User Profile

Kilroy

Kilroy

was here

United States

Joined:
Thu 20th December, 2012

Recent Comments

Kilroy

#2

Kilroy commented on Artwork: When Nintendo Finally Gets Around To ...:

While it is skillful artwork, I don't like the designs at all. I never had a problem with Star Fox's art direction and their Smash Bros. designs are great too.

And Fox's prosthetic arm is interesting, but weird.

Kilroy

#3

Kilroy commented on Strike Force Foxx Screens and Details Fly Into...:

I feel like the explosions are too big for what they're conveying (hits) and would become a distraction. And what's up with the jet? I wonder how they expect you to attack/defend against that...

Big John Games has yet to impress me on anything they've done (Thorium Wars could've been so much better), so this has to really be amazing for me to buy it.

Kilroy

#4

Kilroy commented on Weirdness: There's a Metroid in my Spelunky:

Having played every Metroid to date, but not a second of Spelunky, I have no idea what's going on myself. In terms of gameplay, is anything changed or is this more of an aesthetic mod (a baby metroid jumping like a frog?)? Stopped it when he embarrassingly stopped playing to look up what a metroid is. I'm surprised he knew who ZSS was.

Kilroy

#5

Kilroy commented on SteamWorld Dig Coming to PC, But Follow-Up Wil...:

Oh, please let this mean we'll get another Metroidvania. And I don't have a problem with Dig 2 not coming right away; Dig 1 is still awesome and if sales are still being dug out of it, I certainly can't blame them for wanting to mine it hollow.

Kilroy

#6

Kilroy commented on Review: Astro (DSiWare):

The bosses are also quite predictable. Being a shmup, I couldn't resist buying it on day one, but I agree, this game could've been much, much better polished.

Kilroy

#8

Kilroy commented on Lilt Line Developer Seeks Crowdfunding for Seq...:

I don't know if it's been revealed how much this loan dev kit costs, but for a guy who "needs" to resort to public funding to develop a sequel, he's acting awfully arrogant (see: his "children" comments) about how his potential game will influence an entire genre.

Am I missing something? Is his personality simply falling on deaf, American ears?

Kilroy

#9

Kilroy commented on Feature: Great Nintendo 64 Multiplayer Games Y...:

http://en.wikipedia.org/wiki/Tetris_64

I didn't know about Tetris 64, but spent hours upon hours playing The New Tetris. And from what IGN says (http://www.ign.com/articles/1999/02/24/tetris-64-import-2, I take their reviews with a grain of salt, but I didn't see much info on the game), its Giga Tetris mode sounds interesting, but that's all that seems worth it.

The New Tetris also has a garbage-dumping option, so I'm not quite sure why you chose to pick an import title, then not even describe any of its exclusive features (in the actual article that is, since not everyone reads the comments section).

Kilroy

#11

Kilroy commented on Review: Chain Blaster (3DS eShop):

@Thulfram On the 3DS eShop (that includes DSiWare):

  • Nano Assault EX. This is an eShop port of a 3DS game from late '11. Gameplay is a mix of Super Stardust (twin-stick) and Star Fox. It's also compatible with the Circle Pad Pro, albeit it isn't necessarily needed.
  • TwinBee, an NES vertical scroller, which can be easy or hard, depending on if you want a better score or different weapons.
  • Xevious, another NES vertical scroller with dynamic A.I. that get harder as you do better.
  • 99Bullets on DSiWare. Vertical scroller with the gimmick of only giving you 99 bullets.
  • Flip the Core on DSiWare. Side scroller where you change perspectives on-the-fly.
  • Metal Torrent on DSiWare. Vertical scroller where you can feed off of enemy bullets.
  • On the Wii U, there is Nano Assault Neo, which is shorter, but harder than EX.

There are a TON of shmups on the Wii Shop Channel. R-Type III immediately comes to mind, although there are definitely more good entries.

Kilroy

#12

Kilroy commented on Corecell Turns To Crowdfunding To Bring Aetern...:

@ErnisDy I'm saying that they have no true idea of the public's reception of the game because it hasn't been released anywhere yet. They should be worrying about making a profit in Japan first, THEN consider localizing and worrying about how that will get done. If the game does well, but they still don't have the funds to localize, then they should think about asking fans for help.

What if the game flops in Japan? How is that going to look for the marketing effort in other countries? I'm saying: take it one step at a time since money is so tight.

Kilroy

#13

Kilroy commented on Corecell Turns To Crowdfunding To Bring Aetern...:

Is there something that is preventing the developer from using the revenue generated by sales to fuel the localization? I'm for Kickstarters that turn to fans to gauge interest in a product, but for them to basically say "We don't have the money to localize... HELP!" before their product even has a chance to earn them a profit in their native region screams "cash-grab" to me.

Kilroy

#15

Kilroy commented on Konami Releases Strategy Portal for Castlevani...:

100% on Hard mode, time was about 14 hours. I can easily see them reach the Credits if they rushed through it on Normal, though.

If they hid the upgrades, etc. in better places or didn't mark them on the map for all the world to see, getting to 100% would've easily taken longer (and felt like less of a chore).

Kilroy

#19

Kilroy commented on Review: 99Moves (DSiWare):

I would have given it a 7/10; held back mostly by the fact that it can be beaten in around an hour. Of course, the 99 series is about high scoring, so that's somewhat irrelevant. I'm moreso saying that I had expected at least a little more content out of it. At least it offers incredibly challenging post-game content.

Kilroy

#21

Kilroy commented on Review: Galaxy Saver (DSiWare):

I'd give it a 6/10; doesn't quite live up to what I thought it would be, reasoning stated below.

For those who have the game, have you managed to unlock any partners or new ships yet? I've beaten the game via Stage E-1 and made Rank Sergeant, but haven't unlocked anything yet. Which is disappointing, because I have no desire to play anymore since some of the levels seem impossible without upgrades. :/

Kilroy

#22

Kilroy commented on Nano Assault Neo Developer Lavishes More Prais...:

@gamepopper Back in December, they said they were hoping it would be released by year's end. Knowing Nintendo's very slow process with reviewing gold eShop titles, that comment implied that we're waiting on Nintendo, not Shin'en, now.

@Dogpigfish Yes, it's an intense top-down shooter, akin to Super Stardust, or to a lesser extent, Geometry Wars.

Kilroy

#24

Kilroy commented on Renegade Kid Clarifies 3DS Piracy Comments:

Something a number of us have touched on, but I'm not sure if Jools commented on it: Marketing. As I said before, I had no idea the Dementium games existed until a horror -loving friend told me about them and he only bought D1 out of pure curiosity after seeing it on the shelf at GameStop.

I'm suspicious that a lack of advertising played a large role in influencing sales numbers. Heck, if it wasn't for my gaming nerdiness and thus, looking up gaming sites, there'd be a ton of great games I wouldn't know existed, especially download-only games.

Kilroy

#25

Kilroy commented on Renegade Kid Clarifies 3DS Piracy Comments:

Yeah, publicity for the Dementium games were pretty poor. The only reason why I even knew of them was because a friend, who's really into horror games, knew about them.

As for Jools's comments: if you're so worried about maximizing profits, don't piss off your seemingly loyal fans by offering your most popular game on the iOS for 1/10 the price as on 3DS. Saying iOS gamers won't buy anything that's more than a buck or two is ridiculous. Most people don't mind paying a few for a high quality game.

Also, piracy is totally rampant on iOS, Jools. Not sure if anyone told you...

Kilroy

#26

Kilroy commented on Unchipped Kickstarter Aims To Capture The Magi...:

@Hejiru Do you realize many, many musicians have made remixes for free out of passion? High quality remixes that people enjoy? All this guy is doing is taking advantage of people through the popularity of Kickstarter. He can easily launch a bandcamp website and charge for the album there. At least that way, people will know for a fact that they're getting their money's worth in music because they've already heard samples of everything they're purchasing, rather than relying on faith beforehand.