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United Kingdom

Sun 20th January, 2008

Recent Comments



Kirk commented on Opinion: Splatoon Is to Shooters what Mario Ka...:

@opeter Well I personally still don't think the inklings are as universally appealing as most of Nintendo's other mascot characters, they're more like second tier character designs imo (like the Ice Climbers, Geno, Balloon Kids, Candy Kong, Rusty...), but overall I'd say the graphics look really nice. They're kinda different but both technically and aesthetically high quality.



Kirk commented on Opinion: Splatoon Is to Shooters what Mario Ka...:

Yeah, when I first saw Splatoon I thought the gameplay and idea looked great but I just wasn't convinced with the whole Nickelodeon look of the visuals but I think in general the levels actually look great and the characters have grown on me, they might have even been tweaked ever so slightly from that initial reveal (or I might just be imagining that), so overall I'm actually really interested in this game and even more so now that we're getting to see some of the single player, which also looks to be a lot of fun. This is kinda Nintendo doing its thing as only it really seems to know how and it's nice to see.

You know what mode I'd love to see though; a non-team based free for all where it's each inkling for themselves and each player has their own individual colour of ink to try and paint as much of the level with as possible. I think that would just look great, a rainbow of colour, and would kinda bring back memories of playing GoldenEye multi-player with paintball mode turned on. I can just picture all those lovely coloured paint splats on the walls, in both GoldenEye and Splatoon... :-D



Kirk commented on Nintendo’s Free-To-Play Experiment Pokémon ...:

That's actually kinda low figures when you consider the amount of 3DS systems out there and the fact it's free.

Also, I personally think this game looks like it was quickly knocked up by some homebrew developer using graphics they found on the Internet or something and that is worrying if this is potentially the kind of stuff Nintendo is going to be churning out on mobile devices. I mean it's not going to make its core games suddenly worse but it's not exactly up to Nintendo's usual standards of presentation and execution imo, which isn't really going to serve the purpose of showing all those mobile players how great Nintendo's products are and in turn bring them to its core platforms. With games like this they'll just totally and utterly blend into the crowd.



Kirk commented on Shigeru Miyamoto Sheds Light on His Developmen...:

"Another revelation came in the form of his thoughts on profits. “I have explained—in regard to entertainment in general—that if development of products that thrive on creative uniqueness is dictated by those who prioritize sales and profits, the possibilities for the future of entertainment will be limited". While this goes against the very nature of most large business organizations, he stresses that Nintendo continues to focus all of its resources towards innovation."

That I agree with wholeheartedly.

Whenever and wherever you have people making decisions based on monetary considerations alone (basically greed) it's never a good thing...and I'm not just taking about in terms of the video games business but in terms of EVERYTHING; from making video games to governing countries.



Kirk commented on Video: Did You Know That Gunstar Heroes Shippe...:

@Damo Well it would be awesome if it did come to the 3D Classics range but from what I've seen so far it's been all first party developed games that have been given this treatment so I still don't have any expectations for something like Gunstar Heroes to come to the range, although it would indeed be awesome if it did.



Kirk commented on Reaction: The Nintendo 'NX', and Why We Think ...:

Nintendo said it would reveal further details about its gaming platform/system next year, so there's no chance of a new gaming system coming before 2016 and likely probably not for a couple of years imo...and thank God I say. The very last thing Nintendo needs to do; is a SEGA. You all know exactly what I mean by that ;-)



Kirk commented on Reaction: The Nintendo 'NX', and Why We Think ...:

This all sounds potentially cool in the future but Nintendo needs to also get this working on 3DS and its currently flopping Wii U system asap so that its current consumers and just gamers in general are left fully pleased and satisfied with what it is doing now; otherwise most of them won't give a crap what it's doing x years down the line. Nintendo needs to show it knows how to fix current issues effectively and not just be able to do the same kind of thing other companies are already doing but a whole generation down the line. It needs to make the people that have recently lost interest in the company or become frustrated with it care about the brand and services again and now.



Kirk commented on Talking Point: Nintendo's DeNA Plans and Ideas...:

Most of it's announced ideas seem pretty smart to me...IF they are implemented and executed properly.

It could however be the beginning of the end of things as we know them, which could be a bad thing for many old school gamers and core Nintendo fans...and then again it might not...



Kirk commented on This Awesome Star Fox 2 Box Art Shows Us What ...:

The problem is that Star Fox 2 wasn't actually that great, imo. If you've tried the version of the game floating around the Internet you should have some idea of what I'm talking about. I constantly look forward to the day I'll see a great new Star Fox game but at the same time I'm still waiting for one that I think actually meets or surpasses the sublime original...



Kirk commented on Nintendo Doesn't Intend To Be A One-Hit Wonder...:

If Nintendo actually does this right, by releasing proper mobile/touch suitable games like Nintendogs, Brain Training/Age, Phantom Hourglass, Rhythm Heaven, Wario Ware: Touched, Professor Layton, could be huge on smartphones.

The caveat here however is that most of these games are slightly better suited to stylus input that finger but they are on the right track.

Don't however try to force something like a traditional Mario platformer onto these mobile devices, as most ignoramuses would probably do, because that is just going to lead to crap imo.



Kirk commented on Interview: Yacht Club Games Talk Drawing in 8-...:

@outburst Yeah I know but I also saw another recent interview where he was saying something along the lines of "There's not much value in doing 16bit because there's not as much effort to reward ratio for all the extra work that goes into making the 16bit graphics. It doesn't really add anything significant to the experience because everything else remains largely the same..." or something along those lines.



Kirk commented on Interview: Yacht Club Games Talk Drawing in 8-...:

I really hope they don't skip the 16bit era and go straight to the 64bit because I think it would be a shame if we never got to see a version of the game realised in full colour sprite based glory.

Just imagine how every little visual element could look with enough colours to match as closely as possible to the original art, be it the sprites themselves or all the story images etc, but still with that timeless charm of the classic pixel sprite style...

They could even go a bit further and maybe up to the level of a game like Yoshi's Island which has some stunning transparency effects, great use of rotation and scaling (both sprites and backgrounds) and even some appropriate implementation of simple polygon objects where it made sense.

I know I'd certainly love to see a Super Mario World and Yoshi's Island level of visual quality in a Shovel Knight game.



Kirk commented on Nintendo's Implementation of Cross-Buy is Surp...:


Well; it should really all be tied into the one main account across your various systems (assuming this is actually sorted at this point), so you can only do it on machines you've registered with the same card and details etc, otherwise then it really is a bit stupid (on Nintendo's part).

Basically; I should be able to purchase the game and then have the option to play it on any and all the related Nintendo devices I own and have registered but I don't expect to be able to just let anyone with a Nintendo console also be able to use my version of the game on their device. If that's how Nintendo has it set up then you can really only blame Nintendo's incompetence here imo.



Kirk commented on Nintendo's Implementation of Cross-Buy is Surp...:

This makes sense to me. If you buy a game that supports Cross-Buy then you should be able to use it on ALL the devices you own that can support/run the game, even if you have multiple of those devices.



Kirk commented on Life of Pixel Developer Highlights Sales Figur...:

This is the problem with all these various stores and services etc at this point; be it the App Store, Google Play Store, Steam, even crowdfunding platforms like Kickstarter, and also even the video games media. They are all basically broken. The fundamental models that all these stores and services etc are built upon are generally broken if you're anything other than an early adopter, one of the privileged top 1% who can create world leading games that basically no one else can or purely lucky as hell (which again is probably about 1%). There's a few examples that are outliers, obviously, but they are outliers.

In fact; that's also really the truth of the whole of our capitalistic greed based and money centric society actually. Damned if you don't and apparantly also damned even if you do. Sadly, all we are ever really shown is the great success stories, which the media is guilty of more than anyone else, and that paints a totally false picture of the actual reality for the vast majority of games developers, companies, people, dreams...

I've made under £400 off of 7 games across both Android and iOS over a period of three years. Now THAT is disappointing. I ended up just giving them all away for free....and even then my very latest game has had under 60 FREE downloads across both Android and iOS since it launched a couple of weeks ago. I can't even get a measly £100 for my Kickstarter either (although at least I saw that one coming and was mentally prepared for it).

Disheartening and depressing much :-(

I hope these guys catch a break because I think their game definitely deserves to make more than just a few grand (If I weren't so skint that I'm now living on tax credit, basically a glorified bum, I'd buy it myself just as a gesture of support).



Kirk commented on Video: Fan Manages to Port F-Zero to the Mega ...:

Yeah the SNES was generally more powerful than the Mega Drive (Genesis) in most tech specs:

if you really get into it however the Mega Drive actually did do some things really well, like multiple scrolling planes and maintaining the smoothness and speed in certain sprite intensive games like shmups (there was less slowdown when the action got intense basically):

Overall though, I'd still pick SNES above Mega Drive every time, although both are awesome machines.



Kirk commented on Nintendo Confirms Wil Wheaton as Voice Actor f...:

Any complaints are happening once again as a result of a bunch of weak minded sheep jumping on some social media pop culture bandwagon imo.

Wil made some random comment that relates to Gamergate and now everyone that's even remotely attached to Gamergate has gotten all up in arms over it, which creates a ripple on the gaming news sites and in forums etc, so it follows that all the sheep that follow any kind of "trend" in the news media and on Facebook and Twitter etc will jump on the bandwagon and show some hate too.

Gamergate is ridiculous imo but not because of gamers complaining, showing some hate and being defensive's more how the media and a bunch of jumped up tools on personal crusades to "fix" the games industry have made it so much bigger of an issue than it actually is, which is then followed by the sheep from both camps starting hate wars over it. I get why gamers are angry and it p*sses me off sometimes too how easily it is for some person to turn something into a frikin media circus, probably really just to serve their own ends rather than trying to actually do any genuine good (Note: Not talking about Wil here but some of the people on personal crusades who have basically engineered and brought about this entire Gamergate crap), but sometimes it doesn't help when the sheep jump on the bandwagon for the opposite camp either.

I mean, be annoyed if you think he made a comment that was inaccurate and disrespectful towards something you are passionate about but lets not turn this into some major event and give the people cryting 'Gamergate' at every single opportunity even more ammo for God's sake.

Wil Wheaten is actually a pretty decent guy (I think we all know this deep down when we're not all angry at whatever current thing). He's a fellow gamer geek just like most of us and he did some voice acting in a new Nintendo game. That's pretty cool if you ask me. Yeah, he made some kind of comment relating to Gamergate, in defence of the crusaders rather than the gamers I presume (since I don't actually know what he specifically said), but I don't think we need to blow up the planet in a fit of rage over it; or boycott the game and punish these hard working developers (it's certainly not punishing Will Wheaton) because of it.



Kirk commented on Retro-Bit Is Releasing A Super Mario Edition O...:

The console is nice enough (not amazing but nice enough), as in it works with those 3 colours the way they are used imo, but the controller looks a bit off. It makes the controller look like it's made of too few colours for some reason, like it's a budget restraint as opposed to an intentional part of the design. I think it's using the red for the circle areas and yellow for all the other buttons that's not quite right. I think it would have been better to make the controller say maybe red on the front half and blue on the back half, then had the normal various coloured buttons and control pads etc, or something like that.

A bit like this I guess:,fl_progressive,q_80,w_636/ijlzfmvpckowjvqegloc.jpg

or this:

Or maybe even this:



Kirk commented on Unity 5 Development Engine Launches, Includes ...:

You're not wrong.

The problem for me is that if I develop for pc/console then I obviously don't even have the mobile platforms as an option, unless I want to shoehorn proper controls onto touchscreen devices (something I hate), and if I develop for pc/console it's going to be a LOT LOT harder trying to create a game that even comes close to the level expected on those platforms, by both the gamers and myself, as well as probably costing a lot of money once it comes to publishing on all those platforms etc.

To be honest; money is the real problem as I see it (along with lack of resources, talented artists and programmers etc, which largely comes down to a money issue again). With some money I'd surely be releasing full blown console and PC games as I type.

I'm stuck in a loop because I'm trying to make enough money on the simpler mobile platforms to some day be able to afford to make bigger and better games on proper gaming platforms, as I see it, but I'm not actually making any money at all on mobile so I'm basically going nowhere...

Money; the source of almost all the problems [certainly most of mine for sure] in this frikin world!

Wouldn't it be nice if I could just make the games I love but not actually have to worry about the cost or care about making money; just enjoy the satisfaction of having people playing and hopefully loving my games, but that's not the real world because being totally skint isn't the source to any kind of satisfaction and happiness when in reality everything you spend a lot time and resources creating in this world kinda depends on have some flow of cash coming in to really appreciate and enjoy it fully; else you're always on the verge of poverty and that's not happiness either :-o



Kirk commented on Unity 5 Development Engine Launches, Includes ...:

In 3 years I've made less than £400 from now 7 different games across both Android and iOS...and it's costing me roughly £100 a year for Apple's developer license (as I recall), money each year to keep my website domains going and it also cost me a hundred or so quid for EACH module on Game Maker Studio (of which I use about 3), a few hundred pounds to register my company Trademark...So all in all I've made a loss of about a grand so far...

It's all fine and dandy if you can actually make money but what I've found, and this is the case with my mate too so I'm not alone in this, is that is nigh-on impossible to make enough sales to actually make any money these days on the likes of the App Store and Google Play store because of how saturated these platforms are :-o

Still; I have to be doing something wrong because £400 with 7 games across two billion selling platforms in the span of 3 years is totally and utterly absurd. I just ended up giving my games away for free because there's no point in even charging...and STILL, even giving my games away free and having zero ads and zero micro-transactions (so they really are just pure gifts to consumers with no hassles or downside on their part whatsoever), I've had less than five, that's FIVE (F...I...V...E), downloads of each of my two newest games in the last few weeks (on Android) and virtually all of those were just my mates (which means roughly ZERO actual downloads) and under 50 on iOS.

It's a bit of a joke really, a terrible unfunny joke, and kinda disheartening to be honest.



Kirk commented on Unity 5 Development Engine Launches, Includes ...:

Hmmm, interesting...

Then I really should probably start giving Unity a chance because it's a lot more versatile than Game Maker and if it really is free, until you make a decent amount of money, then it's all good as far as I can tell.

I just really don't want to have to start from scratch again and take ages to learn something new. I'm a real slow learner lol :-o



Kirk commented on Unity 5 Development Engine Launches, Includes ...:


As far as I'm aware there's a fee for every separate platform you want to put the game on if you're using Unity and most over game development tools/software.

On game maker it's about a hundred or more quid for each different platform, be it Mac, iOS, HTML5, Android etc, and I think it's even more with Unity although I haven't looked recently to be honest.

Regardless, I know it's not actually as "free" at it all sounds.