User Profile

Pahvi

Pahvi

Finland

Joined:
Fri 20th February, 2009
Website:
http://backlogcompactor.blogspot.com/

Recent Comments

Pahvi

#1

Pahvi commented on Shin'en Multimedia Wii U and 3DS eShop Discoun...:

Shin'En and Wii U... why do I always read that as Shiren and Wii U, since I just line myself up for a disappointment of never seeing that come true.

On topic: I'll give Art of Balance demo a go first.

Pahvi

#3

Pahvi commented on Nintendo Download: 18th December (Europe):

I'll give Art of Balance demo a go - the game might be something I'll appreciate. Since I have no pressing need to start playing new games, I'll skip Mighty Final Fight for now. Too bad it doesn't have co-op.

Pahvi

#8

Pahvi commented on Talking Point: What's Next For amiibo?:

If there is a Mario team sports game coming at some point, I'd like to see the amiibo allow the players to choose the team shirt colouring/logo. It wouldn't be like supporting Barça or Bayern München, but still closer to that than just the Mii suit in MK8. This would also let the players build a stronger sense of connection to the character/franchise.

Maybe this would also work for Splatoon, but probably not to the same extent.

Pahvi

#13

Pahvi commented on New Mario Maker Footage Shows Off Multi-Genera...:

Loved the danmaku-ish part until they ruined it with the coins :(

Still, I doubt there will be user-created content near the level of Nintendo-made Mario levels, even if online level sharing was allowed.

And I just came up with a way for this to fail massively... to get an old tileset in MM, you'd need to have the corresponding VC game on your system. Then again, I really doubt they'll do anything like this. Or at least I hope they won't.

Pahvi

#14

Pahvi commented on Nintendo Reveals New Wii U Footage and Details...:

Something they really should work on before release (and I expect they will): less copypasted tree models, better ground textures. And I hope this game will not be a riding or walking simulator with the long distances between places.

Pahvi

#15

Pahvi commented on Nintendo Download: 4th December (North America):

The creator of Lode Runner died around September or so this year. The game is what I believe to be a classic, although I'm not sure about the NES version. Still, the game isn't quite to my taste.

Pahvi

#17

Pahvi commented on Warhammer 40,000's Seminal Space Hulk Is Drift...:

Needs more Space Shulk. And what I heard of the PC version... it's more like Space Sulk. At least when it was released.

Beyond that - I hope this will utilize the gamepad's touch screen. And ideally allow for multiplayer with the gamepad player as the genestealers.

And past that - more 3rd party support on this type of franchises is welcome.

Pahvi

#19

Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

The first was about having to balance attacking two enemies at the same time. Think of the black lumbering enemies in TP who healed/resurrected each other if only one was left standing.
The second had me attacked by King Bulblin and escorting Zelda to a magic circle.

Pahvi

#20

Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

@JaxonH Please, don't start comparing backlogs...

Anyway. The third mission... an escort the Bombchu mission?

If anything, these missions are different from the original and Master Quest challenges. But escort missions aren't... that fun.

EDIT: I've also seen enemies now drop TWO materials. Two Wizzro's robes from one Wizzro? Oooh yeah.

Pahvi

#21

Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

5000 rupees isn't much. I've played the "Increase your KO count" challenges in the Master Quest adventure map. Two or three runs is enough to get some 300k rupees. Then again, this needs the best badge for focus spirit and a pretty good character to do away with the non-fodder enemies.

Pahvi

#22

Pahvi commented on Science Tries To Ruin Our Fun As Zelda's Hooks...:

@Darknyht The news item also says the authors are students. I checked the postgrad student list on the dept page and none of the four appear there. Their names didn't appear on the page of academic and research staff either.

"The students presented their findings in a paper for the Journal of Physics Special Topics, a peer-reviewed student journal run by the University’s Department of Physics and Astronomy. The student-run journal is designed to give students practical experience of writing, editing, publishing and reviewing scientific papers." ( http://www2.le.ac.uk/news/blog/2014-archive-1/november/in-the-real-world-the-planets-of-mario2019s-galaxy-would-destroy-themselves-due-to-lack-of-mass-and-excessive-pressure )

I'm inclined to think this is mostly comparable to coursework on a course teaching writing. To that end, the article appears perfectly suitable to what I expect its purpose to have been: a writing exercise. They chose to have a bit of fun in the process, which I definitely don't see as a problem.

Finally... if you had a real result worth publishing, you would go for as high-impact factor journal as possible (and then maybe a year later hear that the submission was rejected). Not this one.

Pahvi

#24

Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

That Dominion Rod looks like it'll play a lot differently. I mean, if Midna's special attack was a bit annoying because the epicenter was far ahead of the player, this looks to be even further off - and these are just the strong attacks?

And Twili Midna's second-tier mirror looks like a biscuit.

I have to check how tall she is in-game compared to other characters. I've been under the impression she's taller than Link or Zelda...

Pahvi

#25

Pahvi commented on Science Tries To Ruin Our Fun As Zelda's Hooks...:

This is not science trying to ruin your fun - this is scientists making their own fun.

The way I see it, this is all in line with what xkcd's What if -series is ( https://what-if.xkcd.com/ )

Finally - I don't know how it is in University of Leicester, but I find it absolutely possible that they did this on their own time - they didn't report which grants supported this work.

To be fair, I see this not different from, say, the forging of a sword in Majora's Mask. It's someone taking what they can and applying it to have fun. Or a carpenter taking up a wood block and carve a small figurine just for fun when they're not on the clock. @DarkNyht @Hamguar Can you see my point?

(Personally, I actually find this more interesting than the said sword.)

EDIT: I was speaking only about the Univ. of Leicester report.

Pahvi

#27

Pahvi commented on Soapbox: Sonic, It's Time to Talk:

On Nintendo systems, one problem is and likely will always be those who live stuck in the Megadrive vs Nintendo age.

I recently watched a Youtube vlog (sorry, can't remember who it was) in which the vlogger said that one of Sonic's problems is that SEGA is trying to reinvent the franchise all the time. This one vlogger said how Generations and Lost World were "almost there", but they would've been good starting point to evolve the franchise from. Instead, they threw the baby away with the bathwater and set to reinvent the wheel - again.

Pahvi

#28

Pahvi commented on Review: Sonic Boom: Rise of Lyric (Wii U):

@Diddy_kong Because I doubt I'm the only one to feel to have wasted money on the games you mentioned. I admit not to have played TF and I have no intention of ever buying Smash Bros., but as for MK8 and SM3DW, I found them less enjoyable than Sonic Lost World - Captain Toad levels excluded.

Pahvi

#29

Pahvi commented on Review: Sonic Boom: Rise of Lyric (Wii U):

For people looking for good retail platformers that aren't Nintendo's... remember Rayman Legends? That's a fun one and was 30€ on the eShop, if I remember correctly. I liked Sonic Lost World, but I agree it's not for everyone. Pac-Man and the Ghostly Adventures 1 has extremely bland level design. I haven't played the sequel, but a clip I've seen of it had displayed a lot more attention to eye-catching level design elements and more varying gameplay (on-rails shooter segments and Pacerchini Panic -sections as a main game level segment). If I see it discounted, I'll probably buy it.

Pahvi

#32

Pahvi commented on Review: Super Smash Bros. for Wii U (Wii U):

For those wanting a score, I'll give a score... 10, as produced by random.randint(0, 10).

Also... you've read the review already, haven't you? You've definitely had the time to do so. Why do you STILL need a single number?

Pahvi

#33

Pahvi commented on Details Uncovered of Upcoming Update for Zelda...:

To be fair... the game is for the most part just grinding in various forms after the Legend mode has been cleared. And even that is more Warriors than anything else, with only a bit of Zelda dressing on it. The Adventure mode is laborious, since the challenges are all very simple variants of a few basic models, so they are nowhere near as complex as the Legend mode scenarios.

I've put in about 200 hours and I still have things to do in the base game. The thing is - it's more of the same same same same, playing a challenge hoping that the Imprisoned would drop its pillar so that I could craft a new badge.

The Legend mode really doesn't have all that much stuff in it, I think, if measured by time playing them. And only the Master Quest contained new Legend mode scenarios. I don't know if the new Adventure mode map here brings anything new to the picture, but still.

What I wanted to say: if you know you don't like Warriors games, don't get caught in the hype train. Skip it.

Pahvi

#34

Pahvi commented on Talking Point: Super Smash Bros. Can Finally R...:

I'm starting to think people don't buy Nintendo consoles to play Mario games, they buy them to play Smash Bros. And if Smash Bros ever is the launch title and the launch fails... so long for that hardware iteration.

But I suppose we'll first see whether the game creators have managed to put in enough content for $300 (or thereabouts, meaning the console is included) or just $60. Or if the people who wanted Smash Bros already got it for all the other games on the system.

I am curious if amiibo will be supported by future Nintendo platforms. Same Skylanders figures have kept up, but one game iteration is far shorter than a platform iteration. And a lot - and I really mean a lot - of the practical value is determined by which games support it. Sorry, Samus, but you seem to be so out of luck right now. I rather put my money in LEGOs for now.

Pahvi

#37

Pahvi commented on Peculiar Outfits and Details Revealed for Twil...:

@xerneas @PvtOttobot The black part on her thigh can make her thighs look much thinner.

I'm especially happy that the Ilia skin has far more "traditional" facial structure than Ilia has in TP. If Midna has been subject to similar transformations, I'm all for it. It's not like we saw Midna's true form all that long in TP. And as for looking different than in TP... I see no big problem here. Crossover characters between different (art) styles should often need changing some things. If you tossed Bayonetta's model 1:1 to Hyrule Warriors by only scaling the total model height, she'd look woefully out of place.

And I'm happier with HW art style than I am with TP, possibly excluding Link and Zelda, who look to me in TP pretty "traditional".

Pahvi

#40

Pahvi commented on Twili Midna Joins The Battle In Upcoming Hyrul...:

Hmm. Nothing was said about the Adventure mode map? Well, I'd better pick up the pace with what I have yet to do in the base game (a load of heart containers and badges for one).

Or just continue replaying Twilight Princess.

Pahvi

#41

Pahvi commented on Nintendo Download: 20th November (Europe):

Nothing for me this week. I'll just keep playing Hyrule Warriors and Twilight Princess.

I am positively surprised that Ubisoft released any DLC for WD, but I have no intention of playing the game on any platform.

Pahvi

#42

Pahvi commented on Rodea the Sky Soldier Now Flying Into a Spring...:

@SpookyMeths Doesn't really look like it. See the "jumping" at the end of the first minute?

If I read the trailer correctly, a lot of the point is about shooting the points where the player character jumps to and from? So... either tapping on the gamepad or using a Wiimote to aim?

Pahvi

#46

Pahvi commented on Nintendo Download: 13th November (Europe):

Not much to look for... Got Rondo of Blood on Wii VC and MK8 DLC I already preordered, but I don't remember which month I even played the game last time. I'll probably have the DLC loaded on Thursday but won't bother playing the game.