User Profile

JohninMotion

JohninMotion

Male, 32, United States

Joined:
Sun 4th August, 2013
Website:
http://johnkostrzewski.com

Recent Comments

JohninMotion

#1

JohninMotion commented on E3 2014: Nintendo Won't Bring Live Twitch Stre...:

Here's the deal: do I think it's something they need to focus their attention on right now? NO. They have bigger fish to fry. Should they focus on it soon? Yes.

If Reginator or any other person on the head of Nintendo thinks it's fun or not is of no consequence. Last year alone Twitch had more viewers than Hulu and many other streaming services (you can view so here http://www.dailydot.com/esports/twitch-growth-esports-streaming-mlg-youtube-2013/). Millions of people around the world find it fun and that should be enough.

Why should Nintendo care? it would put more eyes on their products. People would see these Nintendo exclusive (or other) games and the people having fun playing them and want to play them themselves. They would go out and buy the system. However, we all know Nintendo is very strict on the web with people showing their game content so this may all be dust in the wind.

Right on Twitch's front page is free advertisement for PS4 and Xbox One showing all the games that people are streaming. How cool and fortuitous would it be to see a chunk of Nintendo games on the front page as well?! Everybody who visits the site sees these games on these systems and it sways them.

Whatever. We'll just have the closed off world Nintendo created with their Twitter knock-off, Miiverse. That's doing so well.

JohninMotion

#2

JohninMotion commented on Nintendo of America Launches eShop Indie Website:

Disappointing. There's only like 5 games and that's with 1 Wii U game. What's the point?

How about in the store page you can click a checkbox that allows you to filter by Indie author? That would be more satisfying and do 95% more than that one page does.

JohninMotion

#4

JohninMotion commented on KnapNok Games and Nifflas Collaborating on Wii...:

Definitely will buy and not only because the robot at the end sounded like a Dalek.

Love these devs and I love to support the indie scene not only because it's virtually the only thing on the Wii U but because of their attitudes towards game creation. Seriously, every developer should read what these guys have said and then take notes. It's about the love of development, challenging yourself and the system, and working on projects that excite you. The money will follow.

JohninMotion

#6

JohninMotion commented on Talking Point: Nintendo Direct Pointed to Anot...:

What it comes down to is value proposition. Do we feel we are getting our money's worth out of this system opposed to the money we could have spent with another system?

The other systems offer more (in terms of movie/music downloads etc.) and have all the third party games and indie titles you can shake a stick at. They have a strong online presence (for a fee), plus they have or will have full libraries of earlier titles to play on those systems. The downfall to this is their systems cost more and some of their titles are not of the highest quality.

On our end, the Wii U doesn't offer any of the frills that the other systems do and doesn't have a large library of AAA or indie games... or VC games for that matter. Their online and other features they do have are behind the other systems. The bonus is that their AAA games are of the highest quality and their indie and VC games are generally up there as well.

Does this equal out? Unless you are lucky enough to own multiple systems, most people say, "No" which is where the guff comes from. I personally play Steam games on my computer in between releases on my Wii U, but the fact of the matter is I shouldn't have to. I rarely did that on my 360 because they took care of my gaming needs. Wii U doesn't do that and I go looking for it elsewhere.

I'm also afraid for Nintendo's future. No, they aren't going to go under because of a Wii U failure, but people are definitely going to think twice or even three times before spending their hard earned money on another Nintendo system. That may hurt them in the future.

The bottom line: I am happy with the games I do have but there should have been more on the table.

JohninMotion

#8

JohninMotion commented on Talking Point: What We Expect In Nintendo Dire...:

They will "officially" tell us the release dates for all the indie titles they have coming for the Wii U and 3DS. They will give us "official" release dates for the AAA titles coming for the Wii U and 3DS. Nothing new.

If they want to surprise me they will focus mainly on the Wii U and start getting that train in gear instead of tacking it on with 3DS news/games/updates. They will also give us a surprise game such as new IP or a game that hasn't been done before such as Starfox but in a new way that actually takes advantage of the Wii U. Perhaps a Metroid since DK Country is coming to release. How about a nice, long RPG for Wii U. That would be aces. Man would I love that.

I just want to be surprised and happy to own a Wii U.

JohninMotion

#9

JohninMotion commented on Nintendo Download: 26th December (North America):

I'm frustrated with pricing on the Wii U eShop in general. Although I can't get on right now to check prices, I know I can buy most of these games cheaper retail. Zombi U has been selling at $30 at Walmart for ages now and it's cheaper on Amazon. The "new" Deus Ex is $5 on Steam (!) right now! I just wish they were able to be more on top of these things to help their sales. I don't have the hard drive space to download these "AAA" titles anyway. I'm saving room on my hard drive for the indies and cool VC games.

@brandonbwii I can't wait for Pure Chess! It looks so beautiful and to have a chess game on my Wii U would be the bees knees!

JohninMotion

#10

JohninMotion commented on Nintendo Acknowledges Network Issues and Sugge...:

Although this sucks because I wanted to purchase some eShop titles over my short Christmas break, it is excellent news for Nintendo. If sales have been below expectation one could only assume that things have taken off for them this holiday season. Lets hope they straighten it out quickly so these new peeps can get online and buy more Nintendo goodies!

JohninMotion

#12

JohninMotion commented on Video: Level-5's Wii U RPG Wonder Flick Gets A...:

The Wii U needs RPGs. I'm not a huge fan of JRPGs, but as long as it is a solid game it's a definite buy, especially if it uses the gamepad wisely which it looks like it will.

Also, is that a chat window in the lower left corner at around 41 seconds? Does this game have online capability?

JohninMotion

#13

JohninMotion commented on Dan Adelman - Nintendo is "Very Much Aware" of...:

Here's an honest question and I apologize if I missed it somewhere in all of these replies: If Club Nintendo/Nintendo ID keeps track of my purchases - I am literally looking at all my purchases made through the eShop and some physical right now - how hard is it for Nintendo to allow me to re-download these games? I mean, they already know I purchased it. They even keep track of my systems... what's the holdup here? How hard is this to implement?

JohninMotion

#16

JohninMotion commented on Talking Point: Considering the Methods and Mea...:

@Bass_XO I understand what you are saying, but I generally have an idea if I am interested in a game before it is released. The review is there to let me know the particulars of the final release. It's like me asking my friends if they liked the game. They will tell me what they liked and didn't like and I will make a judgement off of that. No where in our conversation, unless jokingly, will they tell me a number score.

I understand, from what the article mentions, about the business side of rating a game and what you mention in one of your earlier comments. Sometimes it is nice to bypass a game rated 2 instead of reading through eleven paragraphs of text explaining how much it sucked. I guess that's where the Pros and Cons list would come in. Never-the-less, a rating system would make that easier.

I guess my problem with the rating system is there are no clearly defined guidelines on these ratings. What makes a game an 8 rather than a 9 exactly? It seems all arbitrary. So many people scrutinize over this scale and these numbers that it becomes maddening when what really matters is if the game is enjoyable or not. Will you really enjoy Shantae: Risky's Revenge (10/10) more than AlphaBounce (9/10)? Most likely not unless the specific gameplay elements don't suit you well. Some reviewers didn't like the Wii U Murfy levels in Rayman Legends so they knocked it down a point from other reviews (i.e. here @ Nintendo Life), but I actually enjoyed those levels. So what do these numbers actually mean?

JohninMotion

#18

JohninMotion commented on Talking Point: Considering the Methods and Mea...:

My issue with reviews is, most times, the reviewer. One reviewer is assigned to a review, and we are all supposed to take his/her review as if it is gospel. At best, all we can do is weed through the article and draw our own conclusions of the game, but then what good is the review in the first place other than a guide?

That's why I love podcasts so much. There are usually a group of people who throw in their own comments about a game giving you insight from multiple perspectives. Some times they might even shed some light on the game that a previous reviewer might have missed. It is, after all, hard to see the entire picture when you are trying to get something out in a reasonable amount of time.

EGM (and other publications) have done the multiple reviewer angle with pros and cons at the end, and I think that's best. Get up to four people to write a review of a game from four different angles. That way, you are better equipped to give your readers a fuller sense of the game, you are less likely to miss anything, and a better conclusion can be drawn by all.

As for the number system, I feel it's lazy. It means nothing. It's there for the casual reader to skim through and say, "Nintendo Life gave the game a score of 9 while IGN gave it a score of 7. What gives?" Nobody ever reads the damn review to get the main points and the number is supposed to be some summarized conclusion of the entire article... all down to a single number. No thanks.

In short: multiple reviewers for a single game to get a wider view of the game from multiple angles. Pros and cons at the end of the article. Get rid of the stupid number system.

JohninMotion

#20

JohninMotion commented on Without iOS Support Nintendo "Doesn’t Reach ...:

"A Nintendo that doesn’t make games for iOS is a Nintendo that doesn’t reach today’s kids; a Nintendo that doesn’t reach today’s kids is a Nintendo with no future."
Every time I read comments like this I want to slap the commenter. The parents are the people who are buying these shiny new toys for their kids. The parents are the ones making Nintendo irrelevant. If you really care about Nintendo's future, buy a friggin Wii U, 3DS, 2DS, whatever and then get some great games for your new system. Stop acting like Nintendo has to bow down to you.
I'm tired of hearing, "Port these games over to Xbox, Sony, Apple, whatever device isn't Nintendo..." If you want to play these great games, just buy the system and shut up.
If these games were ported over to a lone touch screen interface - even if it is multi touch - it wouldn't be as good of a game. A lot is lost in those transfers which is why you mainly see gimped and "lite" versions of games. Sure, platformers like Mario don't have a ton of depth to them, but you will lose the core feeling of the game and it will disappear among the clones.

Bottom line: If Gruber and the like want to play Nintendo games, they should buy the console.

JohninMotion

#22

JohninMotion commented on Review: The Wonderful 101 (Wii U):

The first time playing the demo I was frusrated to no end, but as it went on and I learned the controls I began to enjoy it more and more even though it does have its difficult moments. It's on preorder.