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Fri 20th February, 2009

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Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

The first was about having to balance attacking two enemies at the same time. Think of the black lumbering enemies in TP who healed/resurrected each other if only one was left standing.
The second had me attacked by King Bulblin and escorting Zelda to a magic circle.



Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

@JaxonH Please, don't start comparing backlogs...

Anyway. The third mission... an escort the Bombchu mission?

If anything, these missions are different from the original and Master Quest challenges. But escort missions aren't... that fun.

EDIT: I've also seen enemies now drop TWO materials. Two Wizzro's robes from one Wizzro? Oooh yeah.



Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

5000 rupees isn't much. I've played the "Increase your KO count" challenges in the Master Quest adventure map. Two or three runs is enough to get some 300k rupees. Then again, this needs the best badge for focus spirit and a pretty good character to do away with the non-fodder enemies.



Pahvi commented on Science Tries To Ruin Our Fun As Zelda's Hooks...:

@Darknyht The news item also says the authors are students. I checked the postgrad student list on the dept page and none of the four appear there. Their names didn't appear on the page of academic and research staff either.

"The students presented their findings in a paper for the Journal of Physics Special Topics, a peer-reviewed student journal run by the University’s Department of Physics and Astronomy. The student-run journal is designed to give students practical experience of writing, editing, publishing and reviewing scientific papers." ( )

I'm inclined to think this is mostly comparable to coursework on a course teaching writing. To that end, the article appears perfectly suitable to what I expect its purpose to have been: a writing exercise. They chose to have a bit of fun in the process, which I definitely don't see as a problem.

Finally... if you had a real result worth publishing, you would go for as high-impact factor journal as possible (and then maybe a year later hear that the submission was rejected). Not this one.



Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

That Dominion Rod looks like it'll play a lot differently. I mean, if Midna's special attack was a bit annoying because the epicenter was far ahead of the player, this looks to be even further off - and these are just the strong attacks?

And Twili Midna's second-tier mirror looks like a biscuit.

I have to check how tall she is in-game compared to other characters. I've been under the impression she's taller than Link or Zelda...



Pahvi commented on Science Tries To Ruin Our Fun As Zelda's Hooks...:

This is not science trying to ruin your fun - this is scientists making their own fun.

The way I see it, this is all in line with what xkcd's What if -series is ( )

Finally - I don't know how it is in University of Leicester, but I find it absolutely possible that they did this on their own time - they didn't report which grants supported this work.

To be fair, I see this not different from, say, the forging of a sword in Majora's Mask. It's someone taking what they can and applying it to have fun. Or a carpenter taking up a wood block and carve a small figurine just for fun when they're not on the clock. @DarkNyht @Hamguar Can you see my point?

(Personally, I actually find this more interesting than the said sword.)

EDIT: I was speaking only about the Univ. of Leicester report.



Pahvi commented on Soapbox: Sonic, It's Time to Talk:

On Nintendo systems, one problem is and likely will always be those who live stuck in the Megadrive vs Nintendo age.

I recently watched a Youtube vlog (sorry, can't remember who it was) in which the vlogger said that one of Sonic's problems is that SEGA is trying to reinvent the franchise all the time. This one vlogger said how Generations and Lost World were "almost there", but they would've been good starting point to evolve the franchise from. Instead, they threw the baby away with the bathwater and set to reinvent the wheel - again.



Pahvi commented on Review: Sonic Boom: Rise of Lyric (Wii U):

@Diddy_kong Because I doubt I'm the only one to feel to have wasted money on the games you mentioned. I admit not to have played TF and I have no intention of ever buying Smash Bros., but as for MK8 and SM3DW, I found them less enjoyable than Sonic Lost World - Captain Toad levels excluded.



Pahvi commented on Review: Sonic Boom: Rise of Lyric (Wii U):

For people looking for good retail platformers that aren't Nintendo's... remember Rayman Legends? That's a fun one and was 30€ on the eShop, if I remember correctly. I liked Sonic Lost World, but I agree it's not for everyone. Pac-Man and the Ghostly Adventures 1 has extremely bland level design. I haven't played the sequel, but a clip I've seen of it had displayed a lot more attention to eye-catching level design elements and more varying gameplay (on-rails shooter segments and Pacerchini Panic -sections as a main game level segment). If I see it discounted, I'll probably buy it.



Pahvi commented on Review: Super Smash Bros. for Wii U (Wii U):

For those wanting a score, I'll give a score... 10, as produced by random.randint(0, 10).

Also... you've read the review already, haven't you? You've definitely had the time to do so. Why do you STILL need a single number?



Pahvi commented on Details Uncovered of Upcoming Update for Zelda...:

To be fair... the game is for the most part just grinding in various forms after the Legend mode has been cleared. And even that is more Warriors than anything else, with only a bit of Zelda dressing on it. The Adventure mode is laborious, since the challenges are all very simple variants of a few basic models, so they are nowhere near as complex as the Legend mode scenarios.

I've put in about 200 hours and I still have things to do in the base game. The thing is - it's more of the same same same same, playing a challenge hoping that the Imprisoned would drop its pillar so that I could craft a new badge.

The Legend mode really doesn't have all that much stuff in it, I think, if measured by time playing them. And only the Master Quest contained new Legend mode scenarios. I don't know if the new Adventure mode map here brings anything new to the picture, but still.

What I wanted to say: if you know you don't like Warriors games, don't get caught in the hype train. Skip it.



Pahvi commented on Talking Point: Super Smash Bros. Can Finally R...:

I'm starting to think people don't buy Nintendo consoles to play Mario games, they buy them to play Smash Bros. And if Smash Bros ever is the launch title and the launch fails... so long for that hardware iteration.

But I suppose we'll first see whether the game creators have managed to put in enough content for $300 (or thereabouts, meaning the console is included) or just $60. Or if the people who wanted Smash Bros already got it for all the other games on the system.

I am curious if amiibo will be supported by future Nintendo platforms. Same Skylanders figures have kept up, but one game iteration is far shorter than a platform iteration. And a lot - and I really mean a lot - of the practical value is determined by which games support it. Sorry, Samus, but you seem to be so out of luck right now. I rather put my money in LEGOs for now.



Pahvi commented on Peculiar Outfits and Details Revealed for Twil...:

@xerneas @PvtOttobot The black part on her thigh can make her thighs look much thinner.

I'm especially happy that the Ilia skin has far more "traditional" facial structure than Ilia has in TP. If Midna has been subject to similar transformations, I'm all for it. It's not like we saw Midna's true form all that long in TP. And as for looking different than in TP... I see no big problem here. Crossover characters between different (art) styles should often need changing some things. If you tossed Bayonetta's model 1:1 to Hyrule Warriors by only scaling the total model height, she'd look woefully out of place.

And I'm happier with HW art style than I am with TP, possibly excluding Link and Zelda, who look to me in TP pretty "traditional".



Pahvi commented on Twili Midna Joins The Battle In Upcoming Hyrul...:

Hmm. Nothing was said about the Adventure mode map? Well, I'd better pick up the pace with what I have yet to do in the base game (a load of heart containers and badges for one).

Or just continue replaying Twilight Princess.



Pahvi commented on Nintendo Download: 20th November (Europe):

Nothing for me this week. I'll just keep playing Hyrule Warriors and Twilight Princess.

I am positively surprised that Ubisoft released any DLC for WD, but I have no intention of playing the game on any platform.



Pahvi commented on Rodea the Sky Soldier Now Flying Into a Spring...:

@SpookyMeths Doesn't really look like it. See the "jumping" at the end of the first minute?

If I read the trailer correctly, a lot of the point is about shooting the points where the player character jumps to and from? So... either tapping on the gamepad or using a Wiimote to aim?



Pahvi commented on Nintendo Download: 13th November (Europe):

Not much to look for... Got Rondo of Blood on Wii VC and MK8 DLC I already preordered, but I don't remember which month I even played the game last time. I'll probably have the DLC loaded on Thursday but won't bother playing the game.



Pahvi commented on Shovel Knight is Getting a Cross-Buy Discount ...:

Of course, this poses the question: which version to buy first to minimize total cost? :) (Unless the prices match on both platforms - otherwise, it's better to buy the cheaper one first to get a heftier discount.)



Pahvi commented on Bayonetta 2 Falls From UK Charts After One Week:

I spotted a Special Edition (the one with 1+2 in separate cases) in a local hypermarket (in Finland) today, at a small town. Plenty of copies of regular (45€) and special editions (50€) to go around in my usual webstore as well.



Pahvi commented on Review: Namco Museum (Wii U eShop / Game Boy A...:

Was the steering wheel for the original arcade version of Pole Position analog or digital? I'm wondering how well that translated to GBA's digital D-pad...

EDIT: added "for the original arcade version of" for clarity



Pahvi commented on Video: We Tackle the Legendary Hyrule Warriors...:

@rjejr The first two scenarios branch from the first mission, the next two at from The Water Temple and The Shadow King (the branching section), and the last from A War of Spirit (second mission after the merging of the timelines).



Pahvi commented on Nintendo Download: 16th October (Europe):

... it's not like I already have enough to play in Hyrule Warriors, but the first DLC pack comes already? Ehm. Gotta pick up the pace and clear more of the base game's Adventure mode map.



Pahvi commented on Bayonetta 2 Demo Now Live In The European Wii ...:

Cue the complaints of how badly the demo reflects on the game - like TW101's demo :)

Anyway, the demo was, I think, the Prologue or the end of it. Which is what the text at the end said.

Hyrule Warriors didn't get my thumbs tired like this game did in just one level. Ehh. Then again, I haven't had much success with PG's games before either, including B1 on PS3.



Pahvi commented on Nintendo Confirms GameCube Controller Adapter ...:

@jariw The question of it working in Wii mode is not the question I'm asking but do the Wii games see it as a Classic Controller or a Gamecube controller plugged into a virtual Gamecube controller port? (Or does that matter, even? I do not know how Wii handled those internally.) The newsitem states it appears as a Classic Controller and doesn't mention at all that it would appear as a Gamecube controller.

DDR dance mats on Wii go into Wii's Gamecube controller ports. I don't know how they'll work with this adapter either. I think the games might support playing on a D-pad - so maybe they'll be playable again, but as a virtual D-pad?