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Kirk

Kirk

United Kingdom

Joined:
Sun 20th January, 2008

Recent Comments

Kirk

#2

Kirk commented on Nintendo's Official Japanese Site Suggests Dis...:

At this point there should only be the 2DS, New 3DS and New 3DS XL. Anything other than that is just needlessly confusing things. Actually, it would make sense to release a New 2DS that has the extra buttons etc of the other New models and just get rid of the regular 2DS.

But who am I to suggest such things that seem to make a lot of sense. I'm just some dude sitting at a computer typing on the Internet. I probably have nothing worthwhile to contribute.

Kirk

#3

Kirk commented on Science Tries To Ruin Our Fun As Zelda's Hooks...:

The other day on TV I saw a person attached to a speed boat ready to start waterskiing from a standing start on land and it literally ripped them forward at what looked to be an extremely fast rate, I mean I'm talking fast and hard, and then they slammed into the water very hard too. Now; I'm presuming they survived relatively undamaged, so, basically, I'm not entirely buying the "scientific" explanation for the amount of damage that would be caused.

Kirk

#4

Kirk commented on Amazon UK Offers Bargain Prices to Shift Its W...:

This is how much the 32GB version should cost with any of those deals imo.

I like what you're getting in this deal though: Basic Mario Kart Edition — includes Mario Kart 8, Super Mario 3D World, Wii Party U, Nintendo Land and a Wii Remote Plus — £199.99

If that were the 32GB model I'd say that was a genuinely great deal.

Kirk

#5

Kirk commented on Soapbox: Sonic, It's Time to Talk:

Ironically; I think one of the best representations of Sonic in recent times is his appearance in Smash Bros, both the character and the stage designs. Just make basically a classic playing Sonic game, very much like the Mega Drive original, but with those lovely 3D representations of the classic 2D graphics and I think it would be great. Just don't add in lots of random crap and gimmicks that aren't really necessary. Keep in simple, pure and fun, like the original game.

I wish Nintendo would just buy SEGA.

Kirk

#7

Kirk commented on Feature: Batman Vs. Superman In The Battle Of ...:

Yes, Batman is clearly the winner and let's not even get into Superman 64.

Superman has everything that should guarantee him the win, you'd think, but developers have clearly failed to do him justice over the years.

Kirk

#8

Kirk commented on Super Smash Bros. for Wii U Sells Nearly 500,0...:

"The fastest selling [Wii U] title to date [in the US]."

Get back to me when some Wii U game or even the Wii U system itself is outselling the competition in some way that matters rather than it's a case of Nintendo just tooting its own fan circle horn when one of its most popular franchises sells decently in one particular region, presumably the most popular region for Smash Bros., and relative to one of its worst selling ever systems.

I mean Christ; it's not even "Fastest selling Smash Bros. title ever" (as far as I'm aware) or whatever.

It's hardly even news and not exactly a revelation given that this game has been promoted by Nintendo about a much as any other game I can recall in the company's history. With that amount of publicity and advertising etc it was bound to do pretty well at launch. I'm not surprised or particularly impressed here.

This feels a bit like some dude coming dead last in a race and then trying to get everyone in the crowd excited about the fact that it's his personal best time :-o

Kirk

#9

Kirk commented on Review: Tetris Ultimate (3DS):

At this point I'm starting to think these Tetris games are actually a bit over designed. The key to what made the original so great imo was how simple and pure yet still totally addictingly brilliant it was. Adding more and more modes and more and more stuff into even the basic game doesn't really seem to be the key to making Tetris better imo; just more convoluted. Maybe I'm just old school.

Kirk

#10

Kirk commented on Review: Thomas Was Alone (Wii U eShop):

@chiptoon

That's what my gut tells me it's going to be like, having never actually played it. It looks cool and in videos it's clear it has a lot of charm with the narrater telling you the story etc but I don't see a particularly awesome game behind that. Just extremely basic jumping around and solving puzzles with blocks and stuff, your typical modern indie affair, probably repeated for multiple hours with very little changing from the first room to the last other than presumably getting progressively harder. Doesn't mean it's bad, for what it is, but it doesn't exactly come across as especially exciting or whatever. I might be totally wrong but that's all I'm seeing anyway.

Kirk

#11

Kirk commented on Talking Point: Super Smash Bros. Can Finally R...:

Oh amiibo (in conjunction with Smash Bros) is going to be a cash cow for sure, and Nintendo is going to exploit and abuse it to its absolute fullest imo (maybe not in the best way for consumers but certainly in the best way for Nintendo to get as much of their money as possible), but even given that, I still don't think it's going to sell too much outside of hardcore Nintendo fans, Nintendo toy collector types and core Smash Bros players. I don't think your random kid is going to be asking their parent for these figures and even if they were I certainly don't think many parents are going to buy a brand new Wii U console alongside a few of these figures; as in I don't see sales of these figures leading to increased sales of Wii U hardware. Basically, amiibo is surely going to do really well among the already established Nintendo, Wii U and Smash Bros fan base but I don't think it's the key to turning the Wii U situation around. I don't really know what realistically is at this point.

Kirk

#12

Kirk commented on Weirdness: Factory Error Results in Dual-Wield...:

At this point in my life I'm inclined to believe this was probably planned intentionally by some marketing dude at Nintendo to create a bit of free publicity and increase the rare collectibility factor around these figures etc. That or it's a fake. Actually, the odds are more likely that it's a fake but I wouldn't put anything beyond marketing types.

Kirk

#14

Kirk commented on Anniversary: The Nintendo DS is Now 10 Years Old:

I remember when I first saw the fugly beast of a system that is the DS FAT. Shock at how cheap and crap it looked...and they actually released that as a proper retail unit! I cannot even believe Nintendo let that pile of sh*t out the door. Thank Christ someone saw fit to redesign the system a bit down the line and give us the DS Lite, which is arguably the greatest looking handheld unit Nintendo has ever put out there. What a contrast from sh*t to stunning.

Happy Birthday-ish to the DS Lite. Go burn in f**king hell, DS FAT!

PS. Nintendo REALLY should be ashamed for letting that DS FAT be an actual retail unit. There is no doubt in my mind whatsoever that everyone at the company knew it was a fugly looking brick and the only reason it was allowed to see a retail release was because it was in the cards from day one to milk us all a little bit down the line with a proper redesigned model, one that actually looked good, which Nintendo knew fine well virtually every sane person would rather have. To me, you don't treat loyal customers like that. You make the best product you can at the time, that people will actually be genuinely happy and satisfied with, and trust that you'll always be able to make an even better model down the line because of natural advancements in tech etc. You don't intentionally build something basically as cheaply and fugly as you can knowing fine well everyone that buys it is only doing so because there's no other alternative and then plan to get them all to re-buy the same system again in the near future but this time with the design it could and should have had all along. It's basically a kind of blatant planned obsolescence. That's just wrong and everyone at Nintendo knows it. It's not the kind of business practice I respect.

Kirk

#16

Kirk commented on Review: Super Smash Bros. for Wii U (Wii U):

Ok; listen up Nintendo Life staff...

If your experience with a game isn't complete enough that you're having to inform us the review is missing details on major areas of the game and you've not been able to give the game a final score yet then maybe you shouldn't label this simply as a "Review" on the main link. Maybe you should call it something like "Partial Review" or "Unfinished Early Review" or whatever.

When I click a link labelled 'Review' I don't expect to come in and be told that you've not played a fundamental component of the game and then to see that there's currently no score. That's like watching a p*rn video with a huge chunk of footage removed in the middle and that cuts off just before the money shot :-o

Just saying.

Kirk

#18

Kirk commented on Video: Someone Has Built Mario Kart 8's Mute C...:

And here's the key point...

This GENUINELY looks far more fun than it's equivalent in Mario Kart 8, despite the huge graphical difference and whatever other additions in Mario Kart 8 etc, and that just makes me wanted a properly realised current-gen F-Zero game even more.

Why can't I get a new F-Zero that captures the magic of this game?!

Kirk

#19

Kirk commented on Wii U eShop Title Meme Run Seals Approval To R...:

PPS. No one here knows, understands or comprehends, that if I had my way the original Wii would have had an in-built feature that would have basically been the equivalent of a free App Store and it would have been filled with Wii user created content just like this (created directly on the actual console itself; everything from artwork and videos to full video games), that could also be uploaded to the Internet for everyone else to appreciate too, with maybe a couple of genuine gems and potential Internet phenomenons to be found in among it all.

Just like the App Store, Steam and many general Internet sites that let users upload any manner of user created content, it could have been a genuine Revolution (pun intended).

I was so far ahead of the game that it's not even funny that I'm sitting here watching stuff like this skint :-(

Although; that game is still kinda funny, as bad as it clearly is!

Kirk

#21

Kirk commented on Feature: The Wii U is Two Years Old, But How's...:

Yeah, I've yet to fall in love with a single aspect of the system.

It's not bad and there's definitely some fun to be had, particularly with a few of the games, but nothing about it screams of brilliance or magic to me and that's genuinely disappointing from a Nintendo product.

With consoles like the SNES and N64 it felt like almost everything about them screamed of brilliance and magic, be it the games, controller, graphics, whatever, especially the SNES which I basically can't fault in any area, but I just don't get any of that from the Wii U. It feels like Nintendo has designed everything about it to be "just enough" and little more.

I want to be blown away. I want to feel that classic Nintendo magic and I'm not just talking about finding it in one or two of the very best first party titles on the console but in pretty much every aspect of it.

Nintendo has a long way to go to make the Wii U achieve anywhere near the overall truly satisfying experience I want and expect from it.

Kirk

#23

Kirk commented on Video: Nintendo Releases Two Snappy amiibo TV ...:

@Bishasaurus

It's funny because I already took issue with the transparent plastic stalks on some of the original demonstration figures, which all things being equal weren't that bad, so these are really fugly to me, with the fugly coloured chunks of plastic on some of the models and the slight drop in quality of the actual models themselves too. It's a wee bit of shame the final models couldn't have at least matched the preview models and ideally that Nintendo couldn't design these models in poses that didn't require any additional plastic supports at all, like both the Disney Infinity and Skylanders figures have already managed.

Kirk

#24

Kirk commented on Interview: Curve Studios on the Unique Charm o...:

"The more eShop titles there are, the better it is for everyone"

That is not an absolute truth.

At some point there's a danger there might be so many eShop games that only the biggest and most established names and franchises will get noticed, pushed to the top of whatever filtering options exist, and then all the other tiny unknown developers will simply get no exposure at all. That's not exactly giving the consumer a fair representation and fair choice of the titles available on these stores and obviously it's not great for the vast majority of indie developers.

If that doesn't sound correct then go to the Google Play Store and type Smash Doors into the search box, that's the exact name of one of my games, and then see where it appears on the list...

Try the same with Santa Saga, another one of my games, in the iOS App Store...

If these services weren't so bloated then all logic would dictate that if you typed the exact name of one of my games into the search engine then it would immediately appear at the top of the list but there's just so many Apps now that even typing in the exact name doesn't guarantee you'll see what you are specifically searching for.

Sometimes just adding more and more and more isn't always better for everyone.

PS. I love how all the simple elements of this game, from the simple gameplay and very basic graphics with some cool lighting and shadows to the charming voice over and lovely music, all add up to what looks like a pretty great indie experience. It's amazing how much you can do with basically so little, if it's done well.

Kirk

#25

Kirk commented on Resolution Doesn't Matter With 2D Games, Says ...:

As long as you're using actual clean pixels with solid colours, the engine isn't blending between colours and that if you're scaling the game you're ideally doing so by some factor of two, so the pixels don't get stretched or distorted from their natural state, then it makes no difference what resolution you're running a typical 2D pixel based game at.

Games like the original Super Mario Bros or say Yoshi's Island will always look stunning as long as you're not scaling or blending the pixels in such a way that it actually conflicts with those type of simple, clean, pixel based graphics in the first place. Filters for example often slightly ruin the look of these games.

If you're game looks something like Donkey Kong Country on the SNES however, where it's not actually clean individual pixels but more of a blended and rendered type of look, then it absolutely matters what resolution you run the game at, what scaling you do and what size of screen you run it on imo because the larger your screen gets and the lower the resolution, the more that's just going to look blurry and sh*t. It's probably partly why Miyamoto was never that fond of DKC's visuals in the first place; because he could tell even then that they probably weren't going to age particularly well going forward.

2D isn't the real factor here. It's about having that very obvious pixel art vs a more smooth rendered look. It's when you're trying to do lots of complex patterns and blend into lots of different colours and stuff, especially with games that are trying to look all "realistic", that your game can start to look crap if you're running it a too low a resolution on too big a screen. It just so happens that many 2D games still use old school pixel art, which generally scales brilliantly, whereas most 3D games go for a more textured and rendered look.

Kirk

#26

Kirk commented on Exclusive New Nintendo 3DS Features Teased For...:

I have to admit that after having watched a direct comparison video between the original N64 version and the 3DS version there's been more visual improvements made than I first thought. Hopefully the final game has even more improvements beyond just the visuals and ultimately delivers on everyone's expectations.

Kirk

#28

Kirk commented on Hands On: Wii U GameCube Controller Adapter:

@OMC79

Well I don't like a white controller with blue buttons but that's just my particular taste. I'd rather go for something like this: http://i.imgur.com/QjFrm.jpg

Not the Mario Club one, don't particularly love the look of that either (it's the white and blue again that doesn't quite work for me), but the other three are lovely.

:-D

Edit: I thought your link pointed to the white and blue controller. My bad. The main point I was making wasn't about the colour however but the functionality and features of the controller.

Kirk

#29

Kirk commented on Hands On: Wii U GameCube Controller Adapter:

@OMC79

Then why on God's Earth didn't Nintendo just make the controller you linked the official Smash Bros GC style controller* (and put it in black with the white Smash Bros logo)?

There's no reason it couldn't have still released the GC controller adapter too for any people who want to use their old legacy GC controllers to play Smash Bros Wii U but at least this way its brand new Smash Bros themed GC style controller would actually have some use and worth beyond just playing one single game.

*Without the need to plug it into another controller to work. You should also be able to use it either wirelessly or wired via USB.

Kirk

#30

Kirk commented on Hands On: Wii U GameCube Controller Adapter:

@Light

It's certainly a much better solution than just re-releasing GC controllers with a Smash Bros logo on them, which require an additional external adapter to even work with the Wii U but even then only in one specific game, imo.

Note: I don't like the particular colouring of that controller (I prefer the more traditional GC colouring of the buttons etc) but the basic design would have been the right way to go for this whole "it's perfect for Smash Bros" legacy style controller imo.

Kirk

#32

Kirk commented on Hands On: Wii U GameCube Controller Adapter:

@Light

Yes. Basically; this GC styled controller should have been a fully functioning Wii U controller that could be used on ANY game in either wired or wireless mode and not only that but it should have included the extra shoulder button and the Home and Select buttons too.

Nintendo could also still have the GC controller adapter option available for those people who specifically wanted to use their own legacy GC controllers and at least then any limitations in compatibility etc would be somewhat understandable.

Nintendo's overall controller solution at this point is a total convoluted mess but to unnecessarily limit any new controllers that are primarily intended for use on the Wii U, as is the case here, is just compounding the issue even further.

Kirk

#33

Kirk commented on Hands On: Wii U GameCube Controller Adapter:

@Light

No, I'm talking specifically about this new Wii U compatible Smash Bros themed GC controller. Not old GC controllers. This Smash Bros themed GC controller for Wii U should have been designed to work fully across Wii U without any limitations and without the need for other additional hardware. Creating a GC adapter so people could use any old GC controllers they already own is a whole other issue.

Kirk

#34

Kirk commented on Hands On: Wii U GameCube Controller Adapter:

@Light

The point here is that we should be able to use this controller directly on the Wii U system, either wireless or wired (just like the Xbox One controller), without any extra adapters and it should also work with all Wii U games as well as Wii games and Virtual Console titles too. As we should with any/all the other Wii U compatible controllers in fact and if we could then there simply wouldn't need to be so many controllers to cover all the bases in the first place.

Nintendo's controller solution at this point in time is utterly f'n ridiculous, totally convoluted and potentially very expensive. It's an utter joke and I've been saying this since the Wii, which already had too many different controllers with various unnecessary limitations and compatibility issues etc, and it's even worse now.

Kirk

#35

Kirk commented on Hands On: Wii U GameCube Controller Adapter:

I find this all a bit absurd.

It's a Wii U compatible GameCube controller that requires an additional adapter and currently only works with Smash Bros Wii U plus you have to use another controller to get into the game in the first place and out of it again at the end of a play session...

Seriously; WTF?!

Kirk

#37

Kirk commented on Splatoon's Japanese Twitter Account Inks Out a...:

This game is coming together nicely. I'm still not sold on the overall visual style they are going for, still a bit too "Nickelodeon" for my tastes and the main characters still don't have that immediate universal appeal imo, but it's at least well done for what it is. Could end up being a surprise hit for Nintendo. Just wish they'd tweak the overall look and feel to something that doesn't look so much like a shiny, plastic, rendered, Nickelodeon cartoon. Maybe you just have to see it in person or something to really appreciate the specific look and style of it. It's definitely growing on me though and I've always liked everything about the overall game outside of the particular visual style.

Kirk

#38

Kirk commented on Review: Angry Bunnies: Colossal Carrot Crusade...:

This is a situation where I can't quite figure out the best solution to the problem.

If Nintendo simply goes back to only letting select games on its systems then it loses out on the next potential Angry Birds, Minecraft or Flappy Birds mega hits as well as compounding the fact that it already has less third party support than the competition but if it lets just anyone churn out crap on its systems then it just cheapens the entire experience and undermines the quality standards we've all come to expect from Nintendo's brand, which is one of its few remaining core values and what attracts many gamers to Nintendo's platforms in the first place.

I'm not sure of the best way to go here but just letting any old crap on its system doesn't feel like the answer to me and that's coming from a guy that's making these really simple indie App style games himself.

At this rate we're going to start seeing buggy, virus infected and Ad riddled games/Apps on Wii U before too long.

There's got to be some way to exercise genuine quality control while still letting the indies easily develop games for the system, without just letting any and all crap on there.

Kirk

#43

Kirk commented on Video: Nintendo's Wii U Holiday Commercial Kee...:

A bit meh but I'm sure it will sell about ten new systems to the same people Nintendo's been trying to unsuccessfully peddle the Wii U to for the last almost two years.

"If you always do what you've always done, you'll always get what you've always got." - Henry Ford

Kirk

#45

Kirk commented on Table Top Racing: World Tour Dev Isn't Sure Ab...:

Well here's one of those situations where Nintendo simply cannot win.

If it doesn't make great first party games like Mario Kart 8 then no one will ever buy the system (with Wii U the first party games are about the only reason to buy the system at this point) and that in turn means no one will ever support the system, which in turn means no one will buy the system. If it does make great first party games it has developers like this saying they won't support the system because they're basically scared of the competition from those first party games or whatever (They're scared Nintendo is scared or that it won't be interested?), which leads to many people not buying the system because it lacks third party support, which in turn leads to less third party support because no one is buying the system...

My suggestion to Nintendo here is to just do it like it was done in the days of the NES and SNES: First of all; create truly compelling hardware that everyone actually wants to buy and that all the developers are excited to support in the first place and then support it yourself with a constant stream of the best first party titles in the industry. Then you'll get those initial sales because you'll have a great system with compelling first and third party titles out the gate, which will bring in the customers, which in turn will bring in more third parties, which will bring in more consumers...

The real issue with the Wii U was creating a system that right out the gate really only appealed to fanboys and basically nobody else imo, be it the more "cool" and "hardcore" gamers, broader entertainment consumers or developers and publishers. Nintendo shot itself in the foot day one with the Wii U imo and it set in motion a cycle that's nigh-on impossible to escape at this point, unless it creates the next Wii Sports or Pokemon level of phenomenon or something truly huge like that, which realistically is unlikely to happen.

PS. OF COURSE Nintendo would be interested in this game coming to Wii U and especially now of all times but also just any time really. If it's a great game then why the hell would you seriously imagine that Nintendo or any company wouldn't want it on their system?!

Kirk

#47

Kirk commented on Talking Point: The amiibo Range Grows, Yet Key...:

At this point I'm pretty sure it's going to work just like this:

You will have multiple game/franchise specific figure sets, just like the Smash Bros figures we have now, and there will probably also be Super Mario Bros ones, Mario Kart ones, Animal Crossing ones, Pokemon ones, etc. You'll use these figures primarily on the game that they are associated directly with (that means they'll access both the reading and writing part) and you'll additionally be able to use many of those figures to varying degrees in multiple other games too but just to open up some basic extras like character costumes, maybe new vehicles, special weapons and almost "micro-transaction" stuff like that.

That's pretty much how I see this working.

It means Nintendo really is onto a potentially huge cash cow, just imagine how many "duplicates" of one particular character they can ultimately have across multiple sets, and it means there's probably going to be a lot of people spending a lot of money if they really want to keep up with this whole amiibo fad.

"what seemed like an altruistic platform to expose the money grubbing of other NFC toy franchises": I think that was just good old fashioned naivety on the part of all you chaps and dames at Nintendo Life lol

It's probably nowhere near as bad as some of us are fearing but it's going to a lot more expensive than some of us realise(d).

Kirk

#49

Kirk commented on Nintendo Reveals 11 amiibo Super Smash Bros. F...:

@ejamer

I expect you probably won't see this kind of thing fixed until they move onto a set of figures for a whole other game because I presume they are now stuck into making any new Smash Bros amiibos all fit with their in-game trophy designs.