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Kirk

Kirk

United Kingdom

Joined:
Sun 20th January, 2008

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Kirk

#1

Kirk commented on Rumour: Nintendo NX Could Use Google's Android...:

@Project_Dolphin Yeah, imo, there's no chance Nintendo is stepping back into the cutting-edge hardware race. I think those days are over, and have been for a long time :-o

Shame, because it was so cool when Nintendo used to boast about how powerful machines like the SNES and N64 for were compared to the competition :-(

But; with a little bit of smart thinking, I believe Nintendo can basically sidestep that debate altogether this time around :-D

Kirk

#2

Kirk commented on Rumour: Nintendo NX Could Use Google's Android...:

@TheRealThanos I'd def try to avoid that to be honest. My whole idea revolves around the concept of making the NX basically as simple and clear to understand as possible, for all types of gamers—mainly just don't confuse or scare the casuals. So for me, just having that single handheld unit and a tiny dongle that plugs straight into the back of the TV only when you want to stream to the big screen, is ideal. Simple but effective imo. I don't think anything else is needed and I'm confident Nintendo could get everything to run very smoothly with just the dongle.

Remember; normally with multi-player games, NX owners would either just play system to system on via online; so the dongle is really for streaming one video stream to the TV for the most part. There's also the option for people with a Wii U to use the NX as an additional controller, up to three of them, but in that case they would already have the Wii U as the "box" as it were :-D

Nintendo would literally just market/sell it as its next-gen handheld console, NX (or whatever it calls it), and the successor to the likes of Game Boy and 3DS. Simple, clean, and no customer confusion or muddy messaging etc. All the cool secondary features would just be details in the instructions—"You can also stream the image to your TV using the provided dongle..."—and stuff that hardcore gamers like us will obviously be well aware of upfront. As long as the core handheld is an attractive enough proposition at face value, which I think it would be, then the casuals will likely lap it up (it is after all the next Nintendo handheld), and with all other features, that will be detailed/covered by sites like IGN and Nintendo Life etc, then we'll all be clued-in to how deep the rabbit hole really goes, which I think will sell it to all the more "core"gamers too.

PS. No need to "upscale" with a 1080p capable handheld :-P Unless everyone has 4K by then :-o lol

Kirk

#3

Kirk commented on Rumour: Nintendo NX Could Use Google's Android...:

@TheRealThanos Yeah, I personally don't think it matters at all about competing with Sony's and Microsoft's next-gen home systems in terms of power when it comes to an idea like I'm specifically proposing, but for emulation/bc stuff—basically playing all the games from every previous Nintendo console ever—then obviously I'd want it to certainly be powerful enough to manage that without any issues. Also, yeah, I guess it would probably be a good idea to make it around as powerful as the current-gen PS4 and Xbox One, ideally, so it could easily get ports of all those games too potentially. It obviously couldn't be anywhere near as powerful as whatever Microsoft and Sony put out next anyway (if it's to be this handheld I propose), so I think devising a third party support model/plan that doesn't rely on cross-platform ports of those next-gen games would be smart; hence where I'm coming from with getting support for ALL Nintendo's previous consoles (home and handheld) on there, along with giving every single NX/Wii U/3DS owner the ability to create their own games and whatever other kind of content/media they want basically, out-the-box for free on NX (but via a firmware update for Wii U and 3DS), and to be able to share it with other NX, Wii U and 3DS users (as well as easily post videos/animations online, and maybe some other content, to sites like YouTube etc). I think having access to the entire history of all Nintendo's previous console's games, the entire current Wii U library, as well as any new games that are made specifically NX, or Wii U going forward and probably 3DS too, should be plenty to set the system up on a strong footing; and if third parties don't support Nintendo's next-gen handheld with that kind of mind-boggling running start then they likely never would imo :-o

Note: The dongle to stream to TV would in my mind be really simple; like that Chromecast thing or whatever. Literally just a little dongle that takes the video signal and outputs it to the TV, or whatever :-D

@tysonfury I'm pretty confident that by the time the actual NX comes out, probably 2017 at earliest imo, fitting something the power of a Wii U into a device the size of a GamePad won't be an issue.

Kirk

#4

Kirk commented on Rumour: Nintendo NX Could Use Google's Android...:

@TheRealThanos I actually think they could stick with Wii U power (my entire concept is basically based around this approach)—potentially it might need to be a little more powerful depending on how powerful the hardware would need to be to run/emulate VC versions of GC games (and maybe get some ports of current PS4 and Xbox One games)—and especially if you think about what I'm saying...

It's really just an alternative Wii U, ultimately, just in portable form. So the Wii U generation doesn't come to an end with the release of the NX; it actually continues on for another whole generation. It lives on as the NX (in terms of the home console there technically would be no "next-gen" with the new hardware; just the Wii U version X, as it were). This NX would exist as a thing on its own for some people (it's basically their next handheld), or as a way of expanding their Wii U functionality by the addition of the NX as additional controllers (as well as them still being proper handhelds in their own right for those people too); alongside the firmware update that greatly enhances what the Wii U is all about in general too.

Nintendo won't then be competing with Sony or Microsoft in the homes space directly at all, as the NX is primarily a portable; Nintendo's next-gen handheld (that can also stream to the TV and be used as an extra controller for the current Wii U too)—it's an entirely different space from those home consoles and in that space I imagine it would compete well enough with any handheld the likes of Sony puts out next-gen (in terms of a handheld). It takes Nintendo completely out of the arms race and focuses back on all the stuff that will make people care about a new Nintendo system imo; in light of Nintendo not trying to basically directly compete with those other guys for another generation (as these all-out cutting edge multi-media hubs/boxes under you TV).

It's basically Nintendo saying "We've utterly dominated in the handheld space for 26 years and here is our next-gen handheld, which is now also combined with our home console; so we don't need to compete with you any more". It's also a way to help save/turn the Wii U into a platform that potentially has far more years left in it and could make it basically a 3-pillar approach: The NX; the Wii U; the 3DS—all of which work together via Nintendo's new unified/connected service and the creation suite I mentioned. Any games made for NX would basically automatically also work on Wii U by default (the digital versions), which would be a brilliant turn of events for Wii U owners going forward for another however many years because that's a whole lot more games/support, and any games for Wii U would automatically work on NX too (again, the digital versions), which gives it a great start right out the box, with some genuinely stunning software to choose from (not even mentioning the libraries of every Nintendo console ever).

When you give gamers a system like that: A system that can basically play game from every single previous Nintendo console (every console; home and handheld); helps make the Wii U fresh again (giving it proper 4-player local multi-player with 4 players each having custom screens; which could lead to some very cool game ideas); works in tandem with its other consoles in various ways (unified account, cross-play, sharing creations and more); and opens up user creativity on a scale never seen before in the console market (via the creation suite toolset), to basically all Nintendo gamers...I don't see how having even more power than say a PS4 really matters to be honest. A little bit more power than a Wii U might be useful in some way, possibly/maybe, but I don't think there'd be many people upset with what is basically Nintendo's next-gen handheld—looking at it on a surface level; and this is how I imagine Nintendo would market it to the casuals to keep it nice and simple—that is basically as powerful as a Wii U (running in at least 1080p, with hands free 3D, multi-touch and a full software creation suite in-the-box for free...).

PS. I was just thinking that this also fits in with a few other things Nintendo said too: About it being a new console yet doesn't replace either Wii U or 3DS (Well my idea certainly fits that bill nicely); it's codenamed NX (which often means cross-over; kinda like my idea is); they're looking into making the NX region free (makes sense for a portable device and this was historically the case with its previous handhelds before DSi); they said they'd recently merged the console and handheld hardware divisions to create greater collaboration between them; the rumour about going with Android would work well with user creating and sharing content made directly on NX (possibly even charging for it; with Nintendo taking its cut)... :-D

PPS. This is just ONE idea I have for NX by the way. I actually like my other one better in many ways—boy could it be cool—but that's a whole other beast and is really just a personal dream idea lol

Kirk

#7

Kirk commented on Review: Splatoon (Wii U):

By the way: What do the numbers below the percentage on the multi-player score screen mean (The 576p and 811p)?

Kirk

#8

Kirk commented on Review: Splatoon (Wii U):

From everything I've seen, read and heard; this sounds live a very fair score.

There's a couple of niggles and some of the content has yet to come down the pipeline but what's there just looks to be brilliant, and more importantly that anything else; sheer unadulterated fun.

Kirk

#9

Kirk commented on Art Academy: Home Studio Heading to North Amer...:

This really should have been available for Wii U within the first month or so imo. It's one of the few games that really shows off one the GamePad's standout uniquenesses compared to other controllers. Still, at least it's coming now. This and Mario Maker are two great showcases for the GamePad's functionality imo. Imagine if Wii U had more cool GamePad-showy stuff like this day one...

Note: If anyone read my "idea for NX" posts in a couple of other threads, you will see that this is the kind of thing I'm suggesting is built directly into NX as part of the firmware and available for all NX owners to use out-the-box day one, for free—an art creation tool, a game creation tool, and a few other similar tools (basically an entire creation suite)—and frustratingly, this is something I've been on about since before even the original Wii :-o

Here's the article where I made that "idea for NX" post for reference: http://www.nintendolife.com/news/2015/06/rumour_nintendo_nx_could_use_googles_android_operating_system (Comment #33)

I mean it's not like it was even really my original idea: http://en.wikipedia.org/wiki/Mario_Artist

Sometimes I just don't get how Nintendo can be so genius, to come up with such amazing ideas, and so dumb at the same time, to not full realise them to their full potential.

Kirk

#12

Kirk commented on Video: Ever Wondered What Happens When A Splat...:

I'm not sure I agree with a tie that isn't a tie...unless Judd makes an obvious joke out of the fact he's awarding one team the victory, or something like that.

Still; imagine if anyone thought about using this game in professional tournaments—only to learn you could lose unfairly if it's a 50-50 tie because the game won't allow proper ties...

Way to potentially ruin any serious competitive uptake of one of your potentially most tournament-centric games, Nintendo.

Kirk

#15

Kirk commented on Nintendo of America Unleashes a Nintendo Direc...:

@aaronsullivan Exactly.

Although I was kinda secretly hoping they were going to debut an all new AAA Mario game as part of the NWC2015 to really send the hype and excitement through the roof, and really tie it in properly with the original NWC.

I'll totally settle for some decent footage of the new Zelda though :-D

Kirk

#16

Kirk commented on Nintendo of America Unleashes a Nintendo Direc...:

@aaronsullivan Yeah, Nintendo might have pulled a fast one, when it said we won't get to see Zelda Wii U at E3, and we'll actually get to see people playing the new Zelda game as part of the tournament. That would be pretty cool!

I won't get my hopes up though because it might just be one of the older Zelda game, which wouldn't be particularly newsworthy lol

Kirk

#17

Kirk commented on Nintendo of America Unleashes a Nintendo Direc...:

Hang on a sec! Hang on a sec!

Did Nintendo just confirm some kind of Zelda game will be playable as part of the Nintendo World Championships 2015?!

First—check out what he says: https://youtu.be/-5kXsTAUEHw?t=644

Then check out this: https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=Nintendo+meme+%22It's+a+secret+to+everybody%22

This could be sweeet!!!

Unless it's literally just the original Zelda. lol

:-o

Kirk

#19

Kirk commented on Rumour: Nintendo NX Could Use Google's Android...:

@Dpishere By the time the NX comes around, I'm guessing 2017 at earliest, I expect it would be pretty affordable. I guess it would be the equivalent of what the PS Vita was and what it cost relative to it's times, in terms of the tech and the price of it in relation to what's on the market when it releases. So, whatever the Vita cost at launch, I think the NX, as I have described it, would be pretty much on par with that and possibly even a bit cheaper to be honest.

Kirk

#20

Kirk commented on Rumour: Nintendo NX Could Use Google's Android...:

On a related note; I posted this on IGN the other day but here's one of my ideas for what I think Nintendo's NX could be:

Note: Be patient and read all the details—I promise there's some good stuff here—and let me know what you think.

First: Think of the NX as basically being the Wii U console stuffed directly into the current Wii U GamePad (either pretty much exactly the same power as a Wii U or a little bit more powerful if necessary). The main differences would be making the screen at least 1080p; 3D without glasses; adding multi-touch to the screen, which would work with both the stylus and multiple fingers; and possibly adding analog to the triggers (not the shoulder buttons; just the triggers). Everything else would pretty much stay the same. It still supports amiibos too. Oh; there'd also be a tiny dongle you can plug into your TV so you can play the games directly on the big screen too. That's basically the NX.

All the cool stuff is in the details however...

Right out the gate, you could basically emulate/play digital versions of old NES, SNES, N64, GC, GB, GBC and GBA games pretty much straight-up directly on the system, which you'd download and/or stream from the new connected service Nintendo is developing.

To run Wii games you'd download them like all the other games and for any of them that use full motion/pointer controls you would use a proper Wiimote by pointing it at the sensor bar and/or camera that's built into the NX (this is already built into the current GamePad and would be on NX too), and you could either stream the game to the TV or view it directly on the GamePad (a bit small and awkward but still possible). So for some Wii games you would need to own/buy actual Wiimotes but that's not really surprising. At least you don't have to own/plug-in a separate sensor bar.

For DS/3DS the 1080p screen would be used to recreate/mimic the two-screen DS/3DS setup directly on the NX screen and because of the size and resolution it would pretty much be just like looking at a normal size DS/3DS (regular; not XL/LL). The fact the NX screen would be both 3D without glasses and touch capable means it could mimic all aspect of the DS/3DS on that single screen. A lot of this would also be done in firmware/software, so it all displays correctly. If you want you could also stream the top screen to the TV, or use any other screen variation/setup that's currently available for running DS games on Wii U now. The 3D no-glasses could even be used to emulate the Virtual Boy system too :-)

See how the 2DS screen in this image could basically fit into the current GamePad (both screens at once):

Untitled (With a screen that has a 1080p resolution, along with glasses free 3D, you could basically emulate a DS/3DS directly on the GamePad-esque NX no problem, but there would also be many other display configurations available to choose from too, as is already the case with current DS games running on the Wii U GamePad)

To run Wii U games it would simply do what the current Wii U and GamePad do; with the main game content being displayed on the TV, streamed via the dongle, and all the map and touch screen stuff or whatever on the NX screen. Obviously any games that have off-TV play could similarly be played just directly on the NX, like they are now when played directly on the Wii U GamePad.

The new NX would also be compatible directly with the current Wii U and could be used as a secondary GamePad (or third and forth too), which will be a feature that will be activated on Wii U via a firmware update that adds in all the new Nintendo network stuff, this whole "connected" system, and a few other things. Because the NX is obviously able to connect to other NX systems for multi-player games (say up to four at a time), you would also similarly be able to use up to three of them with the Wii U now too; allowing you to play four player games on Wii U, where one person uses the Wii U GamePad and three other people use NX systems, so each person could have a custom screen but at the same time the TV could display another view of the action. Think of a Madden type game where each player can call plays on their controller in secret by drawing on the screen, with the main action on the TV. Or something like 4 player local multi-player Splatoon, with each person playing on either the GamePad or an NX controller and the TV showing an overview of the map. Because the NX systems are basically self contained Wii U consoles, it wouldn't take much processing power for the main Wii U to handle a four player game like this (unlike now where it would basically be impossible to have 4 GamePads on Wii U), since each system is basically a Wii U in and of itself and would be doing its equal share of the leg work. The whole Wii U/NX/TV setup where you have three NX systems plus the Wii U is obviously a very rare scenario as most gamers would just use four NX systems for multi-player but for anyone that already owns a Wii U it means they can use it in place of another NX system, which is a nice bonus, and it means they now have the ability to play new multi-player games on Wii U where each person actually has a proper private screen (poker and Scrabble would be fun, with the cards or letters shown on the individual player's screens and the main deck or board shown on the TV).

Nintendo would now of course be able to make plenty of games that take advantage of more than just asymmetric local multi-player by default—these would just be regular multi-player portable games for NX, that allow you to link to other people online or near you with NX systems, but at the same time because the NX is in fact just a Wii U built into a GamePad, you could play those very same games as multi-player games on current Wii U, using the Wii U and the GamePad as one controller, with a private screen, and up to 3 NX systems as the other controllers with private screens.

NOW...as a little aside here, and something that I think would basically tip this over the edge and turn it from amazing into literally a literal revolution in the industry; I would build into every single NX system directly, in-the-box day one, a complete Creation Suite—which would be something like the old Mario Artist series for N64. This would allow people to use the NX controller and stylus/touchscreen directly to draw/paint art, including sprite/pixel are and textures for polygons; create music (a bit like Mario Paint's music mode); create animations; create/edit movies (using the camera etc); make polygon models; and even make full, albeit relatively simple, video games (anything from NES level up to N64 probably, and maybe even a bit beyond)—all for FREE and installed in every single new NX system out-the-box. All these creations could be shared among all NX users and even Wii U owners via Nintendo's new single connected service, and possibly 3DS owners in some cases—where those people could then play and enjoy them or modify them even further—as well as just shared to the general Internet and on sites like YouTube (if it's a video or animation you made). Just imagine all that content, some of it potentially brilliant, being made by users and available to other NX users from the get-go. This suite would also be added to the Wii U and 3DS too, via that firmware update I mentioned earlier; so it really is one complete unified and connected system/service that works across all Nintendo's main consoles:

https://www.youtube.com/watch?v=NmW9Ipc2FhA (An example of one of the packages in the old Mario Artist series for N64—in this case Polygon Maker—for reference).

Now, imo, THAT's how you sell people on the idea of—a "controller with a touchscreen"—or in this case the NX.

So, "basically"; you have a single self-contained portable console, at least as powerful as a Wii U, that can play games from every single console Nintendo has ever made with very little hassle. For some of the more convoluted stuff, like Wii motion-centric games, you can basically use your old Wii controllers directly on it. It even works as an extra controller for anyone that has a Wii U too (up to three can be used, plus the GamePad as the forth). The connected internet service will work on NX but also be added to both Wii U and 3DS too (via a firmware update), so that all three systems now share many software/firmware and online features—this whole unified/connected system Nintendo has been going on about—such as using a single account for everything and for cross-play on many of the titles. Then the cherry on top is the entire creation suite built into the console from day one, out-the-box, and available for every single Wii U, NX and 3DS owner to use for free.

This system would be sold quite simply as Nintendo's brand new next-gen portable console, code named NX—although I'd call it something way cooler and funnier like the P-NES; Portable Nintendo Entertainment System. This is a great throwback to Nintendo's best name for a console ever (Nintendo Entertainment System or NES)—that describes what the console actually is better than any other console name its ever went with since—and it's also a funny play on the fact the original Wii name sounded like a penis/peeing. It's also just an accurate acronym of what the system is: A Portable Nintendo Entertainment System (not actually a portable version of the original NES however).

Going forwards—ignoring the kinda jokey PNES name for a second—I would actually call any new Nintendo console systems NES 2, NES 3, NES 4 and so on. Probably written as NES2, NES3 etc.. In fact, I'd probably actually just call this system the NES2 (regardless of the fact it's a portable). It's basically like the rebirth of what the NES started all those years ago (a gaming revolution), and combines the best of every single Nintendo home console AND handheld since, into one super—yet amazingly simple/elegant and easy to understand on the surface—portable (where Nintendo dominates anyway). NES2 would just ring SO true for me :-D

PS. This is a system and solution where I don't think it would matter one sh*t how powerful Sony and Microsoft's next consoles are. They simply couldn't touch this concept imo, if they're just more of the same but with more power. If this system—the proper next-gen Nintendo PORTABLE basically (an area where it has utterly dominated for 26 years) but so much more too—wasn't lapped up by third parties out the gate then I doubt anything Nintendo could do would be a notable success at that point.

Kirk

#21

Kirk commented on Talking Point: The Time Is Right For A Nintend...:

On a related note; I posted this on IGN the other day but here's one of my ideas for what I think Nintendo's NX could be:

Note: Be patient and read all the details—I promise there's some good stuff here—and let me know what you think.

It's complicated and I'd have to write up a 20 page doc with images to cover everything, so I'll just give some broad strokes. It may be a bit messy :-o

First: Think of the NX as basically being the Wii U console stuffed directly into the current Wii U GamePad (either pretty much exactly the same power as a Wii U or a little bit more powerful if necessary). The main differences would be making the screen at least 1080p; 3D without glasses; adding multi-touch to the screen, which would work with either the stylus or multiple fingers; and possibly adding analog to the triggers (not the shoulder buttons; just the triggers). Everything else would pretty much stay the same. It still supports amiibos too. Oh; there'd also be a tiny dongle you can plug into your TV so you can play the games directly on the big screen too. That's basically the NX.

All the cool stuff is in the details however...

Right out the gate, you could basically emulate/play digital versions of old NES, SNES, N64, GC, GB, GBC and GBA games pretty much straight-up directly on the system, which you'd download and/or stream from the new connected service Nintendo is developing.

To run Wii games you'd download them like all the other games and for any of them that use full motion/pointer controls you would use a proper Wiimote by pointing it at the sensor bar and/or camera that's built into the NX (this is already built into the current GamePad and would be on NX too), and you could either stream the game to the TV or view it directly on the GamePad (a bit small and awkward but still possible). So for some Wii games you would need to own/buy actual Wiimotes but that's not really surprising. At least you don't have to own/plug-in a separate sensor bar.

For DS/3DS the 1080p screen would be used to recreate/mimic the two-screen DS/3DS setup directly on the NX screen and because of the size and resolution it would pretty much be just like looking at a normal size DS/3DS (regular; not XL/LL). The fact the NX screen would be both 3D without glasses and touch capable means it could mimic all aspect of the DS/3DS on that single screen. A lot of this would also be done in firmware/software, so it all displays correctly. If you want you could also stream the top screen to the TV, or use any other screen variation/setup that's currently available for running DS games on Wii U now. The 3D no-glasses could even be used to emulate the Virtual Boy system too :-)

See how the 2DS screen in this image could basically fit into the current GamePad (both screens at once):

Untitled (With a screen that has a 1080p resolution, along with glasses free 3D, you could basically emulate a DS/3DS directly on the GamePad-esque NX no problem, but there would also be many other display configurations available to choose from too, as is already the case with current DS games running on the Wii U GamePad)

To run Wii U games it would simply do what the current Wii U and GamePad do; with the main game content being displayed on the TV, streamed via the dongle, and all the map and touch screen stuff or whatever on the NX screen. Obviously any games that have off-TV play could similarly be played just directly on the NX, like they are now when played directly on the Wii U GamePad.

The new NX would also be compatible directly with the current Wii U and could be used as a secondary GamePad (or third and forth too), which will be a feature that will be activated on Wii U via a firmware update that adds in all the new Nintendo network stuff, this whole "connected" system, and a few other things. Because the NX is obviously able to connect to other NX systems for multi-player games (say up to four at a time), you would also similarly be able to use up to three of them with the Wii U now too; allowing you to play four player games on Wii U, where one person uses the Wii U GamePad and three other people use NX systems, so each person could have a custom screen but at the same time the TV could display another view of the action. Think of a Madden type game where each player can call plays on their controller in secret by drawing on the screen, with the main action on the TV. Or something like 4 player local multi-player Splatoon, with each person playing on either the GamePad or an NX controller and the TV showing an overview of the map. Because the NX systems are basically self contained Wii U consoles, it wouldn't take much processing power for the main Wii U to handle a four player game like this (unlike now where it would basically be impossible to have 4 GamePads on Wii U), since each system is basically a Wii U in and of itself and would be doing its equal share of the leg work. The whole Wii U/NX/TV setup where you have three NX systems plus the Wii U is obviously a very rare scenario as most gamers would just use four NX systems for multi-player but for anyone that already owns a Wii U it means they can use it in place of another NX system, which is a nice bonus, and it means they now have the ability to play new multi-player games on Wii U where each person actually has a proper private screen (poker and Scrabble would be fun, with the cards or letters shown on the individual player's screens and the main deck or board shown on the TV).

Nintendo would now of course be able to make plenty of games that take advantage of more than just asymmetric local multi-player by default—these would just be regular multi-player portable games for NX, that allow you to link to other people online or near you with NX systems, but at the same time because the NX is in fact just a Wii U built into a GamePad, you could play those very same games as multi-player games on current Wii U, using the Wii U and the GamePad as one controller, with a private screen, and up to 3 NX systems as the other controllers with private screens.

NOW...as a little aside here, and something that I think would basically tip this over the edge and turn it from amazing into literally a literal revolution in the industry; I would build into every single NX system directly, in-the-box day one, a complete Creation Suite—which would be something like the old Mario Artist series for N64. This would allow people to use the NX controller and stylus/touchscreen directly to draw/paint art, including sprite/pixel are and textures for polygons; create music (a bit like Mario Paint's music mode); create animations; create/edit movies (using the camera etc); make polygon models; and even make full, albeit relatively simple, video games (anything from NES level up to N64 probably, and maybe even a bit beyond)—all for FREE and installed in every single new NX system out-the-box. All these creations could be shared among all NX users and even Wii U owners via Nintendo's new single connected service, and possibly 3DS owners in some cases—where those people could then play and enjoy them or modify them even further—as well as just shared to the general Internet and on sites like YouTube (if it's a video or animation you made). Just imagine all that content, some of it potentially brilliant, being made by users and available to other NX users from the get-go. This suite would also be added to the Wii U and 3DS too, via that firmware update I mentioned earlier; so it really is one complete unified and connected system/service that works across all Nintendo's main consoles:

https://www.youtube.com/watch?v=NmW9Ipc2FhA (An example of one of the packages in the old Mario Artist series for N64—in this case Polygon Maker—for reference).

Now, imo, THAT's how you sell people on the idea of—a "controller with a touchscreen"—or in this case the NX.

So, "basically"; you have a single self-contained portable console, at least as powerful as a Wii U, that can play games from every single console Nintendo has ever made with very little hassle. For some of the more convoluted stuff, like Wii motion-centric games, you can basically use your old Wii controllers directly on it. It even works as an extra controller for anyone that has a Wii U too (up to three can be used, plus the GamePad as the forth). The connected internet service will work on NX but also be added to both Wii U and 3DS too (via a firmware update), so that all three systems now share many software/firmware and online features—this whole unified/connected system Nintendo has been going on about—such as using a single account for everything and for cross-play on many of the titles. Then the cherry on top is the entire creation suite built into the console from day one, out-the-box, and available for every single Wii U, NX and 3DS owner to use for free.

This system would be sold quite simply as Nintendo's brand new next-gen portable console, code named NX—although I'd call it something way cooler and funnier like the P-NES; Portable Nintendo Entertainment System. This is a great throwback to Nintendo's best name for a console ever (Nintendo Entertainment System or NES)—that describes what the console actually is better than any other console name its ever went with since—and it's also a funny play on the fact the original Wii name sounded like a penis/peeing. It's also just an accurate acronym of what the system is: A Portable Nintendo Entertainment System (not actually a portable version of the original NES however).

Going forwards—ignoring the kinda jokey PNES name for a second—I would actually call any new Nintendo console systems NES 2, NES 3, NES 4 and so on. Probably written as NES2, NES3 etc.. In fact, I'd probably actually just call this system the NES2 (regardless of the fact it's a portable). It's basically like the rebirth of what the NES started all those years ago (a gaming revolution), and combines the best of every single Nintendo home console AND handheld since, into one super—yet amazingly simple/elegant and easy to understand on the surface—portable (where Nintendo dominates anyway). NES2 would just ring SO true for me :-D

PS. This is a system and solution where I don't think it would matter one sh*t how powerful Sony and Microsoft's next consoles are. They simply couldn't touch this concept imo, if they're just more of the same but with more power. If this system—the proper next-gen Nintendo PORTABLE basically (an area where it has utterly dominated for 26 years) but so much more too—wasn't lapped up by third parties out the gate then I doubt anything Nintendo could do would be a notable success at that point.

Kirk

#22

Kirk commented on Rumour: Nintendo NX Could Use Google's Android...:

I'm not exactly sure how this would work with a proper Nintendo developed console...but it sets alarm bells ringing for some reason.

IF there's basically nothing noticeable at a surface/user-interface level about it that looks/feels like your typical Android device/service then fine, it may not be an issue to even worry about, but I fear something very "Android" will slip in there and imo Android is a convoluted mess in so many ways; at least as it appears on mobile phones anyway, which is the only real experience I have with it, but I have no idea at all how that translates to consoles.

Also; giving Google even more power/control, as it were, just doesn't sit right with me. What I don't want is a Nintendo console that in some/any ways is at the whim of some random decisions Google might make that only serve its own best interests of total global world domination at any cost; like it forcing people to create Google Plus accounts just to use any/all Android based eco-systems or something like that, even on a first party device like Nintendo's next console. It might sound ridiculous but it probably could happen; if Nintendo has to sign up to all the terms and conditions that everyone else does when developing with Android. I mean once you sign on the dotted line as an Android developer, or however it would work for Nintendo, Google basically owns you to a degree. I don't want Google being a 'back-seat passenger' at Nintendo, in any way, shape or form.

Kirk

#24

Kirk commented on Super Mario Galaxy Out Now on the Wii U eShop ...:

@G0dlike Yeah, all that stuff would be cool.

Nintendo just needs to keep it all simple and elegant, transparent and intuitive, satisfying and fair. It's not actually a big ask, so hopefully it's gets it all sorted for the NX at least, but Ideally I still like Nintendo to get around to sorting this for the current Wii U and 3DS too, via a firmware update or whatever.

I'm all for/about genuinely 'satisfying the customer'—while turning that profit.

Kirk

#25

Kirk commented on Super Mario Galaxy Out Now on the Wii U eShop ...:

I really hope with the NX Nintendo manages to integrate all its older systems properly into a single interface this time around; so you can play whatever games from older systems without having to go into something like a separate Wii mode for example.

You'd just have a whole bunch of game icons on the one screen, maybe with folders for nice and neat organisation, and you'd select the game and it would boot up directly from there. No convoluted crap of having to go into Wii mode and then load up clunky versions of software running as they would if you were using a Wii, with all the limitations and shortcomings of that system and its interface.

It's the little silly things like this that really bug me about Wii U.

Kirk

#26

Kirk commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@SuperVirtualBoy Yeah, give it a wee go, taking enough time to at least get past a couple of levels, and see what you think. It doesn't run as smooth as Star Fox 64, although I never once noticed that being an issue personally, and it's obviously digital control as opposed to analogue, which I personally find a bit less twitchy in terms of intuitive aiming to be honest, but outside of that it's genuinely brilliant imo. Just try to look past what the visuals are on a technical level and see them on a purely artistic level—the choice of colour palettes and the specific bold shapes for the various ship and enemy models, and so on. Also; really listen to the music and sound-fx because I think they are just stellar. If you give it a chance I think you'll come to understand what's so special about it.

Kirk

#27

Kirk commented on Splatoon Producer Interview Sparks E3 Animal C...:

With the quality of the models they already made for that simple Animal Crossing Plaza App thing on the Wii U, I don't see it making any kind of sense if they don't just expand upon that and turn it into a full Animal Crossing game for Wii U.

Untitled

I mean that's basically exactly how an Animal Crossing game on Wii U should look. Just expand it out, and done. It's really kinda that simple.

Kirk

#28

Kirk commented on Feature: The Full Story Behind Star Fox 2, Nin...:

@RegalSin With Star Fox 64 it was the technical aspects of the graphics that were impressive back then, for the time and hardware, rather than the artistic elements. Artistically, the game was always pretty fugly, and being an artist myself, that was always apparent to me; even though I could obviously appreciate the cool 3D tech of the day.

To me; genuinely good graphics always place the artistry above the tech because good artists know that strong artistry is basically timeless, whereas tech is always going to be limited to and dated by its time. Star Fox 46 is a perfect example of focusing on tech over art and it's why I think the original game's visuals hold up better, because there's more focus on the artistry in and of itself in the original game (utilising appealing colour palettes and strong shapes etc), at the same time as obviously pushing the tech of the SNES to its limits for its time.

Kirk

#29

Kirk commented on Out Now: Splatoon Brings Some Colour to the Wii U:

Now that's a better ad for the game. I mean some of the other ones were kinda funny/cheesy but this actually makes the game look good and gives you a lot of useful info about it too. Also; despite not having some meme style lyrical catch phrase, it also has a tune that's more appealing than most of the other cheesy "90s" style ads. They'll maybe at least get a few people outside of the hardcore "Nickelodeon" crowd with this ad.

Kirk

#35

Kirk commented on Interview: GungHo's Daisuke Yamamoto Talks Puz...:

@PuzzleBoss Now, now—stop making stuff up.

Note: Before you read any further; please bear in mind that everything I am saying is in relation to the mobile game and how insidious I think it is. I have no idea, other than some stuff I've read online, what the 3DS version is like. That's why I was asking various questions above, specifically about the 3DS version :-)

I played it for about half an hour, which was enough to put me off playing it for any longer. Other than more of the same: more dungeons; more dragons; more magic stones; more eggs; more matching orbs...I've seen enough to basically get a good enough idea of what the game has to offer (I don't care to "catch" every single monster or "go through" every single dungeon—the player is really just playing 'match 3' for the most part). Much like a slot machine has lots of flashy lights and different combinations of symbols and sometimes it even has those kinda bonus mini-game boards just below the main slot reels etc. but it's really just about spinning the reel over and over at the end of the day. If I don't like spinning the reel—or more precisely gambling—then all the window dressing in the world isn't going to disguise that. The match 3 part of Puzzle & Dragons is fine—as is battling the dragons. It's the rest of the design around the core game elements that sits very uncomfortably with me, for the various reasons I have detailed previously.

I didn't go into thinking I'd hate it—I went into it to see what all the fuss was about. I was suspicious however because any time I see a very simple looking mobile game that has become HUGELY popular, especially when it's clearly some variation of simple match 3 or something similar, then alarm bells are immediately raised; since I know how most of these games actually work and the principles of "game" design that are behind them (having studied such things, and being a mobile game developer myself). The impressions I have given above, as well as in that other article, are the result of me even bothering to try the game in the first place; otherwise I'd just be saying It's just some random match 3 game with dragons or something.

There is absolutely a pop-up that tells you if you play every day it will give you something or whatever—sign/log-in every day, play every day, keep returning to the game, or however they termed it (I can't remember the exact wording off the top of my head, and I've since deleted the game, so I can't check it again)—and in my experience I think it maybe even popped up two similar messages or the same message on two occasions.

You've spent over $8k on the game—you told me you know someone else that has spent $5k and there's apparently plenty of people who have spent even more (according to you)—and you're arguing against the notion that it can be a 'money sink'...

Anyone on here, reading these comments, can go and download the game right now if they want [it IS "free" after all] and see if I'm trolling or just, in fact, telling the simple truth. I would however recommend they delete the game shortly afterwards; less they too end up spending $8k on matching some orbs and collecting some new dragons, in a never-ending loop.

Note: Again; I'm talking about the mobile version, not the 3DS version

Don't hate me for telling it like it is. I'm just sticking up for the little guy—"I fight for the users." – Tron (1982)

Kirk

#36

Kirk commented on Rumour: TT Games Currently Working On Minecraf...:

@Asaki Good points but I still want to see it happen.

I guess there's no real reason Lego couldn't just go with a couple of sets of simple blocks, rather than all the various custom shaped ones etc, and then it shouldn't really be much different from Minecraft in that respect. True about the exact visual representation of the Lego blocks though; if you really want them to look like actual Lego blocks (there might be a way to do it via textures/shaders however). Also; it's only really the top layer of blocks that have to show the "Lego block" look, so it's probably not as big a deal as it sounds; especially if they can cheat slightly.

Kirk

#38

Kirk commented on Rumour: TT Games Currently Working On Minecraf...:

Well the one thought I've always had in my head whenever I see Minecraft is, Why hasn't Lego made a Lego version of Minecraft? It could be even bigger than Minecraft if done right, so this just seems like it's going to print money imo (if it's true).

Kirk

#43

Kirk commented on Interview: GungHo's Daisuke Yamamoto Talks Puz...:

@krakensoup That sounds more like it.

Do you still HAVE to go through the 20 minute "tutorial"—which you simply cannot avoid in the mobile version and is a really manipulative element of this particular type of usually mobile-centric "game" design imo—or can you just start playing the game and organically learn everything as you go, as and when you choose, and skip all the stuff you don't give a crap about in the first place; like being asked repeatedly to invite a friend or a popup reminding you to log in and play every day for random "rewards" etc?

Kirk

#46

Kirk commented on Video: These Rhythm Tengoku: The Best Plus Tr...:

That first video was really strange to me because you very rarely see slightly chubby Asian girls :-o

Also; it was kinda strange to see more "normal" looking people [presumably these people are not famous Asian pop stars, films stars or TV presenters etc] in both the videos actually.

Just and observation lol

PS. I love the Rhythm Heaven games :-D

Kirk

#47

Kirk commented on Exclusive: Slightly Mad Studio Head Ian Bell S...:

So it's looking very iffy for Project Cars coming to the Wii U and imo if it doesn't come to the Wii U then it probably won't happen for NX either because by that point it will just be too late for anyone to care.

Kirk

#48

Kirk commented on Interview: GungHo's Daisuke Yamamoto Talks Puz...:

I wonder if this Nintendo-endorsed console version has a simpler/smoother setup and starting chunk than the utterly abysmally designed—as far as I'm concerned—mobile game...

"What do you mean when you say it's utterly abysmally designed?" you might ask...

Oh, well let's see... After downloading the game I had to accept some random terms and conditions otherwise I couldn't even play the game (a worrying sign right from the get-go) [confirmation box]; input my name (with a box below it that said something weird I don't quite get) [confirmation box]; select my dragon [confirmation box]; register something, for reasons beyond me (My name? My Dragon choice? That I'd accepted the terms and conditions?), then download some random update/install pack or something (that took about 6 minutes); see some extremely cluttered looking screen where visually I had no idea what they hell was going on; go through about twenty minutes [popup box] of totally annoying and totally forced tutorials [popup box] that just threw everything [pop-up box] and the kitchen [pop-up box] sink at me right out the [popup box] gate (so many text popup [popup box] boxes to read, confirmation boxes to tick [Ka-Ching!] and [popup box] random stuff [Ka-Ching!] I was forced to go through [popup box] before I [Extra Coins] [Send a Friend Invite?] could just start playing the game [popup box] [BONUS POINTS!] [Send a Friend Invite?] for [popup box] [Free Egg!] [Send a Friend Invite?] myself)...

Oh, and I just happened to be signed in to Game Centre already so at least [popup box] I didn't also have to do that during the rest of the setup/start process above—but that is something you can add to the long list of crap to wade through if you're setting up this game first time and aren't already signed into Game Centre.

So; simple and straightforward, intuitive, not convoluted, bloated or confusing, or intentionally and insidiously manipulative at all—basically great game design 101!!! [SARCASM] [Ka-Ching!]

[popup box]

[Ka-Ching!] [Ka-Ching!] [Ka-Ching!]

[Send a Friend Invite?]

This, to me, is psychologically manipulative and abusive video "game" design—VERY CLEARLY coming from the whole insidious gambling machine and Farmville-type school of "game" design; where it's all about overwhelming you and hooking you into these compulsion loops and variable ratio reinforcement systems etc—at its worst.

[Send a Friend Invite?]

[BONUS POINTS!!!]

[Ka-Ching!]

[You've spent all your coins...]

[Now... Would you like to spend some of your hard earned real world money to buy a whole load of virtual stuff and take this awesome game experience—You ARE having a amazing time!—to the next level...?]

[Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!] [Ka-Ching!]

Do you think I'm exaggerating and/or being unfair to this developer? Then go download their game [PLEASE DON'T—REALLY!] and see for yourself [Ka-Ching!]...

Kirk

#49

Kirk commented on Feature: What the Heck is Puzzle & Dragons? - ...:

@PuzzleBoss I hear everything you are saying but all that comes to my mind is "The lady doth protest too much".

Do you work for the company?

The amount of stuff you have to do before you get to the actual game--you know; the dungeon with the enemies and orbs you slide to make rows that allow you to attack enemies--is absurd. It's bad game design imo to ask the player to absorb so much information upfront; which is clearly just designed to overwhelm the senses and put them into that almost zombie like automatic state of "putting the next coin in the slot". They should make it so you only have to press a couple of menu buttons to get into the main gameplay and then gradually introduce everything else over time. Keep it simple, intuitive and welcoming; instead of being like someone/something just presenting you with a bit of a cluttered mess (the game/menu screen) and giving you an endless feedback loop of orders to follow until your conscious brain switches off and you go into auto-pilot without really even processing if you're actually enjoying the task you're locked into. I honestly don't even understand how your average casual mobile type gamer even bothers playing the game long enough to actually get to the point where they can play the game themselves--the point somewhere beyond all the tutorial stuff--other than they feel compelled to do so because of all the psychological manipulation techniques I mentioned above. It's just all kinds of wrong imo.

Yes; I too could try to rationalise anything in this world that I want to--justify it all away--but all the stuff I've mentioned about the techniques CONSCIOUSLY and DELIBERATELY employed to manipulate the player in certain "games" is also in this game and imo that's where making a business out of "gaming", based on this type of design model, turns into something slightly insidious, sinister and abusive; even if the people "enjoying" the game cannot see this. I do not and will not support that kind of business practice. It comes from the worst kind of place in man's heart--GREED (to be clear; not just making a living but absolute detached GREED)--that turns something pure and innocent into something dark and twisted as far as I'm concerned.

There is a very big difference between things that can become addictive because they are highly fun and rewarding experiences and things that are intentionally and specifically designed to make you addicted to them in order to repeatedly extract something from you--usually money--like the difference between gambling machines (that use very specific and focussed behaviour modifiers and manipulators for insidious purposes) and your typical/classical video game. Only people trying to manipulate you and/or take advantage of you in some way, or those that really don't know any better, will try to convince you otherwise and make you believe there is nothing sinister in this kind of "addiction" based design approach and that everything is potentially "addictive" in exactly the same way.

I know you maybe just think there's just a simple and fun game here, that as a result [a byproduct] is addictive, but I think that's exactly what games like this are designed to make the people addicted to them think. Much like all the gambling machines out there or "games" like Farmville and its ilk,--one of the games that started this whole highly manipulative and abusive psychology based approach to video game design imo--I see this kind of game as a blight on the entire video game medium in many ways.

If you've ever played Mother 3--if not I'd HIGHLY recommend it by the way--then you'd see what I mean...and not because Mother 3 falls victim to the same sin as the type of games I'm condemning above but because it actually highlights the problem of the type of thinking that is at the core of these types of "games", in a really honest, creative, inspirational and brilliantly genius, fun way.

Anyway--unless you work for the company--my advice would be to just pause for a second and think about what you're actually doing in this game...what you're getting from it... Is it actually a genuinely rewarding experience or just a feedback loop that when you finally do stop playing you'll just feel slightly empty inside--like you kinda just wasted countless hours just filling a bucket with water that could never be filled and that isn't actually that much fun at all, when you think about it, and doesn't actually really serve any purpose or meaning anyway--instead of feeling uplifted and inspired, as though you'd just experienced a genuinely magical moment in interactive entertainment...

Or maybe you just think I'm being way too melodramatic. I mean it's just a game, right...?

PS. None of the above means there can't be an actual and probably decent game in there, somewhere in among all the insidious stuff, but the problem IS all the insidious stuff.

Kirk

#50

Kirk commented on Feature: What the Heck is Puzzle & Dragons? - ...:

@PuzzleBoss Well if you're doing something constructive with it then it's not so bad--if you can make some money back I guess that doesn't make you a total victim at least--but I downloaded it today for a quick look and to be brutally honest all I can see is a glorified gambling [addition] machine disguised as a mobile video game, with blatant but sneaky/insidious [imo] examples of variable ratio reinforcement, avoidance, compulsion loops... It even has the equivalent of a jackpot machine where you pull the dragons "hand" to get some random "gift".

You probably don't know what I'm talking about. Or maybe you know exactly what I'm talking about...

Also; the whole introductory part of this game--in terms of actual design (things like user interface, intuitiveness, ease of access)--is abysmal. It's just a bunch of things you have to sign up to, link into and download etc; followed by multiple screens of stuff getting chucked at you, one thing after another, with no real clarity about what is actually going on--despite the endless text popups and handholding etc. You just go through the motions of clicking what they tell you to click, levelling up this, collecting that, beating this, clicking that, selecting this, bonus points, egg collected, matching a few orbs, a flash and ka-ching! Repeat...

I deleted it shortly thereafter.

I worry that this is what gamers these days think of as rewarding game experiences when I expect the vast majority of people playing this game are just going through the same basic motions as a gambling addict, over and over and over; like all those people you see sitting in front of jackpot machines endlessly pulling that handle and hoping for their...

PS. I can see there's and idea for a half decent game in there, somewhere, that could be pulled out from all the crap that's currently drowning it; something that could be simplified and purified of all the misdirection and manipulation and that could actually result in a game that's maybe even genuine fun--actual healthy, rewarding uplifting and enriching fun, as opposed to the illusion of fun; like I'm sure most people think they are having on those jackpot machines--but that's a lot of crap to have to wade through.