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Muzer

Muzer

United Kingdom

Joined:
Sun 20th January, 2008

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Muzer

#3

Muzer commented on New 3DS System Update Gives the eShop a Spit a...:

There were changes in all system modules, the firmware and some other software too - not sure why. Evidently it IS a major-update, just with few visible changes.

(Also, the previous version was 4.5.0-10, not 1.xxxx)

Muzer

#4

Muzer commented on New 3DS System Update Gives the eShop a Spit a...:

As far as I am aware the 3DS OS is reasonably well-designed, in that there actually is an OS. The Wii itself doesn't have one; in that the only code that can affect anything important that runs when you're running a game is what's loaded off the disc. This is why games can't easily be updated, features can't be added to the home menu, etc., on the Wii. The 3DS is much better in this particular regard.

3DBrew confirms that this has indeed blocked some would-be homebrew exploits.

Muzer

#6

Muzer commented on Talking Point: The Download or Disc Dilemma:

I'm quite irritated that you've missed the most important point, and one that people really don't seem to realise.

If a game, or ANY media for that matter, is released download-only, it's as good as lost in 10 or 15 years (assuming there is no piracy on the system, that is, which obviously in an ideal world is true). Think about it - all these great indi games you are playing, all totally dependent on your console - and even for the PS3 and 360 where they're not console-dependent, they're still dependent on the servers staying up forever. Once these go down, your only option pretty much is to buy a console on which a person happens to have bought that game if you wish to play it in the future.

The preservation of games is vital for future generations to enjoy. Imagine if people today like me who are young enough not to have experienced the likes of the NES firsthand couldn't just buy a NES and virtually any NES game in existence off eBay, and instead had to track down one NES console per game they wanted to play. This is what it'll be like in the future if we keep to using DRM of ANY form at all in conjunction with download-only games. Exactly the same goes for film and TV - if we ditch the physical media, anything the publishers care not to rerelease will be all but unobtainable. This is not hyperbole. This is the terrifying truth and why DRM must be avoided at all costs.

Muzer

#8

Muzer commented on Win £100 of Nintendo eShop Credit!:

Only just noticed it (it passed me by in my RSS feeds for some reason) - does it mean that the last day when you can enter is today or did it literally close 4 hours ago but they forgot to take it down?

Muzer

#10

Muzer commented on Balloon Fight On Wii U Reportedly Running At 5...:

Mmm. We get a smoother film than Americans. p24 is converted to i50 by running it 1FPS faster and interlacing. p24 is converted to i60 by skipping some frames and making others last longer, and interlacing. So we get a smoother, if faster, film, and not nearly as noticeably faster since a) it's not as much faster, and b) it's not interactive, and c) they carefully adjust the music and speech to make it not sound weird.

Muzer

#11

Muzer commented on Balloon Fight On Wii U Reportedly Running At 5...:

Just to inject some extra facts in:

  • The reason why "PAL" (actually the 625 lines standard) is 50Hz in the first place is because we in Europe upgraded our whole TV system when colour came along, rather than just adding colour to existing broadcasts. We also decided to learn from what we deemed to be the problems with the American system, so not only did we invent PAL which was vastly superior at the time to NTSC (though modern hardware makes the difference less obvious and analogue TV is fast dying out so it doesn't make a difference anyway nowadays), we also decided that it would be worth it to increase the vertical resolution at expense of the framerate. This is why the old standards in modern "digital" terminology are 576i50 for PAL and 480i60 for NTSC - we have a higher resolution but with a lower refresh rate (half the screen updated 50 times per second, so very approximately equivalent to 576 lines at 25 FPS or 288 lines at 50FPS).

However, when video games first started becoming a thing, developers were too lazy to bother porting the games for the Europeans. After all, they would have no choice to play them, that's what the rest of the world did, right? (As it turned out, this and similar decisions to screw the Europeans meant that most Europeans were far happier playing games on home computers than games consoles). So, they just decided to do the following things:

  • Make the game run slower so that all their timing code that basically boiled down to "wait until the next frame happens" would not need to be changed.
  • Add empty borders for the top and bottom so that they wouldn't have to resize the tiles for the new resolution (if that's possible) or add extra tiles. This also means the graphics look more squashed.

This makes for a much suckier overall gameplay experience. Yes, it's what us Europeans got back in the day, but reasons like this (and the ridiculously inflated prices of cartridges over here) were the ones why many people preferred to play computer games over here. If you're OCD enough to want to play it exactly as it was if you did have a NES, then fine, keep an option for 50Hz mode. But 60Hz mode should be available, and preferably the default.

PS: I don't have a Wii U, this is just my general opinion.

Muzer

#12

Muzer commented on Talking Point: The Emergence of Download-Only ...:

The main issue I have with download-only software that wasn't touched on is N years into the future, when Nintendo have dropped all 3DS support and closed the eShop, sure, you'll probably still be able to play everything you've downloaded, but what if you want to buy some more games to play on your old console? By and large, if you want, say, a NES game or a Game Boy game, you can find a physical copy on the internet nowadays, buy it and play it on a real NES or Game Boy. This will not be the case for download-only software for the Wii or 3DS in the future. In other words, it's the lack of resellability that's my main gripe.

Muzer

#13

Muzer commented on Renegade Kid Worried About 3DS Piracy:

I'll just state a few things I believe to be facts here:

  • Most homebrew developers who actually have a brain and enough knowledge to be able to find an exploit, at least for Nintendo consoles in recent years, are against piracy and just work on their exploits for the purposes of running their own code and fiddling about with cool hardware.
  • Nintendo consoles more than any other have huge failings in the amount that they allow people to do, with stupid and pointless restrictions left and right.
  • The PS3 was not seriously hacked until after Sony removed the ability to run custom operating systems.
  • Piracy usually only comes to pass after homebrew has been established by less talented programmers hacking other people's work together.

I think all of these point towards one conclusion - if you remove the motivation to run homebrew, you remove the piracy. To remove the motivation to run homebrew you need to give users enough freedom to run their own code already (being careful to ensure it's not quite enough to allow piracy, like Sony did). It's Nintendo's failing to understand this that indirectly creates the rampant piracy we've seen on the Wii and DS.

Muzer

#14

Muzer commented on Guide: Getting Your Nintendo 3DS Online:

@SCAR392 I agree with you about virtual console, and it's certainly a good thing to get people playing games they never would have, or haven't played in a long time. But just remember, the titles released on virtual console are but a small subset of all the games released for those systems back in the day - simply for legal/licensing reasons, it's not possible to get all NES games released until the copyright expires in approximately a century's time or whatever. Considering that even now there are licensing issues with WiiWare games (with many of them being permanently removed from the Wii Shop Channel), I don't think any of us expect a virtual console of the future to contain every piece of WiiWare - in fact, I would expect they would mainly concentrate on retail games, leaving WiiWare very under-represented, unless copyright law gets changed with regards to software.

Muzer

#15

Muzer commented on Guide: Getting Your Nintendo 3DS Online:

@Windy Hate to be devil's advocate here (and I reckon this comment will likely get removed), but this is the one and only time when piracy is a good thing. Say in 10 or 15 or 20 years' time when everyone's lost interest in, say, the Wii, and perhaps one or two of the best WiiWare games have been rerelased/remade for the consoles or computers of the time and the rest simply forgotten about, I'm sure that in the dark corners of whatever the internet will be then, you'd still be able to find downloadable versions of the entire WiiWare back catalogue available to play on any old Wii console you might happen to own, just as today you can find full downloadable back catalogues for obscure and popular consoles alike from 20 years ago, thus ensuring these games aren't lost to time. Of course, I'm not condoning piracy at all - downloading games you don't own a licence to is obviously illegal, and downloading games which you don't own a licence whilst they are still being sold is also very immoral and is one small factor in the poor state of today's game industry, but like it or not, the vast majority of these games would be left forgotten if it weren't for pirates. Take the 3DS - if it never gets hacked, do you really think all the great 3DS eShop download exclusive games like Pullblox, etc. will be playable in 20 years' time unless you happen to find a second-hand 3DS complete with SD card assuming it hasn't been lost or wiped and used for a camera or the next console or whatever where the original owner happened to have purchased these games? I'm quite confident that at the same time, assuming there isn't a massive clampdown on abandonware between now and then, near enough every single piece of WiiWare will be available for anyone who cares to spend a few minutes getting everything set up.

This is why, in general, I prefer physical media. Because with physical media, you don't need to be a pirate to ensure that the games are still playable long past the end of the console's useful commercial life.

Muzer

#16

Muzer commented on Japanese Import Ban on R4 Cartridges Becomes Law:

Indeed. For the Wii, and in the early days of DS homebrew too I believe, the key players in the scene were all anti-piracy, and it was at first thought by some that there might never be any piracy. Sadly, this was not to be. A console on which you could run homebrew out of the box but not pirated games might do rather well - after all, the first PS3 hacks only appeared after Sony removed Linux support, then piracy developed from there.

Muzer

#17

Muzer commented on 3DS System Update Locks Out a Lot of Flashcard...:

@grimbldoo: fixed your post for you

"Stop trying to use the fact that people use carts legally as argument material. It it is not [CITATION NEEDED]. The majority of the people with them download and play games that they don't own [CITATION NEEDED] and, just like in democracy, majority rules [CITATION NEEDED]; Flashcarts are illegal [CITATION NEEDED].

All Nintendo has to do is get rid of the dang region lock and put more retro games into the eShop, that will trim down hacking a bit [CITATION NEEDED]."

Muzer

#19

Muzer commented on Turn Your Retro Cartridges Into ROMS, Legally:

But saying something doesn't make it true. If I say "Not killing yourself immediately is illegal and strictly prohibited", it doesn't mean that everyone suddenly has to go out and commit suicide, to take an extreme example. They can forbid something all they want, but it doesn't mean that they have a legal leg to stand on if you actually do it.

In most countries (with the possible exception of the US, but US copyright law seems to me to be moronic anyway, as evidenced by SOPA), you can legally make a backup copy for personal use only - in some, you're even allowed to circumvent copy protection in order to do so (and there's no copy protection on these old games, remember).

Muzer

#20

Muzer commented on Turn Your Retro Cartridges Into ROMS, Legally:

@MasterGraveheart 36: Apparently a NES plugin will be difficult due to the huge variety of ways in which the (physical) ROM can be accessed inside the cart, depending on which cart you have (a real NES doesn't have the same issue because the instructions are in the game code itself - but since the Retrode doesn't understand the game code, it just passes it onto the computer, it will have to know exactly how each cartridge works. This is the same for other systems, but the NES probably has the biggest variety of methods). That's not to say it's impossible - I believe Matthias_H might even be working on it.

@jessikitty 47: A Nintendo 64 adaptor exists. There is a PCB layout available on the Retrode website. I believe (I might be wrong) that there was a production run, but I know for a fact that there will be another production run, this time probably a lot more pretty (in a nice case, etc.) - so if you buy a Retrode now, you'll be able to get the N64 plug-in when it comes out.

all: If you're interested in which plug-in adaptors are/were/could be available, I made a nice list here: http://forum.retrode.org/index.php/topic,7.0.html

Muzer

#21

Muzer commented on Turn Your Retro Cartridges Into ROMS, Legally:

From Nintendo's website, Godot? Really? You think that'll be unbiased?

Anyway, IANAL, but my guess is that these wouldn't be illegal as they aren't doing any form of circumvention of copyright protection (if it was able to take DS cartridges which (I believe) are encrypted, it would be illegal in some countries). Besides, if it's the copying itself you're worried about (rather than just having the device), you can play the games directly from the device without ever making a copy on your computer's hard drive - it just emulates a USB hard drive.

Then of course, there's the question of exactly where you draw the line - there is a smooth gradient between real SNESes on one side, and devices intended solely for copying SNES games onto other SNES cartridges on the other. This one obviously falls somewhere in between, and there is a reasonably smooth gradient between the possible devices.

Anyway, I ordered one a few days ago - impatiently waiting for it to arrive ;)

Another cool feature not mentioned is the potential for plug-in adapters for other games consoles - freely-available instructions exist for building adaptors for N64/Game Boy, Atari 2600, PC Engine/TG16, Virtual Boy and Neo Geo Pocket (Colour). There are also production runs planned for the N64/Game Boy adaptor and a new Master System/Game Gear adaptor.

Muzer

#24

Muzer commented on Talking Point: Why No Plans for GBA on 3DS Vir...:

You missed the option - "they don't want to spend time and money making better VC-like features for GBA emulation because they can't get it to work properly or don't want to bother trying". Remember the GBA releases will presumably permanently be limited like the NES ones currently are - hell, even more limited IIRC. I'm wondering if there's even any emulation at all, and if it's maybe just running the GBA game directly on the processor.

Muzer

#25

Muzer commented on Nintendo Download: 22nd September 2011 (Europe):

Surprised about Twinbee - from what I read, it's similar to Xevious. You'd think they'd try to get a bit of variety - this is something like the fourth 3D classics game and already two of them are very similar.

Muzer

#28

Muzer commented on Replay Expo Expands to Celebrate More Nintendo...:

I helped organise last year - I may well come again to see Team17! We'll be able to talk to them about the good old days of 2nd-generation Worms games, and how rubbish the (current) 3rd generation is in comparison :p

Muzer

#29

Muzer commented on Feature: Tending and Feeding Your Japanese Wii:

Although homebrew does allow you to play out-of-region disc games (woot!), there is currently no way to use the out-of-region shop channel (there used to be, but Nintendo locked it out, so don't try it). So people not wanting to buy another Wii have to resort to piracy to play out-of-region downloadables (not me though, in fact, I haven't touched my Wii lately, I just haven't had the time).

Muzer

#34

Muzer commented on UK Retro Computer Museum Open Day:

I have a Famicom Twin. They're not that fragile, they just wear out quickly. It's a subtle but important difference. I dropped mine from about 2m and it still worked perfectly (accidently of course, I was almost pooping myself afterwards until I turned it on and played SMB2j and forgot all about my troubles). But I've seen many where the owner treated them perfectly but used them a lot, where the drive belt melted.

Muzer

#35

Muzer commented on Hackers Expand Wii Storage, Door Now Open To F...:

You see, it's things like this that hurt the Wii homebrew scene. Someone spent long hours doing a really awesome hack to enable USB2.0 in homebrew, with the hope that it would be used for faster loading of (for example) movies, etc. But then pirates come along, make a few minor tweaks (http://hackmii.com/2009/03/my-6-hour-trip-to-the-dark-side/) and claim it's their own work. It's just sick. It goes against all the moralsa of the homebrew community - keep it legal, don't rip people's work off, etc. It's things like this (and this) that caused marcan to leave the Wii homebrew scene. All because some people insist on not paying money for games that people worked long and hard on, and have a right to get paid for.

Muzer

#38

Muzer commented on DSi Contains Improved Anti-Piracy Technology?:

Nintendo completely fail at stopping piracy. They always end up blocking homebrew instead (and since there's so many failures in the system menu, IOS, games, and other such things, homebrew always finds a way to get back through). Hell, one of the members of Team Twiizers (the people behind homebrew on the Wii who hate piracy) tried to inform Nintendo of the exploit (ages back) that the pirates could have used to run pirated games on an unmodded Wii. Instead of discussing it with him, they harrassed him. So then Twiizers released the exploit anyway in the form of DVDx which allowed apps to read files from DVDs, and also allowed a DVD player. Sure enough, a few months later, the first "backup" loader arrived, and it used DVDx.

A similar incident happened when Nintendo tried to block cIOS (the thing that the pirates used so they can update their Wii whilst still being able to run homebrew) and failing miserably: instead they blocked PatchMii which virtually nothing used. Twice. Now with the latest update pirates can load pirated VC/WiiWare games from an SD card.

The moral of the story? Nintendo are a big bunch of retards.

Muzer

#41

Muzer commented on Nintendo reveal Classic Controller PRO:

Emulation of the dreamcast would be next to impossible on the Wii, due to the lack of power. Gamecube games would be a possibility, due to the fact that the Wii has the same hardware as a gamecube (so the emulation rules don't apply), but would be a bit too big (due to the encryption that Nintendo use on original gamecube games at least, they have to be 1.5GB in size exactly. the Wii's NAND is 512MB. Oo-er...).

I can only assume one of three things:

1) They want to cash in more on the classic controller (this will be the one I'm going for as the most probable)
2) They are going to allow you to play Gamecube games with the Wiimote + Classic Controller (unlikely because one, you would need to rewrite quite a bit of the Wii's architechture, and two, because the buttons are in the wrong layout)
3) They're releasing it for more comfortable control with future games, possibly those ones that are just spruiced up gamecube games.

Muzer

#43

Muzer commented on Wii Firmware Update Makes Transferring to SD F...:

PALgamer is correct, in fact, homebrew even gained SDHC support before Nintendo did!

This does not block the HBC itself, just the TP hack. So it is not "another step taken to thwart fans of the homebrew channel" (that was the IOS update on October the 23 which suffice to say failed yet again, miserably). It just means that new adoptors can't yet use homebrew, until Twiizers release the new exploit (which does exist).

Muzer

#44

Muzer commented on Wii Firmware Update Makes Transferring to SD F...:

This does not block the HBC itself, just the TP hack. So it is not "another step taken to thwart fans of the homebrew channel" (that was the IOS update on October the 23 which suffice to say failed yet again, miserably). It just means that new adoptors can't yet use homebrew, until Twiizers release the new exploit (which does exist).

Muzer

#45

Muzer commented on WiiWare: Toki Tori Returns:

I would like to add that Two Tribes developed the excellent "Worms Open Warfare 2" on the DS, as well as the even better port of "Worms World Party" for the NGAGE. Thankfully, they didn't develop the atrocious "Worms Open Warfare 1" for the DS. Expect to see great things.