User Profile

Kirk

Kirk

United Kingdom

Joined:
Sun 20th January, 2008

Recent Comments

Kirk

#1

Kirk commented on Mario Memories: Super Mario Bros. 3, Still Bri...:

@Mister_Wu If they did a vector art version then they'd have to do it right, otherwise it would likely end up with that crappy, cheap, and really flat "Flash" look which I hate. It's difficult to get vector art with the level of shading and lighting/shadows that I think looks really good in the best traditional animation or graphic art, which is the thing that stops it from just looking kinda flat and cut-out. If they could get the proper lighting and shading though*, then I'd be all up for that, but I'm not confident they would because I've yet to see any vector art that's really delivered on that in anything other than still images or maybe a very short animation. I've certainly not seen a single game do it right yet, which is why I usually still prefer either classic pixel/sprite art or just going full 3D (for Mario ideally with a kind of advanced "toon-shaded" style*2, BUT not the cheap version of "toon-shading" that most developer think looks good but just looks sh*t).

  • Like this kind of stuff:

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*2 This kind of 3D "toon-shading" looks pretty great:

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Kirk

#2

Kirk commented on Mario Memories: Super Mario Bros. 3, Still Bri...:

Another genuine classic.

For me, it's not quite up there with Super Mario World and Yoshi's Island (pretty much my two favourite games of all time), and it's probably purely only because Mario's physics in SMB3 are a tiny bit too slidey and punishing for me personally, but it's undoubtedly one of the true great platformers of our times. With Super Mario World's Mario physics, and using the Super Mario All-Stars version of the game, I might actually consider this the greatest Mario platformer out there, but, sadly, there is no version of this game with the superior Super Mario World Mario physics.

I wish Nintendo would actually make a new Mario game that looked like that SMB3 image in the article though, but in full 3D, yet still with that cartoony art style and still a proper classic side-scrolling platformer (so basically the ultimate 2.5D Mario platformer).

Although, I like this version of the image a little bit better than the one used in the article:

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This is pretty close, but still not quite right (it's still a bit too "plasticky" and rendered for me, and there's something a bit "rigid" about it all):

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Kirk

#4

Kirk commented on Review: Super Mario Maker (Wii U):

@Lalivero Probably not as much as people think, if they even do have DLC for it. At the very least I'd like to see midpoint saves/markers.

Also, regarding the future of the 2D [playing] Mario platform games—imagine if they go for a full 3D polygon art style, similar to Super Mario 3D World, but stick to the classic and beloved full 2D gameplay and camera. That alone would would at least look very different to any of the game styles seen in Super Mario Maker. To be clear, I'm not talking about what we've seen in the "New" Super Mario games, as that's not quite the same thing, and still has a very flat look to it. Something like Kirby's Triple Deluxe is more the kind of look I'd like to see in a new "2D" Mario platformer. Beyond that, there's all the other stuff I mentioned, and just a whole lot more they could to do to still keep these full-fledged 2D games relevant and indeed special.

Kirk

#5

Kirk commented on Review: Super Mario Maker (Wii U):

@Lalivero There's so much from those classic 2D Mario games that isn't in Super Mario Maker* that I don't think it will affect Nintendo making new Mario games, unless it's in a positive way (such as including a level editor in future 2D Mario titles), or prevent millions of people from buying them.

*No real story elements, as simple as they are. No sloped surfaces. No scrolling the levels in different directions. No wrapped levels. No pipes with entrances and exits within the same area. No midway makers. No multi-player mode. No map screen(s). And so much more.

Kirk

#6

Kirk commented on Review: Super Mario Maker (Wii U):

Sweet.

I'm genuinely more excited to play this than any other game out there right now.

I still say that if the Wii U had launched with a handful of games that truly show off the GamePad like Super Mario Maker does, and Art Academy: Atelier too, then the Wii U might not be flopping right about now. Bundling a couple of them with the Wii U at launch, and maybe even building stuff like this directly into the system's firmware, could have resulted in another generation winning console imo.

I honestly can't believe Nintendo missed this trick with its own console and is only just now figuring out how to really show off the GamePad, when it's probably too late to really matter.

Kirk

#7

Kirk commented on Itagaki Accepts "Fair" Devil's Third Criticis...:

You know, it bugs me, that guys like this have such opportunities in life and just create something pretty junk, and it looked as such from the first moment I saw it, when most of us would kill for this kind of chance at creating our own game.

Kirk

#12

Kirk commented on GAME Confirms Shovel Knight amiibo:

Very cool.

It will be interesting too see what stuff this unlocks. If it's anything like the content on the other consoles it could be pretty sweet.

Kirk

#13

Kirk commented on Review: Splatoon (Wii U):

@MussakkuLaden There is a "logic" behind it, but it's a broken "logic", imo. It leads to a type of gameplay, if you just think about aiming only for a second, that leads to the equivalent of button bashing in a fighter. It's imprecise and clunky, and not conducive to skill-based aiming. So, it ultimately undermines any notion of skill, in terms of the aiming. It also just feels jumpy, which it physically is, and slightly out of the user direct control, which it is at times.

I certainly do not agree, and will not agree, if someone should try to suggest the way the aiming works in Splatoon is a better solution than just letting the player aim directly where they chose with the cursor, at all times (without the jumping around and whatever else), like most other third-person or first-person shooters out there. And, more than that, it's enough to put me off playing the game entirely, which to me is a pretty big design flaw, because that wouldn't have been the case with more "traditional" aiming, and I know for a fact that basically nobody would never have had a single issue with the more "traditional" aiming either. This aiming however, nope, imo it's basically just "broken".

The game can be played competitively, someone just has to set up a competitive game for that to be true, but that doesn't mean the aiming is totally precise and in the player's full control at all times—the aim cursor does jump around (away from where you were aiming, and indeed where you were intending to aim), even without you making any input whatsoever (such as when enemies move in front of you, for example), and that, to me, isn't great for this kind of "shooter" type experience.

Kirk

#18

Kirk commented on Shovel Knight: Plague of Shadows Development C...:

With Shovel Knight, Super Mario Maker, and Mega Man Legacy Collection, I'm finding a lot of love for these classic, pixel based, retro games.

Are there any other classic, retro style games being released as awesome compilations, or even just brand new games that are genuinely great modern examples of retro style, pixel gaming?

I'm looking for games that genuinely feel like they could have been made for NES or SNES, or indeed actually were made for NES/SNES but are now available in some kind of ultimate edition or whatever.

Kirk

#21

Kirk commented on Nintendo Confirms Super Mario Maker Console Bu...:

@SomeoneDifferent Sadly, I have no money at all, so I can't afford ANY systems this generation. I'm fortunate that my brother has a Wii U as well access to most of the other consoles via friends, so I get to play them every now and then, and I'll probably be playing Wii U a lot more in the near future as we're doing some game videos and stuff.

Kirk

#23

Kirk commented on Nintendo Confirms Super Mario Maker Console Bu...:

For me, the Super Mario Maker Wii U console bundle if definitely the best Wii U bundle yet—both the content and the design of the packaging.

If I had any money at all, that bundle might even convince me to finally buy a Wii U.

Kirk

#24

Kirk commented on Nintendo of America Opts for 'Real World' Supe...:

Wasn't too shabby.

I'm not a fan of the New Super Mario Bros art style though, so I wasn't particularly excited to see that most of the game footage was from that theme, but I can understand why they used it in the Ad.

Kirk

#25

Kirk commented on Mario History: Super Mario 64 - 1996:

Truly a gaming revolution (it blew my mind when I first saw it, and played it), but I still think all the best 2D Mario games are better than it and indeed better than any of the best 3D Mario games.

Kirk

#27

Kirk commented on New Patent Sparks Talk of Potential NX Details:

I'm telling ya'll, I read that article about the meaning behind using the NX codename for certain products, as it is actually officially used in some industry (but I can't find the article again, so I unfortunately can't show you exactly what it said), and the use of NX is telling us that this isn't going to be something as obvious as we all think it is—at least not based on that article I read. It's going to be something different, unusual, and that hasn't been properly proven in the industry yet (that's actually kind of risky). Or that's what this article was saying NX is basically an indicator of when used as a codename for such a project.

I just hope to God that it doesn't mean Nintendo is making some strange abomination of a device/service, which basically forgoes anything it's done in the past that made its previous consoles great.

I mean what's the point of creating and/or standardising things like d-pads, cross-buttons, shoulder buttons, analogue sticks, rumble, motion control, 4-player local multi-player, Virtual Console, duel screens, touchscreen controllers, etc.—if it just ignores a whole bunch of that stuff with its next console, especially the new things it's introduced in only the last couple of generations, which have introduced people to whole new ways of playing games and interacting with their consoles?

Kirk

#28

Kirk commented on New Patent Sparks Talk of Potential NX Details:

@bngrybt "The card slot 19 of the game apparatus 1 may receive or discharge the memory card 7 such as an SD memory card." - http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=20150231511&OS=20150231511&RS=20150231511

Which, by the way, is the ONLY mention of an memory card slot in the entire patent, outside of the image, which is just for reference.

It's just an SD card slot, which takes SD cards, that act like SD cards do, and that are processed by the console as SD cards are processed. In other words, exactly the same as the SD card slot on Wii U.

See my post above for further explanation of the point I'm making here...

Kirk

#29

Kirk commented on New Patent Sparks Talk of Potential NX Details:

I hate to be the bearer of bad news but I've read through this entire patent and I don't think it's for anything other than possibly a Wii U "mini". Nothing in it details anything that isn't, or at least couldn't be, part of the current Wii U system, except the mention of the potential removal of the disc drive, which would allow for the smaller form factor at a cheaper cost. All the "digital", varying "speed", and whatever other stuff, is really just the same stuff that is on the current Wii U right now, which is in relation to how you get stuff like VC/eShop games, and how the machine processes things like running games from the external memory (be it and SD card or external HDD) or for multi-tasking in the OS (running a game and the Internet at the same time for example), and that kind of stuff.

If anyone else wants to read through the entire patent line by line, and really pay attention to what the text is saying, including what each of the "claim" numbers and "description" points is referencing in relation to the rest of the text and the other "claim" numbers and "description" points, then I think they'll probably come to the same conclusion.

Now, it could be for the NX, but if it is, then the NX is basically just the Wii U without a disc drive and basically nothing else new at all—from what I've read.

I think this patent is really just describing a Wii U mini (much like there was a cheaper, smaller, and more gimped Wii mini)—although, I can't really work out exactly why they'd need to patent that (unless the previous Wii U related patents aren't valid for a discless system, and Nintendo's just covering the bases).

Kirk

#32

Kirk commented on We're Pretty Sure We Need These Earthbound Tec...:

@Gridatttack Exactly.

I'm actually happy they went for the 2D sprite look in Mother 3 over 3D, because the hardware just wasn't powerful enough to do the style justice in 3D (neither on the N64 nor the GBA), but in this day and age I really think at least a 2.5D Mother game, rendered in full 3D, could be gorgeous.

I would lap that up in a heartbeat.

Kirk

#36

Kirk commented on Video: Super Mario Maker Contains Secret Fly S...:

@rjejr Well, to be clear, I still expect a brand new, full 3D Mario platformer too.

Nintendo has put itself in a position where it basically now has to forever continue both the 2D/2.5D line and the full 3D line of Mario platformers, or it's going to p*ss someone off majorly.

Kirk

#37

Kirk commented on Video: Super Mario Maker Contains Secret Fly S...:

@rjejr Yeah, what's there is still totally awesome, obviously, but you know what I'd love to see next . . . a proper, fully fledged, brand new 2D/2.5D Super Mario game, with this kind of level editor included too. Oh yeah!

I, kinda, actually expect to see a level editor included in all new 2D/2.5D Super Mario platformers from now on, to be honest.

I'm mostly sure Nintendo won't give me that, but that's what I want.

Kirk

#39

Kirk commented on We're Pretty Sure We Need These Earthbound Tec...:

Mother/Earthbound—the Franchise that keeps on giving.

I wish Itoi would make another one of these games. I'd settle for another classic 2D game in the series, ala Earthbound and Mother 3 (much like we are getting with the fan made Mother 4 actually http://www.mother4game.com/), but just imagine what this guy could achieve in a proper 3D 3rd person game (at least like the 3D Pokemon games on 3DS) and with a proper AAA budget (again, at least like the Pokemon games on 3DS)...

PS. Mother 3 is, hands down, one of the best and most impacting experiences I've ever had in a video game. For anyone that has not played it, I would heartily recommend giving it a go. Oh, and make sure to name the characters after members of your family for the best effect and most impact

Kirk

#40

Kirk commented on Mario Memories: Conquering the First Level in ...:

Probably one of the most played and instantly recognisable levels in all of gaming.

This one level can teach you pretty much everything you need to know about making great platform game levels (and indeed great game design in general, to a large degree).

Play it, study it, and learn from it, all you Super Mario Maker level creators and Game Designer wannabes...

Kirk

#44

Kirk commented on Mario History: Super Mario All-Stars - 1993:

Now this is a great compilation—the pack with Super Mario World included, even more so.

I'd like to see Nintendo release something like this again, but with even more classic games from the 2D era that had Mario in them. Games like SMB, SMB2, SMB3, SMW, Yoshi's Island, Dr. Mario, Donkey Kong (go for the arcade version), Super Mario Kart, Mario Paint, etc.. It could also include an option to switch between the old and new graphics on the games found in the original SMA-S pack. Also, maybe Nintendo could even include various "history of" and "making of" type videos and stuff. And how about including a Super Mario Maker type level editor in there too. You get the gist—basically just like Rare has done with Rare Replay, but focussed on Mario.

I think that would be a totally sweet celebration of Mario's awesome 2D past.

". . . we should briefly mention Super Mario All-Stars 25th Anniversary Edition on Wii; unfortunately it showed what not to do with a collection of remasters. That promotional edition was a ROM dump of the original All-Stars (no Super Mario World, either) with no tweaks and some underwhelming extras - oh, and it was 50hz in Europe. 50hz! In 2010!"

Indeed.

Kirk

#45

Kirk commented on Analysts Suggest That Nintendo's Quality Of Li...:

@aaronsullivan Yeah, I'm still kinda interested to find out exactly what this whole "Quality of Life" thing is, or potentially, was.

The Wii stuff, like Wii Fit and the Balance Board, is also partly why I don't think it's quite as throwaway as Pachter would have us believe.

Kirk

#46

Kirk commented on Video: Super Mario Maker Contains Secret Fly S...:

@MrGuinea I would say Super Mario Maker is actually going for a mix between Super Mario Bros and Super Mario Bros Wii U, obviously (based on the skins and the changes in certain elements that are unique to each skin, such as the controls and physics), but in general it sways more towards the original Super Mario Bros, especially in the level structure (where every level is basically left to right, with no slopes, and whatever other limitations), with a few bells and whistles.

Yeah, I agree, it's def magical, and I think a lot of people are going to have a lot of fun with the game. I know I am going to have a lot of fun with it, but I could never consider it as like a permanent replacement for any new 2D Mario games.

Kirk

#49

Kirk commented on Video: Super Mario Maker Contains Secret Fly S...:

@SanderEvers Yeah, I hope to see plenty more brand new 2D Mario games from Nintendo in the future. Although, after Super Mario Maker, I kinda would expect to have at least a basic level editor in every one of those new 2D Mario games going forward. In much the same way I expect to see characters outside of the Mario universe in every future Mario Kart game too. Once something has been done in a particular franchise, and done well, it always feels wrong if new games in the series basically take a step back. So, yeah, level editors in all new 2D Mario games from now on, Nintendo, please.

Kirk

#50

Kirk commented on Video: Super Mario Maker Contains Secret Fly S...:

@shani "So I don't really get what made you list all those differences."

Just the fact that I've now read a few people make statements like "This could be the definitive Super Mario experience", and other stuff along those lines, and I just want to make sure people aren't falling into the potential trap of underestimating just how much more goes on in the full Mario platform games than what we are getting our hands on in Super Mario Maker. Take away all the gimmicky stuff, and SMM isn't going to let you build a Mario game that's quite up there with what Nintendo can do. It is, however, going to allow for some awesome self-contained levels, that fall somewhere in between what you could do in Super Mario Bros and Super Mario World, for the most part.

I just don't want to see the start of a social media trend, or whatever it might be, where certain readers of video games sites maybe begin undervalue just how good the actual proper Mario games are. Like how some people are already saying that Nintendo pretty much never has to make another 2D Mario game, now that we have SMM, which imo shows just how people are already starting to undervalue just what Nintendo has achieved, and can still achieve, with the proper Super Mario games. That would be doing those games a great injustice.

Games ("experiences") like SMB3, SMW, and Yoshi's Island, in their entirety, are basically far beyond anything you will likely experience in playing a bunch of fan made levels in Super Mario Maker.

So, let's not forget just how truly stunning those games are, and flippantly label SMM like it's the greatest Super Mario game ever made or whatever. It is one of the greatest Super Mario LEVEL EDITORS ever made.