User Profile

JibberX

JibberX

United Kingdom

Joined:
Fri 22nd March, 2013

Recent Comments

JibberX

#1

JibberX commented on Feature: The Making of Rocket: Robot on Wheels:

Brilliant article, thanks for this. One of my fave N64 games this, naturally you had no idea of its relative performance back in the day what with the lack of the internets and any concept of information. But hey. Great game. Not so sure those screenshots are a little too high res... Have you done an article on Glover yet? Another classic.

JibberX

#2

JibberX commented on Review: Bayonetta (Wii U eShop):

@BensonUii on my comedically implausible wrap around face phone I bought in at a stall inside the Great Fox...

(It was a joke to infer that I was wrong. Very wrong.)

Now I've explained it, I must watch several episodes of Keeping Up Appearances, thanks.

JibberX

#3

JibberX commented on Review: Bayonetta (Wii U eShop):

@Damo yeah, that's cool, cheers for the responses.

Apologies for being so cynical.

I hope the review of the PS4 version of Bayonetta 2 is a accurate as my initial impression.

JibberX

#4

JibberX commented on Review: Bayonetta (Wii U eShop):

@Damo thanks for the response, I understand the effort to get screenshots, but naturally unique screenshots would increase the presentation as a whole, we all know press shots have an idealised and curated dare I say staged output (we all know how much fun Ubi-Soft have with them).

So for the review itself, naturally your audience might be more interested in the game itself verses the Wii U treatment of it, however since this is effectively the 2nd port of a 360 game it might've made more sense to start with how good the Wii U port is vs the burying of that detail in paragraph 10.

Specifically the broad references to the use of the touchscreen and the additional skins in paragraph 11. It could be argued that you would start with that, and move into the game game later on... but I can see why you did it the other way. I understand that the weapons and the purchasing of them is a critical element is extending and understanding the game, as such I wonder if the "novelty" Nintendo items are just rehashes of existing weapons or actually thought out extensions of the game engine, I'd hope the latter. It's brushed on, but maybe that's more of a job for a guide perhaps.

I was mainly interested in the framerate, and if that was a chokefest, and you reference that, so that's cool.

Hope this helps.

JibberX

#5

JibberX commented on Review: Bayonetta (Wii U eShop):

Sorry to be a critic, but with the use of press shots and the way the review is structured I'm not convinced this is a review of the Wii U version, just thought I'd put it out there.

I know nintendolife.com use press shots generally, but it would be a real boon to get actual screenshots, in this case screenshots of the referenced clipping on the costumes would be good and futher legitimise the article.

JibberX

#6

JibberX commented on Review: Ice Climber (Wii U eShop / NES):

Ice Climber comes from a place where you have to be good to play it, it doesn't reward being inept and it will continue to punish you for it indefinitely. This will leave players with a Marmite style opinion of it. People expecting Super Mario (or normal Mario for that matter) won't understand it at all. A lot of these early NES games were Nintendo exploring the concept of a platform, or even defining it. I think this is a route that should've been explored more, I for one think its a brilliant game and concept and execution and truly rewards the player if they invest. What it lacks in immediacy it makes up for in serious quality game play. Considering the complexity and nuance of the controls its a shame NintendoLife have decided to be down on it. But hey, I guess that's why there isn't Ice Climber Galaxy 2, Ice Climber Party 8 or even Ice Climber Kart.