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United Kingdom

Sun 20th January, 2008

Recent Comments



Kirk commented on Rare Co-Founder Tim Stamper Is Back In The Gam...:

It sort of saddens me that so many once great developers left the industry and then came back in again...only to make mobile games :-(

I know there's potentially a lot of money in mobile games but ya know, I still like playing games that aren't all about poking and swiping a screen to collect +1 stats and virtual currently so I can buy a couple of extra hats for my character or plants for my garden or whatever.

I'm stuck making crappy mobile games because I can't afford to make proper console games but most of these guys have plenty of money, resources and influence so this just seems pretty lame imo.



Kirk commented on Takashi Tezuka: Mario Maker Won't Move Quite L...:


Good because sharing these user created levels online should have been something that was planned from the day the game was conceived and should be getting implemented fully right now as I type.


Well here's hoping they really do and here's hoping they do it right too...



Kirk commented on Video: Returning To Rainbow Skies with Fantasy...:


Well the entire look and feel of Resogun is exactly the opposite of what I was talking about with this game. It was more about the whole creativity, craziness, simple fun and playfulness that the entire game exhibits. The Fantasy Zone games are like playing in a world imagined by the mind of Willy Wonka. So although they're both shmups with looping levels they're just two totally different beasts to me.

I would love to see Sega make an actual modern Fantasy Zone game. In full HD with proper 3D visuals but still in the classic 2D viewpoint and gameplay during the actual gaming parts. So maybe a 2.5D Fantasy Zone that captures the specific look, style, humor and quirkiness of the original games but just for the modern era. It could be so cool. If I had the resources and talent I would be making a game basically like this myself right now.



Kirk commented on Meet LeapTV, The Wii Challenger in 2014:

Yes...because only very young kids, and gullible parents, are going to buy into that marketing bull.

Flash enough buzz words in people's faces and someone's going to drink the Kool-Aid.



Kirk commented on Takashi Tezuka: Mario Maker Won't Move Quite L...:

Just make sure you can f'n share your creations online Nintendo; you outdated backward twits at times.

We shouldn't even f'n have to worry that this might not happen in this day and age and ESPECIALLY with a game like this but based on what I read on GameSpot it seems that this might indeed be the case.

Totally and utterly ridiculous.



Kirk commented on Video: Returning To Rainbow Skies with Fantasy...:

Seriously; they just don't make games like this any more.

Interestingly, I think the Master System version actually has the slightly superior design with the fixed shop locations and the bases dropping paper money that floats back and forth down to the ground, which I always enjoyed collecting, but this version is obviously on a whole other level visually.

I wish there was a version of the game that had the Master Systems design with this games visuals.



Kirk commented on Talking Point: Should Nintendo Be Promoting Th...:

I don't think so.

The GamePad is much better than your average tablet in some ways but not as good in others.

I think Nintendo should just promote the GamePad on it's own strengths rather than trying to compare it to or go up against tablets because it will lose.

Kids and indeed parents buy tablets because they're "cool", the "in" thing right now, and that's just something Nintendo isn't able to compete with at this time imo.



Kirk commented on Poll: Which Is The Best Legend Of Zelda Game?:

I think when you view the results they should be shown in order from high to low so it's easier to see what's going on...

PS. Although I've only actually full completed Ocarina and Skyward Sword I voted for A Link to the Past because I think it's the game that holds up the best. One day I might actually get around to completing it...

I have a feeling I might have given A Link Between World more due A. If I'd played it and B. If the graphics were just a little bit more polished and had less of that cheap shiny/plasticky look to them at times with some dodgy textures too.



Kirk commented on Review: Adventure Island (Wii U eShop / NES):

I loved the Master System version of this game and just like Super Mario Bros it's actually one of those games you can still pick up now to play for a few minutes and before you know it you've been playing for an hour. Simple and fun.



Kirk commented on Kotaku Says YES to the Wii U - Rejoicing Begins:

If you've got the money then all the consoles are worth getting imo and they have been since day one. If you've got the money. If not then it's a whole other ball game and you need to be a lot more picky.



Kirk commented on Learn How To Be a Fighting Game Master With Th...:

I don't really care about going into fighting games on this kind of obsessive level and I actually think fighting games were slightly ruined once the designers started over designing them around hardcore competitive gamers. I really don't like all these hit counters and various combo, percentage and super meters and all that other crap that modern fighting game have all over the screen and I actually liked fighting games more when designers were just thinking about making them great games that were approachable and great fun for basically all kinds of gamers (the perfect time was round about the Street Fighter 2 Turbo era imo). That document however is kinda [Edit: really] interesting. It's given me a clearer insight into how some elements of these games are actually created which might come in handy in the future if I ever decide to make a fighting game myself.

Edit: Actually, I just read a bit near the bottom and it's actually really good advice for life in general: From 'Chapter Six: Don't Want No Scrubs' onward is almost like a life lesson in how to succeed and be a winner at life in general.



Kirk commented on Dragon Quest X Is Now Adventuring Onto 3DS:

A monthly fee for a single cloud streamed game, which means it's matter of factly going to have some lag issues and compression artifacts at times, when you could pay probably the same monthly fee for an entire cloud streaming service with access to over 250 games that can be played across multiple devices:

Well, I know which one I would choose if I were going to go down that whole cloud streaming route. Although I wouldn't go down that route in the first place.



Kirk commented on Vblank Entertainment Provides Sales Threshold ...:

The whole problem here is Nintendo's policy and nothing else. I know they've updated recently but surely they should also backwards apply it to companies and games like this that are still on the store and just waiting to reach a threshold that might never come. Why should Nintendo get all this developers money that's it's f'n earned with sweat, blood and tears?



Kirk commented on Vblank Entertainment Provides Sales Threshold ...:


Your use of the word 'model' was what confused me as to your exact meaning. I thought you were talking about it's business practice [model] of giving away it's game for free in this particular case and suggesting more developers need to do similarly (make and distribute their games without really caring if they ever make a profit). My apologies however.



Kirk commented on Talking Point: With E3 Long Gone, Nintendo Sti...:

Despite a great E3 overall I think Nintendo has still failed to do enough to convince most people the Wii U is worth picking up. It's upcoming lineup for the test of 2014 and other few other bits and bobs aren't really serving that end imo.



Kirk commented on Vblank Entertainment Provides Sales Threshold ...:


Most indies aren't in a position to actually create and basically give away entire games for free. They don't just do it for the sake of wasting a few months/years of their lives so you can get a freebie. You expect far too much.



Kirk commented on Shovel Knight Has an Unlockable "Butt Mode":

That list of cheat codes is impressive.

Seriously, the amount of genuine love and passion put into this game is awe inspiring. It's all the little things. All the attention to detail. Every little thing has clearly been created with great love and care. Every little nod and wink. Every little secret and hidden area. All the charm in the characters and particularly the bosses. The stunning retro visuals that mix the best of both the old and new. The awesome 8bit music. The little additions specific to each console. The upcoming free DLC. I really can't find anything that just doesn't leave me entirely joyous when looking at this game.

This is the kind of game that makes me feel like I did when I was a kid playing games back in the early days and to be clear it's not because it looks like a retro game.

Very few companies makes games with this all-round high level of realization, polish and quality any more and that includes most of the big AAA games that most people think are the pinnacle of game design these days.

And people think it's impossible to please me. Well, this game pleases me and then some.

I cannot praise this game enough and guess what...I haven't even frikin played it yet! Sometimes you just know when you see greatness.



Kirk commented on Soapbox: How I Learned To Stop Worrying And Lo...:


I'm just not feeling this game at all.

Most of it comes down the presentation and the way it all looks a bit haphazard and ultimately pointless; like obsessing over Farmville for months on end before coming to the realization you just wasted countless hours clicking squares to basically increase stats with no end purpose or gain at all (which thankfully I never fell for, although I did try it just to see what I was "missing").

Hey, it might be a brilliant game and I'm just being unfairly harsh and judgmental but I'm simply not feeling it at all.

I've seen a couple of videos that made me chuckle a little bit, not because it looks great but just because it was a bit daft and silly, and that's about it.

Maybe you just had/have to be there, as they say (although that's not really the correct way to use the phrase).



Kirk commented on Feature: Breaking Down What Nintendo's QOL Pla...:

The fact that this is clearly going to require additional hardware, maybe even multiple little devices that each cost another little bit of extra cash, means it's probably not going to be for me. I don't give one crap about all these fitness armbands and running apps on my phone etc and I'm certainly not going to spend anything above and beyond my normal daily living and entertainment costs to experience them..



Kirk commented on Nintendo To Keep Focus as an "Entertainment Bu...:

A non-wearable integrated hardware-software platform that's supposed to leapfrog both mobiles and wearables and improve everyone's Quality of Life...

Either Nintendo's got something kinda revolutionary on it's hands or it's living in fantasy land.

I'm not sure which one of those it's more likely to be at this stage.



Kirk commented on Mother 25th Anniversary Fanfest Teleports in t...:

I always get a special feeling when I see a cool looking old school cartridge like this.

I miss physical cartridges even though I totally and utterly believe we need to move beyond wasting precious resources on plastic carts (as well as reducing physical space required, cutting down on waste materials and reducing overall costs etc too) when we have a whole digital world in front of us.

I'm all for the digital future but if I were making games I think I'd actually offer consumers the option to purchase collectible versions that came on actual physical carts just because I think that would be awesome to have a few special versions of the game floating around out there in actual physical form, as a cartridge with a lovely little bit of artwork on the label etc. I don't think you'd be able to actually play the games (you'd probably just get a code for the digital version with the cart) but they'd just look great on a collectors shelve imo.

I'll keep this in mind if/when I make successful games in the future...



Kirk commented on Nintendo Scoops Three "Best Of E3" Game Critic...:

Yeah, I think that's about right.

I honestly think it would be pushing things to expect Nintendo games to get many more awards when you look at the competition. This does nothing to detract from what Nintendo achieved with it's E3 show, which by most accounts was a resounding success, but is just the simple truth and reality of what Nintendo had on show vs. what the competition had.

A few awards awards feels pretty much right to me.



Kirk commented on Exclusive: Getting Into Sync With Dead Pixel E...:


Unfortunately I feel compelled to do so.


I know it's brutal for you guys who just want to enjoy what you've got but I feel like if people like me don't repeatedly make these relevant points then it's never going to filter back through the Internet to some random person at Nintendo and then it's never going to get fixed. At least if I keep banging on and on about these things every chance I get, on multiple sites, then there's some chance with the Internet being what it is that it might eventually gather some traction. It may really annoy you guys and I get that but this is the only [simple day to day] way I can think to make Nintendo maybe eventually hear people like me and maybe finally give us what we want too.

I don't think it's fair that only the most loyal Nintendo fans, who are far more easily satiated than people like me it seems, should get to be happy with the console when I'd absolutely love to be too. I used to totally love and adore Nintendo, back in the NES, SNES and even the N64 days for the most part (despite a couple of issues with the ole N64), and all I want is that Nintendo back again and it's well within Nintendo's power to achieve that imo. So, I keep banging on about all the things Nintendo is doing wrong as I see it (when an appropriate opportunity arises) in the hope that one day someone in a position of influence and power at Nintendo will hear "me" [all the tens of millions of people like me] and one day they'll do it right again.

Hey, when I'm happy I can guarantee you we'll pretty much all be happy as a matter of default* but until then...

*Yup, that's me presuming I know what would ultimately be best for most of us and I'm not afraid to say so because I've spent 20+ years [Note: I'm well older than 20] playing, pondering, studying, reading about, watching, working in and creating this stuff, that I believe I do actually know.



Kirk commented on Exclusive: Getting Into Sync With Dead Pixel E...:

The other consoles get absolutely world class stunning looking fps games like Battlefield Hardline, Call of Duty: Advance Warfare, Evolve, Titanfall, Tom Clancy's Rainbow Six Siege, Alien: Isolation, Destiny etc and Wii U owners have to settle for some random indie fps title that may or may not be half decent.



Kirk commented on Cross-Buy is Now a Thing on Nintendo Platforms:


It needs to be MORE of a thing. One indie game is only the start. Now let's see at least most new first party games support this option where possible. All Virtual Console games should basically work like this already for example imo.



Kirk commented on Parent Trap: Amiibo Charts A Fresh Course In T...:


Yeah, regarding their use in Smash Bros alone, it does seem pretty sh*t imo. Hopefully people will get more from them once they use them across multiple games or whatever. Also, I'm guessing that half of the people buying these things are really just getting them as kind of collectibles anyway, so it probably doesn't even really matter if they don't do that much, as long as they look cool on the shelve I guess.



Kirk commented on Hands On: Bewitching Bayonetta 2 Brings Action...:


Well certain ones.

I just watched the first part of a play through of Bayonetta on Xbox 360 and was like "WTF is this sh*t?!" and that was just the 14 minute long intro cut-scene. Seriously, it was like the worse movie from the 70s ever or something. So cheesy and badly done with terrible editing and just difficult to watch anything because it was all over the place. It's nearly impossible to actually follow what's going on during any action sequences. Also, sensory overload with the random music and barrage of sound effects all going on at once too. Don't like the look or style either. It's like they just took everything they ever thought was cool and mashed it altogether in one game and any semblance of sense be damned. Basically it's a mess.

Onto the gameplay now to see if it's at least better than that cut-scene...

Edit: Nope. Not feeling it in the slightest. Each to their own I guess. Maybe the Wii U version is MUCH better or something...

Note: The guy/gal/thing who decided on the editing of the cut-scenes needs to be shot. He/she/they apparently have no clue about the 'line of action' or simple concepts like the flow of a scene and giving the viewer time to actually process the imagery in each frame/shot etc. They might as well just pick 500 random shots of anything and play them in a totally random sequence cutting to a totally different angle every 4 frames. You be able to follow that just as easily.



Kirk commented on Hands On: Bewitching Bayonetta 2 Brings Action...:

When all is said and done, this is just a button bashing action game where you basically do the same thing over and over for however many hours, right?

Repeatedly bash away at the action button(s) to kill a wave of enemies (in what is really just a simple ring/arena that's merely window dressed to look more visually exciting and stimulating than a basic square), move onto the next wave, kill a few more waves, move onto a boss, kill the next wave of enemies and so on and on...

Am I correct here or is there more to this game that I'm missing?

Note: I've not played any of the Bayonetta games so I'm genuinely curious because that's kinda all I really picked up from watching the various trailers.



Kirk commented on Parent Trap: Amiibo Charts A Fresh Course In T...:

Whether I personally agree with this kind of things or not, I genuinely think that right now this whole amiibo initiative probably has the best chance of actually turning the Wii U's fortunes around. More so than any individual game like Mario Kart 8 or Smash Bros imo, or anything else Nintendo is talking about in relation to Wii U right now for that matter. I don't think that's the best thing for the more core gamers and tech types out there who aren't really interested in collecting figures and just want to play lots of AAA games and have access to lots of world class services and features etc, people like me basically, but it will almost certainly be a big deal among hardcore Nintendo fans, collectors and kids.



Kirk commented on Satoru Iwata Reigns Supreme in Annual Sharehol...:


That's why I don't like the fact that shareholders have any say in the running of this company whatsoever.

If it were up to shareholders Nintendo would shoveling out sh*t at a rapid rate with endless micro-transactions and ads just to make an easy buck of ignorant casuals.

Shareholders are not good for us as gamers and customers with at least some minimum standards for quality interactive gaming experiences etc.



Kirk commented on Satoru Iwata Reigns Supreme in Annual Sharehol...:

Well good for Iwata.

The last few weeks have been good for both Iwata and Nintendo but this level of "push" or whatever you want to call it needs to be consistent for the next few months and beyond if the Wii U is going to manage any kind of turnaround imo.

Is Iwata and indeed Nintendo up to the job...