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Sat 23rd May 2009

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New_Age_Retro_Hippie commented on ​Feature: The Poor Career Choice of Super Sm...:

@Nintendo_Ninja The reason why they're not moving on is

1. There's a huge audience for Melee, and
2. They don't like Brawl or Wii U as well as Melee

And before you guffaw at number two, let me remind you that Starcraft II didn't overtake the original game for the same reasons. If Melee play was not feasible off which to make money, Melee play wouldn't be a thing anymore. In fact, Melee right now is possibly at its most popular ever.

Further! If you really want to look at a culprit for them not liking Wii U as well, look at Brawl. Brawl was similarly a huge deal when it launched - so much so that Melee was thought to have been killed - but after a while, people got really bored of watching Brawl. It was very unbalanced, the first and only game in Smash history to have a tier ranking reserved for a single character (except for maybe 64, which only has 12 characters to rank), and the engine discouraged aggressive play, so matches went on for a really long time, and it wasn't uncommon for the matches to end at eight minutes. People are, understandably, wary about devoting themselves to another fighting game scene that may straight-up crash.



New_Age_Retro_Hippie commented on Review: Heart Beaten (3DS eShop):


You people realize the difference between a broken heart and domestic abuse, right? Of course people would be up-in-arms about wife beater, because that's actually about real, physical violence. Heart break sucks, and there's definitely people who take it really, really hard, but the equivalence between "Heart Break" and "Wife Break" just isn't there.

EDIT: I see that Klimbatize already laid out these points. Ah well, doesn't heart to have an echo.



New_Age_Retro_Hippie commented on Feature: Our Top 10 3DS Games - Summer 2013:

Didn't like a lot of the choices, especially how prevalent ports are. Disappointed too that 3D Land, a fairly by-the-numbers-but-still-good 3D platform game is #1. over games that really tried hard to be special.

I'd say it should go as such...

10. Resident Evil: Revelations
9. Tom Clancy's Ghost Recon: Shadow Wars
8. Theatrhythm: Final Fantasy
7. Pushmo
6. Crashmo
5. Kid Icarus: Uprising
4. Fire Emblem: Awakening
3. Etrian Odyssey IV: Legend of the Titans
2. Shin Megami Tensei Devil Summoner: Soul Hackers (exception for me on the port issue, because it was never released in the US, and the console it was on sold terribly in Japan)
1. Zero Escape: Virtue's Last Reward



New_Age_Retro_Hippie commented on Thomas Was Alone Creator Responds To Nintendo ...:

Except, and I don't see why this needs to be explained, you aren't experiencing the product to even a reasonable extent by watching someone else's experience with it.

Care to explain why people aren't violating copyright when they record themselves building things using LEGOs? Or if someone records themselves driving their new car, why buy that car? You know how fast it can go, you know how well it can turn, and knowing is the same as doing, right?

The fact of the matter is that to play a game and to watch a game are two different things. Your argument, GC-161, would carry much, much more weight if it wasn't for the fact that there exists NO evidence that LPs hurt sales. In this very article, we have evidence to the contrary. Don't be jealous that people make money doing something that they enjoy. Is anyone going to skip buying Mario Party because they already experienced raucous fun second-handedly?



New_Age_Retro_Hippie commented on Thomas Was Alone Creator Responds To Nintendo ...:


Okay, I just want to address one thing.

If a person does a video where they read the contents of a non-public domain book online, it's not fair use because you have factually eliminated the need for anyone to experience it themselves. If a person does this with a non-public domain film, it's the same thing. The film can be watched on YouTube and fully understood. Someone uploads a song, and you now needn't purchase that song.

Stop comparing an interactive experience to non-interactive experiences. How about this: a video of a kid playing with LEGOs. I doubt anyone would say that they are committing copyright infringement. Because by watching the video, you are not getting even nearly the maximum experience that there is to get from LEGOs. Playing with LEGOs is an interactive experience, and unless you go out of your way or build based on instructions, two people are not going to come up with the same designs for their LEGO constructions.



New_Age_Retro_Hippie commented on First Impressions: Cave Story (3DS):

Corbs: I haven't seen it recently, and I admit that it could have improved; however, I am absolutely unconvinced, and will have to check out some more recent stuff to see if it's not just hugely differentiating opinions.

EDIT: Upon further inspection, it seems improved, but it doesn't meet my standards for "good 3D visuals". For me, it might as well not even try if it's not going to produce very good 3D.



New_Age_Retro_Hippie commented on First Impressions: Cave Story (3DS):

I've seen it in action, and it looks terrible. Unless they've changed from the first gen PSX-quality 3D and that one model of a Mimiga that looks like a statue, I'm not convinced that they are not doing a disservice to Cave Story.



New_Age_Retro_Hippie commented on High Voltage Cancels Animales de la Muerte for...:

@TheDarkness: Perhaps they weren't the best games, but that doesn't mean that WiiWare doesn't sell. The problem with WiiWare is that those games sold poorly for the wrong reasons. If WiiWare were popular and were well set up so that customers could make informed decisions, they would have avoided the games on the critic and user ratings. As it is now, they avoided it because Nintendo takes a neutral stance on promoting its service. It almost seems like with each download service, their stance is that they'll fix it in their next attempt, which just isn't an acceptable stance to take.



New_Age_Retro_Hippie commented on Developer Allegedly Has DS2 Kit:

The DSi is not a successor to the DS, so making a DS2 makes perfect sense. The DS2 is expected to be significantly more powerful than the DS, and I'm sure that it will go the same direction, what with downloadable games, onboard storage, and being a multimedia device.

Well, I'm expecting it at least.



New_Age_Retro_Hippie commented on Sega: Nintendo Should Support Mature Gamers:

Replying to all comments I choose to!

@JimLad: I hate the "only immature gamers like M+ games!" argument. Games like MadWorld, No More Heroes, and Dead Space: Extraction are excellent. Not one of those does gore for gore's sake - MadWorld did it to be almost cartoonish in its execution (ie, the pimp who is repeatedly killed by one of his ladies of the evening in gruesome ways - obviously tongue-in-cheek); No More Heroes comes from the same branch as MadWorld, though a different kind of cartoonish. The same way Bayonetta, another excellent example of a great, truly mature M-rated game - and regardless of the fact that she becomes nearly naked during some of her more extreme fights, remember that Bayonetta is from the same person as MadWorld, and where MadWorld took violence to the cartoonishly extreme, Bayonetta takes sex to a cartoonishly extreme. And Dead Space: Extraction is all about the plot, a very well-made plot. It just so happens that in the middle, people be dying, people be losing limbs, and blood be happening. It's inevitable, it'd be like saying Inglourious Basterds and The Good, the Bad, and the Ugly were for immature movie viewers.

@Richie: True, Sega can't really complain since it does almost as much to back their games as Nintendo does for them. Though, there was a pretty powerful campaign for MadWorld, and I believe that there was one for one of the House of the Deads.

@Ryuuga: Err? How is that more fair than saying that Mario focuses more on kid friendliness than gameplay? No matter how you cut it, Halo is a great game. I don't like it much, but it is clearly great, it had a lot of heart put into it. It's not like they ran a generic shooter out on a rail, it was made by an accomplished developer. Doom, regardless of the extreme gore, was more revolutionary than almost every single Nintendo game ever made. The only games you can really make a case for are Grand Theft Auto and some of its clones, but even in the case of GTA, it's roundly praised for its excellent gameplay. The only thing lacking in GTA is that it doesn't allow players the option to go "good" - ie, refuse a mission which they may deem too extreme or evil, which would create a new story tree. I have a feeling that the series is on its way to that, though, especially after Niko, who seemed like a real character and not just some thug like the player characters before him [Chris Johnson aside]. And your comment on rail shooters is frown. Perhaps they're not preferred to "real" shooters, but there is a big fanbase for the rail shooter. I myself rank Dead Space Extraction the fifth best Wii game ever made!

Caliko: True, Nintendo doesn't have to cater to Sega. But should they? Yes. They have a veritable treasure trove of cash at their disposal, and it's only going to hurt them in the end if they don't help create an atmosphere that allows for mature titles to exist and sell well. These games may receive zero marketing, but when you put a mature game on the Wii, you have to weigh the difference - spend money to advertise a game that is likely to be a failure regardless, or try to save some money? It's a difficult atmosphere to create a game in. Honestly, if Nintendo were losing and Sega gave this advice, they'd take it. Nintendo's so much more fun when it's desperate.

warioswoods: Do we need to be making sweeping generalisations of the 18-34 demographic? Just because people this age also play Halo doesn't make every one of them immature, nor do people who buy M+ rated games necessarily become immature as a result.

Token Girl: While Shadow the Hedgehog was a major failure game-wise [not sales-wise as I've seen], I don't think Sega's asking for a game starring a dark version of Mario; Nintendo already did that [and did it right, of course]! With Nintendo's current standpoint, they do appeal to everyone, and I'm sure the Haloites or the Uncharted fans enjoy them, it's not enough to hook that demographic to the Wii. They need to be the frontrunner to grab the attention of these gamers, and Metroid just doesn't cut it. Speaking of Metroid, that seems like the best proof that the Wii is doing a poor job pulling the 18-34 crowd in. I mean, on the 360 or PS3, Metroid Prime 3 would have been a smash hit; multi-million seller and such. However, it barely broke 1 million on the Wii. Clearly, Nintendo needs a hook to help cultivate an audience. Not only would it help games like Metroid perform, but it would make third parties more willing to give Nintendo the time of day in regard to serious, big budget games. I fear if they can't widen the audience, third parties will just give us their family fun packs with a two month development period.

Rogues: I think we can safely say that a lack of quality isn't the problem; looking at Metacritic, we've got Resident Evil 4, Okami, Metroid Prime Trilogy/3, No More Heroes, Dead Space Extraction, MadWorld, Murasama, House of the Dead: Overkill, and others with very respectable scores. However, looking at them, only RE4 and the Metroids were true successes. Okami was successful enough to warrant a DS sequel, but not much more; No More Heroes the same - it did just well enough to warrant a sequel, but it was clearly viewed from the "is it successful by Wii standards" perspective. Dead Space Extractions, while receiving some mild "well we're satisfied with it etc." from the developers, was clearly disappointing for the developers. MadWorld had a pretty strong ad campaign and was a very solid game, but ultimately failed for the most part. Murasama was bound to fail, but it would have been nice to see it an incredible success. And House of the Dead was a success after a drastic price drop. It's not fair to dismiss these as bad games, nor is it fair to say that none of the companies gave it a good ol' college try.

LittleIrves: That's not what he meant at all. He wasn't saying that any of those games were kiddy, this isn't Next-Gen Gaming. He's saying that those games do not have a strict appeal to the mindset that's buying into the Call of Duty series, or the Halo series, or the Half-Life series. Nintendo doesn't really have that one franchise that can grab their attention, and it's hurting the Wii because it's creating an image of the Wii being the thing that mom, pop, and the kids play on Thanksgiving rather than something they should buy to get the latest greatest shooter, or something with an amazing plot, or something that completely immerses you into the game. Zelda may be amazing, but Half-Life pulls you into the game more than any Zelda game ever has. You never lose control of Gordon - you don't go into a cutscene and watch Gordon wander around aimlessly. It's practically true to say that you are Gordon Freeman and the computer is never. But with Mario, I find myself taken out of control of him far too often. As a game, amazing. But Zelda still lacks the amazing story that Half-Life perfectly speaks to you. And that they published Killer Instinct is not that odd - Nintendo has been publishing mature-rated games for quite a while. Just not very many before recently. And please, again, stop generalising every shooter as a "gore-a-thon". Like it or not, Halo does have a pretty engaging plot. Can't vouch for CoD though.

JebbyDeringer: Uggh, I don't mean to get testy with anyone, but it's really frustrating to see so many people interpreting anything labelled mature as "sexy violent swear words!". Metal Gear Solid is rated M for mature, but it has very little nudity to it [the kind of nudity you'd expect from a very well-made movie], killing your enemies is actually DIScouraged in a way, in that if it killing an enemy can be avoided, it really ought to be. And the level of cursing is appropriate for the situation and context in the games. Why can't they make something on the same level as RE4 or MGS? And why haven't they? And I'll reiterate my argument that while some of their best titles are for everyone, they're not for "everyone". A gamer who is a fan of a more mature setting - ie, more life-like, or even simply a better combination of realism and fantasy - may have fun playing some Mario Galaxy, but it's still not what he's looking for in a game. Metroid Prime and Zelda perhaps, but the sales don't exactly show us that these shooter fans are very interested in the Wii.

Nintendo-Naut: Well, riddle me this - what is the average PEGI rating for Nintendo games, and the average ESRB rating?

Adam: Well, Grand Theft Auto Chinatown Wars had more advertising for a Nintendo system than I can remember from a third party and was considered a failure. Being both good and well-advertised, it shows that the theory isn't sound at all.

my_point_is: Not to rain on your parade, but all three of the games you mentioned have not had a sequel in this generation, so wouldn't that actually make the argument that Nintendo doesn't care about the demographic those kinds of games are aimed at?

</Guy who spent too much time responding to too many people. Sorry if I came off as rude or abrasive!>



New_Age_Retro_Hippie commented on Nintendo Silence Talking Link:

I'm expecting epic backlash. Why is making a feature-length movie about the series a violation? Are they going to threaten everyone who draws fanart or writes fanfiction of the series?



New_Age_Retro_Hippie commented on Sony Boss: All Your Sales Are Belong To Us, Ni...:

Nintendo can't sustain itself if they don't change their game plan. They basically reduced their video game output to make extra money off of its evergreen theory, which failed miserably to the extent that games like Brawl, Mario Kart, and Mario Party did not do much more than keep selling copies, but not systems. They need to devote more resources to video game development, and NoA, NoE, and NoAu need to be more accommodating of games and take more chances. Honestly, when Nintendo's in trouble, we see a lot more games that you probably wouldn't see. I mean, Drill Dozer's not exactly a game I would see Nintendo releasing today.

I'm personally buying a PS3 at the beginning of the year. Using Goozex trade-ins to keep it from burning too much money. The combination of free online + traded games will definitely satisfy me.



New_Age_Retro_Hippie commented on All Rise for the First Phoenix Wright WiiWare ...:

Uh... no. That's a completely different thing. What you're saying is that it's made for people who haven't played, in spite of the only statement of who it's made for being the exact opposite. Its whole existence relied on fan demand. The fact of the matter is that improved graphics, improved sound, taking USEFUL examples of Wii features (AKA not an epic gimmick), and overall not feeling like a hack.

Your comparison is a generalisation vs. fact. Fact: This version is a port. If you said it added anything worthwhile, you'd be lying.

Pointer controls are a minimum requirement. Improvements in visuals and sounds, even a modest improvement, are a minimum requirement. The lack of a border that makes it look like you're playing it on an emulator is a minimum requirement. And what do we get? GBA graphics, GBA controls, and a stupid border. I pity all those people buying the lite version of the DS versions.



New_Age_Retro_Hippie commented on All Rise for the First Phoenix Wright WiiWare ...:

In the video from GameSpot, the guy even says that this is for people who were demanding it. If the motion control can be ignored, then what to pay attention to? This offers no incentive to the fans who were requesting it to even buy it. At what point does using the most graphically inferior version of the game and putting it over a cheap moving border you'd find in an emulator appropriate?



New_Age_Retro_Hippie commented on All Rise for the First Phoenix Wright WiiWare ...:

The most embarrassing thing about these titles is not the motion, but its entire nature. They put zero effort into it, and the notion that this could ever be what anyone expected is absurd. They wanted it on the Wii for so many more, better reasons than silly gestures.



New_Age_Retro_Hippie commented on Sony: We Take More Risks Than Nintendo:

The Wii and the DS are bigger risks than every other product Sony made. Just because Sony makes lofty risks like the PSPGo and $599.99 doesn't count. It just makes them look dumb, not bold. Motion control? What a risk to do what Nintendo did three years prior. The Go is probably their biggest risk and biggest mistake. It alienates everyone.



New_Age_Retro_Hippie commented on Ubisoft: The DS Salad Days Are Over:

Ubisoft has serious tunnel vision; at what point does poorly-made series of casual games being down in sales turn into "sales down for everyone"? Except for Square Enix's Dragon Quest iX, which is tracking to become the best-selling Dragon Quest ever made in Japan, and Mario & Luigi Bowser's Inside Story, which is on track to be the best-selling in the Mario & Luigi series.



New_Age_Retro_Hippie commented on No More Heroes Outgrowing Wii:

I personally hope it doesn't succeed; not because it's going to other consoles, but it's ONLY one other consoles. Wii owners made it a success, and they deserve to get every entry in the series.



New_Age_Retro_Hippie commented on Nintendo DSiWare Promo Video:

I was really hoping for more Nintendo IPs. Seriously, why haven't they made Picross DS or 3D Picross for DSiWare? They really need to get something that'll inspire people to buy into DSiWare.