User Profile

Pahvi

Pahvi

Finland

Joined:
Fri 20th February, 2009

Recent Comments

Pahvi

#1

Pahvi commented on Talking Point: The Fragility of Buying Downloa...:

@mjc0961 Which is why I'm still preferring physical myself, even though Splatoon made me think twice. I wanted to point out that on Wii the games were always(?) "complete" experiences by themselves (DLC excluded), this no longer holds true on Wii U. And, to be fair... I kind of like the physical case on my shelf, even if it were empty.

Pahvi

#2

Pahvi commented on Talking Point: The Fragility of Buying Downloa...:

Something I had previously written in a blog post... even if you buy the games today on physical media, you possibly won't have the same offline experience if you play it again in ten or twenty years, if the patch delivery system is offline.

Captain Toad won't let you use Toad amiibo without patching the game. Mario Kart 8 won't have the 200cc class. Hyrule Warriors will have level cap of 99 instead of 255 and no Cia, Volga or Wizzro to play as. And these are all free updates - not even paid DLC.

Pahvi

#3

Pahvi commented on Review: Fullblox (3DS eShop):

Being able to actually walk around and inside a puzzle (hello, double-decker bus!) was fun. I have cleared only the first 130 or so fullblox (the first playground and 30 or 40 of the second), and for some reason, I've thought these have been easier than I remember Pullblox World having been (then again, I was stuck in Cheep-Cheep until past week, which may have coloured my view on it).

And as for the Fullblox name - I like it. The worst I can think of it is that it resembles Boom Blox, which was a fun game series in its own right.

Pahvi

#7

Pahvi commented on Acro Storm Fuses F-Zero With Extreme-G, And It...:

I'll keep waiting for Shin'en's racing game. And maybe get back to their WiiWare game in the meanwhile.

That said, though - the deeper vehicular combat here may be an interesting addition. If someone took Speed Racer's car-fu, rivals and alliances and made them into a game with more content...

Pahvi

#13

Pahvi commented on Poll: Is It Time For a Fresh Alternative to th...:

PC-Engine, C64 and Neo Geo were surprises on Wii VC, but them being on Wii VC doesn't change the fact that they are non-Nintendo platforms. Come to think of it, I'm surprised 3DS has Game Gear VC titles. As for having Megadrive or Master System on Wii U VC, I'd rather expect Sega to first make their Megadrive Classics titles available on PS4 and XBoxOne.

I wouldn't be surprised in the slightest if the next Nintendo games platforms have only old Nintendo platforms available on VC.

Pahvi

#14

Pahvi commented on Video: Sin & Punishment: Successor of the Skie...:

This game is definitely an on-rails shooter the way Space Harrier and I hear Starfox is. Which is definitely not a bad thing in my book.

It is not like SEGA's light-gun games, though, where the protagonist is not shown on the screen.

Pahvi

#15

Pahvi commented on Talking Point: Mario Maker Can Be A Game Chang...:

The Skyrim mod debacle made me wonder how the following scenario (or something similar to it) would work... 1) Players make levels. 2) The publisher/dev curates a list of levels they consider far above the par and asks the level creators to have their stages moved to the curated list, which would be similar to a DLC pack in that other people would need to pay for it. And maybe, if the currency used was a real-world one, the level dev could gain digital shop credit for doing that.

The scenario I described probably has a lot of issues, starting with an official paid curated list being a silly thing if there were free unofficial curated lists...

I haven't played Tipping Stars, but I have a vague idea of stars being something similar to a currency in that game?

The bundle release of Serious Sam: First and Second Encounter on PC was planned to have community-made levels included on the disc, but I don't know why those plans were eventually scuppered. I mean, Croteam had actually asked people for permissions to have their levels included.

Pahvi

#16

Pahvi commented on Video: The Legend of Zelda: Link's Awakening H...:

@AlienX Yep. Overall, I don't like the colours I've seen on Gameboy Color, period. That's why I moved the Game & Watch Gallery games for GBC to my trash app folder on 3DS, alongside Link's Awakening DX.

So what is this "green mode" you're talking about?

(And in case someone says that then I can't play the added dungeon - I'd rather play a game without that dungeon than not play the game at all.)

Pahvi

#19

Pahvi commented on Natsume Suggests That Nintendo's Moving Away F...:

@whodatninja It does, I think. There are fewer people who'd upgrade their old Wii VC games since it can't be done, there are less people who already have the said games on Wii VC (that is, 0), and I'd assume the games made in the 2000s are closer to "modern" by design than those made in the 1990s.

Then there are more "good" first-party titles to release without having to work with third parties and paying them from the VC sales that may or may not be rather low.

Still, there are counterpoints I can think of to my own arguments: 2000s are so recent that there may be more consoles (and game modules) still in circulation, which is actually why I think Wii and DS eShop games on Wii U are a fundamentally silly idea, DS in particular since they can be played on 3DS. Second, "GBA is a mobile game, Wii U is a home console." The games designed for GBA may not be as suitable to be played on a sofa.

Pahvi

#21

Pahvi commented on Space Hulk Will Be Docking With The Wii U eSho...:

I'll wait for a review. Given the state Full Control is in, I'm doubtful of there being meaningful additions to the Wii U port... and the way I heard it, Space Hulk Ascension is a better video game than Space Hulk.

Pahvi

#26

Pahvi commented on Video: Roguelike Adventure Temple Of Yog Cele...:

@Varoennauraa This is why I think it's a good thing there's at least an attempt to specify what a roguelike is in the Berlin interpretation. "RPG", though, is a a description as nebulous as "art", "life" and "science".

One aspect mentioned in the Wikipedia article on roguelikes is that the "magical items" (tomes, potions etc.) are randomized every playtime, that is, blue potion in one game may cause blindess in one game and cure poison in another. This isn't actually a frequent feature in the "roguelites" I've seen outside turn-based ones. Or maybe I've just played the wrong games.

Pahvi

#27

Pahvi commented on Review: Super Mario 64 (Wii U eShop / Nintendo...:

For the reviewer: I think it would've been prudent to mention that the default control layout is pretty close to what the controls on newer 3D Mario games is, rather than just that it is different from the N64 controls.

That said... I doubt I'll be playing this past the first five or so stars this time either.

Pahvi

#28

Pahvi commented on Nintendo Download: 9th April (Europe):

AAS will wait until I have guests to play the game with. Pokemon Rumble World I'll download and if there's a similar daily check-in feature, I'll probably do that and just that for now. Quell Memento will wait until I'm further in Quell Reflect.

Pahvi

#31

Pahvi commented on Retrospective: Sega's Streets of Rage Series:

Streets of Rage 2 was the go-to game for me in around the mid-90s. Getting max lives on mania difficulty and attempting to beat the game was fun back then and it was fun on Wii VC as well.

I'm a bit curious, though, if Golden Axe 3 did the same mistake as Streets of Rage 3 did - I mean, attempted to add in too much new stuff.

Pahvi

#32

Pahvi commented on Video: Super Mario 64 Leaps Onto Wii U Virtual...:

@AirElephant Buying on Wii U a N64 title you had on Wii shouldn't be more than a few euros or dollars, right? That is, if you did the system transfer from Wii to Wii U.

That said, I don't think I'll bother with the "loyalty discount", since the game just isn't to my taste.

Pahvi

#37

Pahvi commented on Microsoft Once Had Some Pretty Wild Ideas, Inc...:

I hope they continue to produce "stupid" ideas, since every once in a while one of them will be a really, really good one. Then it's just a matter of capitalising on that and not letting the truly bad ideas come to reality.

Pahvi

#39

Pahvi commented on Bandai Namco Is Opening Up Its Classic IP To D...:

No reason to expect much, I think. Games Workshop and Atari have licensed some of their IPs for indie(?) devs recently with so-so results... Warhammer 40,000: Storm of Vengeance and Haunted House are less than stellar examples.

Pahvi

#40

Pahvi commented on Nintendo Download: 2nd April (Europe):

Slim pickings on Wii U, so it's only the temporary 3DS discounts that pique by fancy, Rage of the Gladiator being the top runner. Xenoblade I already have on Wii.

Pahvi

#41

Pahvi commented on Review: Dot Arcade (Wii U eShop):

Looking at the screenshots in the review, the visual style seems to fail with the score display in the main menu. The font is all wrong and to keep up with the "physical cabinet" theme, the slots for the score displays should be shown for all three games, even if the high score was shown just for the one selected at the moment.

Is there any music playing during the actual games? The review mentions sound effects and the menu theme, but that's it.

@Kaze_Memaryu I'd say that's the point why the decorations are there in the first place :) (Personally, I like the art for Rally Driver best.)

@Iggly Your avatar is strangely appropriate for your comment :)

Pahvi

#45

Pahvi commented on We Have Shigeru Miyamoto To Thank For The Supe...:

Without the SS3D I might still not have bought the console, and I keep the 3D on constantly. I once disabled the SS3D and couldn't help but wonder how the original device actually got past any QA process.

Pahvi

#46

Pahvi commented on Dot Arcade Lights Up the North American Wii U ...:

@khaosklub I don't remember seeing a snake game where the screen constantly scrolls. Maybe that's not original, though.

One person playtesting all three in one day? I doubt that, but then again, I'm speaking mostly based on an amateur game I wrote for Android, and adjusting the increasing difficulty and various statistics involved took a good while. And it wasn't that complex a game either.

I can't say anything about the money music and art might take.

And as for me preferring DA to ZM... I expect ZM to end up being one more game I wouldn't bother even starting since it would eventually take too much time and effort to finish it. Surely you're not promoting buying games to just fill up a backlog? Second, I've found I'm not a fan of 2D metroidvanias overall so I probably wouldn't even like playing it. Third, I've found buying VC games I have no nostalgic connection to is most of the time little else than waste of money: Link to the Past, Castlevania 3, Mario 2, Fire Emblem, Advance Wars, Ocarina of Time, Super Mario RPG, Super Mario 64 say hello, to name just a few.

In the end, I expect to get a more worthwhile experience out of Dot Arcade than I get of Zero Mission per invested minute, with or without the time spent working to earn the money to buy the game.

And congratulations for learning that sometimes, some people may have drastically different views than you have.

Pahvi

#49

Pahvi commented on Dot Arcade Lights Up the North American Wii U ...:

@Artwark I'm interested in it because it checks a fair number of boxes I look for in games.

  • Different from other (recent) games.
  • Suitable for bite-sized playing.
  • Doesn't require tens of hours of committed playing to be able to stop playing with a good conscience.
  • Price sounds reasonable compared to content.

I'm much more interested in this game than, say, Metroid Zero Mission, even though their prices are about the same. Why? Because I don't expect to actually play MZM.

@khaosklub
Why would it be bad not to play these games after those two days? I can also see myself playing it every now and then when I actually turn the console on.

But yes - I agree that many people buy more games than they actually play. It's like games have turned into an analogue of fast food and it's OK not to eat your plate clean.

As for the "one hour to code the game" - there's still playtesting, game design, music and art to pay for.