If I were to rate each game in order, I'd say Super Smash Bros. Melee would come out on top.
The Melee battle system is faster, more intuitive and for a fighting game, it is important that each well-timed button press be followed by a prompt response. It is much more engaging.
Although Brawl has incredible content, and an all-out better one-player mode, the battle system is much slower. An actions takes nearly an entire second to occur after you press the button. Although some players don't notice, players that were good in Melee notice how severe this lag has become. Brawl also houses many annoying features that cannot be turned off; for instances, tripping on the floor randomly and lack of decent short jumps and fast-falling. Because I beleive a battle system is more important than the content of a fighting game, I rate Brawl as the worse of all three.
Smash 64 is slow, but dodging is fast enough to be of good use, unlike in Brawl where dodging could actually get you in trouble because the balance of dodging speed was not much faster in relations to how fast you could recover from an attack. Also, I take into acxcount the N64's processing capabilities, which made it impossible for it to handle a game as fast-paced as Melee. Back in the N64 days, it could be considered speedy.
The original has the best level design; simple and fun (even without a flat Final destination for multilpayer). To me, it comes second to Melee.
So:
1st: Melee, for superior battle system. 2nd: Original, for better level design. Last: Brawl: For random occurrences and poor battle system (But good content).
#1
Maxime commented on Review: Super Smash Bros. (Virtual Console / N...:
If I were to rate each game in order, I'd say Super Smash Bros. Melee would come out on top.
The Melee battle system is faster, more intuitive and for a fighting game, it is important that each well-timed button press be followed by a prompt response. It is much more engaging.
Although Brawl has incredible content, and an all-out better one-player mode, the battle system is much slower. An actions takes nearly an entire second to occur after you press the button. Although some players don't notice, players that were good in Melee notice how severe this lag has become. Brawl also houses many annoying features that cannot be turned off; for instances, tripping on the floor randomly and lack of decent short jumps and fast-falling. Because I beleive a battle system is more important than the content of a fighting game, I rate Brawl as the worse of all three.
Smash 64 is slow, but dodging is fast enough to be of good use, unlike in Brawl where dodging could actually get you in trouble because the balance of dodging speed was not much faster in relations to how fast you could recover from an attack. Also, I take into acxcount the N64's processing capabilities, which made it impossible for it to handle a game as fast-paced as Melee. Back in the N64 days, it could be considered speedy.
The original has the best level design; simple and fun (even without a flat Final destination for multilpayer). To me, it comes second to Melee.
So:
1st: Melee, for superior battle system.
2nd: Original, for better level design.
Last: Brawl: For random occurrences and poor battle system (But good content).
Those are my personal rankings.