User Profile



United Kingdom

Sat 22nd Aug 2009

Recent Comments



moroboshi commented on Digital Foundry Pins Down Mario Kart 8's Resol...:

@FineLerv To me, technical performance DOES matter. An unstable frame rate can seriously hinder gameplay (see SkyRim on PS3). If such things don't bother you, that's great, I'm happy for you.

Mostly though I find Digital Foundry interesting because I like learning about rendering techniques.

As for the 1080p thing, again, if you don't think it matters, then just ignore it. Same goes for everything on the internet, you cherry pick the things you like and ignore the rest.



moroboshi commented on Digital Foundry Pins Down Mario Kart 8's Resol...:

@FineLerv I have no idea what point you're trying to make.

Do you want Digital Foundry to close down? If so, I think you're wrong. Personally I'm interested in game tech, and am intelligent enough to know that engine performance and game design are two separate things.



moroboshi commented on Digital Foundry Pins Down Mario Kart 8's Resol...:

@FineLerv The purpose of Digital Foundry is to analyse game tech. They're not there to evaluate how good a game is, merely to discuss its implementation of screen space ambient occlusion, it's temporal anti aliasing, deferred rending, etc, and of course, how stable the frame rate is, and the size of the render buffer.

Digital Foundry articles are exclusively targeted at industry insiders and those with a keen interest inengine tech. You have completely misunderstood why the site exists. You should ignore it and stick to metacritic.



moroboshi commented on Digital Foundry Pins Down Mario Kart 8's Resol...:

@6ch6ris6 Very easily actually. TVs update at 60 frames per second, so 60fps game will give a flawlessly smooth update. At 59fps, you will get a very regular skip or judder in the motion on screen. It will be especially noticeable on something that is cleanly scrolling horizontally or vertically.

Erratic frame rates are less bothersome as they tend to go through longer patches of even frame rates, be that 30 or 60fps, with occasional bout of slowdown. The regular frame skipping in MarioKart will be worse.



moroboshi commented on The Wait for Mario Kart 8 Is Filled With Sunsh...:

It will be interesting to see how this sells. MarioKart Wii sold a astounding 38 million copies, but that was on a platform with a huge install base. Things are wildly different on the Wii U, so this may well be the worst selling MarioKart ever, despite it being by far the biggest budget.



moroboshi commented on Latest Assassin's Creed Announcement Continues...:

@DiscoGentleman The quality of the AC games is still very high. AC4 has over 80% on Metacritic, which is pretty damn good.

Ubi can do an AC game every year because they have three of them in staggered, parallel development. We've just had AC5 announced, but AC6 and AC7 are also in development.

There's always the risk of making games which feel too similar, but AC4 was essentially a pirate game, not an assassin game, so Ubi clearly haven't run out of ideas yet.



moroboshi commented on Nintendo Download: 19th December (Europe):

@Mommar Sinply because the arcade originals always have better audio and visuals. Ports were mostly awful through the 8 and 16 bit era. Pale imitations of the originals. Would you want to see the Mona Lisa, or some copy a child knocked up from memory?



moroboshi commented on Nintendo Download: 19th December (Europe):

It's interesting how SEGA have been porting the original arcade versions of their games to the 3DS, but others just dump the old NES ROM on the virtual console. Nobody should buy Life Force, as it's the far inferior NES version. Instead, we should have been getting Salamander from the coin-op original, and it's amazing sequel for good measure.



moroboshi commented on Poll: As the PS4 Arrives, What Do You Think of...:

@chess227 Installing games to the hard drive is mandatory on both the XO and the PS4, and the reason is simple - optical drives are not quick enough to stream data for current gen visuals. They could barely keep up last gen.

Installation is largely done in the background however, so you play while it installs.



moroboshi commented on Poll: As the PS4 Arrives, What Do You Think of...:

To be blunt, the Wii U is doomed at this point. Without a successful gimmick to draw in the mainstream non-gamer crowd, Nintendo are left with their much reduced and rather alienated core audience. If the Wii U had been a current-gen system, and have similar specs to the PS4 and Xbox One, then that would have been fine, as the Wii U would have widespread third party dev support. With the Wii U hardware barely able to match last gen, once devs move completely to current gen, then the Wii U will be left with little but Nintendo first party efforts.

For the super hardcore Nintendo fans. that will be enough (although many will no doubt also own a PS4 or Xbox One), but it certainly doom the Wii U to a very distant third place.

I predict the WIi U will be casually taken away and culled within a couple of years. What Nintendo do after that, I don't know, but I wouldn't be at all surprised if it involved iOS and Android support.



moroboshi commented on Guide: Using Nintendo Network ID On Your 3DS:

Astounding how behind Nintendo are on this type of thing. The notion that you still won't be able to simply sign in to any system and re-download content you own is indefensible, illogical, anti-consumer, and frankly idiotic.

It's perhaps for the best that it's one of those things which people take for granted and don't look into before making a purchase, as if they did, Nintendo would look extremely foolish and incredibly amateurish, and sales would suffer.



moroboshi commented on Weirdness: UK Tabloid Reports on Fictional Deu...:

The Sun isn't a newspaper. It's just a rag which prints a mix of porn and sports gossip. They don't have any news, other than whenever there is an election coming and they have to tell their brainless "readers" to vote for the conservatives - as dictated by The Sun's ultra right wing owner, Rupert Murdoch.



moroboshi commented on Hardware Review: Nintendo 2DS:

@OptometristLime I would say the 3DS' success is more to do with it's game line-up, than it's gimmicky screen.

I assume all 3DS' phone home regularly wish usage stats, including how many people play with the 3D off. Those numbers would be very interesting to have, but the mere existence of the 2DS, implies something, wouldn't you say?



moroboshi commented on Atari Founder Nolan Bushnell Claims Nintendo "...:

Markets can change of course, the Wii proved that, but assuming the current trend continues, then Bushnell is correct. The 3DS is selling well enough, but it's sales are dwarfed by those of the iPod Touch, iPhone, and Android devices. You need only look at the sales of big mobile games to see where portable gaming is headed.

As for the Wii U, it's a dead system. There really is nothing that can save it now. Even if Nintendo ditched the tablet and slashed the price it wouldn't make any difference. It's simply too little too late, and NIntendo should "do a Sega" and kill it before they lose too much money. They could make a fortune developing for other devices.



moroboshi commented on Review: DuckTales: Remastered (Wii U eShop):

@TG1 Not really. If you check the X360 metacritic (which is always the best course of action, as the majority of review sites only review the 360 version) then it has a metacritic of 69%.

The big scores are the most telling:

IGN - 7/10
Eurogamer - 6/10
Polygon - 5/10
Gamespot - 4.5/10

If you enjoy it then great, good for you.



moroboshi commented on Shigeru Miyamoto "Wanted to go to HD Sooner" W...:

It wasn't a hard trend to predict, as Sony and Microsoft were able to do successfully.

Nintendo didn't go HD because the Wii was made on a low budget, and is an overlocked Gamecube, and so incapable of rendering much at 720p, let alone 1080p.



moroboshi commented on 3DS UK Success in 2013 Offset by Abysmal Wii U...:

This was entirely preditable from the moment Nintendo first showed the Wii U. It's simply a weak product. Poor, antiquated hardware which won't be able to run next-gen games, paired with a read dud of a gimmick which Nintendo can't sell to anyone.

It's time to cut the losses, and go multi-platform.



moroboshi commented on Soapbox: Retail Games Cost Too Much To Downloa...:

WIth regard to Sony's digital pricing, The Last of Us was unusually cheap. Most PSN downloads of new titles are £49.99, £59.99, or even more for the likes of Assassin's Creed 4. (which is around £65) Given that Amazon sells of these for £35 or £40, Sony's pricing is, The Last of Us excluded, equally insane.

I don't get the whole 'lets not upset the retailers' thing, as game retailing barely exists anymore anyway. It's time to price digital releases sensibly and retire the discs once and for all.



moroboshi commented on Review: Kokuga (3DS eShop):

I just bought this from the EU store. It's essentially a tank game, and a very difficult one. Level one seems deceptively easy, but even by level two the difficulty rockets up.

It's good, but not great. I'd say a 7/10 game.



moroboshi commented on Soapbox: Why We Should Expect More From The Le...:

The reason for choosing Wind Waker for an HD re-release was really logical and simple - it's clean hand drawn largely flat coloured art and stylised geometry have aged far better than the more realistic Zelda games. They simply upped the size of the frame buffer, dropped in some light maps and bloom, and there you go, an 'HD' re-release.

To produce an HD version of Ocarina would either give you something which looks incredibly dated and essentially non releasable outside of budget territory, or would mean a huge budget the same size as an all new game. In the latter case, the extra cost involved in just making it an all new game is not all that significant.

Nintendo are clearly in a tough spot, with not enough games in the pipe to prop up a system which is on it's last legs. They'd do better to cut their losses and switch development to the PS4.



moroboshi commented on 3DS eBook App Details Emerge in Japan:

Reading text on those ultra low res 3DS screens is not going to be easy on the eyes. Just buy a Kindle people, or an iPad, which gets you not only an infinitely superior screen, but also access to the biggest and most stable eBook store.



moroboshi commented on Miyamoto: Fresh Experiences Make A New Game, N...:

How does what Miyamoto said tally with Super Mario 3D World and the next Donkey Kong Country game? Or perhaps Animal Crossing on the 3DS. All excellent games no doubt, but original they most certainly are not.

Mario Galaxy was a new take on the Mario character, but even more interesting than that, was the original Pikmin. Innovation is not only more interesting that re-hashes, but it's also incredibly easy. You just need a functioning imagination, and the courage to believe in your creation. Sadly Nintendo seems to either run out of ideas, or is in survival mode and is playing it very, very safely.



moroboshi commented on Poll: How Important is Dual / Second Screen Ga...:

I've never understood the whole second screen thing. When I read that most people now watch TV whilst looking at their iPad/iPhone at the same time I despair. If the TV show or movie you're watching is so dull that you'd sooner browse some trivial social media nonsense, then you might want to find a better TV show or movie to watch instead.

When I'm watching TV or a movie, or playing a game, that's the only thing I'm doing. If the content isn't interesting enough, I put something else on instead.

As for Nintendo's dual screen efforts, it made no sense to me when I first saw the DS and it still makes no sense to me. All I see are a bunch of in game maps or an empty 2nd screen, save for a few scores and other trivia. It's a waste of battery power and makes the system far more bulky. Had the Vita had the games the 3DS does, I wouldn't consider the 3DS for a micro second.



moroboshi commented on Iwata Says He Didn't Commit to Stepping Down O...:

Iwata seems like a very nice guy, but someone might have to take the blame for the spectacular failure that is the Wii U. It's making the GameCube look like a glorious success.

There must be some pretty stressful meetings going on in Kyoto now. Who made the decision to build a current gen console when the current generation was 8 years old, has seen declining sales for years, and is about to be replaced? Who thought bundling a massive super low end tablet would appeal to gamers? Why has the system lost most of it's third party support, with the little that remains on the way out? And why was the Wii U given so little advertising time, and the few ads that were aired, were all awful...

It's a train wreck and there can't be any but the most die hard of fans who think it can be salvaged. Nintendo of course, has plenty of money in the bank, and the 3DS is doing well enough in Japan to stay afloat for a while. Long term though, things need to change at Nintendo, and I bet they'll follow SEGA into becoming a software only dev within a 2-3 years.



moroboshi commented on Video: Reggie Shows Off Wii U to Jimmy Fallon,...:

@P-Gamer-C There will always be a market for hardcore games, but sales have been in decline for years. With increased budgets next-gen, it will be even more vital for studios to make every game they produce a mega hit, as the alternative could be financial oblivion.

Personally I see the market splitting into two even more distinct groups. There would be a lot of small to medium sized devs, who produce smaller, more innovative games on any platform which makes sense to do so. Then there would be a few giant publishers who will spend obscene amounts of money on games which are technically well produced, but also "safe". (ie. COD clones and sports games)

I think the middle ground - devs who target consoles but don't have the budget to make COD/Assassins Creed level games, will disappear.

I hope I'm wrong, but this is certainly the way the market is headed right now.



moroboshi commented on Video: Reggie Shows Off Wii U to Jimmy Fallon,...:

@P-Gamer-C I doubt the Wii U will survive beyond the end of next year. That said, it will be interesting to see how the Xbox One and PS4 do after the initial hype has died down. The console market has been in steep decline for years now. A new generation may help, but looking at the launch titles they're very much more of the same. (with the exception of the Sony Indie stuff)

The trend is towards mobile - iOS and Android. You may not like it, but that's the way gaming is going.



moroboshi commented on Video: Reggie Shows Off Wii U to Jimmy Fallon,...:

@b23cdq Where on earth do you get this stuff from? The majority of X360 and PS3 games render 720p, more so on the 360 than the PS3 due to the Xenos having a higher fill rate than the RSX. Somes games (Call of Duty being one) render sub HD then upscale. By the way, when multi-plat games are analysed (see Digital Foundry) sub-HD games such as COD are also sub-HD on Wii U.

There are a smattering of 1080p games on the 360 and PS3, but not many. The PixelJunk games on PS3 are all 1080p, but of course, they're just simple 2D games.

There isn't enough fill rate in these old GPUs (Wii U included) to render much at 1080p. With the next-gen systems we'll see more 1080p stuff, but personally I expect there will still be a fair bit of 720p around, especially for games that want to run at 60fps. If you really want that perfect 1080/60 in all games, you're going to need a modern PC GPU.



moroboshi commented on Video: Reggie Shows Off Wii U to Jimmy Fallon,...:

@Schprocket I don't recall ever seeing the PS3 and Xbox 360 sold as 'full HD', just as 'HD'.

You'd be hard pressed to find a 720p TV on sale now, except perhaps with very small sizes, and the extreme end of the bargain plasmas. 1080p has been essentially standard for years now in new TVs.

Regardless, these terms are defined, and 'full HD' means 1080p. Nintendo shouldn't use the term if they can't back it up with even their own 1st party software.



moroboshi commented on Video: Reggie Shows Off Wii U to Jimmy Fallon,...:

It's a little disingenuous for Reggie to say the games are in 'full HD'. Rayman will be 1080p, and maybe a smattering of others, but the vast majority of Wii U games are in 720p, including 100% of Nintendo's own output.



moroboshi commented on Time: Nintendo Is "Stumped" By The Wii U GameP...:

I can see why Nintendo thought the gamepad was a good idea - the rise in tablets and the short attention span/second screen stuff, and the ability to bring a touch screen to console gaming.

In practice though, it wasn't well thought out or implemented. The Wii Gamepad is a terrible tablet, far worse than even a cheap Android tablet, let alone an iPad. No tablet other than the absolute bottom end of the bargain bin has a resistive touch screen, and yet, the Wii U uses than antiquated tech.

As a feature for devs, it's a map screen and little more. Is it better to look away from the screen to look an in-game map, or just look at the on-screen mini map in the corner?

It's a gimmick too far, and just as we've seen Nintendo pull back pushing the headache inducing gimmicky 3D in the 3DS, it's pulling back from the gamepad.

If Nintendo has any hope of bringing the Wii U back from the brink, I'd say it should ditch the gamepad and just ship the Wii with the pro controller, and embrace indies in as loving a way as possible. Make it effectively a steam box - filled to bursting point with new, innovative, and low cost games. Make it the essential second console.



moroboshi commented on First Impressions: Super Mario 3D World:

@Kirk Good lighting can transform any game, it's incredibly important. To say good lighting is of no benefit is frankly absurd.

Go and play with lighting in 3DS Max or Maya. Try a scene with and without GI. The difference is night and day.



moroboshi commented on First Impressions: Super Mario 3D World:

@Kirk The lighting has no bounce, ambient occlusion, and no global illumination. It also has simple projected shadows with no penumbra. This is typical of realtime lighting on current gen hardware.

Mario Kart on Wii uses lightmaps to achieve those effects, albeit at the expense of precalculated light maps. The difference should be really easy to see - the lighting in Mario 3D looks flat and simplistic. Areas are either fully lit or in shadow, and when they're in shadow, they have no directionality at all. In Mario Kart, even shadowed areas look interesting due to the bounce and AO. With GI, it gives everything a cohesive look.

For next gen realtime lighting, look at a game like Ubi's The Division.



moroboshi commented on First Impressions: Super Mario 3D World:

I'm sure this will play wonderfully, as most Mario games do, but it's so devoid of originality as to be pretty unexciting.

Also it's interesting to see just how dramatically prettier Mario Kart is. It's not just that Mario Kart is light mapped with some nice GI and Mario 3D world is realtime lit, even the amount of geo on screen is far higher in Mario Kart. Both are 60fps too, and Mario Kart is even 60 in split screen mode.



moroboshi commented on Talking Point: Nintendo's Wii U Lineup Makes C...:

It's telling that Nintendo chose to show only established franchises. Does that mean they have nothing new in development internally? If they're relying on third parties to deliver new experiences, then their rapidly dwindling pool of support must be causing many sleepless nights.

To my eyes Sony are the clear favourite to win the next generation. They have the best hardware, they're not forcing motion control on people, the price is high but just about low enough to still sell, and the line-up of games looks to be a good mix between mega budget and indie. If only they had shown The Last Guardian...



moroboshi commented on Feature: Our Top 10 3DS Games - Summer 2013:

Mario 3D and Fire Emblem for me.

I'm looking forward to Project X Zone and Bravely Default. I love these obscure Japanese RPGs and SRPGs. It's too bad the good ones are pretty much exclusive to handhelds now, with the exception of the Disgaea series of course. I guess there just isn't the money in such games to pay for full console dev on one.



moroboshi commented on Shin'en: Wii U Has Enough Power For Years To C...:

@MadAdam81 I think you're confusing terminology. There are essentially three parts to a game. There are the platform specific parts, which include GPU specific code, CPU specific code, TRC requirements, online, and input, the multi-platform game 'engine', which includes AI, scripting, control, animation, and various other common elements, and then there are assets. (which typically have two tiers - PC and console)

A Wii U port of any game needs lots of console specific changes to make it run. The multi-platform game engine stuff you can port. That leaves the assets, which can be swapped in and out however you like.

It's not a complete package. It's modular.



moroboshi commented on Shin'en: Wii U Has Enough Power For Years To C...:

@MadAdam81 In game development assets are nearly always authored to a higher resolution than will be seen on console hardware. This is done for use on the PC version, for promotional renders, and simply as insurance 'just in case'.

Assuming the pipeline supports it, it's trivial to push higher end assets to new platforms, as would certainly of been the case with Black Ops 2. Therefore had the Wii U version been able to run with higher res textures (the system has more RAM than the 360 and PS3), then they should have been present. The fact that they weren't, implies that there are bandwidth issues on the GPU.

In the case of the Sonic karting game, the console versions ran sub 720p, which is a common technique used when a game is fillrate limited. Simply put, by rendering fewer pixels, the GPU finishes quicker, and gets you closer to your target 33ms frame time. If the Wii U's GPU really was significantly more powerful than the Xenos or RSX, then it should have more fill rate, and so be able to render in 720p, if not 1080p. Changing the size of the frame buffer is not a big change for the code team, and would certainly have been done if the GPU had been able to handle it.

Of course it's not quite that simple. There are always ways to optimise shaders, and it could be that some of the shaders which worked well on Xenos and RSX were simply performing poorly on the Wii U's GPU. We've obviously got no way to know that.

However it's clearly not a good start that games designed for 8 year old vintage hardware run little better, and sometimes worse, on Nintendo's supposedly 'next-gen' hardware. The logical conclusion then, is that the Wii U is seriously underpowered, and stands no chance of running games which target PS4 and Xbox One.