User Profile



Official account of Mojo Bones Ltd.

United Kingdom

Sun 27th Oct 2013

Recent Comments



MojoBones commented on Feature: Kickstarter's Wii U and 3DS Campaigns...:

Hi guys, Mojo Bones crew here.

As always, thanks for your Impact Winter support. Still a long way to go but there's time. Even if you don't back it yourself - if it's something you'd like to see get made - please help spread the word.

The more people that know, the better



MojoBones commented on Siesta Fiesta Patch Goes Live in Europe:

Hi everyone. As always, thanks for the kind words and support. US patch should be with you soon. We're also working on getting the soundtrack online as an apology for the launch issues. Stay tuned.

@dkxcalibur - that's great news. Some impressive games we've bumped off your 3DS list there It's always amazing when we see people liking our work. Never ceases to amaze us.

@DandyDermont - Thanks!

@Spoony_Tech - Miiverse is a really good way for us to keep in touch with players, and from a dev POV, it's a really unique feature/tool. We'll be looking to set some scores on Miiverse as soon as the patch goes live in the US.

@zool - We're sorry to hear you didn't like Siesta Fiesta. Agreed, the controls can take some getting used to. We've helped some players on Miiverse that were having trouble, and the general consensus seems to be that if you stick with it, things start to fall in place. Thankfully, most players seems to be enjoying it.



MojoBones commented on Review: Siesta Fiesta (3DS eShop):

@Henmii - just to clarify: this isn't a smartphone game ported to 3DS. The original concept was something we quickly prototyped on an iPad (before it was even called Siesta Fiesta) for convenience and to test the mechanic. The game has been designed and developed for 3DS.



MojoBones commented on Review: Siesta Fiesta (3DS eShop):

@NoEasyBuckets - Quick update: we can see what the problem is and it's linked to a bug in how the save code is handled. There's a quick, temporary workaround...

Once you have your new scores, go back to the profile select and start/delete one of the other unused profiles. This action forces the game to save all current game data - keeping any scores you've acquired in your other (true) profile.

We have been working hard today and have submitted a patch tonight, and hopefully it will be with you soon. Apologies again and thanks for your patience. Still hope you're liking the game



MojoBones commented on Review: Siesta Fiesta (3DS eShop):

@sinalefa - why do you think Siesta Fiesta was delayed

On a serious note: it's very dependent on the type of game you're making, so I wouldn't be too harsh on those other devs. I'm sure they'd love to have all versions launching at once, but sometimes that's just not possible. It's one of the down sides to having smaller indie devs/teams: you get interesting, unique games, but sometimes that comes at the cost of a slight delay (because of team size and resources).

Having said all that... WHERE'S OUR EU SHOVEL KNIGHT!!



MojoBones commented on Review: Siesta Fiesta (3DS eShop):

@Gen0neD - we'll stick to our promise. If we get around to making a sequel 'Finito Burrito' will have to be used. Although, thinking about it, perhaps that name would work better as the last part of a 'trilogy'.



MojoBones commented on Review: Siesta Fiesta (3DS eShop):

@shigulicious - Hey there... Like magic, Siesta Fiesta will be hitting the EU, US and AUS regions tomorrow.

BTW, we're looking forward to catching up with some of you guys on our Miiverse channel. Can't wait to see those super high-scores

We hope you all enjoy the game and thanks for supporting us.

The Mojo Bones team



MojoBones commented on First Impressions: Breaking Out With Siesta Fi...:

@HK-47 - Hi and thanks for your comment. Unfortunately, we don't have plans to release a demo for Siesta Fiesta.

Worth mentioning - for anyone who has doubts about the controls - that the game was designed from the ground-up for the 3DS touch screen. We only mention this because sometimes it's hard to know if controls have been retro fitted to work with a particular device. This is definitely not the case with Siesta Fiesta. In our humble opinion, the stylus/touch screen combination is the perfect fit for a brick breaker.

Obviously we're a bit biased though



MojoBones commented on First Impressions: Breaking Out With Siesta Fi...:

Hi guys: Mojo Bones team here. Just checking in to say thanks for the comments and support. If you have any questions feel free to throw them across, either here in the comments section or via

We're really looking forward to everyone getting hands-on with Siesta Fiesta!



MojoBones commented on Video: New Siesta Fiesta Gameplay Lights Up Th...:

@B3ND3R Thanks for your support!

Re: game dev: Siesta Fiesta has been developed by a really small team, and there are more opportunities for indie devs than ever before. Exciting times! If you need any advice - or have any questions - then drop us a mail at