User Profile

MitchVogelStaff

MitchVogel

Is this where I enter the tagline?

Male, 18, United States

When I'm not writing news articles for this site or playing video games, you can find me sparring at the local MMA training facility or working at the movie theater. Currently planning on going west to the fabled golden lands of California for college.

Joined:
Wed 28th July, 2010

Recent Comments

MitchVogelStaff

#1

MitchVogel commented on Poll: Where Do You Stand on Miiverse and Its P...:

I don't really mind the limit as I rarely post to Miiverse, but the sentiment behind it bothers me somewhat. Miiverse has evolved into something bigger than Nintendo's original vision, yet instead of celebrating this Nintendo is regulating it to try to force it into becoming that original vision.

MitchVogelStaff

#4

MitchVogel commented on Nintendo Still Hasn't Decided Which Zelda Time...:

@Pod I agree, I never saw the point in an overarching timeline. These games don't tell an epic story that unfolds over the course of dozens of games, it's roughly the same story each time. I always liked to see it as the "Legend" in the title is to be taken literally and each game is like somebody telling another version of a story they'd heard.

MitchVogelStaff

#5

MitchVogel commented on Review: Neon Battle (Wii U eShop):

@BLPs There are always exceptions! I wrote the introduction with overly ambitious game developers in mind. It's fine to have big dreams, but there comes a point where one needs to be realistic. I've seen so many kickstarters that promise "Skyrim meets call of duty with assassins creed elements and 3000 3d platforming stages!!!1!!11" and then they unsurprisingly completely fail to deliver. I don't know how talented you are or what you can do, but my advice is to just work within your means. Focus on making it the absolute best game you can and make a game that YOU want to play.

MitchVogelStaff

#6

MitchVogel commented on Review: Land it Rocket (Wii U / Wii U eShop):

@ULTRA-64 I'd argue that this could be said about any game. The question is: how much of the blame lies with the developer and the game design itself? Failure in a well designed game is almost always the player's fault and while I have yet to play this one myself, it sounds like the controls are way too touchy for it to be just the player's fault. It raises an interesting question, though! Where do we draw the line between it being the player's fault and the developer's fault?

MitchVogelStaff

#7

MitchVogel commented on Review: Land it Rocket (Wii U / Wii U eShop):

@Hero-of-WiiU I think the tutorials cover enough basics to give you a working knowledge of how to make a game. The trouble comes with the next step when you have to actually make the game. It's no excuse for making a bad game of course, but there are SO many minute design decisions that go into making a game.

MitchVogelStaff

#17

MitchVogel commented on Review: G.G Series GREAT WHIP ADVENTURE (DSiWare):

@C-Olimar I was just as surprised. Typically, two dollar games are largely forgettable and thrown together affairs that fail to provide any sort of lasting substance. While not all of these G.G games are gems, many of them do manage to nail a particular brand of score chasing action that's surprisingly worth your time.

MitchVogelStaff

#18

MitchVogel commented on Review: Japanese Rail Sim 3D Journey in Suburb...:

@Windy I stated quite clearly in the review why this game is deserving of a 3; the two primary aspects of the game, the video footage and the train controls, were both lackluster. Calling this game good would be misleading to many of the readers on this site. I'm glad that you thought it was good, though! There will doubtless be some people who buy this and deeply regret it.

MitchVogelStaff

#20

MitchVogel commented on Gunpei Yokoi Discusses The Struggle To Make Th...:

I think he's right about how graphics are not as important as the industry makes them out to be, but they're not completely irrelevant either. Honestly, very few games from the extremely jagged N64/Playstation era are easily played through nowadays because they're such eyesores. The key to the timeless appearance of a game is a solid art direction that will look good regardless of when it's being viewed.

MitchVogelStaff

#25

MitchVogel commented on ​Early Adopters of Xeodrifter Actually May N...:

This is really disappointing not just because I won't be getting a free copy on my Wii U, but because it means a lot less exposure for this game and Renegade Kid. Renegade Kid puts out some excellent games and Jools is a great guy, it's sad to see unfortunate things like this happen to the studio due to outdated software on Nintendo's side.

MitchVogelStaff

#26

MitchVogel commented on Review: Kirby Squeak Squad (Wii U eShop / DS):

I always saw this as the unofficial third entry of the GBA games and I thought it was the best out of them. After Amazing Mirror kinda missed the mark with its metroidvania approach, this one was more on point.

MitchVogelStaff

#29

MitchVogel commented on Review: The Legend of Zelda: Ocarina of Time (...:

I think this game represented a pivot point for the game industry as a whole, but I disagree with a 10/10. While it may be that we must take into account the period and context in which a game was released, I believe games should be rated purely on their merits alone relative to the modern game industry.

Yes, OoT was a huge step forward for adventure games and 3D gaming in general, but it has since been surpassed and improved upon by games both inside and outside of its own series. I downloaded this game once again today and was immediately greeted by lackluster graphics, a frustrating camera, and occasionally archaic design. I'd say that while this was a 10/10 when it launched, it's about a 7/10 now.

MitchVogelStaff

#37

MitchVogel commented on ​Miiverse is Getting a Massive Redesign this...:

@Neko_Rukiafan Perhaps, but I still fail to see how a thirty post limit is too few. Miiverse is one of those things you just occasionally check up on and write or to, like Twitter or Instagram. Sure, you can spend longer on there if you like, but it seems like it's more designed around quick check ins than extended sessions.

MitchVogelStaff

#42

MitchVogel commented on Shovel Knight is Coming to Retail:

@joey302 It actually is. Though Yacht Club Games is now a publisher, most Indie games release digitally because it's much cheaper. Manufacturing and printing off physical copies of a game that might or might not sell is a costly and risky move, so most developers just put it up on digital storefronts. Then, if the game does well enough, it gets a print run, like Shovel Knight.

MitchVogelStaff

#46

MitchVogel commented on Talking Point: Nintendo's Approach to Transfor...:

I took this year as Nintendo indirectly stating that it's moving development focus to the NX. I'm looking forward to most of the stuff it announced this year, but there's no denying that these are second or third tier games we're being given.

MitchVogelStaff

#48

MitchVogel commented on Review: Cube Blitz (Wii U eShop):

@chris_of_ws Yeah, really, I've seen other developers on here get all defensive and offended when they saw their game get a low score. It's not a personal statement at all, but some do understandably take it that way because they invest lots of time into making a game.

However, I personally don't believe in the "everyone gets a prize" mentality; a game should be reviewed and scored based on its merits alone, there isn't a minimum score that should be awarded just because a developer tried their best. That being said, it pains me to give games low scores and I always hope the developer learns from the points made so their next attempt will be that much better. I like your attitude towards this, it sounds like you're open to learning from your mistakes rather than pretending they don't exist and continuing on without fixing them. What's your next game like?