User Profile

Kristof

Kristof

France

Joined:
Sun 30th November, 2008
Website:
http://www.raggededge-online.com

Recent Comments

Kristof

#3

Kristof commented on Review: FIZZ (DSiWare):

Hi,
There are best scores for all modes (3 best scores for main mode, and 40*3 best scores for Time Attack mode). You can enter your name when you got an hiscore (3 letters, in old arcade style).
When you play, you got realtime message telling you "next score to beat in xxx points", and "you are 3rd/2nd/1st".
This is a puzzle game you play always in one game, so no need to have resume option. The main mode is 40 levels long, you can finish them in less than 2 hours (I like this mode, no impression to stay 2hours on game).

Kristof

#4

Kristof commented on Review: FIZZ (DSiWare):

Very nice review. Thanks :))
I agree for the online leaderboard, but that's very much work a single people can not afford. And for 200 points ...

Kristof

#6

Kristof commented on Nintendo Download: 3rd September (Europe):

Wow that's a pretty fast article, only few minutes after the games have been put online. Good job.
About the "Fishie Fishie" comment, the multiplayer dimension make the game funnier that a simple "flash game". Try it with friends or familly, it will surely be very fun (and challenge your brain). The soccer and CTF modes are the best (to me, but I'm obviously not very objective).

Bass X0> You are right. But when I wrote the text, I really thought it was the only one. This is a mistake from me. Sorry sorry. (I did not wrote that for the US version). But maybe this is the only game you can play at 4 players with 2 wiimotes and 2 nunchuks ?? :)

Kristof

#7

Kristof commented on Nintendo Download: 27 & 28 April (Japan):

"And we wish DK Games' success with their Japanese debut!"

Thanks !!! That was a nice experience to translate my game for japanese market. It went smoothly and people at Marvelous are really great. They posted three pages on their website about the game: Game page, video demo made by the producer, and an interview of me. To check for those who understand japanese.

Kristof

#8

Kristof commented on Fishie Fishie:

JakobG > I first planned eight players, but who have 7 friends ? :)
Nunchuk is for 4 playes (2 Wii Remotes, 2 Nunchuks)

BlueFlameBat> No offense, I would really like to have same success as te brand you mentionned :)

Kristof

#9

Kristof commented on Fishie Fishie Is Getting Ready to Splash Out o...:

AlexSays> Developpers can put their game on market WITHOUT testing it on players (so get a feedback on how the controls are good or not). This is quite hasardous.
I'm spending lot of time testing the game on players, getting feedback and improving the game. I'm also dealing internal Nintendo game play evaluation team to get more efficient feedbacks.
So yes, the controls in Fishie Fishie are good. (because xx players found it good).
The only question is: will you like them ?

Sean> Would be great yes :) Hopefully there are lot of open-minded people. I do not mind about people that judge without trying. If anyone is close to Paris, just come and try the game :) :)

Kristof

#10

Kristof commented on Fishie Fishie Is Getting Ready to Splash Out o...:

AlexSays> The controls are fine. This is the first thingsa creator should care in a game. Bad control means bad game. Maybe by "awful" you mean that it will make you brain work. If so, then yes :)
Ezekiel> I wish you were right. I'd be happy if I sell half the number of "My Aquarium" :)

Kristof

#12

Kristof commented on Fishie Fishie Is Getting Ready to Splash Out o...:

Chunky Droid> Yes this is FARB's "Fishie Fishie" PC game. I'd liked very much the original game and I was sure it would be nice on Wii. I spend nearly one year improving the game (the PC game is one of the 6 modes). Now (to me) the game is very fun (multiplayer is a real plus).
On my previous game (Equilibrio), artist was from Australia.

Kristof

#13

Kristof commented on Fishie Fishie Is Getting Ready to Splash Out o...:

CTF is 2 vs 2, can be played by 4 human players (2 vs 2, or 4 humans vs 2 cpu).
Online feature is very nice, but unfortunatly not affordable to the small developper I am (would have required lot of extra months of work).
I'll surely try adding online feature for one of my next game.

Kristof

#15

Kristof commented on Fishie Fishie Is Getting Ready to Splash Out o...:

The whole game is played with only one button ("A" on Wii Remote, or "Z" on Nunchuk)
Pointer is used to easy menu navigation.
The game is aimed at everyone. The playtests showed that adults/geeks liked it very much. (that explain the trailer orientation).

Kristof

#17

Kristof commented on Fishie Fishie:

eheh ok. It was the only one button game when I started it.
Hope you'll like it anyway.

Kristof

#21

Kristof commented on Fishie Fishie:

OBJECTERON> The minimum price is 500 points (and yes, I'll propose it at that price).
The word "simple" will not be used in the game communication. It will be presented as "the only one button game".

Kristof

#22

Kristof commented on Fishie Fishie:

KnucklesSonic8> Too bad I did not saw your messages. The beta tests are now over. The game is now finished.
As I said "Simple control", but very complex and addictive game (reflex and fast mind required. Can be the ultimate geek game in fact). The PC version is one of the 7 modes. The WiiWare version is fully multiplayer (4 players), and got some "unseen before" features. It is now in Nintendo hands, I hope it will be online next month.

Kristof

#23

Kristof commented on Fishie Fishie:

Using simple control does not meaning having a simple game.
This is quite a challenge to create a fun and addictive game using only one button.
Please wait final Wiiware version before judging.
(Beta testers will be shortly needed, feel free to contact me)

Kristof

#26

Kristof commented on Some WiiWare Developers Won't Get Paid:

Hi,

As one of the smallest developper for the Wiiware, my point of view is that the threshold system is not the most problematic problem for indies. The fact is that getting a game to the Wiiware service cost relatively lot of money. Above the work on the game itself, you also need to pay the "publisher" part (that is the creation of the manual, translations and pay the age ratings (4 organisms worldwide) ).
So even the smallest "shovelware" will cost quite lot of money.
The second problem is getting all clearance to go into Wiiware (becoming approved Nintendo developper, getting insurance, buying dev hardware, going through Nintendo technical verifications, ....).
This is a real pain to go through all of this.
So no developper would do all of that for releasing a "shovelware that have absolutly no sell potential".

I'm quite surprised on that fact that some of you complain about the bad quality of Wiiware games. As far as I know, you are not forced to buy a game ?!!
As a player, I highly prefer having lot of choices instead of waiting infinitely for high quality games (that maybe would not pleased me).
It would be nice to have more experimental gameplays games, or original things. No matter they have the best graphics, if only they are fun. Sometimes I got of pleasure playing with small flash game. Some worth 5 bucks.

I'm from the "old" generation (mainly C64 and Amiga) and I remember some very original games with low quality but interesting fun potential. ( For example "Trashman" or "Hower Bover". That fun to collect trashs or use a lawnmoyer .... :) ). I guess, players were less exigent at that time.

Wiiware (and DSiware) is a new way of creating and selling game. This is important that players support that system. To me, that's better than buying crappy and expensive sequels or licences in stores.
I agree with Crazed, small teams may developp crappy games first but one day they'll surely bring a very nice games.

Kristof

#28

Kristof commented on Equilibrio Available on WiiWare Today in North...:

Hi BLueSS,

Thanks for your review.

You are obviously a skilled player (finishing the game with the board in less than 1 hour is an exploit, congratulations !).

To quickly answer (I sent you a mail with a complete answer to all points) :

  • Yes Equilibrio is a game for the whole familly. So I choosed to keep the game simple (that's why the game choose the difficulty for you)
  • Yes the game could have been better on some points (some more levels with last level mecanism for example), but at a point, I had to limit my money invest. This is a 5$ game, and it worth them (If you played 1 hour, this is already a good ratio :) ).

Anyway, glad to see you went through the whole game. That's a positive point.

Kristof

#29

Kristof commented on Equilibrio Available on WiiWare Today in North...:

Hi guys
(this is Equilibrio Author)

Glad to see some nice comments on my game.

Crazed > Nice review. Thanks.
500 points is a good price to me. My goal is to keep the price of my games as low as possible, so everyone can try them and have fun.

Some levels are harder using the balance you are right, but you should be aware that a third of them have been redisigned (simplier) for the balance. You'll be able to see the alternate levels when your difficulty level is 3 or less (With balance) or 1 with remote (this was mainly made for childs). If your level is more than 3 (or 1 with remote), then you'll play on regular levels.

IGN review forgot to speak about the multiplayers mode which are nice (4 players rally is really fun).
I agree with lanafire7, the IGN reviewer did not kept in mind this was an only 500 points game (mainly made by one personn). So no online leaderboard for this one :)

Kristof

#32

Kristof commented on DK Games Interview - Equilibrio:

Thanks for your nice comments (this is Christophe speaking).

@ Mickeymac: The difficulty level is adapted when you play very well on several successive levels (same with "very bad"). The difficulty curve is always smooth.

@Corbie: "The better you play the higher the difficulty setting rises."
> Right. Here, the difficulty also acts as an handicap in multiplayer modes for the strongest players (each player play with their own "difficulty level"). It works pretty well. (you can play with your grandpa, the battle will be balanced). == --

Kristof

#33

Kristof commented on DK Games Announces Equilibrio for WiiWare:

@gameking23: The game is currently in Nintendo hand for last validation round. So we can expect end of december or early january.

@KnucklesSonic8: There is no online features in that game. as his is my first WiiWare try. I'll think about it for next games.

I took time to develop, test and tune the game so I think you're going to like the controls. You'll be able to read more details about that point in the interview WiiWare-World is going to publish.

Kristof

#35

Kristof commented on DK Games Announces Equilibrio for WiiWare:

Hi guys, I'm Christophe the author of the game (yes I like WiiWare World). Thanks for your comments.

I proposed 500 points for the game, but I'm not the one that decide the final price. Guess it will be very low.

Kristof

#36

Kristof commented on Neko Porting Two More Playstation 2 Titles To ...:

Neko is not the developper of Glory Days 2. (they only published it)
The game has been developed by an independant developper named Olivier Denis. He did GD on GBA and GD2 on DS.
This is one of my friend and I must admit this is an impressive work for a lonely guy (the only thing he did not do is the music).
I'll forward your comment, maybe that will motivate him to go on Wiiware.