User Profile

MitchVogelStaff

MitchVogel

Is this where I enter the tagline?

Male, 18, United States

When I'm not writing news articles for this site or playing video games, you can find me sparring at the local MMA training facility or working at the movie theater. Currently planning on going west to the fabled golden lands of California for college.

Joined:
Wed 28th July, 2010

Recent Comments

MitchVogelStaff

#3

MitchVogel commented on Editorial: The eShop's Pricing Dilemma is the ...:

It'll bounce back. What I see happening in the next few years is a huge chunk of Indies and developers backing out of the industry because they can't pay the bills anymore. Sure there'll still be those that do it for free and as passion projects, but gaming as a profession will recede. In the void left behind, prices will rise and things will return to normal. This race to the bottom strategy that's been permeating the industry can't continue working, eventually we'll reach a breaking point.

MitchVogelStaff

#5

MitchVogel commented on Review: Fullblox (3DS eShop):

I'd say this barely qualifies as a demo, the tutorials can be beaten in a roughly five minutes and that's if you take your time. I hope Nintendo doesn't make a habit of this. Demos certainly don't need to have a ton of content, but I wasn't really able to tell what made this different from Pushmo just based off of what was given.

MitchVogelStaff

#9

MitchVogel commented on New Super Mario Bros. Receives ESRB Rating For...:

@shani Not really. One of the problems with this sub-series is that each successive entry fails to make a meaningful effort at crafting its own identity. NSMBW gives you the exact same world themes, slightly remixed music, same art style, and a few new items. If you like one, you'll like the other, but it cannot be understated that you're essentially buying a new level pack.

MitchVogelStaff

#12

MitchVogel commented on Review: Mega Man & Bass (Wii U eShop / Game Bo...:

@dudujencarelli When you really think about it, sprite size and screen size are directly related. If one shrinks, the other must shrink as well to maintain harmony. I've never played the original, but if you really were able to see more of the screen, then that just means they didn't shrink the game accordingly when they ported it to a smaller screened device.

MitchVogelStaff

#14

MitchVogel commented on Review: Mega Man & Bass (Wii U eShop / Game Bo...:

@dudujencarelli The problem with the sprites in this game is that they get in the way of progression. Showing less of the screen to the player to make it "more challenging", is not a design choice, but a flaw.

One must ask what the core gameplay is trying to accomplish when judging these things. In Mega Man games, it's to test the player's skill at navigating challenging courses. The source of the challenge should come from how the stages themselves are constructed, what they contain that the player must overcome.

The situation with this game is that the player is not given a proper opportunity to test his/herself against all the obstacles, the zoomed in view robs him/her of a chance to pass it in the first go. Sure, after dying once or twice you know how to pass the obstacle because you're aware of it, but these additional attempts wouldn't have to be made if the player could see the obstacles before they're interacting with them.

The point is, there's a sweet spot for how much the camera for a platformer should show at any given time. Too much, and it's difficult to ensure precision in actions, but too little, and the player isn't given proper time to react to obstacles. This game falls closer to the latter.

MitchVogelStaff

#27

MitchVogel commented on Review: Best Friends - My Horse 3D (3DS eShop):

@rockodoodle I'm sort of a "pseudo-member" here, so I'm not sure if I could give you the best answer, but my understanding is that each of us is given a game to review each week. At a guess, I'd say some of the bigger games like Puzzle and Dragons take a bit longer due to multiple drafts. And about the Star Wars tables, are you saying you would like to read reviews on major DLC content like that?

MitchVogelStaff

#30

MitchVogel commented on ​Warren Spector Reminisces About the Develop...:

@Tazcat2011 I can't speak for the 2nd one, but the first is kinda disappointing. I thought the camera and controls were off the mark and the base gameplay just doesn't play as well as it sounds on paper. Granted, I was one of those who was part of the hype when the concept art first surfaced, so my opinion is biased.

MitchVogelStaff

#44

MitchVogel commented on Review: DOOORS (3DS eShop):

@EvilTediz IIRC that's the one with the bucket of water and the weight. Put the weight on one hook and the bucket of water on the other, then tilt your 3DS forward. The door will fall out of the frame.

MitchVogelStaff

#47

MitchVogel commented on Review: Yoshi's Island DS (Wii U eShop / DS):

I think this was a terrible game to launch the DS VC with, here in the states. It's a really fun game, but the fact that it essentially requires the tiny DS border setup to be functional was quite shortsighted and did not make a good first impression. Would it really have been that difficult to include a setup that featured the stacked view, but filling the whole screen? It made the DS VC seem rushed and considering that it was announced over a year ago, we really shouldn't have to be putting up with basic, easily solvable problems like this.