User Profile



Male, 28, United Kingdom

Retro reviewer for Nintendo Life, and loving it!

Tue 9th Oct 2012

Recent Comments



MegaWatts commented on Feature: How Mario Kart Brought Two Soul Mates...:

The fact you managed to cross paths again in MK8 without actually already being friends is pretty crazy. It's perhaps just as well in this paricular instance the player base on Wii U isn't very large!

Great story!



MegaWatts commented on Zelda Fans Vent Anger At Nintendo of America O...:

@Storytime7 It's not trashy, it's merely referencing pop culture, something which tonnes of games (and other media) do. If that meme didn't exist and it had still been written like that, people wouldn't be kicking up a fuss at all. The quality of the writing is perfectly fine, and I imagine it would have gone over most people's heads had it not blown up in the farcical way it has.

Also, do not drag my professionalism (and so-called lack of it) into the discussion. I am entitled to an opinion just as much as you are — the fact you feel you can use that to dismiss my input just proves you're incapable of having a rational discussion with people. It's probably also why you're upset about a video game subtly referencing a meme in a small section of dialogue.



MegaWatts commented on Zelda Fans Vent Anger At Nintendo of America O...:

Can't help but laugh at some of the angry responses in here. Other ones are just sad.

Also, the argument it will "date" the game is completely invalid. That line of reasoning is almost as stupid as getting angry about the quality of the dialogue.



MegaWatts commented on Poll: The Tricky Issue of Retail Games as Down...:

I can't answer the last question, because I feel it's lacking some context. I would support games being download only (it seems absurd in this day and age to have so much unnecessary plastic when we have the means to do things digitally), but at the same time, digital pricing has been pretty appalling across the board. There'd still need to be some sort of competition to drive down prices — perhaps game retailers still having download cards available to sell at non-fixed prices. If that were the case, then I'd be all for it.



MegaWatts commented on Video Game Voice Actors Contemplate Strike Act...:

@Dezzy How is it naive? Tom Cruise is one of the highest-paid actors in Hollywood. He's renowned and his name alone has enough weight to advertise movies. He earns so much because he provides so much more beyond his acting, and he can demand a high-asking price as a result.

The same can't be said for someone like Jennifer Hale. She's incredibly talented (and that should in no way be understated) and has lent her voice to a number of high-profile games, but to suggest she gives a game a boost in a way that someone like Tom Cruise does is ridiculous.

I don't disagree that voice actors shouldn't be squeezed out of money and not be given suitable working conditions for their specific area — you'll note that I never even said that in my last post. They should be compensated fairly, and, as I've already said, they know their industry, so they should decide. I just don't think drawing comparisons with someone like Tom Cruise as if they are similar situations is a sensible way to look at it.



MegaWatts commented on Video Game Voice Actors Contemplate Strike Act...:

@Crimson_Ridley I can't help but think that Tom Cruise's movies do gross as much as they do simply because he is in them. I'm not sure to what extent people buy a game because it has a specific voice actor in, or whether that voice actor being in the game results in it selling more.

Either way, I'm not a voice actor and they know their industry. If they think they're right to demand more then so be it.



MegaWatts commented on Video: Take a Closer Look at Monster Arts and ...:

Gaijinhunter — what a gent! Looking forward to giving this a watch through later. In one way it's a shame that X isn't confirmed to release in the West any time soon, but with that said, 4U is just such a huge game that I can wait for now!



MegaWatts commented on Mario History: Super Mario Galaxy 2 - 2010:

While I understand that for many SMG was more magical due to it coming out first, SMG2 is the superior game. It built upon the first with better level design and every level (up until around 60 stars) really did feel like it offered something different. It also had a much better difficulty curve.



MegaWatts commented on Some Western Splatoon Players Would Prefer Not...:

I don't understand where the concept came from that Japanese players are better than everyone else. It's nonsense that's based on anecdotal evidence. A regional playlist would be nice to omit any lag issues, but truth be told, I've not noticed enough connection issues (I think the first Splatfest was the only time it was really bad) for me to get up on my soapbox and demand we segregate the player base.

Also — and based entirely on my own experience with the game — the reason many people are getting trounced at the game is because they quite simply do not understand how to play the game. They get the basic concept, but fail to understand that teamwork and coordination are key. For example, the amount of clueless morons who follow you down a path you're already inking/going down at the start or those who play Tower Control/Rainmaker and suddenly stop bothering to coat as much turf as possible (kinda key when you need it help you move quickly and also to hold up the other team).

Someone will probably say it's something that could be alleviated with the inclusion of team chat, but I imagine if someone's barking at you down a mic to do something, you're not going to be inclined to listen. Sadly, it's just how it is. You're better off just forming a squad with friends and creating strategies for each map/mode.



MegaWatts commented on Review: Sin and Punishment (Wii U eShop / N64):

"The C buttons (like most shooting titles on the N64) controlled Saki's aiming, while the analogue stick controlled his back and forth movement across the screen."

This might be my memory failing me, but I recall using the stick to aim on the N64 version. The left and right C-buttons were used to strafe (I think) which is why this version is so awkward. I'll just have to play it later now because my mind is boggled!



MegaWatts commented on Splatoon Version 2.1.0 Update to Fix Some Bugs...:

@R_Champ It's just insane how with a medium-range gun I constantly find myself having to retreat from rollers who just spam the jump flick. Either it should fire a lot less ink or the player's movement/ability to use it should be reduced drastically.

And like you say, combine it with the Kraken and you're just unstoppable. One loadout even has the Carbon Roller with burst bombs and the Inkzooka — it may look like a well-rounded set but good luck countering that with anything other than a sniper or the same set!



MegaWatts commented on Video: Capcom Launches Cute Monster Hunter Tra...:

A good move on Capcom's part, although they need to look at improving the in-game tutorials when it comes to future iterations. MH4U's tutorials just throw an immense amount of text at you, all of which is very hard to absorb. Some more interactive tutorials would be better for new players.

Otherwise, it really is a game that you can only learn by really investing time into it. You have to fight monsters multiple times to learn what their telltale signs are and how they move. I find this makes it a superbly deep game to enjoy, but again, newcomers may struggle to get it.

Best bet is to learn by playing with others, especially if they know what they're doing. They can guide you on things like armour, charms, skills, weapons and monsters and you'll accomplish more as a team. It sounds perhaps a tad arduous for a mere video game, but once you get into it, it's just so fun and addictive. I've played 310 hours so far and I could honestly play for the same amount of time again.



MegaWatts commented on DeNA West CEO Believes Nintendo Smart Device R...:

@Mr_Zurkon I was thinking exactly the same thing. They need to make a damn good game and hire a damn good copywriter to convert people like that. The amount of people who play free-to-play mobile games and never pay a penny is high — what makes Nintendo/DeNA think that people will part with even more money elsewhere?



MegaWatts commented on Rare Co-Founder Has No Idea Why Nintendo Didn'...:

@Darknyht I agree that Rare benefited from having Nintendo in a mentoring position of sorts, but think that it was more of a two-way thing. If my memory serves me correctly, I'm pretty sure Shigsy instructed the dev team behind Ocarina of Time to drastically improve the visuals after seeing Banjo-Kazooie the first time. Not to mention that Conker's Bad Fur Day blows all of Nintendo's other efforts out of the water on a technical level.



MegaWatts commented on Feature: Our Impressions of the Full Nindies@H...:

Runbow and Extreme Exorcism have been very popular in our house. Both are just absolute chaos in terms of gameplay! Looking forward to hopefully trying the nine-player mode out at least once in Runbow - even with just four it's hilarious.



MegaWatts commented on Nintendo is Discontinuing the Basic 8GB Wii U ...:

Both 8GB and 32GB are insufficient if you want to download the larger games. I went with the 8GB and got a 2TB hard drive and it was a far better solution than getting the premium bundle. The only thing I missed out on was the digital promotion, although I probably saved more money in the first instance than I would have made through it anyway.



MegaWatts commented on Review: Ultratron (Wii U eShop):

Those wanting to give this a go but are worried about not being able to see: you can turn off certain distraction effects in the options menu. It's not a night-and-day difference, and as the reviewer says, the backgrounds and enemies are strikingly similar but it does help.

I've really enjoyed playing this on Wii U. Really does feel reminiscent of Robotron, albeit with a modern twist!



MegaWatts commented on The Legend of Zelda: Majora's Mask 3D and Mons...:

Nice to see MH4U doing decent numbers. It's a cracking title, and just based on the first 25 hours or so I'm willing to say it easily sits in my Top 10 games ever. More people should experience it! Of course, Capcom could certainly do a better job of making it more user-friendly to newer players!



MegaWatts commented on Former Nintendo Indie Champion Discusses the C...:

@ricklongo I think the company culture certainly needs to shift, but like you I worry that that could jeopardise the quality and creativity of Nintendo's output. The issue isn't so much the games with Nintendo though, and not even so much the hardware (though it needs to decide once and for all whether it's getting third-parties on board or just going it alone). It's more the company's lack of awareness when it comes to current trends and speedily implementing strategies relevant to them. For example, it wasn't until 2012 that Nintendo UK had an official Twitter feed (I recall the first being set up specifically for Kid Icarus, with much hesitation), and as a result its brand was virtually invisible in the social media realm. Not to mention that Nintendo's marketing has been catastrophically poor for Wii U (let's show off our "revolutionary" new system with a generic gameplay trailer). The products aren't the problem, it's just how Nintendo goes about advertising them and providing services for them in my opinion.



MegaWatts commented on The Bomber's Notebook Will Be Revamped in The ...:

The Bomber's Notebook was useful, but it certainly had a tendency to be a bit too cryptic at times. I think so long as it now doesn't outright tell you what to do, but perhaps gives a slightly clearer hint then it'll work well. This is Nintendo after all, they'll get it right.



MegaWatts commented on The N64 Almost Got A Multiplayer-Focused Doom ...:

Only two players sounds a tad limited, but if it had been designed with that specifically in mind then it could have been a good alternative to GoldenEye/PD when you had only one other person to play with. Not that the latter games weren't great with two people of course...



MegaWatts commented on Hardware Classics: Nintendo 64:

A flawed masterpiece of a system. Did so much for console gaming — and gaming in general — even if it did miss the mark in quite a few key ways. The quality of the library is, in my opinion, remains one of, if not the very best to ever grace a system. And as much as it lacked on the third-party front, there were some real gems in there such as Rocket: Robot on Wheels and Body Harvest.



MegaWatts commented on Nintendo 64x64: Turok: Rage Wars:

I'm personally quite surprised by this review! I thought Rage Wars was actually a pretty decent spin-off! While it certainly doesn't match GoldenEye 007 or Perfect Dark's sheer quality, it was certainly a decent alternative.

Enjoyed many a game in my youth where one friend would incessantly run around with nothing but the war hammer, looking to exact a weighty justice!