User Profile

Manfred

Manfred

Germany

Joined:
Fri 12th December, 2008
Website:
http://www.shinen.com

Recent Comments

Manfred

#21

Manfred commented on The Game Boy Color’s Only First-Person Shoot...:

We got asked to do the music on this game back in November 1999. Funny the game sees now the day of light.

Now i want to see Turrican for GBC. We did the soundtrack but the game got canned. We never saw our money from THQ. Guess it's a bit late to take legal actions...

Manfred

#25

Manfred commented on Review: Nano Assault Neo (Wii U eShop):

@King_Boo
Hi, you can check out the leaderboards any time from the main menu. In the main menu you can select a game mode and level and press X to show the online rankings for this level or mode. On the bottom of the screen you can see the current possible actions for each menu entry.

@Lan
Yes, two digits are covered by the country flags. There is already a small patch submitted to Nintendo for that issue. It should be online in a few days. Sorry for the problem.

@TheDreamingHawk
Hi, i think we did it right this time.

@NintenKingiiU
Nano Assault Neo is much more accessible then Nanostray 1. The levels are shorter, you can be hit more often and you can buy extralifes. Also you setup your own playstyle. More agressive or more relaxed. I think this video is a good overview of the gameplay:
http://www.youtube.com/watch?v=YkoHOGCc66E

Manfred

#29

Manfred commented on New Jett Rocket Shots Blast Off:

@Imerion: I'm sorry to say, but there is no two player support. Two player split screen would be indeed to much GPU burden. However, we work on that for future titles.
@john3714: Don't worry about choppines. The game runs at super smooth 60fps in16:9 progressive. It also supports 4:3 and PAL 50fps.

Manfred

#30

Manfred commented on New Jett Rocket Shots Blast Off:

@Imerion: Thanks for your kind words.
As you guessed, we actually create textures in realtime for certain effects like the shores on the beach or the reflections in the metal and the semi-soft shadows.

Manfred

#31

Manfred commented on New Jett Rocket Shots Blast Off:

@accc: Don't worry, as Jett Rocket doesn't comes on a disc there is no cause for loading times. Decompressions is done in the background. Everything is precached and streamed from the Wiis internal memory.

Manfred

#32

Manfred commented on New Jett Rocket Shots Blast Off:

@Oregano: Yes, thats right. In fact the source assets are around 600Mb but its not hard to get them to 400mb or 300mb. It gets tricky to get them into 40mb.

For the curious, here is a brief summary of the the
uncompressed size of the used data in Jett Rocket:

245mb textures
160mb geometry and shaders
140mb music
73mb sfx
8mb fonts
3.5mb particles
500kb script code
151kb localization

Manfred

#33

Manfred commented on New Jett Rocket Shots Blast Off:

@Moco Loco
hehe.. thats real funny :)

In the game you explore fully in 3D with an adjustable camera. The environments are really large with a lot of variety. No invisible walls, no running along fixed pathes.

In April you will see the first video footage as a proof :)

Manfred

#34

Manfred commented on Review: Art of Balance (WiiWare):

@XCWarrior:
My only gripe Mafred ...WiiWare developers shy away from online stuff 80% of the time?

I know, from the users eye adding online features may look like spending a week and done. Adding complete online play means around doubling the development time and costs. That means in the end doubling the price. Even only adding leaderboards will extend the dev cycle for a couple of months. You first need an approval at Nintendo for it, then you have to build in custom libraries into your code, etc.In the end the check at Nintendo is very hard to get at the first time as their are literally hundreds of issues that may come up when using the internet connection. Especially for WiiWare games the extra costs are a heavy burden.