User Profile



United Kingdom

Sun 20th Jan 2008

Recent Comments



Kirk commented on Feature: The Twilight Princess HD Fan Project ...:

Well, it's certainly technically more "impressive" but something about it all just looks a bit fugly. Not that the original ever looked particularly pretty either, imo.

This is the perfect showcase for the argument that "Tech does not equal beauty."

Now, go compare the likes of A Link to the Past, Wind Waker, and Skyward Sword...and see how much better those games hold up visually.

Great artistry will always trump "cutting edge" tech, and especially over time.



Kirk commented on Video: This Is What An All-3D Version Of Chron...:

That's gorgeous.

They've managed to create a 3D version of the game that actually retains the lovely cartoony/painterly like colour and style of the original, rather than going all "gritty" and "realistic" and adding in fugly shaders everywhere.

This is how to translate great 2D pixel art into 3D.

The only thing I think needs a little work is the leaves on the trees and the clumps of grass—maybe a little more geometry or higher contrast textures, or something.



Kirk commented on Two Wii U Hits Are Included in TIME's Top 10 G...:

There was a time when it probably would have been the other way around, and 8 of the games on such as list would have been Nintendo games, or at least on Nintendo platforms.

I'm talking like back in the NES and SNES eras.

That's how dominant, and indeed truly all-round great, Nintendo used to be.

Happy to see a couple of Nintendo games still up there though, and I think Super Mario Maker really does deserve it.



Kirk commented on Poll: Nintendo's Free-to-Play Experiments - Ar...:

Free to Play (or Free to Start, as Nintendo would say)—abusive as hell to young kids. Certainly Nintendo Badge Arcade is, imo.

I would honestly be more inclined to pass a law that stops companies from selling games like Nintendo Badge Arcade to kids over the current 18/Adults games, because I genuinely believe these types of gambling games, built around very manipulative and insidious psychological addiction/compulsion based mechanics and behavioural modifiers—with the main goal to extract a whole lot of money from certain kids (and even some adults) that these people really wouldn't have considered spending normally/otherwise—can be far more damaging to young and easily influenced minds than some fantasy sex and violence.



Kirk commented on The Super Famicom is 25 Years Old:

@NTELLIGENTMAN Most SNES games have more replay value than 90% of modern games, especially all the big AAA games you see on modern consoles, which is what most SNES games were equivalent to back in the day (seeing as there really wasn't an indie scene and most games were up there in terms of budget and production value with the big first, second, and third party titles of the time).



Kirk commented on EA CFO Explains Why the Company Doesn't Make W...:

Despite the deal falling through, the system being less powerful than the competition, it being a hassle to put games on it, and third parties historically selling less on Nintendo systems for quite a few generations, EA did in fact initially support the system with a couple of games. It's not like it simply hates the idea of making games for Nintendo branded consoles.

People can imagine there's some other reason(s) for EA dropping Wii U, like it's some kind of conspiracy, but the facts are the Wii U is a flop, it was never a particularly appealing system to the company in the first place, and it's no longer viable to support it as far as EA is concerned.

Now, the 3DS may have a decent install base, sure, but all the other problems still apply, and that's almost certainly why it's not seeing support either.

It's not some magic trick or misdirection. It's just cold, harsh business.

When Nintendo makes a system that doesn't suffer all those problems listed above, and a few more I haven't mentioned, you can bet EA will support it.



Kirk commented on Poor Odds of The Binding of Isaac: Afterbirth ...:

The fact is, he's not lying.

The Wii U is a little bit more powerful than the Xbox 360 and PS3, and the Vita is around the power of those last-gen systems too. Ergo, the Wii U isn't much more powerful than a Vita.

I don't get how a largely simple looking 2D game is struggling so much to run on these systems though. Unless he's creating it using some kind of third party game development software, and that software isn't particularly well optimised for Wii U.

That's probably the only reason a relatively simple 2D game should be struggling to run on Wii U--well, that or sloppy coding, I guess.



Kirk commented on Video: Remembering Bubsy The Bobcat, The 16-bi...:

Well, to be fair, nobody asked for any of the mascots. If his game(s) had been great then we'd probably all have fond memories of him. Instead, his games were just okay, and sometimes even bad. So no one really remembers him or cares.



Kirk commented on Review: Typoman (Wii U eShop):

@Sligeach And my argument would be that it is a great game, and the lack of replayability is an issue simply because it's very short. The length itself isn't a problem, because I totally disagree that a game needs to have 20-60 hours of single-play-through length to be considered good. The lack of replayability, especially when the game is so short, is a negative though—since it means you're not really get much play time for your money—and personally, I think a lack of replay is usually a negative to be honest. Outside of that, I'd say it's stellar though.



Kirk commented on Review: Typoman (Wii U eShop):

@dadajo Well, if you were playing it on PC, with keyboard controls, then that in and of itself is just a bad way to play any kind of platformer, imo. Not your fault, but I most certainly wouldn't judge the controls based on using a Keyboard to play the game. Keyboards really weren't made for platformers, and just aren't ideal for them, at all.

Also, the game was made for Xbox originally, which, to me, says you really need to be playing it with a controller to get the proper experience. It's like if you've ever tried to play a Mario platformer on PC, using the keyboard—it's kinda sh*t, but that is in no way, shape, or form, a reflection of how good those games actually are, and how good the controls are.

If you were playing with a controller, I don't really know what to say, but I never had an issue with the controls and think they are in fact very well done.

I can see how you could have an issue with some of the other elements though, and fair enough—still, I don't think either of them is an actual real flaw in the game design itself, or representative of a less than stellar quality of game design. Two hours of great fun is still two hours of great fun, so the length doesn't make the game bad, it just means more would be better. The lack of replayability, especially when the game is so short, is a negative though. And the dying thing isn't actually likely to happen too much if you really pay attention to what the environment is telling you, which is intentional, but even if you do die, I think the quick restarting from just before the point where you died is a very fair way of handling things. I don't think the mechanic of being able to immediately restart from where you died is bad design. In fact, I think that's good design, at least certainly in a game where you might die quite often. Super Meat Boy was great at this too.



Kirk commented on Review: Typoman (Wii U eShop):

To everyone saying Limbo was a "weak" or "terrible" game—you clearly have no clue what makes a good/great game.

And overall length has absolutely f**k all to do with it, for sure.

Although, if a game is particularly short, only a couple of hours to get through the main game for example, then it should aim to at least have great replayability imo, just so players get a decent amount of 'bang for their buck'. Great replayability can balance a game that's a little bit shorter to get through—Super Mario World, for example, can be completed in a couple of hours if you just run through it, but it has near infinite replayability, and it's an indisputable masterpiece of game design—although most modern gamers are too ignorant to really comprehend replayability, and just want 60 hours of single play-through playtime (even if nothing about it really makes them want to play the game again after beating it once, if they even beat it fully a single time in the first place).

But Limbo is, without debate (whether you think there is a debate to be had or not), a great game.



Kirk commented on Review: Typoman (Wii U eShop):

Well, a 7 is still good but I just commented on the launch trailer that this was looking potentially Limbo level of quality. It's a shame it fell a little short of that. Still looks very cool though.



Kirk commented on Feature: Our Top 10 Wii U Retail Games - Third...:

@Xenocity Eh, you mean the SNES. If you think the NES was the last time people bought a Nintendo system for third party games, you must have skipped the entire 16bit generation. The SNES was a third party powerhouse, and there would be very few people who would seriously complain about the third party support it received.



Kirk commented on Feature: Our Top 10 Wii U Retail Games - Third...:

A few decent games on that list, to be sure, but it's not exactly SNES or N64 level of greatness (in terms of the relative quality and significance of the games for the time), where, with a similar list for those systems, you would have basically ten of the very best 16bit games ever created (ever, ever), and quite a few of the best 3D games ever created at that time (some of which were genuine revolutionary moments in gaming, like SM64, GoldenEye, and OOT).



Kirk commented on Feature: Reflecting On Three Years With The Wi...:

@Xaessya As far as I'm concerned, the GamePad really should have just been a peripheral for Wii in the first place—and the Wii really should have been as powerful as the other consoles of the time too. By now we would have had what is basically the Wii U as it is today anyway, but just with a user base of probably about 150 million at this point, an awesome library of games (if we consider all the Wii game plus all the Wii U games, as well as the entire VC and eShop catalogs across both machines), a pretty great price at this point in time (considering the price of new Xbox 360 and PS3 systems right now), and probably a lot more I'm not remembering right now...

But, sadly, Nintendo wasn't that forward thinking, and ended up giving us two totally separate consoles when I personally think they really should have just been one console ultimately. I mean, for most intents and purposes, the Wii U is really just a Wii with a GamePad, and with power that is basically just compatible with the other consoles from the Wii generation anyway.

I honestly believe the Wii, with the GamePad as an extra peripheral, really could have ended up being the most successful console of all time, by far, if Nintendo had just had a little more foresight and used a little more longterm thinking—and almost certainly could have been one of the most satisfying consoles of all time too (if you imagine bringing everything great from Wii and Wii U into one unified system).



Kirk commented on Feature: Reflecting On Three Years With The Wi...:

@TeeJay The off-TV is a great idea. I just wish the battery life was longer and the range further. So you really could just go through to your bedroom and lay there and play it like a handheld for a few hours. It's difficult to really realise its full potential though.



Kirk commented on Parent Trap: Animal Crossing: amiibo Festival ...:

@Action51 You do understand that was just a lot of wasted breath there, right?

If you don't like what I say, and you're too gentle a soul to be able to cope with it, then maybe it's you who should move on. Why torture yourself by coming to place and a reading my comments, which are here to stay, if it really upsets you so? You have other options you know.

I can, however, bear all Nintendo's crap, despite there's being a LOT of it—and I voice my frustration about it on a Nintendo specific site (created for the purpose of reading and and discussing all things Nintendo) when I feel it's warranted, nothing more and nothing less—so I think I'll stay.

If I think Nintendo has done something genuinely good, I will say so, but these days I feel the bad often outweighs or negates the good in the bigger picture, and the fact that most of the bad stuff isn't really getting fixed either, just makes it even more frustrating and necessary to point out, imo.



Kirk commented on Parent Trap: Animal Crossing: amiibo Festival ...:

@Gerbwmu "I think it's more of a....we have no 3rd party retail support and 2 platforms that we need to create games for so lets do some smaller easier developed games to help fill out the library type thing."

Well, that's really exactly what it is.

The issue is that trying to plug the 2nd/3rd party gaps with filler, but not delivering the big 1st party games in particular franchises that people are also expecting (No proper Animal Crossing, no proper Metroid, no F-Zero at all, still waiting on Zelda, new Star Fox look half-*ssed and phoned in...), just isn't what the majority of people want.



Kirk commented on Parent Trap: Animal Crossing: amiibo Festival ...:

Here's the thing: I don't have a problem with games like this at all—as long as they don't come at the expense of actual, proper, new games in the franchise that everyone really wants.

Do you understand what I'm saying here?

Nintendo's been announcing/releasing a bunch spin-off games recently because it's apparently not making actual, proper, new games in these franchises, or at least that's how it seems—if it is making them, they're not coming anytime soon—and THAT's the problem I have.

Spin-off cash grabs are not what most gamers want, and certainly not if it means they get the spin-off cash grabs instead of the core games they're pining for.

Lately with Nintendo it's often been a case of you either get a crappy spin-off cash grab or a below par new entry in the main franchise. How can anyone but the most loyal fanboys really be happy with that.



Kirk commented on Poll: Did The Nintendo Direct Comeback Fire on...:

It honestly left me pretty bored and despondent—I actually caught myself staring blankly into the distance, eyes glazed over, and daydreaming at one point, before I snapped myself back to reality and tried to make myself care.

There were a couple of decent moments, the announcement of the classic Pokemon games on 3DS being a personal highlight, but for the most part it was very underwhelming imo.

Yes, there was a decently long list of stuff, but very little of it was genuinely surprising or exciting.



Kirk commented on Take a Look at Nintendo's Game Awards 2015 Nom...:

Nintendo probably won't win anything.

As much as I think Super Mario Maker is great, I don't think it will beat the big games on the competing machines—even as much as I know I'd prefer it to basically all those other games personally.



Kirk commented on Gold Mega Man amiibo Launching Alongside Mega ...:

That gold amiibo is just a cheap, tacky, cash-grab—as are all the gold and silver variations, imo.

I would have been far more impressed if it had been a differently coloured costume skin, as though he'd gained one of the powers. Or if it had been Proto Man, or something like that.



Kirk commented on Mother 3 Heading to the Wii U eShop in Japan o...:

Note: It's a shame—assuming that screenshot is anything to go by—that, right out the gate, they're ruined the stunning pixel-art visuals quite a bit by virtue of how totally and utterly dull the colours look in the game on Wii U. The whites really should be pure white, and the blacks really should be pure black. It looks amazing when emulated on my PC, which I'd also just suggest you all go and play it on, because the English fan translation is genuinely stunning. Nintendo is not going to do a better job, if it ever gets around to it, that I can promise you.



Kirk commented on The Legend of Zelda: Phantom Hourglass and Spi...:

Phantom Hourglass was actually one of my most enjoyable Zelda experiences, until I got stuck on the main temple and gave up, because I couldn't be bothered going through it again and again, and again. Other than that though, it really is a great game, and the use of the map and stuff, was inspired.



Kirk commented on Mother 3 Heading to the Wii U eShop in Japan o...:

@sillygostly Well, I'll tell you this for free: This fan translation is as good as any first party English translation I've seen. In fact, it's better than most of them. The amount of love and attention to detail these guys put in the translation, even fixing and tweaking little elements of the GUI and stuff, to work better with the English text, is stunning.

I would, in no way, shape, or form, be disappointed if Nintendo used this fan translation. In fact, I wish it frikin would, and get the f'n English version of this game out already. Many more people need and deserve to play this genuinely amazing game—and one of the most powerful gaming experiences I've had in my 25ish years as a gamer (give or take a few).

It's also the best game in the series, by far, as far as I'm concerned—which if you know anything about the love that Earthbound gets, is really saying something.



Kirk commented on Mother 3 Heading to the Wii U eShop in Japan o...:

Well, this is a start—but there's a genuinely brilliant (I'm talking official Nintendo quality) English fan translation of the game just waiting to be scooped up. Use it, Nintendo!

More people need to play this stunning and, imo, extremely important videogame.



Kirk commented on Final Fantasy's Cloud Is Set To Cause Some Str...:

@Caryslan Dude, don't be obtuse. That is "dumping Nintendo like a pile of bricks". You understand the phrase is a metaphor, and not literal. Also, if memory serves me correctly, Square announced it was moving the game to PS at E3, which was apparently a total shock to the staff at Nintendo, or something like that—in the exact same way that Nintendo did with Sony and the original PlayStation CD-ROM add-on for SNES. Square dumped Nintendo like a pile of bricks. End of.



Kirk commented on Final Fantasy's Cloud Is Set To Cause Some Str...:

Kind of a kick in the teeth, considering this is the game where Square basically dumped Nintendo like a brick—and Nintendo consoles haven't really seen any new/proper Final Fantasy games in the main franchise since—and now the company gets to have the mascot character from that game in Smash Bros. Oh, the irony.



Kirk commented on The Legend of Zelda: Twilight Princess Is Rece...:

@JubilifeRival Because that was actually a noticeable upgrade, with quite a few big improvements and tweaks/refinements, and in more ways than just the visuals too. Also, more people consider MM to be one of the best 3D Zelda games than those that consider TP to be one of the best 3D Zelda games, I would guess.



Kirk commented on Pokémon Red, Blue & Yellow Are Coming To The ...:

About the only thing I was genuinely excited about in this Nintendo Direct (or at least happy to see), but let's be honest here, they're just Virtual Console titles. These kinds of things shouldn't be a big deal on 3DS at this point. I'd still love to go back and play these classic games however.