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MhicttheGamer

MhicttheGamer

United States

Joined:
Fri 4th May, 2012

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MhicttheGamer

#1

MhicttheGamer commented on Sakurai: Dual Analogue Control in Kid Icarus: ...:

@Henmii Ok, here's the difference between the dual-analogue stick control and the stylus from a coding standpoint. With the way the stylus is set up is it will draw the reticule on screen and the reticule will move with a velocity based off of a proportion between the speed of the stylus and the sensitivity setting. If the reticule hits the edge of the screen the game will use the velocity of the reticule as added force to the camera's rotation, which requires quite a bit of trig. Then it will take the speed of the reticule once the stylus is removed and use a friction code to slow it down based upon the settings option. The dual analogue stick is much simpler, using the same principle but for a control stick. However, the trouble with it is that different times of the game require different speeds that the cursor must move, it would be much more difficult to use the control stick in opposition of the stylus where it moves at the player's speed, not a set velocity. Since there really isn't any effective way to adjust the speed in game, the control stick is in fact "technically impossible" to implement effectively without changing the game layout itself. Now, it's not as simple as going the extra mile, it is that the game itself would be impossible to complete with the game as a player when you can only move with a set velocity. Also, it isn't really fair to offer this option when the entire USA is sold out until the middle of the summer. Once the Circle Pad Pro is more accessible, it could be patched in, but I doubt it.

MhicttheGamer

#2

MhicttheGamer commented on Sakurai: Dual Analogue Control in Kid Icarus: ...:

@BulbasaurusRex Tell me, how do YOU play the game? Sorry, what I mean is that I'm curious as to how you play. I play sitting down in an office chair and the worst I get is numbness.

@DrDaisy : What do you mean by Motion control? Gyroscope or Stylus? The stylus isn't technically "motion control", if that were true, the mouse is "motion control".

@Slapshot I keep hearing the word "unintuitive". I don't see how it is not. The stylus in the same as a mouse in theory.

@onlyaman How is this moral? How does morality play into this at all?

MhicttheGamer

#3

MhicttheGamer commented on Sakurai: Dual Analogue Control in Kid Icarus: ...:

@Henmii : "Technically Impossible" means that it would require the team to add a second set of control code specifically for the Circle Pad Pro, which basically means re-writing the game's mechanics. Like I said before, I am a novice programmer. That isn't fun. At all. It is time consuming, energy draining, and money wasting for something that, in my opinion, doesn't really need or should be fixed. "If it ain't broke, don't fix it."

@DarkKirby : Actually, that kind of motion would require the player to lift the stylus and then place it back down to aim somewhere else. This would lead to a lot of broken screens.

@Mardt : Since we have to provide Wheelchairs to people who can't walk, does that mean there is a fundamental problem with walking? It is simply an aid for those who may need a bit of added comfort. It is a very stressful game.

@Adam : This is no regular shooter. This is somewhat revolutionary. Most shooters seem to have a focus on shooting and a bit of motion. This game has a focus on motion with a bit of shooting. This game has a focus on upgrading your weapons so you can focus more on dodging and puzzles and hidden secrets and less on shooting the actual enemies. On the rail sections, what am I mostly focused on? Dodging shots? On the ground, what am I mostly focused on? Looking around, getting acheivements and the like.

@GreenDream : If I had both hands on my 3DS while playing this game, I'm afraid I'd rip the thing in two with the rage I feel.

Overall: my final point is that you need to play the way you feel most comfortable, but don't rip on the game when the default controls aren't to your liking.

MhicttheGamer

#4

MhicttheGamer commented on Sakurai: Dual Analogue Control in Kid Icarus: ...:

This is not a debate of which control scheme is better. This is a pointless debate over which control scheme you are ACCUSTOMED to. I've grown up with Nintendo and I obviously am inclined to the default controls. Hand me a Wii? No problem. An Xbox 360 or PS3? Don't expect me to be mastering it anytime soon. I just got the Xbox 360 and still have trouble with it after 2-3 months. Kid Icarus's controls? 20 minutes tops. What you are used to you are more inclined to adapt towards, and you are more likely to reject of foreign scheme. Personally, I agree with Sakurai-san that if you are feeling pain (unless you're a lefty, where I can understand where you're coming from) you are doing it wrong, but that wasn't a very polite way to put it. However, it can be justified since huge reviewers such as IGN and GameInformer have been bashing this game strictly on the controls. Sakurai-san and his team spent loads of time developing this control scheme, which as a novice programmer I am amazed by the intelligence of, and the only thing these professional reviewers can say about it is "It feels uncomfortable, therefore it sucks." I could see them annoyed with the controls. I could see them annoyed with AR card distribution (which I was, not them surprisingly), but the control scheme was one of Sakurai-san's masterpieces, and all that these people would say about it was that they simply didn't like it. Now, GameInformer did use language such as "physical pain" and "chronic stress," and if you are seriously having so much trouble holding the light-weight 3DS with one hand you either have horrible wrists or you are in fact doing it wrong. Very little is wrong with this and I am tired of people bashing a game for something so minor as minor discomfort.
PS: @Koto : Nice.