User Profile

Pahvi

Pahvi

Finland

Joined:
Fri 20th February, 2009
Website:
http://backlogcompactor.blogspot.com/

Recent Comments

Pahvi

#3

Pahvi commented on More Details Emerge on Xenoblade Chronicles X ...:

300 hours of game is good only if the game is good. On the plus side, I understand that to mean it'll take 300 hours to clear all missions on the different factions.

Still, I'm not so interested in this game any longer.

Pahvi

#4

Pahvi commented on Video: 90's Arcade Racer Is Still Alive, And H...:

I'm hoping that in the release version, the roads won't have to be as empty in the game as they are in this video.

@Technosphile - Kickstarter video game projects, more accurately. Strike Suit Zero and Giana Sisters are two that I can think of to meet their self-appointed deadlines handily. Boardgame projects are a bit different case, I hear.

Pahvi

#5

Pahvi commented on Nintendo Download: 29th January (Europe):

I've got the HW DLC waiting, but I actually don't think I'll really play it. With close to 300 hours in HW so far, I'm pretty much fed up with Warriors games at the moment.

Castlevania might be the order of the week, but I don't have any immediate need to play that one.

Pahvi

#6

Pahvi commented on Talking Point: Nintendo's Had a Strong Start W...:

Didn't Nintendo at some point in 2014 say that the amiibo unlockable content would not be... central to any game - or something like that? I actually remember feeling the Spinner weapon in Hyrule Warriors being too much of content hidden behind an amiibo.

I wonder how much of the amiibo problems are due to inflated expectations of what the end-users expect them to be. Figurines that work like Skylanders figurines and unlock as much content in each supported game? I hope that will not happen, and so far, it doesn't appear to be doing so.

Skylander figurines don't have an emotional attachment to the user of any sort when they're on the store shelves, I think, excluding what was created by the in-game character trailers. Nintendo franchise characters, on the other hand, do. And this aspect is what I see to give the amiibos the bulk of their worth, not the occasional unlockable content. In the scenario of having a chunk of plastic of no recognizable character on top of a NFC chip, I don't see the "value" in the unlocks being close to the price of an amiibo. If the unlocks are the reason you buy amiibos, I think you should stop.

Pahvi

#9

Pahvi commented on Splatoon Updates Give More Insight Into Stages...:

I hope they'll get the levels stand apart by their design well enough that the lack of colour coordination won't matter. I was going to write it's as bad as having all levels made of 50 shades of brown, but then remembered that de Blob 1 and 2 pulled it off well enough.

Not a day one for me. Not even nearly.

Pahvi

#11

Pahvi commented on Rock 'N Racing Off Road Aims to Bring Mayhem t...:

@VaroenNauraa @ToniK Random sidenote: Did you know that USGamer picked Slicks'n'Slides as one of the worst games on Internet Archive? :) (Of course, we can choose to disagree...)

On the game shown... "Brasil" and not "Brazil"? (when they're cycling through the different stages)

I would've appreciated more original track design - I think I can recognize most if not all to be from Super Off-Road.

Pahvi

#14

Pahvi commented on Retrospective: The Legend of Zelda: The Minish...:

When I played it on Wii U VC, I was heavily impressed by how "stuff" much Minish Cap had packed in such a small map. I also liked how much it had text-based "puzzles" or overall narrative, such as following the path in the town, described by a tale. Then it was also a matter of the maps being "reused" to make the game much larger, by giving the protagonist a way of shrinking. I'm actually reminded of how Twilight Princess used areas both in and out of Twilight, only TP didn't reach the level MC did.

Pahvi

#17

Pahvi commented on Nintendo Download: 15th January (Europe):

I'll add Axelay to my "get eventually"-list, and I'll check the discounts later.

I already bought Ghostly Adventures 2 last month for 35€, so I'm a bit miffed. While GS1 and GS2 are both technically competent platformers, the level design in GS1 is so utterly bland that finishing it became a chore. The sequel, by comparison, lifts even more elements from Mario and Sonic, but the levels are far more interesting. The story is also told much better for someone uninitiated with the TV show.

Pahvi

#18

Pahvi commented on Retrospective: The Legend of Zelda: The Minish...:

@Damo That's the French influence in you speaking, muting the 'H' starting the word, so it becomes "an 'otel" or "an 'istoric". Or that's how my English teacher explained it.

(EDIT: She also said this was mostly present in the southern parts of the UK.)

Pahvi

#19

Pahvi commented on From Soy Sauce Hopes to Bring Touhou Super Sm...:

I'd like to see Touhou danmaku or some of Tasofro's Touhou fan games on eShop, but trying to court players from Smash Bros on its home turf isn't that far from F1 Race Stars trying to take on Mario Kart 8... not necessarily the best of ideas. Then again, if it has enough in its mechanics to stand apart from SSB, I'm not going to blame them for trying.

I'm not interested in it, though - the main problem being that I have no interest in any SSB or games like them.

Pahvi

#21

Pahvi commented on Shigeru Miyamoto Confirms Playable Star Fox fo...:

So, it sounds like Star Fox won't be out before E3. Suits me fine.

I can also see the point in waiting for a controller with analog buttons, although EA did release a Need for Speed game on Wii U nonetheless.

Pahvi

#23

Pahvi commented on Platinum Hopes to Bring "More From Bayonetta" ...:

I'm thinking they're trying to find someone will foot the bill for Bayonetta 3, which would then let them do something with Bayonetta in 2015. Other than that, I don't expect much beyond another wallpaper.

Pahvi

#25

Pahvi commented on Hyrule Warriors DLC Costume Sets Now Up for Gr...:

Since these costume sets contain new meshes and not just a fresh "coat of paint" (palette-swapped textures, like most of the DLC costume unlocks in HW), the actual file size might have to be a bit bigger. How big, I don't know.

Actually, now that I've looked at how much space is used on my external HD: Add-on content is 672KB, update data 498MB. And nothing on the system internal memory. I have both Master Quest and Twilight Princess DLC packs, so 672KB doesn't sound like lot. I'm starting to think the DLC are included in the updates and the "download sizes" on the eShop are just unlock keys for the data included in the patches. I mean - Twilight Princess DLC pack size is 320KB, as is Master Quest Pack, according to the eShop.

Pahvi

#32

Pahvi commented on Nintendo Download: 18th December (Europe):

I'll give Art of Balance demo a go - the game might be something I'll appreciate. Since I have no pressing need to start playing new games, I'll skip Mighty Final Fight for now. Too bad it doesn't have co-op.

Pahvi

#37

Pahvi commented on Talking Point: What's Next For amiibo?:

If there is a Mario team sports game coming at some point, I'd like to see the amiibo allow the players to choose the team shirt colouring/logo. It wouldn't be like supporting Barça or Bayern München, but still closer to that than just the Mii suit in MK8. This would also let the players build a stronger sense of connection to the character/franchise.

Maybe this would also work for Splatoon, but probably not to the same extent.

Pahvi

#42

Pahvi commented on New Mario Maker Footage Shows Off Multi-Genera...:

Loved the danmaku-ish part until they ruined it with the coins :(

Still, I doubt there will be user-created content near the level of Nintendo-made Mario levels, even if online level sharing was allowed.

And I just came up with a way for this to fail massively... to get an old tileset in MM, you'd need to have the corresponding VC game on your system. Then again, I really doubt they'll do anything like this. Or at least I hope they won't.

Pahvi

#43

Pahvi commented on Nintendo Reveals New Wii U Footage and Details...:

Something they really should work on before release (and I expect they will): less copypasted tree models, better ground textures. And I hope this game will not be a riding or walking simulator with the long distances between places.

Pahvi

#44

Pahvi commented on Nintendo Download: 4th December (North America):

The creator of Lode Runner died around September or so this year. The game is what I believe to be a classic, although I'm not sure about the NES version. Still, the game isn't quite to my taste.

Pahvi

#46

Pahvi commented on Warhammer 40,000's Seminal Space Hulk Is Drift...:

Needs more Space Shulk. And what I heard of the PC version... it's more like Space Sulk. At least when it was released.

Beyond that - I hope this will utilize the gamepad's touch screen. And ideally allow for multiplayer with the gamepad player as the genestealers.

And past that - more 3rd party support on this type of franchises is welcome.

Pahvi

#48

Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

The first was about having to balance attacking two enemies at the same time. Think of the black lumbering enemies in TP who healed/resurrected each other if only one was left standing.
The second had me attacked by King Bulblin and escorting Zelda to a magic circle.

Pahvi

#49

Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

@JaxonH Please, don't start comparing backlogs...

Anyway. The third mission... an escort the Bombchu mission?

If anything, these missions are different from the original and Master Quest challenges. But escort missions aren't... that fun.

EDIT: I've also seen enemies now drop TWO materials. Two Wizzro's robes from one Wizzro? Oooh yeah.

Pahvi

#50

Pahvi commented on Hyrule Warriors Update and Twilight Princess D...:

5000 rupees isn't much. I've played the "Increase your KO count" challenges in the Master Quest adventure map. Two or three runs is enough to get some 300k rupees. Then again, this needs the best badge for focus spirit and a pretty good character to do away with the non-fodder enemies.