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Kontergurke

Kontergurke

Germany

Joined:
Tue 25th September, 2012

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Kontergurke

#1

Kontergurke commented on Review: La-Mulana (WiiWare):

@Gull Hmm, I've been playing the game for the last few days, too, and I loved every minute of it. The jump controls may be unconventional but they were never a problem for me. In fact, you get used to it fairly quickly. I heard people complain about Super Metroid's jump controls before, that they're too floaty and difficult to control. But those controls don't detract from these games at all, they're part of it. Once you've learned the controls, you won't even notice them.

Also, I managed to beat the first 4 bosses and explore most/all of the first 6 areas without any walkthrough at all. The only help I looked up before playing was the Beginner's Guide video and the Instruction Booklet, both found on the official website. It contained enough hints to explain the rules of the game and so far, it was more than enough. Of course, I was sometimes wandering around aimlessly, looking for another secret passage I might have overlooked before. But that's what I want from these kind of games. The payoff when you do find the treasure yourself is so much greater than when someone tells you. Still, it's nice to know there are FAQs out there, if all else fails.

About the enemy difficulty: well, that might be a very subjective topic as it depends on what games you've already played. Let me just say that I didn't have any trouble with normal enemies and never felt I was ill equipped for the challenge. But in any case, you're making it sound like tough games shouldn't be able to get 10/10 points, which I disagree.

So, yeah, first post here and all. Just wanted to add my 2 cents. Carry on.