprecedented control over Nintendo's online offerings.
Step 6: Get shot down
Step 7: Pout
Step 8: Pout
Step 9: Release gimped versions of previously promised games, watch them sell poorly
Step 10: Pull support, blame Nintendo.

QBertFarnsworth

#41

QBertFarnsworth commented on Rumour: GTA V Has Been Tested On Wii U Dev Kit...:

@RikuzeYre GTA games are fun. People might dismiss them because they are controversial, but they are fairly well put together. The content of the game isn't much worse than what you'd see in Goodfellas or on The Sopranos, but people got bent out of shape because it was a video game. If video games are about letting you do things you either never could or never would do in real life (be a super hero, fight in World War II, win a Super Bowl, fight a dragon, etc.), then GTA is that game that lets you pretend you are involved in organized crime.

The game can be funny both intentionally such as something characters do or say, or it can be funny with the situations that are created by game play. Some of the best games allow you to experiment with "What happens if I...". This game is chock full of "what happens if I..." situations.

QBertFarnsworth

#42

QBertFarnsworth commented on Talking Point: Fire Emblem: Awakening - The Bi...:

I don't think this game is selling well because of the new "Casual" mode, I think it's doing well because they did a better job of marketing it and because it's been getting rave reviews. I've been playing Nintendo systems for over 25 years and this was the first Fire Emblem game I played, and I did so because review after review said that this game was a reason to own the 3DS.

QBertFarnsworth

#43

QBertFarnsworth commented on Vote: Pick Your Favourite NES Games:

Wow, I'm seeing no love for some games on my list.
1. Tecmo Super Bowl
2. Battletoads
3. Super Mario 3
4. Mike Tyson's Punchout
5. RC Pro AM
6. Mega Man 2
7. Legend of Zelda
8. Maniac Mansion
9. Super Mario Bros. 2
10. TMNT 2: The Arcade Game

I ranked based on how much I loved them at the time. Historically, I would rank Super Mario Bros in the top 10 NES games, but as a kid, I viewed it as "it's a free game, it's not that good."

QBertFarnsworth

#45

QBertFarnsworth commented on Talking Point: Warren Spector Asks, Where Are ...:

Isn't it the job description for a guy like Spector? Shouldn't they be figuring this out? It's easy to make an adult movie because it only needs to last 90 to 180 minutes. A game needs to last 10-40 hours to be worthwhile. How do you fill in that time between the life-changing or story-defining moments in the game?

I was reading Kotaku's write-up about how unnecessary the gratuitous violence is within Bioshock Infinite. In it, they describe how the game does a good job introducing the story, the characters, and the environment, but the over-the-top violence takes you out of the beautiful world the game created. The developers even said that because they game was a shooter, they just threw in the violence because it was familiar. Rather than take a risk with game play, they played it safe.

Take another game like Heavy Rain which tries really hard to be "grown-up." Spoiler alert: in it, you have a story about a father trying to recover his kidnapped son. In the early stages it feels like Silence of the Lambs or Mystic River. It gives you the same discomfort as you had watching those movies where you're thinking, the bad guy is sick and messed up, but believable. Now in real life, when kids get kidnapped by strangers, the sad reality is it's probably to fulfill some sick sexual vice by the perpetrator. I'm not saying I wanted Heavy Rain to go there (and parents groups would have freaked out over a game in a way they wouldn't for a movie with the same subject matter), but the villain's motive was a cop-out - he wanted to prove a point about good parenting because his dad sucked. If the game had tried to pull off a plot that would have been acceptable in a movie, the game would have been a revelation in making a game for adults. Instead, it played it safe. The game gets further damaged when in an effort to feel mature, it wastes an entire level on "make the female character shower" and let's make two characters have sex. Do a half circle on the right analog stick and tap the triangle button to unhook her bra. Here the game mistakes mature content for a mature game. These levels are completely unnecessary and could have been handled with a quick cut scene. I'm fine with nudity or sex in a game if it's relevant to the story you are trying to tell.

In both games, they play it safe, and when they try to be mature, they do it in the wrong areas. In the former, by not pushing for new game play, in the latter by not pushing the boundaries of a video game story. The reason for this is they have to worry about sales. Fittingly, with Ebert's passing yesterday, you have to use this as an argument against video games being art. In movies, you can put out utter crap that will make money like "The Chipmunks" movies, and then reinvest those earnings towards a movie that would be critically acclaimed but a potential failure at the box office like say "Life of Pi" which did well, but the risk was there that it wouldn't. When game companies are willing to invest in the art of a video game while not worrying about commercial success, that's when games will grow up.