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Mon 3rd Dec 2012

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LittleLion commented on Wii U GamePad Offers Nine-Axis Controls:

@snax007 that's not true. For example: In mechanics you need three axes to describe a force acting in 3D space. And you need to have 3 axes to describe a Torque (rotating force) acting in a 3D space (this is sensed in a gyrosensor), and these are not necessarily the same axes as the ones used to describe the force in 3D space: their coordinate system could be turned and or shifted any way possible. Because the two coordinate systems are not related to each other, they are two separate coordinate systems and thus 6 separate axes.

Now to describe the aim of an object in 3D space relative to a reference point, you'll need another 3 axes: Of course two to describe the horizontal plane (left right front and back), but also one axis for up and down.

The game pad sensors use three axes to describe the straight movement (or acceleration), three axes to describe the amount of rotation, and three axes to describe it's aim (or absolute rotation). None of these 9 axes are the same or necessarily in the same direction so it's a 9 axis controls.

You could even add 3 axes to describe the absolute position (for example relative to the tv) to describe where it is exactly.



LittleLion commented on Wii U External Hard Drive Usage Outlined by Sa...:

@SkywardLink98 At Launch The Xbox 360 came in two versions: a 300 dollar version without storage (which can be compared with the 8GB version of wii U, which is - today - considered as no/minimal storage. And a 400 dollar 20 GB version.
At the time of the Xbox launch, the cost of a regular 40 GB external drive was around $50 which makes the price of a 20 GB external drive ~25$. However because of the custom design but mostly insane pricing of it's proprietary drives you had to pay 100 bucks to get it (separately, the premium system included more extras for the $100 extra..).
Today the price of storage has gone down but the used storage has gone up.. Where the maximum size of downloads then was around 1,5 GB (big demo's or patches), today the download size of the largest downloadable retail game for Wii U (ACIII) is 17 gigs. That's almost 12 times as much. 20GB*12 = 240 GB.
A regular external 250 GB HDD costs about $35, Xbox 250 GB drive costs $70 (which is still twice as much but not as insane as the first one which was 4 times as much).
If Nintendo would offer an extra 250 GB built-in hard drive with the system it would probably cost around $400 (which is the same as the Xbox 360 premium at launch) while making the system itself even bigger in size, making more sound and heating up faster requiring a bigger fan which would make even more noise. And it would cause the problem of a non-customizable amount of storage with too much or too little storage for a lot of customers.. all these compromises to put in more storage would have made the system less appealing to a lot of people. And beside that: It would have required Nintendo to develop new sku's purely to upgrade the storage capacity like MS and sony had to do over the years...
So putting in only minimal storage for updates, patches, and small downloads, and providing support for large external HDDs was really the best choice for everyone.

With $100 you can crank your storage capacity all the way to the top with an 2TB external drive. And those who plan to buy only download-only games via the e-shop, don't have to pay more for storage they don't need.
With 50 (which would make it as expensive as the xbox 360 at launch) you can buy a 320 GB drive or if your lucky a 500 GB.

It's sad that people cling so much to what they're used to that they see improvements as flaws..