User Profile

Pahvi

Pahvi

Finland

Joined:
Fri 20th February, 2009
Website:
http://backlogcompactor.blogspot.com/

Recent Comments

Pahvi

#2

Pahvi commented on Bandai Namco Is Opening Up Its Classic IP To D...:

No reason to expect much, I think. Games Workshop and Atari have licensed some of their IPs for indie(?) devs recently with so-so results... Warhammer 40,000: Storm of Vengeance and Haunted House are less than stellar examples.

Pahvi

#3

Pahvi commented on Nintendo Download: 2nd April (Europe):

Slim pickings on Wii U, so it's only the temporary 3DS discounts that pique by fancy, Rage of the Gladiator being the top runner. Xenoblade I already have on Wii.

Pahvi

#4

Pahvi commented on Review: Dot Arcade (Wii U eShop):

Looking at the screenshots in the review, the visual style seems to fail with the score display in the main menu. The font is all wrong and to keep up with the "physical cabinet" theme, the slots for the score displays should be shown for all three games, even if the high score was shown just for the one selected at the moment.

Is there any music playing during the actual games? The review mentions sound effects and the menu theme, but that's it.

@Kaze_Memaryu I'd say that's the point why the decorations are there in the first place :) (Personally, I like the art for Rally Driver best.)

@Iggly Your avatar is strangely appropriate for your comment :)

Pahvi

#8

Pahvi commented on We Have Shigeru Miyamoto To Thank For The Supe...:

Without the SS3D I might still not have bought the console, and I keep the 3D on constantly. I once disabled the SS3D and couldn't help but wonder how the original device actually got past any QA process.

Pahvi

#9

Pahvi commented on Dot Arcade Lights Up the North American Wii U ...:

@khaosklub I don't remember seeing a snake game where the screen constantly scrolls. Maybe that's not original, though.

One person playtesting all three in one day? I doubt that, but then again, I'm speaking mostly based on an amateur game I wrote for Android, and adjusting the increasing difficulty and various statistics involved took a good while. And it wasn't that complex a game either.

I can't say anything about the money music and art might take.

And as for me preferring DA to ZM... I expect ZM to end up being one more game I wouldn't bother even starting since it would eventually take too much time and effort to finish it. Surely you're not promoting buying games to just fill up a backlog? Second, I've found I'm not a fan of 2D metroidvanias overall so I probably wouldn't even like playing it. Third, I've found buying VC games I have no nostalgic connection to is most of the time little else than waste of money: Link to the Past, Castlevania 3, Mario 2, Fire Emblem, Advance Wars, Ocarina of Time, Super Mario RPG, Super Mario 64 say hello, to name just a few.

In the end, I expect to get a more worthwhile experience out of Dot Arcade than I get of Zero Mission per invested minute, with or without the time spent working to earn the money to buy the game.

And congratulations for learning that sometimes, some people may have drastically different views than you have.

Pahvi

#12

Pahvi commented on Dot Arcade Lights Up the North American Wii U ...:

@Artwark I'm interested in it because it checks a fair number of boxes I look for in games.

  • Different from other (recent) games.
  • Suitable for bite-sized playing.
  • Doesn't require tens of hours of committed playing to be able to stop playing with a good conscience.
  • Price sounds reasonable compared to content.

I'm much more interested in this game than, say, Metroid Zero Mission, even though their prices are about the same. Why? Because I don't expect to actually play MZM.

@khaosklub
Why would it be bad not to play these games after those two days? I can also see myself playing it every now and then when I actually turn the console on.

But yes - I agree that many people buy more games than they actually play. It's like games have turned into an analogue of fast food and it's OK not to eat your plate clean.

As for the "one hour to code the game" - there's still playtesting, game design, music and art to pay for.

Pahvi

#14

Pahvi commented on Review: Zombie Panic in Wonderland DX (3DS eShop):

I think the stages in DX are much better than in the WiiWare version: there are now extra stages from Alice in Wonderland, there are witches flying on brooms near the Yellow Brick Road and in the farm stage, there's a tornado and flying zombies. There's also far more variety to the zombies.

Pahvi

#16

Pahvi commented on Dot Arcade Lights Up the North American Wii U ...:

I'm starting to appreciate different NA/EU release schedules: the NA is the guinea pig this time. Had it come to EU region first, I would've bought it right away before reading reviews.

Then there's the psychological effect of having such low scores, maybe lower than what Game & Watch games had - the counter increasing by one rather than 10 or 100 as the smallest unit.

Pahvi

#17

Pahvi commented on Zelda Lookalike Oceanhorn: Monster Of Uncharte...:

@Mega719 I wouldn't say any Zelda has ever used isometric graphics. At best, 2D Zeldas have used an oblique projection. And by the definition I'd use, Oceanhorn isn't isometric either.

http://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_art

And as for the game - if it plays closer to 2D Zeldas than 3D Zeldas, I might be interested. Other than that, I think Minish Cap was enough zeldalikes for me for this generation.

Pahvi

#21

Pahvi commented on Limited Time Lucarionite Competition Opens On ...:

My top score is 11694 and I'm about 875th.

@rjejr Yes, complexity -1 and disruption delay are the items I see available for purchase.

@James_mussell98 The contest ends on 23th, so that's the earliest when they decide who has ranked in the top 20k and will get the stone. In the news item: "The prizes will be distributed to winners between March 23rd and March 30th."

Pahvi

#22

Pahvi commented on Talking Point: It's Time for a Nintendo Direct...:

"With two months since the last broadcast, our bodies are ready" — did you mean "With two months since Captain Toad, our wallets are ready"?

I'd be happy to see:

  • Nintendo buys SEGA brand for game consoles, announces SEGA Dreamcast Too for edgy games.
  • Fils-a-Mech amiibo action figure.
  • Nintendo HQ being relocated to HEO to survey all that is theirs.
  • QoL platform being an Android wristgear for twice the price of an iWatch or whatever.

Any of these would make me laugh out loud.

Pahvi

#23

Pahvi commented on Review: Zombie Incident (3DS eShop):

I think the hearts are replenished not when you kill enemies but when you clear a room, and until you reach the max level, you might get "just" XP (those lightning bolts) instead of health.

@BulbasaurusRex Excellent justifications why to pass this game... although the screen scrolling issue I'd rather blame on poor level design and enemy placement. This was never a problem in NES Megaman games.

@BakaKnight Of the list of things you mentioned, I'd think only the enemy movement paths are because of the MSX hardware limitations. The rest is a matter of game design.

Pahvi

#25

Pahvi commented on Video: Here’s How amiibo Will Work in Captai...:

Will there be any kind of stamp (in the book, not for Miiverse) or so for which levels the 8-bit toad has been spotted? (Determined by, for instance, tapping the screen on him.) I don't think this would be a big task to patch in with the amiibo support but it would also give a bit extra weight for the amiibo support.

That said, I don't expect to possess a Toad amiibo anytime soon.

Pahvi

#28

Pahvi commented on Video: Fan Manages to Port F-Zero to the Mega ...:

I think "blast processing" was just a "rebranding" of DMA - direct memory access. A site (http://trixter.oldskool.org/2008/12/05/blast-processing-101/) says "blast processing" was essentially letting a DMA controller copy pieces of memory while the CPU was doing something else.

Pahvi

#30

Pahvi commented on Freedom Planet Bringing Its Brand of Sonic-Sty...:

Bought it on GOG.com just last night for under 5€ and played until the first boss. The voiceacting feels like the weakest link, but the gameplay a throwback to the 16-bit era. And yeah - if the old Sonic games aren't your thing, then I doubt this one is either.

Pahvi

#31

Pahvi commented on 3D Out Run Developers Talk Over Bringing Class...:

This is pretty much a Day-1 purchase for me after seeing how great Super Hang-On turned out, and I didn't even care about it before. Magical Sound Shower all the way.

It's the Super Scaler games that I'd expect to benefit most from the added 3D effect, not Sonic or Streets of Rage.

Pahvi

#35

Pahvi commented on Zombie Incident Aims to Infest the 3DS With an...:

And my Spectravideo 738. Except I won't let my precious out of my cupboard.

Anyway... having played the 3DS version, the graphics have been slightly improved upon, but I really don't like the way the double jumps have been done and the level design is what I would call poor. Getting hit just after entering a room is stupid, as is the repeated flipping between screens when jumping too high.

Pahvi

#36

Pahvi commented on Dot Arcade is an Intriguing Vintage Title Head...:

This concept makes me want to try making something with the same trappings with Javascript - I mean, 8x8 dot display, each dot with full RGB space available to it. It'll take more effort in rethinking the game mechanics than doing the visual representation and coding the actual game.

I'd like to see even once a (likely small) game company interviewing applicants to a games designer's position to give them out these constraints and telling them to design a game for it.

Pahvi

#39

Pahvi commented on Zombie Incident Aims to Infest the 3DS With an...:

Loaded the ROM from the page linked in the story and played it a bit on an emulator. The way the screen transitions doesn't really impress me and I'm not so sure of the jump physics in it either.

I think they've redone the sprites differently from how they are on the MSX version, I think - MSX1 had the problem of having only monochrome sprites and there could be only four of them on the same pixel row or the ones to the right wouldn't show.

Pahvi

#40

Pahvi commented on Reaction: Pokémon Shuffle Isn't Quite Microtr...:

My track record with this game so far: a day after downloading it, I'm in stage 30 and I haven't spent a single gem.

I expect that I'll have to start "grinding" experience for the newer Pokemon that I capture... and grinding with that 5-heart limit is a pain.

Too bad they sell only hearts and not heart containers.

Pahvi

#46

Pahvi commented on Review: Blaster Master (Wii U eShop / NES):

Never got past the fifth boss in the 90s despite repeated attempts.

Still, 7/10 sounds legit unless you're fine with the games designed for rental: very hard game and limited continues.

The music and graphics are good, though... but IMO not worth paying the money for it.

Pahvi

#47

Pahvi commented on Weirdness: If Cheesy Romance Novels Were Based...:

Zelda is from Twilight Princess, but what about Link? The cloth isn't coarse or dark enough to be what I remember TP Link's costume to have been.

I didn't recognize the people with masks to be from Pac-Man until I read the book title.

Pahvi

#48

Pahvi commented on Review: IRONFALL Invasion (3DS eShop):

Tried out the free single-player level. Maybe I'm not accustomed to controlling shooters with two sticks all that much, but I didn't like it. Or maybe I don't like cover-based shooters. Still, just because it can be done on 3DS doesn't mean it should be.

Pahvi

#50

Pahvi commented on Ubisoft's Unreleased and Finished Wii U Game H...:

@blujay1524 Well, yes, some do care about Ubisoft. And I wouldn't be surprised if there are more people who care about Ubisoft than those who care about Nintendo.

Some of their (published) titles off the top of my head without resorting to Wikipedia... Grow Home, Child of Light, Cloudberry Kingdom, Zombi U, Red Steel, Rabbids Go Home.