User Profile



was here

United States

Thu 20th December, 2012

Recent Comments



Kilroy commented on Unseen64 Breaks Down the Hidden History of Met...:

Prime is my favorite, next to Super. The atmosphere, music, flow of the game, how it stays true to the Metroid formula. Everything is there to make the game great. Even the unintended sequence breaking felt like something that was meant to be in the game.

I'm thinking that Omega Pirate was always suppose to be there, with the intention of making Kraid the true boss after him. My theory coming from the fact that Kraid was cut simply due to time constraints. Although, with the size of the room that Omega Pirate had, he could've been modeled after an Elite Pirate and simply touched up to scale.



Kilroy commented on Akihiro Hino on Why Fantasy Life 2 is Not Comi...:

Fantasy Life isn't a game that's ever interested me (I'm 30, for reference), but to the devs: Enjoy battling piracy, fast copycats and a demographic who refuse to pay even 99 cents for a quality game.

Granted, the following is a completely different game, but is Level-5 aware of just how poorly Mutant Mudds did on iOS? Despite its continued success on dedicated consoles?

One last thing and completely off-topic: Level-5! Make Liberation Maiden 2!



Kilroy commented on Cancelled ZombiU Sequel Prototype Featured Co-...:

It's a shame this wasn't continued. I tried to enjoy ZombiU, but my copy had swarms of bugs and glitches that forced me to reset several times and completely restart the game once too, because a bug where dying at a certain point prevented me from continuing. I eventually, through sometimes gritted teeth, beat the game.

The idea behind the game was incredible, though!



Kilroy commented on Gallery: These Artistic Recreations of Women C...:

The only one I enjoyed at all was Peach, just because the militarized look is such a drastic and needed change (Peach presumably defending herself).

Samus looks awful and misses the point of the Zero Suit; she lost all of her armor and now has the mobility of someone who isn't wearing any armor.

Obviously, everyone has their own opinion, but the redesigned Great Fairy looks like she'll need a second makeover to rid herself of the horrors from the first one.

As for Chun-Li, I simply don't like it all around. Nothing wrong with the artwork itself, but the design choice and what she is doing is bad.



Kilroy commented on FullBlast Shooting for the Wii U eShop, Accord...:

Nice trailer! Haven't heard of the game, but there are so many shmups on the Play Store that it can be hard to find the gems (Air Attack, Plasma Sky, Xelorians, Sector Strike, to name a few indies).

Just tried it out on Android. First level was pretty fun, high production values and solid gameplay.



Kilroy commented on Exclusive: Affordable Space Adventures Pricing...:

Everything I've seen about the game looks and sounds great, so to me, $20 isn't a deterrent.

@Henmii "and they are always expensive on Nintendo-devices" Compared to what other platform? I've seen plenty of PS games in the same price range (have no reason to pay attention to XBOX, so can't comment on that), but if you're referring to smart device prices, they are in another league all their own and the vast majority of them should not be compared to console/dedicated handheld pricing. Many, many mobile games are cheap or free for a reason, one being a lack of attention because the market is so flooded, but many people don't stop to think about that. Some will refuse to pay even 99 cents and unfortunately, that line of thinking has bled over to hurt the professional industry.



Kilroy commented on Two Tribes Co-Founder Doesn't Think He Would H...:

I enjoyed the first Toki Tori, but never got the second one purely out of a lack of time. If I wasn't an adult working fulltime with other responsibilities, I'm sure I would've picked it up.

But Rive? It's a shmup and looks amazing, so I'm getting it no mater how much time I don't have!



Kilroy commented on Review: Ace Combat Assault Horizon Legacy+ (3DS):

@Ralek85 Of course a game on the PS3 is going to look far, far superior to one on the 3DS. By this logic, shouldn't you be criticizing the PS2 Ace Combats as well? I'm seriously wondering if you've even played them. You're the first person I've seen criticize the game for its realistic look.



Kilroy commented on Video: Don't Feel Bad If You Self Destruct in ...:

I'm aware of what the article is referring to (accidentally dying from your own stupid mistake), but technical SD's, the real stat that Smash records, very rarely ever happens anymore because the game, for some odd reason, gives a killing point to the last opponent who touched you, regardless of when it happened and what transpired between the opponent's hit and your death.

Ex: Mario hits Luigi. Both are on the ground. Luigi gets hit by a stage hazard, on his own ten seconds later because he was standing in the wrong place at the wrong time, and dies. A Kill point is then awarded to Mario. This happens in both Sm4sh and Brawl, but not Melee (don't remember about 64).

Unless they fixed this in a patch. Last time I tested it was when the Wii U version first came out. Same thing with 3DS. I still love Smash, but Melee is still the only game worth playing in a competitive manner and that was half of the fun.



Kilroy commented on Super Smash Bros. for Nintendo 3DS Will Suppor...:

So first, Nintendo said they didn't want to support the CPP out of fear of alienating people who didn't have it. Now, they are doing exactly that with this strategy! R.I.P. CPP - Oh well, at least I got 50+ hours in with it playing REvelaitons.

Piss me off once, I'll try to let it slide. Do it a second time, especially in this flip-flopping fashion, and one way or another, you're not getting my money; looks like I'm buying the new 3DS second-hand.



Kilroy commented on XType Plus Arriving Today on North American Wi...:

@Prizm No off-TV support wasn't a deal-breaker for me, but it would still be nice. If someone needs the gamepad support, their TV is probably being used for actual television by other household members or they have kids to watch so portability is important if they have a little downtime.

Regarding the game: It's amazing, especially for $3! I'd be nice if there were more modes and features, but I'm not complaining considering the cheap price tag. The devs obviously know a thing or two about bullet hells.



Kilroy commented on The Namco Special Flag Will Boost Your Score i...:

As long as they keep individual item toggling in the game, this is fine. This also makes the Maxim Tomato and Heart Container seem way more imbalanced as game-changing items, so I think I'd be okay playing with this on sometimes.



Kilroy commented on Review: Ice Cream Surfer (Wii U eShop):

@dustin_g A couple extra weeks of development time for balance and UX (user experience) tweaks would've done this game wonders. Support developers who think things through, not ones who merely slapped code together and called it a game.



Kilroy commented on Nintendo Download: 31st July (North America):

@B3ND3R Not for $30 for a remake that, while the original was well received, was not without fault. Kokuga was a retail release in Japan and that debuted here for only $15. That was the maximum amount I was willing to pay, especially for a game from a company who I don't put in the highest regard...



Kilroy commented on Ubisoft Confirms Exclusive 3DS Mode for Tetris...:

Invisible and Rotation Lock are the only interesting details. As long as Cascade isn't tacked onto RL, it could be pretty fun. Although, I love Cascade, the possibility of adding that kind of limitation doesn't sound appealing.

Other than that, what makes this Ultimate? All the other modes are par for the course...



Kilroy commented on Renegade Kid Open to Another Kickstarter Campa...:

@WaveBoy Metroid Prime Hunters had that control setup first. Even the demo that was bundled with launch DS's. And the Dementium series is locked down by South Peak, the publisher, until the contract runs out (don't know date) and RK regains the rights to it.



Kilroy commented on Review: AiRace Xeno (3DS eShop):

While I thoroughly enjoyed all of the AiRace titles, this one is easily the most disappointing. Comparing it to Speed, Xeno is incredibly easy. Yes, the Gold requirements are tighter, but the courses are easier to navigate, which makes holding down the Nitro button the whole time not as much of a thrill (and thus, you always fly fast enough to obtain Gold).



Kilroy commented on Senran Kagura 2 Website Updates With New Gamep...:

@Markshark 18 is of adult age in America and starts as low as 16, depending on the state. 13 is the age of consent in Japan. Would it have been okay if ATLUS changed their ages in those countries just to comply with their standards, even though they're younger depending on where you buy the game from?

Anyway, I couldn't get anywhere near finishing the first game because the monotony of the gameplay bored me to death. I'm curious what other beat 'em ups people have played to make them enjoy this style of play.



Kilroy commented on Poll: Should Nintendo Patch The Controversial ...:

This is should not be patched. It's easy to perform and anyone who doesn't do it either doesn't know about (in which case, ignorance is their problem), chooses not to do it in favor of not pressing a single button once or thrice after each boost or they just don't care.

If patching this is going to be in the name of balance so everyone can have a "fair shot" at the race, then they should also eliminate all items, the boost you can get at the start of the race, power sliding and all kart modifications. Might as well make every character have the exact same stats as well.

Plus, like others have mentioned, this would invalidate people's time trial scores. Resetting the leaderboards might make a bigger ripple than keeping this technique in.

@Tony_342 You say "Yes" because it looks stupid? How shallow.



Kilroy commented on Cult County Kickstarter Ends Without Success, ...:

@Ryo_Hazuki-san @sub12 @the_truth Of course it looked bland, it was an alpha build. Jools even said that in the trailer. Alphas aren't meant to blow people away with hype; they're there to show proof-of-concept and to get the ball rolling on the engine. Now, whether people thought RK should've been further along in the development process remains to be seen, but since they're such a small company, they probably put the game on the backburner for MONTHS thanks to Treasurenauts and Moon.

Frankly, I think they announced the title way too early, especially considering how far Treasurenauts has come and the fact that they planned on releasing Moon Chronicles earlier than when they were allowed to continue work on it (when they got the rights back in the beginning of 2014).

@XFsWorld They made Dementium, Dementium II and Moon (which is the beginning of Moon Chronicles), all FPS's, all highly rated and all for the DS. If Youtube videos don't suffice, there's always Amazon and eBay (unless you don't have a DS/3DS).

@DiscoGentleman When the game was announced, I was glad it was coming to 3DS. When he asked everyone which console they wanted it on, I still told him 3DS. I get why they wanted to go multiplat (Unity does make that easy), but originally dissing 3DS owners was a big mistake. Even when they realized that, people still remembered and were still pissed.

I like RK and want to support them, but I think they're too ambitious for their own good sometimes.



Kilroy commented on Video: Here's Some Battle Footage From Wii U S...:

Michael Bay is developing the game?

I wonder how many people are actually going to watch this and think "Oh, it's clearly alpha footage". Out of context, it's absolutely confusing and seems like their marketing department is a joke.

Screenshots might've done this press release better justice, since the only quality here is proof that they're working on something with potential. Still, it's a space sim, so I'm keeping my eye on it.



Kilroy commented on New Version Of Petit Computer Will Allow For S...:

I was way too busy to learn BASIC when the first PC released, especially considering how old and obsolete the language is. Python, C++/#, Java - any of these languages would've been an infinitely better choice than a custom language based on a limited platform.

I sincerely hope that the devs are reading these comments and realize that BASIC is nowhere near the first choice for many game devs.

And online (website) support severely needs to be improved as well.



Kilroy commented on Chasing Aurora Dev Is Considering Bringing Sem...:

While I enjoyed Chasing Aurora and would definitely enjoy this on the Wii U (or Steam, if they decide to not port it), it's my opinion that the price is what threw off a lot of potential customers; I thought it was pretty high considering what seemed like niche status.



Kilroy commented on Artwork: When Nintendo Finally Gets Around To ...:

While it is skillful artwork, I don't like the designs at all. I never had a problem with Star Fox's art direction and their Smash Bros. designs are great too.

And Fox's prosthetic arm is interesting, but weird.



Kilroy commented on Strike Force Foxx Screens and Details Fly Into...:

I feel like the explosions are too big for what they're conveying (hits) and would become a distraction. And what's up with the jet? I wonder how they expect you to attack/defend against that...

Big John Games has yet to impress me on anything they've done (Thorium Wars could've been so much better), so this has to really be amazing for me to buy it.



Kilroy commented on Weirdness: There's a Metroid in my Spelunky:

Having played every Metroid to date, but not a second of Spelunky, I have no idea what's going on myself. In terms of gameplay, is anything changed or is this more of an aesthetic mod (a baby metroid jumping like a frog?)? Stopped it when he embarrassingly stopped playing to look up what a metroid is. I'm surprised he knew who ZSS was.



Kilroy commented on SteamWorld Dig Coming to PC, But Follow-Up Wil...:

Oh, please let this mean we'll get another Metroidvania. And I don't have a problem with Dig 2 not coming right away; Dig 1 is still awesome and if sales are still being dug out of it, I certainly can't blame them for wanting to mine it hollow.



Kilroy commented on Review: Astro (DSiWare):

The bosses are also quite predictable. Being a shmup, I couldn't resist buying it on day one, but I agree, this game could've been much, much better polished.



Kilroy commented on Lilt Line Developer Seeks Crowdfunding for Seq...:

I don't know if it's been revealed how much this loan dev kit costs, but for a guy who "needs" to resort to public funding to develop a sequel, he's acting awfully arrogant (see: his "children" comments) about how his potential game will influence an entire genre.

Am I missing something? Is his personality simply falling on deaf, American ears?



Kilroy commented on Feature: Great Nintendo 64 Multiplayer Games Y...:

I didn't know about Tetris 64, but spent hours upon hours playing The New Tetris. And from what IGN says (, I take their reviews with a grain of salt, but I didn't see much info on the game), its Giga Tetris mode sounds interesting, but that's all that seems worth it.

The New Tetris also has a garbage-dumping option, so I'm not quite sure why you chose to pick an import title, then not even describe any of its exclusive features (in the actual article that is, since not everyone reads the comments section).