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Kirk

Kirk

United Kingdom

Joined:
Sun 20th January, 2008

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Kirk

#1

Kirk commented on Eternal Darkness Trademark Renewal Increases H...:

I can't believe Nintendo hasn't made a sequel to this game; even if it would mean signing an external team. The guys behind the failed Shadows of the Eternals Kickstarter would jump on the opportunity and on the Wii U I think they could really do some pretty amazing sanity effect stuff with the GamePad.

Kirk

#2

Kirk commented on Video: SEGA's 3D Classics Collection Now Avail...:

The video is terrible, with stretched footage and low quality, but the games are cool and I know everything looks much better on the actual system so it's cool. Still; I think Sega could have done a better job with this trailer.

Kirk

#3

Kirk commented on The World's Oldest Video Game Media Brand Is B...:

Well this is sad because I used to love reading the C&VG mag as a kid. It's also where my favourite gaming magazine of all time, Mean Machines, was born too, which makes it even more sad. Never really got into the CVG website and I think that was due to the clunky messy layout to be honest. It didn't have any of the charm of the magazine that gave birth to it. Maybe if it were laid out a bit more like Nintendo Life, which I think is a really enjoyable gaming website to navigate and read, simple and elegant, it might have caught on with a few more people.

Kirk

#4

Kirk commented on Developer Interview: Aurelien Regard Talks Abo...:

@Damo

Still, it looks like it could have been a really cool F-Zero style game (if you forget about some of the extra elements for a sec) and I'm just desperate for a really cool F-Zero style game (that looks lovely, colourful and vibrant like this), as opposed to some other quirky indie type game I may or may not like. I just always find these types of games, where controlling the player changes relative to the viewpoint (so you sometimes end up pressing left when the vehicle onscreen is turning right etc) and where you can't really see that far ahead of where you are actually going, a little less satisfying than if I could simply see more of the track ahead of me and if the turning direction just directly matched what I was pressing on the controller. It does look cool for what it is though.

Kirk

#5

Kirk commented on Developer Interview: Aurelien Regard Talks Abo...:

You know; I actually like the look of this but I kinda just wish it was viewed from the typical third person behind the vehicle point of view ala F-Zero. Looks cool though and if controlling the vehicle turns out to be really intuitive and not disorienting then it could be very cool.

Kirk

#8

Kirk commented on Review: Tested With Robots! (Wii U eShop):

@SKTTR

I wish I could play it myself, without paying for it, so I could actually say if the controls are indeed as bad as the review suggests or just different ("unique" as you put it). There is a clear distinction between the two imo and sometimes it's really hard to tell if a reviewer is fully aware of which they've just experienced; although in this case I'm willing to give the benefit of the doubt and certainly based on how thrown together the rest of the game looks. I'd still like to play it myself however so I could say for sure one way or another :-)

The graphics however; honestly look like the kind of placeholder sprites and tiles you use when still developing your game, rather than actual finished game art. That I can say with a high degree of conviction.

Kirk

#10

Kirk commented on Review: Tested With Robots! (Wii U eShop):

@Moshugan

Indeed.

All kinds of people are gonna try to make all kinds of games, especially now that it's so easy, and you can't blame them for trying to make a quick and easy buck in the process, the less fortunate people gotta survive somehow, but you can blame Nintendo for letting them sell particularly low quality games to ignorant consumers.

Nintendo needs to be the gatekeeper here imo.

Kirk

#11

Kirk commented on Review: Tested With Robots! (Wii U eShop):

@gordjscott

I might be wrong here (Please correct me if I'm wrong, @RCMADIAX, and I'm sorry if I am) but it actually looks to me like RCMADIAX is possibly just churning out what are actually freely available template demo games, used by some game development software like Game Maker to teach you how make games in its development environment, as actual release Wii U eShop titles (simply changing the default sprites for his own sprites). Or worse, possibly using pre-made software you pay some douche a few bucks to download and use as pre-built templates for your own games, where once again all you really have to do is change the default sprites and release them under your own label. If so, I personally think it's very shady practice releasing these as paid games; on any platform. I hope I am wrong :-o

PS. I wonder what the likes of my Flappy Bird rip-off game would get if it were released on the eShop and reviewed on NLife lol

Kirk

#12

Kirk commented on Review: Tested With Robots! (Wii U eShop):

@james_squared

I agree with what @RCMADIAX is saying to a degree but that doesn't mean I think Nintendo should for example let me release my first ever attempt at a game on their system just because I was still learning game creation when I made it.

I mean if you've got a Mac give it a go: https://itunes.apple.com/gb/app/izone/id434844051?mt=12

It's actually pretty good fun and really addictive imo but by God the sound is terrible and it's very rough around the edges. I don't think Nintendo should be letting stuff like that on its eShop. I just think its standards should be a little higher than some of the stuff allowed on the likes of the Apple App Store and Google Play Store.

If the games these guys are releasing basically look like something they made while trying to learn how to code or whatever then maybe proper paid digital game platforms like the eShop isn't the place for them yet. There's loads of developer blogs/sites out there for that kind of thing. Nintendo needs to act like a gatekeeper for this kind of content imo.

Kirk

#14

Kirk commented on Review: Tested With Robots! (Wii U eShop):

@TG1

Yeah, the Official Nintendo Seal of Quality really just meant it was basically major bug/crash free and officially licensed, I think, but regardless it did stand for something in most people's minds and I think it would do Nintendo no harm to bring something like it back, with the idea to only release games that fit comfortably under that kind of 'quality' label. Basically, just not the kind of games that look like they could have been slapped together in a few days for release on some freebie Flash site, or that they are works in progress from developers just starting to learn how to make video games.

Kirk

#15

Kirk commented on Review: Tested With Robots! (Wii U eShop):

@DerpSandwich

Yeah, that's true.

The main issue I have is when genuinely great indie games are viewed by the general masses as somehow lesser quality than the huge AAA titles from the big publishers, simply because they are labelled "indie".

As long as people are made to understand and remember that 'indie' just means independent, or that's what it's supposed to mean, as opposed to "lesser".

:-)

Although to be fair; 90% of the indie stuff on the likes of Apple App Store the Google Play Store is indeed crap, that really lacks the bare minimum level of polish and quality control I think these games should be required to meet before they are allowed on any of these stores, especially the eShop.

Kirk

#16

Kirk commented on Review: Tested With Robots! (Wii U eShop):

@DerpSandwich

I don't think that's fair on those indies that actually make good games and there's quite a few of them. Personally, I'd rather Nintendo just exercised some quality standards again. That good old 'Nintendo Seal of Quality' is still a worthwhile ideal imo. Sure; it might mean Nintendo misses out on the odd surprise mega-hit, like Flappy Bird, but those are really few and far between and you really shouldn't flood your store with total crap in the hope that one of these titles is the next big thing among the new age social media masses. I don't think that's how you create truly loving and loyal long term fans and customers.

Kirk

#17

Kirk commented on Review: Tested With Robots! (Wii U eShop):

So; "Tested With Robots" sums it up then.

It's sad because I honestly think all of my games are better than this, presuming the review is entirely accurate and fair, and I'm giving them all away completely free because I basically can't make any money off them :-(

If you want you can give any of them a go (shameless plug); all completely free to download, micro-transaction free and Ad free too:

iNCEPTIONAL's games on the Google Play Store (Android): https://play.google.com/store/apps/developer?id=iNCEPTIONAL
iNCEPTIONAL's games on the iOS App Store (Apple): https://itunes.apple.com/us/artist/kirk-johnston/id908692477

I actually wish I could make games for the likes of the Wii U eShop but alas I'm not a good enough programmer to even figure out how to get my games on Nintendo systems. I'm also too poor to be able to afford the developer costs anyway and ideally I'd rather get a proper programmer and artist to work on them so I could make games that are a little more "sophisticated" than your average mobile game shall we say and truer to what I think proper console games should be like.

Ah, the trials and tribulations of real life...

Kirk

#18

Kirk commented on Hardware Classics: Nintendo 64:

@Damo

I guess the Wiimote was the last first party controller from any company that really let you directly expand its functionality with various attachments and plug-ins.

To be fair to the other companies though; I actually got a bit sick and tired of all the extra plug-ins and crap you ended up collecting with the Wii and also now with how convoluted the whole controller solution on the Wii U is as a result of all the "options", shall we say, and I really appreciate that you can basically play pretty much every PS4 and Xbox One game with just the standard controller that comes in the box. I honestly wish the Wii U basically only used the GamePad, with the option to use multiple GamePads for any multi-player games that require more than one controller*; with obviously the Wiimote (and Nunchuck where necessary) as basically the only other first party controller option, for those motion games that couldn't realistically be played any other way (Much like the Xbox One has Kinect and PS4 has Move for the handful of games that require them).

In my opinion it's a fundamental design flaw of the Wii U system that you need additional Wiimotes/Nunchucks and/or Pro Controllers/Classic Controllers for any multiplayer games and yet none of those extra controllers actually offers you the full functionality and features of the proper GamePad, which was supposed to be the main unique selling point of the system in the first place :-o

*Just imagine if the core Wii U experience was really only the base system and 1-4 GamePads and you could play basically any/all of the games with just that set-up... Sure; Nintendo would need to find a way to make it more affordable for people to own multiple GamePads but just imagine the possibilities if every player actually had access to a proper GamePad for any multi-player games, with each having their own private screen etc. 4-player Madden with each player drawing plays on their own private GamePad screen. A four player game of poker with each player having their hand of cards displayed on their own screen and the main set on the TV screen (same with a game of Scrabble for example). 4-player fps sessions with each player using their own private screen (Imagine a new version of GoldenEye like this). Along with all the ideas and possibilities that go far beyond those extremely obvious and simple ones I've suggested... I honestly think that could have the been the genuinely stand out feature and experience that would have won the Wii U this generation.

@electrolite77.

I don't think minotaurgamer fully understands that these games (Mario 64 and 3D stuff) were only "experimental" and for "hardcore nerds" until they clearly became the new mainstream, basically the moment they released, which of course these kinds of games still are to this day.

Kirk

#19

Kirk commented on Hardware Classics: Nintendo 64:

@Damo
Oh yeah; I forgot that the Playstation had external/removable memory cards too and obviously it came out before the N64 so it got there first. Doh!

Well; let's modify it from being about having memory cards that get inserted into the controller directly to being about the expansion port on the controller in general; that allowed for the easy interchanging of various attachments such as the memory pack, rumble pack and even the transfer pack. It wasn't the most revolutionary aspects of the controller but it was still a pretty unique and cool feature for any controller at the time :-D

Kirk

#20

Kirk commented on Hardware Classics: Nintendo 64:

Most definitely a classic and I despise how so many people have jumped on this recent social media fuelled bandwagon of claiming the N64 controller was somehow a piece of rubbish when in reality if was revolutionary and basically the pinnacle of controller design when it was first released.

These are some of the things the N64 controller either introduced for the first time or in many cases basically standardised from that point onwards: Analogue sticks, rumble support, memory packs (for transferring game data across systems), 4 player, multiple controller colours, ideal for both traditional/classic 2D games and the brand new 3D games, truly ergonomic handles, trigger button (on a proper control pad as opposed to an old school joystick), dual handed dual analogue dual trigger gaming (Yup; the N64 and it's controllers offered this possibility first and it was available in a few of its games; most notably GoldenEye)...

Kirk

#22

Kirk commented on Video: Use Your amibo Figures Without Removing...:

If you're not going to keep the packaging intact then there's basically no point in keeping the packaging at all imo.

I say either keep them in their original untouched state, like actual collectors versions that will keep their value and that you could potentially sell to dedicated collectors in the future, or frikin open them up and enjoy the toys fully.

Kirk

#25

Kirk commented on Talking Point: The Time Is Right For A Nintend...:

This is kinda like saying Canon or Nikon should make their next product a mobile phone; because mobile phones have cameras, right, and they're obviously really popular devices etc etc, so it just makes sense and could only end up in totally satisfied customers and great success for those companies going forward...

A much smarter move for Nintendo than getting into the mobile phone market would be to initially expand/reach further into things like the animation and toy sectors imo, then maybe down the line trying it's hand at films and opening up more Nintendo stores, possibly even opening Nintendo theme parks at some point. To me, that's feels like a much more appropriate and organic evolution of this beloved entertainment company. That's a Nintendo I could continue to love for the next 30 years and beyond. Not so much if it turns into the next Samsung.

Kirk

#26

Kirk commented on Talking Point: The Time Is Right For A Nintend...:

Just No, Damo.

There's far too much a play here that you simply don't understand to just come out with a statement like "The Time Is Right For A Nintendo Phone" as though it's some kind of truism. It's not about being the right time or not. It's about being the right move or not. Not just in terms of making a short term profit, potentially, but also in terms of what it means for the long term future of the company and brand.

I don't think getting into the mobile phone market would be a good move for Nintendo; in exactly that same way I don't think it would be a good move for a company like Disney; in exactly the same way I don't think Nintendo making a sleep sensor and getting into this whole health and "well-being" market is a good move for the company [as an entertainment company and brand] either. Anyone who seriously suggests this kind of thing is the type of person who'd be likely to ruin everything this company is and that it stands for within a few generations if they were ever given such an opportunity; morphing it into something it shouldn't try to be imo, just like if you turned Disney into a home electronics company for example,

There's horses for courses and Nintendo should stick to being a world leading entertainment company (with games as it's primary focus) and indeed actually expand on that imo; much like Disney is also an entertainment company but one that covers a much wider gamut than Nintendo currently does in the entertainment sphere (movies, games, animation, toys, Disney stores, theme parks, etc), rather than turning the company into some kind of Samsung, Apple or Amazon.

I personally think the key to Nintendo's continued long term success is to imagine what you actually want this company to ultimately be and represent going forward (imagine what "Nintendo" would stand for in an ideal world...then continue to develop and expand the company around that) and not what you think might make it a few "easy" bucks by cashing on the popularity of the fickle mobile phone sector.

Kirk

#27

Kirk commented on Review: S.C.A.T.: Special Cybernetic Attack Te...:

This is not a "bullet hell" shooter. It's a traditional scrolling shoot em up. There is a difference. Traditionally, back in the 8bit and 16bit era when shmups were really popular, most shooters weren't bullet hell games.

I actually like the more traditional shoot em ups but I don't like bullet hell type games that have really only become the norm in more recent generations and I wish the modern mostly indie developers creating these scrolling shooters would go back to making more traditional shoot em ups, like S.C.A.T.

I might give this one a wee go.

Kirk

#31

Kirk commented on Talking Point: The Legend of Zelda on Wii U St...:

I don't think it stole the show at all. I think it would have if that gameplay footage had been rounded off with a short full screen 1080p 60fps trailer. Alas; that wasn't the case. It looked pretty cool though and it was good to see that what was shown in the first E3 trailer is indeed exactly like the actual gameplay; so that was sweet.

@aaronsullivan

Kings Quest surprised me with how good it looked. Great animation on the characters and just a nice art style in general. A tiny bit of that annoying shiny effect behind the cell-shaded look but other than that I was impressive. If they could just turn down the glossiness or specular level on the surfaces, or whatever it is, and maybe loose a tiny bit of the dirty look to some of the lines, I think it would look genuinely stunning. Either way it looks like it's shaping up to be a worthy game in the King's Quest line.

@BensonUii

Yes; the new Uncharted game does clearly look visually more impressive than this new Zelda game, at least technically, BUT it is also important to remember that these Uncharted games are actually kinda linear experiences, despite them looking like they might be these vast open worlds that you can freely explore, whereas Zelda actually is a vast open world that you can freely explore. So, just bear that in mind. Uncharted 4 did look mightily impressive though. As did Zelda too; for a fully open world game running on the less powerful Wii U hardware.

Kirk

#32

Kirk commented on Nintendo Reveals New Wii U Footage and Details...:

Well the world looks pretty vast and there's a couple of interesting features but it would have been nice to actually see this in full screen 1080p 60fps.

To be honest, it didn't look totally mind blowing in terms of the art, probably just because it was kinda blurry and hard to see, but it's really hard to tell if all those rock and ground textures are nice hand painted art or just generic shader effects. Hopefully it's the former and if it is then it will probably look gorgeous.

I'm also hoping there's more going on in this overworld than just riding your horse across acres of generic land because that's the one trap I didn't want this new Zelda to fall into; basically being like Skyrim where it's just a lot of generic nothing. Gameplay needs to trump scale for the sake of scale and that's one thing Zelda has always done brilliantly, especially Skyward Sword I thought, so hopefully that's not been ignored here for the sake of impressing a few casuals who just want to be able to talk about how huge the world is.

Kirk

#36

Kirk commented on Nintendo and Philips Sign Global Patent Licens...:

@mid_55

Yeah, the Philips lawyers will try to make it sound like Nintendo just stole a complete invention entirely but it's probably some tiny little aspect of one or two particular Patents that the whole case is based on. It was obviously enough to make a potential case for preventing future sale of Wii/Wii U systems however, so it's good things were brought to an amicable conclusion and particularly for Nintendo.

@Ernest_The_Crab

The lawyers basically always appeal this kind of stuff, if there's any wiggle room whatsoever. That's how they get paid more money, by keeping cases like this running as long as possible. These kinds of corporate lawyers pretty much don't really care who wins or loses because they're getting paid [a lot] either way. This is why lawyers are often portrayed as total a-holes, which in my opinion most of the business ones absolutely are, and as manifestations of pure evil in films like the Devil's Advocate. When the glove fits.

@TheRealThanos

Well, regarding why I think Philips (thanks for the correction) settled out of court even if it thought it had an iron-clad case, which I don't think it matter of fact did but it would certainly have felt in a much stronger position after that first UK judgement; it's simply because I believe Philips believes there's actually more value in being able to use certain Nintendo technology Patents for the foreseeable future than getting a simple cash settlement or licensing payment from Nintendo. Also, given that in this kind of Patent law nothing is ever as open and shut as it may initially seem; Philips probably considers it a better financial solution all round to gain some access to Nintendo's valuable technology as part of this whole joint agreement thing than to continue to spend thousands, probably hundreds of thousands, on lawyers in an ongoing case that could be dragged out for years, potentially costing millions, and that it might not even outright win in the end. Basically; this seems like a great deal all round for Philips as far as I can see; if it actually thinks it can take advantage of whatever Patents Nintendo has granted it use of in future products, which I'm going to presume it does.

Also, and I think this bears repeating; I still don't think Nintendo is getting anything new from Philips as part of this joint agreement. It's simply being allowed to continue to use the same tech it's already been using in Wii and Wii U for many years but now it's just being allowed to do so without any potential of a further lawsuit, which could have massive ramifications if Nintendo were to fully lose. That is what Nintendo gets from this deal; the Philips tech it's already been using in Wii and Wii U for many years and that it would have to stop selling Wii U systems entirely in various countries if it otherwise lost this Patent. That's what the legal wording is alluding to when it says they will "cross license portions of each company’s patent portfolio" imo. Not being royally f'd and having to stop the sales of Wii U in multiple countries is the only reason why I think Nintendo has settled for such an agreement in this case; because if it didn't then based on the UK ruling there's is obviously a high chance it could have lost this case in many more territories (considering the UK is at the forefront of such law, I mean it basically invented the stuff, and it couldn't win here) and then it really would truly have been totally f'd going forward. Otherwise, like I said before, I don't think Nintendo would let Philips even sniff any of it's Patented tech.

Kirk

#38

Kirk commented on Nintendo and Philips Sign Global Patent Licens...:

@TheRealThanos

In a response such as mine I was using the word "gut" to mean the 'thin slice' I'm making based on some previous experience and knowledge in such areas.

I actually think you're probably using your heart (gut, personal feelings, whatever) more than your head here, based on reading your comment, and certainly more than I think I am. In other words, regardless of the exact word used to express and describe where we're drawing our opinions and conclusions from, I believe my own view of what happened is likely more close to the actual objective truth here.

I think Nintendo conceded the usage of some of its own Patented and hitherto exclusive tech to Phillips in order to retain the rights to continue to use the Phillips tech it's been using basically without permission, avoiding the potentially massive and far reaching legal ramifications of universally losing the case (which based on what we're reading it almost certainly would have and indeed already did in the UK courts at least), and that's about the gist of it.

It goes something like this:

Phillips: "You've used our 'stuff' without our permission [the courts agree; at least in the UK and we expect they will elsewhere too] and now we're going to make you pay us [a lot] for it."

Nintendo: "Instead of taking a huge wad of money, which we're trying not to spend any more of just now if we can help it, how about we let you use some of our 'stuff' and then we're all square?"

Phillips: "Okily Dokily."

Nintendo PR: "Yeah, we're all happy families."

PS. Getting full access and rights to use some of Nintendo's Patented tech might be considered a "long term gain" by some and possibly even more so than making some quick and easy money.

Kirk

#39

Kirk commented on Nintendo and Philips Sign Global Patent Licens...:

@321zigzag1

Well I'm going with my gut on this one; based on my experience with the similar area of Trademark law, it's basically the same difference, the little I've read about the case and the wording of the particular quote above.

My gut tells me this was a case of a company that believed it would lose if it continued to battle in this particular dispute and therefor decided to do whatever it would take to come out of this situation as best it could given the circumstances.

The main thing here is to basically never take what a lawyer or PR person says at face value.

Kirk

#40

Kirk commented on Nintendo and Philips Sign Global Patent Licens...:

Sounds to me that in order for Phillips to drop its case and claim against Nintendo over the Wii/Wii U related infringements that Nintendo has had to agree to share some of its tech with Phillips.

Basically; Nintendo gets to keep using the tech it's already using in Wii and Wii U, I don't think it's going to get access to any new Phillips tech at all, and Phillips gets to use some Nintendo tech it wasn't allowed to use prior to the case.

This is Nintendo's 'legalese' way of saying "To avoid losing our right to use some of the tech in Wii/Wii U, which could create a whole mess of problems, we've reluctantly conceded to let Phillips access/use some of our own Patented tech and we shall call this 'a global patent license agreement' so we don't have to just come right out and say we got our *sses kicked and so it sounds like each side is benefitting from the other and it's all nice and amicable".

From what I'm reading; Nintendo's only "settled" [conceded something to the other party] in this manner because it knows it most likely can't win this case; otherwise you can bet your *ss Phillips wouldn't be sniffing any of Nintendo's tech.

Kirk

#41

Kirk commented on Kickstarter Project Wants to Turn Your Game Bo...:

I liked the idea of playing your Game Boy games on a nice big HDTV...until I realised you actually have to mod the Game Boy itself and turn it into an even bigger brick.

I mean the graphics clearly looks retro-great when perfectly scaled up on a nice bit HDTV but I would never want to actually hack apart a Game Boy system to achieve this.

Kirk

#43

Kirk commented on Research Firm's Black Friday Data Shows Wii U ...:

@FragRed

If Nintendo was going to turn any of its console's names into a brand that it used on successive machines then it really should have been Nintendo Entertainment System aka NES.

Nintendo absolutely nailed the name first time around, I mean seriously that name is even more perfect now than it was when it was first used, and yet here we are in 2014 with basically a fully fledged Nintendo entertainment system named...Wii U.

Great job, Nintendo's marketing team!

GENIUS!!!

Kirk

#45

Kirk commented on This Lovely White Super Smash Bros. GameCube C...:

You know; every time I see something like this for Wii U, another controller option (like these GC ones), I can't help but think how Nintendo has failed with its controller solution(s) for the system. On all the other platforms basically one controller, the standard one you get with the console, perfectly covers pretty much every game you can play on these consoles. The idea of even suggesting you'd need to get an old Playstation controller to play some mainstream first party PS4 game in its ideal configuration is just absurd. Outside of Wiimotes so you can play specific motion controlled games, which is understandable, I really think the GamePad should have been the only other controller available for Wii U and if that creates issues with multiplayer games then it just suggests this is maybe something Nintendo needed to think about harder.

I do like the GC controllers though and still think they have arguably the most ergonomically comfortable shape of any standard controller.

Kirk

#47

Kirk commented on Nintendo's Official Japanese Site Suggests Dis...:

At this point there should only be the 2DS, New 3DS and New 3DS XL. Anything other than that is just needlessly confusing things. Actually, it would make sense to release a New 2DS that has the extra buttons etc of the other New models and just get rid of the regular 2DS.

But who am I to suggest such things that seem to make a lot of sense. I'm just some dude sitting at a computer typing on the Internet. I probably have nothing worthwhile to contribute.

Kirk

#48

Kirk commented on Science Tries To Ruin Our Fun As Zelda's Hooks...:

The other day on TV I saw a person attached to a speed boat ready to start waterskiing from a standing start on land and it literally ripped them forward at what looked to be an extremely fast rate, I mean I'm talking fast and hard, and then they slammed into the water very hard too. Now; I'm presuming they survived relatively undamaged, so, basically, I'm not entirely buying the "scientific" explanation for the amount of damage that would be caused.

Kirk

#49

Kirk commented on Amazon UK Offers Bargain Prices to Shift Its W...:

This is how much the 32GB version should cost with any of those deals imo.

I like what you're getting in this deal though: Basic Mario Kart Edition — includes Mario Kart 8, Super Mario 3D World, Wii Party U, Nintendo Land and a Wii Remote Plus — £199.99

If that were the 32GB model I'd say that was a genuinely great deal.

Kirk

#50

Kirk commented on Soapbox: Sonic, It's Time to Talk:

Ironically; I think one of the best representations of Sonic in recent times is his appearance in Smash Bros, both the character and the stage designs. Just make basically a classic playing Sonic game, very much like the Mega Drive original, but with those lovely 3D representations of the classic 2D graphics and I think it would be great. Just don't add in lots of random crap and gimmicks that aren't really necessary. Keep in simple, pure and fun, like the original game.

I wish Nintendo would just buy SEGA.