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KingMike

KingMike

United States

Joined:
Wed 23rd July, 2008

Recent Comments

KingMike

#3

KingMike commented on Weirdness: The Game Boy XXL Makes The New Nint...:

Reminds me of the person-sized original Game Boy demo stations I played years ago, at Best Buy (most other stores just had small countertop displays).
I think they are called "Demo Boy"
Although it was a huge Game Boy was a large screen demo, it was actually controlled with a normal size Game Boy attached to it.

KingMike

#4

KingMike commented on Talking Point: The Fragility of Buying Downloa...:

The thing that's disappointing is that in like 10-15 years these digital-only games will be as good as erased from existence if nobody will be able to play them anymore.
What about Zelda? Think of the two Satellaview games that we'll likely never be able to play them as they were meant. Unlikely to get an official rerelease by Nintendo, and fan emulation can only partially recreate.
Now imagine if that was every game.
But yeah that's because game developers are probably most concerned with making money today, not are we going to be able to appreciate their work in the future. :(

KingMike

#5

KingMike commented on Dark Half Is A Twisted SNES JRPG From The Make...:

I saw in looking over old Nintendo Powers that Enix had considered this for North America before they shut down.
Though from what I've heard of the theme, it sounds pretty unlikely NoA would've let it pass without major censorship.

@ParSnake
Retron5 is itself an emulator. There are device to allow you to get a ROM from a legitimate purchased copy for use on other "illegal" emulators. Can't say more I don't think. (it's been said Retron5 is actually more illegal because it used PC emulators without respecting their licensing terms, but that's a different topic.)

KingMike

#7

KingMike commented on Hudson's SNES JRPG Super Shell Monsters Story ...:

@RegalSin A few others tried, but the only older (fan) translation was its Famicom predecessor (which was originally published by Namco).

This game got one more sequel on the SFC (which, like Far East of Eden Zero, added a real-time function). Then Birthday (the developer)/Hudson made a couple spinoff games for GBC based on one of Birthday's Famicom games, Dream Master (which had some RPG element but was mostly puzzle-solving based).

KingMike

#8

KingMike commented on Hudson's SNES JRPG Super Shell Monsters Story ...:

I think Hudson was just the publisher. It was developed by Birthday and the sequel to a Famicom game Shell Monsters Story/Kaiju Monogatari, also fan-translated by A CERTAIN SOMEONE years ago.
The first game was almost entirely non-linear as it allowed you to play as any of the four protagonists. They would each start in different corners of the world. You could control any one of them individually but if you were to bring them together they could join together in a single party.
Pretty unique game. The one problem is that, it's an RPG that has almost no reals dungeon to speak of except the final boss' lair. There are some fights in hallways between islands that could've been a neat little tactical game if they had developed it further (although that was 1988, just after Famicom Wars had been made and before Fire Emblem or Shining Force).

KingMike

#10

KingMike commented on Video: The Nintendo 64 Kid Is Taking Unboxing ...:

I remember when some car company used the original video (except they of course took out mention of the N64) for a commercial right after the original video went viral. That unsurprisingly got annoying quick.
I can't see a new ad doing much different.

KingMike

#24

KingMike commented on Hardware Classics: Sega Mega CD:

While Final Fight was certainly a more complete port, one option they could've left in is the new CD music or the original arcade/SNES chiptune music? I think I liked the latter better.

KingMike

#26

KingMike commented on New River City Ransom Game Announced For The J...:

Jidaigeki was actually the sequel to River City Ransom. I think the name is something like "Kunio's Period Piece". Originally released on Famicom and Game Boy, but never released in the west. Fan translation called it "Technos Samurai".

KingMike

#27

KingMike commented on Feature: A Celebration of HAL Laboratory - For...:

Boxy Boy? Wasn't that one of the localized names for the box-pushing puzzle game Sokoban? (the best one being the Genesis version "Shove It! The Warehouse Game" :P )
Nice to see them making a non-Kirby game sometimes. Are we due for another non-Pokemon Game Freak game? :)

KingMike

#29

KingMike commented on Weirdness: Club Nintendo Members Attempt to Se...:

I remember when the Smash Bros. 3DS demo first appeared.
Some people were so desperate to play some Smash they were willing to pay $50 or more (more than the full price) FOR A DEMO.
And that was like A WEEK before the full version.

KingMike

#32

KingMike commented on Nintendo Download: 29th January (Europe):

"Rock 'n Racing Off Road".
I wonder if that was meant to confuse people for Rock 'n Roll Racing.
A game that's probably not going to come because it uses licensed music (and I don't think Blizzard is going to bother with VC for the couple games they could release).

KingMike

#37

KingMike commented on Nintendo Download: 18th December (North America):

Mega Man 7 for $4? The Rare Downloads program cries. :D

And now I have memories of when the NES Mega Man were discounted, but I missed it. Because NINTENDO...
Because normally expect that if a sale is good THROUGH a certain date in the US, you expect the price to be good through at least midnight EST. But not by Nintendo's logic! :P

KingMike

#40

KingMike commented on Review: S.C.A.T.: Special Cybernetic Attack Te...:

About "Action in New York"...
The odd thing is that Sigourney Weaver is apparently actually from New York, though perhaps as a small effort to hide the obvious influence on the second player character they listed her birthplace in the intro as Canada, I think. :D
(I forget where player 1, not-Arnie, is from. New York?)

KingMike

#43

KingMike commented on Nintendo Download: 27th November (Europe):

@Starwolf_UK
Almost as annoying, the SNES version of Breath of Fire 1 doesn't tell you how much EXP you need to level up (it's not in the menu, and unlike most other RPGs that omitted it, it doesn't have an NPC that tells you either.
At least Lufia 1 told you how much EXP you needed to level-up every time you won a battle, if only then :P )