User Profile

micronean

micronean

Proudly gaming since 1987...

Japan

The first time I ever played a video game was in 1985 (I was 5 yrs. old); a wooden-looking Atari 2600. My first console I ever had was a hand-me-down Intellivision when I was 7. In 1990, I finally got a NES. ...'been playing everything since then.

Joined:
Tue 25th June, 2013

Recent Comments

micronean

#5

micronean commented on Monster Hunter 4 Ultimate Continues to Thrash ...:

Smash Bros. will fix the problem in Japan. But it's a band-aid solution, really. Home consoles are simply not popular. People (in Japan) seem to be satisfied enough with what they have in the last gen, because PS4 software isn't moving either, and xbox one is D.O.A.

micronean

#6

micronean commented on Project CARS Delayed to March 2015 on PS4 and ...:

I don't believe them.
It's not like it's Namco's first game. They know that October/November is the busiest time for releases, and when the highest profile games come out. And it sure never kept them from releasing "Ridge Racer" at this time of year either. The game is simply unfinished--and far from finished. And since the PS4 takes priority, the Wii U version may not even see a 2015 release. From now, if they say a 2015 release for the Wii U, I will have to consider it released on December 31st 2015 at the earliest.

micronean

#7

micronean commented on Super Smash Bros. Slams the Competition Yet Ag...:

Bayonetta 2 may not have done well, but I couldn't expect different. In Japan, video game fans don't usually go for mature games. Mature titles are well below their demands for RPGs and Anime-based rhythm games. Also, "M" rated games (and I don't know exactly how Bayonetta 2 is rated in Japan) are not placed in the front shelves of Japanese retailers. They are usually at the back, locked up, near the cashier. Most game shops' front floor space is dedicated to the 3ds and PSVita games/accessories, then there's a smaller section for promoted home console hardware (usually Sony). I expect Bayonetta 2 not to be anywhere the front floor space, and therefore far away from any casual fan who would even give it a try.

In North America, this is not a problem. The more violent a game, the more shelf-space it gets. I can definitely see Bayonetta 2 get more success outside Japan.

micronean

#11

micronean commented on Review: Double Dragon II: The Revenge (Wii U e...:

I had a great time playing it in 1990. I remember the helicopter level when I learned you could get sucked out whenever the door opened. I had a blast drawing all the enemies to the door and seeing them get sucked out. Those are the little details that make a game memorable.

micronean

#13

micronean commented on Review: Double Dragon II: The Revenge (Wii U e...:

@8BitSamurai
Back in the NES days, a player was considered "baddonkey" when he could get through those platforms without losing a life. The way the buttons and the platforms were designed, it was next to impossible for the average joe to have the dexterity and reflexes to do it. It took a lot of dedication, and thus, those that could do it were looked upon with great admiration. That part of gaming has since gone away, or at least shifted to other aspects of gameplay, which may be why traditional platformers don't seem to be so popular in the overall world of gaming.

micronean

#15

micronean commented on Review: Double Dragon II: The Revenge (Wii U e...:

PS: another platformer game that came out around the same time--and everyone seems to like--is Ducktales. The platforming aspect is 100x more difficult than Double Dragon 2. in the NES you had to press A + B + down at the same time, and then direct scrooge to the left and right as well. You had to press 4 buttons at the same time and still get to the next platform!!

Reviewers don't seem to complain about that, or that it's just as short a game as a DD II.

micronean

#16

micronean commented on Review: Double Dragon II: The Revenge (Wii U e...:

I don't think it deserves a 4/10. The jump mechanic of pressing A and B at the same time is what makes it challenging, not frustrating. This is the type of challenge that makes the "old school" gamers look down at the new gamers--and I'm including the NL reviewer for complaining--because every NES player could do it. Back in the day, platformers were popular BECAUSE it was challenging to get to the next platform. The music in this game is not as complex as other later NES games like Kirby, but the composition is top-notch! Those games that came out in 1989-1990 had great composers who really did masterpieces with the limitations of the sound (The first Ninja Turtles also comes to mind). Of course, games have evolved considerably from 1990 and DD II feels very primitive now in every aspect (except the music). There are more complex/robust games that had since replaced it. It's pretty easy for anyone nowadays to get to the 3/4 mark of the game in 20 minutes, but it's a very enjoyable way to spend them and I think it's perfect for 5 bucks. Remember: this game is $5!! kinda harsh 4 out of 10 for a game that costs so cheap.

micronean

#18

micronean commented on The Console Wars Live On As Night Trap Remake ...:

It doesn't really seem like a 'console war'. It looks more like a bunch of guys having a personal grudge on another bunch of guys. The names Nintendo and Sega being coincidental.

Anyway, without the real tragic hero of this game (The late Dana Plato) this game will never garner the interest to get off the ground.

micronean

#19

micronean commented on Nintendo Unleashes An Awesome Trailer Showing ...:

Great trailer, and totally Nintendo. I wonder though, what would happen to their software if they suddenly went to a more realistic color palette. or if PS4 games suddenly went to a colourful, animated, colour palette? I think they'd be the same thing.

micronean

#24

micronean commented on Sony's Shuhei Yoshida Says Nintendo Provides B...:

The most ironic thing about this situation is that most video game systems are being sold in the markets where derivative shooters thrive. So whatever Yoshida says (and I agree with him, mind you) about shooters is counter to Sony's business plan. The Japanese are not stepping up to save home consoles in their home market.

micronean

#29

micronean commented on E3 2014: Reggie Fils-Aime Reaffirms Nintendo's...:

Perhaps the problem is that the gamepad is being forced to fit into the established conventions of the software, rather than creating new concepts to fit into the gamepad.

Personally, this is the perfect time to go on a completely radical tangent instead of making the gamepad fit into a "controller's world".

micronean

#32

micronean commented on There's No Chance of Super NES Mortal Kombat T...:

The SNES Version of mortal kombat was better. It's just that it didn't have blood or gory finishers. Though, it can be argued that was 90% of the first game anyway.

Whatever the case, it really bugs me that all these decisions are based only on politics.

micronean

#33

micronean commented on Mario Kart Month: Mario Kart 8 Character Profi...:

in 1992, Donkey Kong jr. made more sense because the original Donkey Kong game was so far from kids' consciousness (i.e. no internet to refresh everyone's memory). After Rare's DKC in 1994, all of that changed and that's what we have now.

micronean

#34

micronean commented on Mario Kart Month: An Outsider's View Of Super ...:

@Takerkaneanite6
Super Mario Kart is a great game, don't let the others fool you. There's a reason why it is still spoken about and played. The controls are responsive, the tracks are challenging, the items are well balanced (i.e. no blue shells or bullet bills), and it's very dependent on skill.
But as it's such an old game, some people may not be used to the physics of 2-D racing or the graphics, but that is their problem--not the game's.

micronean

#36

micronean commented on Ronimo Games: PS4 And Xbox One Are More Of The...:

Really, the PS4 and Xbox One aren't bringing anything all too different to gaming. The only "new" things they bring to the table are slightly more detailed graphics and options to stream your game. That's about it. Their strength lie in the NAME that backs those machines up, and the corporate 3rd parties that are drawn to them. but really, Sony and MS software is just what PC games were in the 90s that are played on a different platform.

Nintendo is no better though. but at least they do bring in a different interaction with their software, with remotes, touchscreens, and the balanceboard+pedometer. But, yes, they do somewhat seem to be held back by sticking to their legacy of family computing. That is where they are restrained by the reality of business and their OWN corporate identity.

micronean

#37

micronean commented on Review: Ice Hockey (Wii U eShop / NES):

I liked ice hockey a little more than Blades of Steel. But I haven't played either of these games since 1990. I'd like to see how they hold up.

but now you know WHY EA sports was so revered back in the day. Their NHL games were truly groundbreaking, as was the first FIFA. They changed the console sports software landscape completely.

micronean

#40

micronean commented on 3DS Faces a Renewed Vita Challenge in Japan as...:

I think there would be more PS4s sold if there was more stock. But, that said, it's not like the basic model was flying off the shelves. And, let's face it, the Japanese gaming market is all portables now. There will not be any PS2 level of sales anymore for home consoles, which means the Xbox One will be a niche product at best in Japan, while software production will not reach the levels of previous generations.

Anyone who bets on Indie-developed software is going to be the real winner by the end of this generation, and--surprise surprise--that is Sony and Nintendo. Microsoft, a few steps behind.

micronean

#41

micronean commented on These NES Remix 2 Screens Are Full of 8-Bit Go...:

The first NES remix, was more "Famicom" based--and popular enough in Japan to get its own physical disc. Nintendo didn't become the social phenomenon in America until sometime in 87-88, hence preference over the games made from 82-86.

micronean

#42

micronean commented on Airtight Games Feels That Murdered: Soul Suspe...:

That seems to be a pretty obvious answer. Of course a game is going to work better when it's made especially for that system. Heck, I'd be surprised if a half-arsed port would work better than the original version.

I think everyone here already knows the real truth about why some games "don't fit" on the Wii U: Because developers don't care to make the effort to make it fit!

micronean

#43

micronean commented on Mario Kart 8 Racing Wheel Available For Preord...:

Is that product actually legit? It doesn't make much sense. You'd think a wheel for Wii U would be made for the gamepad, since that is what makes it a Wii U. It's pretty stupid for Nintendo to make a Wii U steering wheel for a controller that's not even included in the basic SKU.

micronean

#44

micronean commented on Nintendo Switching Off Wi-Fi Connection Servic...:

It makes me wonder, then, if DS games that were online (I only remember playing MarioKart DS, Tetris DS, and Clubhouse Games) could also incorporate online in the Wii U VC. That could give the DS online feature a lifeline...

micronean

#45

micronean commented on Less Than 5% of Those Polled by the Game Devel...:

I think those chart numbers mean the MAIN platforms developers have in mind to make games for, but it wouldn't mean that they couldn't port their creation to other systems--especially from smartphone to 3DS.

Also, to stay in business, developers need to make games for as many systems as they can anyways. And we don't know if those that answered the poll are just rogue developers who can only afford to do smartphone games.

micronean

#46

micronean commented on Nintendo Versions Of Mutant Mudds Have Sold Be...:

It's because Nintendo has the retro, and platformer, fanbase. Sony and Microsoft have the PC converts, FPS, and Madden/FIFA fanbase.

Whoever makes a good platformer game would be stupid not to have it on a Nintendo system.

micronean

#49

micronean commented on Feature: Breaking Down What Nintendo's QOL Pla...:

The problem with this stuff is that, where I'm from, people couldn't care less about being healthy. They care more about adding another serving of dessert, or another 10 bacon slices to their burger.
This is another Japanese mentality venture (one that will sell in Japan), but irrelevant to people in the west.