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Mon 18th Feb 2008

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KCar commented on Nintendo Power Poll - What Games Do You Want T...:

1. Ganbare Goemon 4 (translated preferably)
2. Recca
3. Little Samson
4. Kirby's Dreamland 3
5. Any SNES Fire Emblem (again, translated)

Dare to dream - I know they aren't going to bother localizing games that sell for 8-10 dollars, but man that would be great. I'll say it again - I'd like to see Nintendo license previously existing fan translations of ROMS, though some may see that as a legitmization of piracy. But if the work's already done, why shouldn't we see these games on the VC translated? And wouldn't it be nice to see the hard work of those translators and programmers recognized (something akin to the makers of Counterstike being hired by Valve).



KCar commented on Virtual Console Top 20 – March 12th to March...:

I've gleaned that part of the cost of making these games available is getting an ESRB rating (or international equivalents). @Damo - any chance of us finding out roughly what that costs? I wonder if Nintendo would consider offsetting those costs to get more publishers involved.



KCar commented on Virtual Console Top 20 – March 12th to March...:

I'd love to see some sort of price incentive for third party publishers, if that's what's keeping titles from being published. Personally, I'd like to see the VC as a kind of pay-archive, where any game is legally at the touch of your fingers (with a nominal credit card transaction). I don't want to think of these titles being "published" again - I want to think of them as belonging to a greater library.

My two cents, anyway.



KCar commented on Talking Point: The State of Play of the Virtua...:

While licensing is an issue that limits what we may see in the near future, I don't think it's accurate to say that the pool of games available to the virtual console is in any danger of drying up. When we consider the sheer number of systems that the VC currently has available, and the almost ludicrous number of individual games in that pool, to argue that we are facing an imminent shortage is sort of untenable. There's a lot of room for growth; I think the problem here is that companies require a certain "showcase" period for what they do release: who would even consider something like "Lunar Pool" if the VC was flooded with more high profile, more attractive games?

While I can understand this, I do think that the slow release schedule is artificial, imposed, and as far as possible releases are concerned, unnecessary. It is beneficial for those companies who HAVE released games, especially lesser known ones without the kind of market clout a first party NES title.

That being said, I think it's promising that "import" titles are being released - I wasn't familiar with DoReMi Fantasy, and am excited to have the opportunity to play through it. However, it would be nice to see some efforts made towards localization - the legitimization of fan translations is an extremely pleasant pipe dream, for instance.

Also: I'd kill to see Recca on there. Woohoo.



KCar commented on DoReMi Fantasy: Milon’s DokiDoki Adventure:

Personally, I'd love to see the 2-4 Goemon games for the SNES to come over here. They could even get away with not translating the 2nd, though the last ones were a little more text heavy (though not unplayable for the anglophone).



KCar commented on Ninja Gaiden III: The Ancient Ship of Doom:

I've actually registered on the site to protest the score for this game. Of all the Ninja Gaidens, this was my favourite as a kid (maybe because it was the one that I actually owned), and even though I never beat it then I spent countless hours trying to and enjoyed every minute of it. I don't think any game has given me quite the same feeling of mastery, because when you're descending through level three with your "boomerang" star slingshotting with maximum efficiency, you feel like a "ninja". The changes to the game formula are puzzling, but I've been waiting for this game most of all.