User Profile

Kafei2006

Kafei2006

Belgium

Joined:
Tue 19th February, 2008
Website:
http://www.chezkafei2006.jimdo.com

Recent Comments

Kafei2006

#1

Kafei2006 commented on Nintendo Download: 25th December (Europe):

@skywake Forgot about the end of that premium thing !! Never been big on buying retail games on eShop, but the load times and the constant "ka-chak ka-chak" of the lens tray in my Wii U, typical of Ubisoft games in general, always made me want to own ZombiU as a download (even though I own it on disc already) and since I must buy for 12.50€ of value to get my last 5€ voucher from the premium prgramme, I might just purchase ZombiU to have it on my console permanently (rather on my USB stick to be more precise :P).

Kafei2006

#2

Kafei2006 commented on Weirdness: Sony Uses Art From Super Smash Bros...:

@wieba or rather that very few of their respective owners ever use anymore I'd say :P, cause of a lot of this aren't exactly Sony figures, most of it is multiplat stuff, belonging to third parties. There's actually not a lot of Sony owned stuff in there. Though of course I agree that a lot of that third party stuff is indeed kinda emblematic of sony's playstation branding like Crash Bandicoot which was only ever great with the original PSX titles.

@Genesaur In Japan, all classic Megaman titles were re-released as stand-alone disc titles for the original Playstation. Not sure if these specific releases came out elsewhere though. Example: http://pics.mobygames.com/images/covers/large/1350443608-00.jpg

Kafei2006

#4

Kafei2006 commented on Review: Donkey Kong Country 3: Dixie Kong's Do...:

This one is, in my opinion, less good looking (not as many crazy graphical effects in the backgrounds and seemingly less contrast in the colours used) and sounding than the second one (understand me, I'm not talking about sound quality but in terms of the genius in the compositions), but offers a better balance of difficulty overall, better level design. DKC2 has more pretty straightforward FLAT levels that were just successions of hazards one after the other, whereas this one has more levels that have you go horizontally AND vertically in comparison. And this one also offers better distractions from the main platforming with its more adventure oriented ideas, that consolidate the overall experience for me.

DKC2 was more in your face visually and audibly, but also more straightforward in terms of what you can do, more unfairly hard in places (and even in terms of bonus room placements, which got ridiculous in DKC2 at times), and also a heck of a lot more glitchy.

DKC3 is less polished in everything that springs to the eyes and ears but is more polished in pretty much everything else in my opinion. If I had to have my kids start playing the trilogy today, I'd have them start at 3, for gameplay reasons, it controls better overall in my opinion. DKC3 is also a sign of things to come from Rareware at the time methinks, where a platform game from them is more than just a platform game but branches into nice distractions on the side, like exploration, mini-games, etc (see Banjo-Kazooie and co.)

DKC3 is my favourite between 2 & 3 for the aforementioned reasons, but DKC2 is an awfully close second place, also for the aforementioned reasons (DAT MUSIC!!!).

Kafei2006

#5

Kafei2006 commented on Video: Jimmy Fallon Reveals He's A Keen Mario ...:

Pipe Frame Wario user here. I swtich to DK on occasions but I'm most comfortable with Wario on both MK7 & MK8. And playing with a Club Nintendo SNES classic controller too ^^, so D-Pad only (yes, I'm weird like that ☺)

Kafei2006

#6

Kafei2006 commented on Nexis Games Defends UCraft's Multiplatform Mov...:

I'm more baffled than anything else that any Nintendo fan would complain that the game goes multiplatform. As long as we still get it, what's it to you? It's not like it's a console pusher anyway, the Wii U owning players who want a Minecraftey experience on their favourite home console get uCraft while other consoles get to choose whether they pick Minecraft, uCraft or any other clone that might be out there.

I'm even more baffled that people who haven't touched the game yet, nor seen everything that it's capable of pulling off in terms of a similar experience to Minecraft (or different for that matter, what it could do better with any luck) are already calling it a turd. Since when do we judge a book by his cover? Oh wait... that's always been the case :P.

Kafei2006

#7

Kafei2006 commented on Koei Tecmo Europe All But Confirms Fatal Frame...:

For all we know, this may be a european KT rep not being in the know whether Nintendo has intention of brining it themselves or not. When was the last time Tecmo brought a PZ game outside of Japan themselves? Project Zero 2 for Wii was brought to Europe by Nintendo themselves, but KT Europe might not necessarily be in the know if that's the case. For me, all this tweet confirms is that if it's coming to Europe, it'll be coming from Nintendo and not KT themselves.

EDIT: I now see that Fatal Frame II & III originally came statesides through Tecmo themselves, but no PZ game was ever released in Europe by Tecmo or Koei Tecmo themselves (first was Wanadoo, second was Ubisoft, and third was Take-Two. Then the remake of the second was Nintendo themselves...). So what does a KT Europe rep know?

Kafei2006

#10

Kafei2006 commented on Video: Japanese Wii U Owner Gives a Handy Demo...:

I have a pre-paid mastercard with NFC myself... which I originally got mostly for the sole purpose of paying on the eShop (and ordering from certain online retailers that didn't accept Paypal). But I don't even know if that works in Europe though :p, has our own eShop even NFC capability and would recognise our cards?

Kafei2006

#11

Kafei2006 commented on SNES Classic Cybernator Is Suiting Up For An A...:

Funny as I played through the unofficial translation patch just the other day :D. I own the japanese cart, which has a suicide scene at the end, cut out of the North American and European versions, and keeps the character portraits intact (they were also cut from the Western versions). With that being said I still got the Wii VC version a couple years back, so I think I'll upgrade on Wii U at the reduced price, as it is an action game that I love to replay through every once in a while.

For those interested, there was also a Japanese exclusive title by Square named Front Mission: Gun Hazard with similar gameplay but with Square's obligatory RPG elements, and loads and loads of Mecha customization options (plus you get to hop out of the mech and explore on foot on certain occasions) and I think a designer from Assault Suits Valken took part in that game as well. Plus, Nobuo Uematsu and Yasunori Mitusda composed the soundtrack and Yoshitaka Amano did the character design, if that means anything to you (it sure does to me :) ). Game was never released officially in the west but there's a translation patch out there. Definitely worth checking out in my opinion.

https://www.youtube.com/watch?v=hcgsEd1hfvo

Kafei2006

#12

Kafei2006 commented on Sony: PS4 Is "Welcoming Back" Wii Owners Who S...:

Mmmh people who missed out on the PS3 back then and who want to sample it NOW are more likely to get a PS3 than a PS4 aren't they? Considering the PS4 isn't compatible with PS3 games and all... just saying :P. And don't give me that Playstation Now! crap, I'm talking about getting the discs and playing them on your console.

I don't have a PS3 and with my 100+ backlog of games that I have yet to finish I'm not about to get one, I'm already far too busy on Nintendo consoles XD !!

Kafei2006

#13

Kafei2006 commented on First Impressions: Does Mugen's 2DS XL Battery...:

There's something to be said about a bigger battery though. sure it lasts twice the time but it takes twice the time for a full charge too !! I have a huge battery on my own original 3DS, which increases the whole thickness of the system by about 50% and multiplies the whole battery life by about 4... but when the battery is dry, a whole night of charge isn't enough to charge it back up (which is why I usually charge it back up before it falls below the 50% mark)... it makes the whole console a lot more bulky but I like the idea of being able to leave the house and always having plenty of battery life left.

Kafei2006

#17

Kafei2006 commented on Here's a Rather Attractive Portable Nintendo 64:

@AshFoxX I have one too, and I absolutely love it!! I have tiny hands and have no problems with it. True, the first party one is preferable is some cases, such as playing Goldeneye or Perfect Dark, because it turns out a little bit too sensitive for its own good, but for games like Smash Bros, Banjo Kazooie/Tooie or Conker's Bad Fur Day, i wouldn't want to go back to the original (though like I said, I sitll take out the original for a few games where I just feel more comfortable with it)

Kafei2006

#19

Kafei2006 commented on This Metroid Game Boy Advance Design is a Treat:

@KevTastic84 If you did a GBA SP paint job, would you be willing to explain how you proceed? Cause I didn't buy a GBA SP back in the day, but have fairly recently, a basic silver GBA SP, the screen has no damage to it at all, however the exterior is full of scratches and the silver coating has completely disappeared in places, so I'm thinking of giving it a paint job too, but don't know where to start, what paint to get, what tools to use, etc.

Or would you happen to know of somewhere online where I could find out how I could do that?

Kafei2006

#20

Kafei2006 commented on Hardware Classics: Sega Saturn:

"the remainder of the '90s were difficult times for rivals Sega and Nintendo"

Not really, Nintendo had Pokémon by then and they were making more money than they ever did before. these were only really hard times for Sega, certainly not Nintendo, who only really struggled to churn out enough software for the N64 to drive sales forward. What little games they released for it though sold in the million copies!

EDIT: Also... no mention of Grandia? This was later ported to the Playstation of course but it was born on the Saturn!

Kafei2006

#21

Kafei2006 commented on Video: Learn More About the Technical Wizardry...:

@Pod Yeah for a console heavily advertised prior to its release as the next big step towards movie-quality visuals, even going as far as proclaiming to be in totally different league from the Dreamcast, the end result was pretty underwhelming when compared to the Gamecube, although the XBox was an altogether much different beast. Nintendo offered by far the best value for money at the time in terms of tech that showed in the visuals department (the Xbox only rarely got the chance to show what it was truly capable of due to the system receiving a lot of multiplat games which had the PS2 being the lead platform for development)

Kafei2006

#22

Kafei2006 commented on Oddworld's Lorne Lanning Isn't Worried About W...:

There's certainly potential to do cool stuff with the Gamepad on this one, such as not forcing the player to resort to convoluted button combinations to communicate with other Mudokons... Give us shortcuts on the touch screen, or even voice recognition through the mic of the gamepad !! That would be brilliant :) !

Kafei2006

#23

Kafei2006 commented on Video: Learn More About the Technical Wizardry...:

That's what I had read about the PS2's ability to render textures:

"Why the Playstation 2 is so poor at texturing. Some facts to consider:

  • PS2 GPU's (GS) external bandwidth is 1.2 GB/s (64-bit @ 150 MHz bus to CPU (EE))
  • PS2 GPU cannot deal with compressed textures over the above bus in real-time, as the GPU has no hardware to deal with compressed textures. The CPU (EE) can support compressed textures, but cannot deliver those textures to the GPU compressed, it has to uncompress them and thus taking up lots of bandwidth over the GPU bus.
  • Will assume 4 MB for code, 8 MB for polygon and lighting information, so leaving 20 MB for textures out of PS2's 32 MB of total main memory.

PS2: 1.2 GB/s / 20 MB = 60 FPS with 20 MB of textures per frame

A 60 FPS result is not good enough! Any polygon processing will affect that rate, so the PS2 has to either render even less textures per frame or have the game run at a lower frame rate. The more polygons the PS2 wants to render the greater the impact will be against the amount of textures it can render each frame.

Note: the PS2's GPU has 4 MB of on-chip eDRAM, and after the frame buffers and z-buffers take up 3 MB, that leaves 1 MB for textures. This extra 1 MB adds a little more to the above result, but not a significant amount."

Kafei2006

#25

Kafei2006 commented on Video: Learn More About the Technical Wizardry...:

Yeah well the PS2 definitely was lacking in proper anti-alisaing, a thing which the older hardware of the dreamcast supported easily. And it was also fairly limited in how it could render textures but I can't remember exactly the details of why it was limited in that area. It wasn't as bad as how huge the oversight was in the N64 hardware, but it was annoying for developers regardless, and left the PS2 only marginally better than the Dreamcast for textures (but could fit much more of them if I recall due to the much larger memory), and behind the Gamecube, and leagues behind the XBox.

If I could just find the article I read a while ago about it, I'd post a link

Kafei2006

#26

Kafei2006 commented on Video: Learn More About the Technical Wizardry...:

@TheRealThanos PS2 didn't have any hardware AA, contrary to the Dreamcast and Gamecube AND a lot of games ran at sub regular 480p resolutions. For example FFXII runs at a weird native 448*512 or something like that for example, with much of the vertical resolution being in the overscan region and just filled with black borders.

Kafei2006

#27

Kafei2006 commented on Poll: Have Your Say On The GamePad's Role With...:

One thing I quite like about the Gamepad is how convenient it makes browsing the internet on your console. I don't own a tablet, and my smartphone is pretty limited and not as comfortable as the gamepad to browse, say... gamefaqs or a wikia in the middle of gameplay, and it's really convenient to be able to bring up the home menu and start the internet browser and simply look up the info I need.

I also found that in most cases, inventory management on the gamepad works so much better than otherwise! I tried it on Resident Evil Revelations, as I was playing online for long periods of time at one point and switching weapons via the touch screen makes so much more sense than having to scroll through all of them, or through all of the grenade types for that matter, one by one, until you reach the one you want to throw. I found that more often than not, in the midst of the action, when I was playing with the Wii U Pro Controller (which I tried because it let me play for longer hours without needing to plug the charger in), the time it took me to scroll through my grenades, it was already too late to avoid me getting hit when going for a Trinity bonus. In this case, The gamepad has an advantage over regular controllers.

Kafei2006

#28

Kafei2006 commented on Game Boy Classic Donkey Kong Land Is Coming To...:

I always found that something was wrong with the gameplay in the first Game Boy one. I don't know what it is exactly but DK feels super stiff compared to the SNES game. The 2nd and 3rd games are absolutely awesome though!! I own all three in their original cartridge form, and to me, they range from very average for the first one to simply awesome for the third.

Kafei2006

#30

Kafei2006 commented on Nintendo 64 Support Teased For A Future Hyperk...:

N64 emulation is far from perfect to begin with, even on the best computer, so I would have a hard time imagining how they would pull off perfect compatibility with the whole library with zero crashes on a system that runs off of emulators... Mupen, PJ64 or 1964 all have varying degrees of compatibility with different plugins, and there exists no ideal one out there that runs everything smoothly. Would be interesting though if they've been working on their own one which emcompasses all of the options of all known good N64 emulators and plugins, to allow for a native HD rendering of our games on cartrdiges through HDMI, while allowing for the original controllers (including the Hori Minipad) to be plugged on the console. I'd be sold instantly!! Not so much if it's just a hardware clone with a tagged HDMI output like the one recently shown off though.

Kafei2006

#31

Kafei2006 commented on Koji Igarashi Discusses Leaving Konami and Bei...:

@Epicnessofme99 Some of the latestt IGA produced Castlevania games didn't even have more than a reference to the Belmonts (see Order of Ecclesia), and Dracula was barely even mentioned until you have to fight him at the end so... He should be fine managing to do something with a similar theme without infringing on Konami's copyright. After all, as far as I know, Dracula is public domain by now, no one can prevent IGA from using the character and start out with a new bunch of heroes, it's already been done within the Castlevania series itself.

Kafei2006

#32

Kafei2006 commented on Video: What Could Super Mario Galaxy Look Like...:

@NintendoDolphin FInd me a source that mentions European law and we'll see.

Besides, even if it was illegal here (which I know for a fact isn't, as you are allowed to make a backup copy of any DVD/CD/Software/Book for your personal use to either allow readability on a different type of media reader AND/OR to avoid damaging the original support, as previously ruled by the High European Court of Justice. Redistribution is however forbidden for very good reason) I wouldn't be damaging anyone's business since I own the games (heck, I own nearly 80 Wii games XD), so I'd like to see anyone sue me for it. The great thing about Europe is that you are not forced to pay for any lawyer upfront, the losing party has to pay for both entities ;), as to ensure that the richer can't always win because they can afford the best lawyers.

Don't think US laws apply to everyone, you're not yet masters of the world (a common American misconception :P).

Kafei2006

#34

Kafei2006 commented on Video: What Could Super Mario Galaxy Look Like...:

@NintendoDolphin If I had stolen them yes, but I own the games. Nintendo has no right, per European law, to forbid me to use the software that I purchased any way that I want, so long as I don't make any illegal profit out of it, or copy it to re-distribute. Besides dolphin doesn't run on roms, it runs on isos :P.

Kafei2006

#41

Kafei2006 commented on Hardware Review: Retro Duo Portable V2.0:

I'm never again buying one of those things. I buy one, and then the V2.0 comes out. What next? I buy a 2.0 and then a 3.0 comes out?? No thanks. I'm pissed at Retrobit right now for making the first one so bad in quality. Mine came with a dead pixel and the screen shows plenty of parasites much like you'd expect from console connected to a TV over RF.

Kafei2006

#43

Kafei2006 commented on Hyperkin Details RetroN 5 Super Console In Vid...:

With the Famicom now added, and no longer PAL compatibility issues... I'm sold !! But I'll wait for reviews to come in on compatibily with specific chips that stump hardware clones almost all the time (Super Mario RPG for the SNES... Akumajou Densetsu and Lagrange Point for the Famicom, since those are games that I own and wish I could play in HDMI)

Kafei2006

#45

Kafei2006 commented on Does The JXD GamePad 2 Remind You Of Anything?:

Actually reviews of previous JXD devices (a lot of them copied the PSP look) usually praise their build quality... except shoulder buttons, which can be quite fragile, but this was perhaps fixed with this release.

I'm interested! May look into getting one, depending on performance, battery life and WiFi reception (which was abysmal in some of their previous models)

Kafei2006

#46

Kafei2006 commented on Hardware Classics: Nintendo AV Famicom:

The good thing about this model is that, while it is true that it can output a composite signal, using a RGB cable with it like the one the SNES uses lets you take advantage of the wonderful RGB signal that model is capable of :). There are only 2 models of NES/Famicom out there capable of outputting in RGB :

The Famicom AV (this one) and the French NES (because their TVs back then were mostly onlt compatible with the SECAM video format, as opposed to the PAL one most Europe has always been using, so regular PAL NESes would have displayed in black & white on their TVs without RGB).

The Famicom AV however has the advantage of running games at 60Hz speed... and being totally region free, like the North American top loader NES is (except the latter can't output in RGB). So any owner of that model, with an adapter to play NES carts on a Famicom (a 60 to 72 pins converter) can enjoy playing all of its PAL or North American NES games in 60Hz AND RGB :).

Kafei2006

#49

Kafei2006 commented on Ever Wondered How Your 3DS Battery Life Compar...:

I always played my portable consoles with rechargeable batteries personally (I mean rechargeable AA ones). The longevity then really depends on the brand of the batteries (the mAh value inscribed on them).

At the moment I have a third party battery installed in my 3DS and actually measured how long it lasted me just yesterday. On full charge, with Wi-Fi and 3D turned off 95% of the time, on full screen brightness, I could get 17 hours and 30 minutes of Tales of the Abyss gameplay. I wasn't too happy with the original battery, but I have no complaints at the moment ^^, even if it makes my console a bit more bulky.

Kafei2006

#50

Kafei2006 commented on Talking Point: Are Wii U Games Going To Be Too...:

If the graphics are the same or even slightly better than on 360/PS3 then it's only natural that it should cost the same thing, especially since even more thought and game design will go into making the games exclusive to the console's unique controller and online features.

Can you count how many studios closed since the start of this console's generation just because HD games cost an awful lot of money to produce? I'm ready to bet we've lost more game developers since the start of this generation around 2006/2007 than in all the years preceding it. They HAVE to charge more money for what costs more produce. Comparing a smartphone game that looks like a web-browser flash based game to AAA HD games like what you see on consoles is ridiculous. Sure it's hard on the end customer but if the latter wants to see HD games to continue to be produced, he or she had better keep on buying them.

If the next PS or XBox come out as more powerful, then games for these platforms will also cost even more to produce and developer's margins will be reduced as well in the process. Better looking graphics cost more to produce, that's the way it works, isn't it? Do you think in the current crisis situation they'll be able to survive for long on the next generation of MS and Sony consoles without rising ever so slightly the price of their products again? I doubt it. If they don't, then we haven't seen the end of more big name studios closing their doors for good. Such a former giant as Sega reducing its production of AAA titles is already a bad sign of this and things won't improve in the years to come at this rate.