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I am not short, nor sweet.

Female, United States

Mon 26th Aug 2013

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MistressBella commented on Miiverse: Super Metroid - Too Taxing For Today...:

@Ernest_The_Crab @Conzo

Sure, there were players guides from time to time. But at least in my experience, players guides fit into one of all of the criteria below:

1. Too expensive
2. Released long after the game was being played by everyone. But also...
3. Rushed to meet with game's street date, therefore making many sections...
4. ...Incorrect.
5. Pride

Haha, That last one was my undoing. I've purchased my share of game guides, but these instances were based on hardcover collectibles, etc. I've also asked my share of questions when finding myself stuck on a particular game, but the reality is this: While game guides were in existence back "then", the need, or want from the overall game community collective (again, at least in my experience and circles) was to rely on your gaming knowledge or just plain stubbornness to figure something out without immediately resorting to the "crutch".

And for all those people standing behind the "I'm too busy and have too many games to get through, not enough time, etc." battle cry: Maybe you should rethink WHY you began playing games in the first place. Age or generation has nothing to do with that. If you're blazing through a game for achievements, or so you can say you finished first, or to be able to post on twitter, or whatever other social website about it before anyone else, just to remain "in the know", then you should really reevaluate your gaming lifestyle.

Games should be fun, imaginative, and take us to places our everyday lives do not offer. What's the rush?



MistressBella commented on Miiverse: Super Metroid - Too Taxing For Today...:

Super Metroid (and more importantly the original NES Metroid) were the first console games I remember breaking out the graph paper and mapping out the progress as I went. Taping new sheets to the sides, bottoms, etc of the previous sheets to realistically represent the Metroid universe. Such an amazing feeling that when all was said and done, I had a physical, tangible representation of my accomplishments.

I don't get angry at today's gamers. in actuality, I feel bad for them. To never truly know what it's like to discover some hidden secret, pathway or to tell yourself you found that hidden missile all by yourself, well that to me, is just sad.

It's all generational I suppose. I am just happy that I was of the game community when exploration and self discovery was the norm.