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NewBond

NewBond

United States

Joined:
Sat 11th June, 2011

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NewBond

#1

NewBond commented on Talking Point: Moving To Smartphones Is Not Th...:

@Williaint Yeah, the "Device 6" comment was in reference to this: "Device 6 has a higher meteoritic [sic] score than every game released on a Nintendo console this year with the exception of SM3DW. There's no way that game would be any better with a controller."

Ultimately, I see something like the PS Vita/PS4 system, with deeply-integrated function, to be the future of gaming systems. No one is going to remain dominant in the video-game business without controlling the hardware, too. Gaming will almost always be somewhat marginalized on "generic" platforms, like the PC and touch devices. Selling "commodity" hardware in a competitive market will always require external subsidies in the form of software sales/services. It's why the 3DO failed; Trip Hawkins made multiple hardware manufacturers compete against each other with effectively the same device, while he made all the money from the game sales.
Apple stands to become the next dominant game console builder, but they need to figure out how to build an "Apple integrated" controller. I think they should be close by now, based on their raised-display patents from a few years ago.

NewBond

#2

NewBond commented on Talking Point: Moving To Smartphones Is Not Th...:

@Peach64 The only thing I'm going to nitpick is your defining "Metacritic score" as an empirical measure of QUALITY. Make 40 games like "Device 6" (and, at this point, I'm sure they will) and I would likely show you at least 39 that will get marginal Metacritic scores because they are "too much like Device 6", which will no longer be novel (pun not intended).

Otherwise, I think you not only make valid points that touch devices need different type of games for their hardware, but points that Nintendo has already followed. They were doing "touch" games on the DS before the iPhone existed, and Nintendo prides themselves on marrying their gameplay to their hardware, which is why they still choose the bespoke/proprietary hardware route. If Nintendo decided to design for hardware without buttons, they would certainly make games that would appropriately eschew the need for buttons. However, they recognize that the types of games that don't need buttons are very LIMITED in their ability to accurately control in a way that we would all perceive as fun or possibly even "games".
Imprecise controls and imprecise feedback can only create so much interactivity and they recognize that. This is why they will not port their games to that hardware, nor will they build hardware that functions exclusively in that way.

NewBond

#4

NewBond commented on Say Hello To The Nintendo 2DS - A 3DS without 3D:

Do you suppose this was also built in response to the lawsuit over the 3D technology patent, hedging their bets in case there was an injunction? Then, since they were only ordered to pay him cash, they further considered the cost savings and used the model for helping parents pocketbooks and children's eyes? It also helps prevent other lawsuits, since there's a "default off" option...

This was an extremely calculated move following their core ideology, in my opinion...stay out of trouble and get games in EVERYONE'S hands...