User Profile

Jeyl

Jeyl

United States

Joined:
Sat 3rd August, 2013

Recent Comments

Jeyl

#1

Jeyl commented on Weirdness: So, Someone Made A Valve E3 Press C...:

I love how the ending implies that Gabe was going to announce Half-Life 3 on stage, but changed his mind while performing to officially cancel the game, leaving everyone, including the backup dancers in shock. Hehe. He cancels a game he hasn't even announced yet.

Jeyl

#2

Jeyl commented on First Impressions: Getting Creative With Mario...:

A great looking start. Hopefully not the last. While making original mario levels sounds great, I would LOVE the opportunity to create levels for other Mario games like Super Mario Bros. 3, Super Mario World and even Super Mario Bros. 2 (Super Mario USA). I don't care if I have to get it via DLC.

I hope there's an option to make your levels look genuine without the blocky background. That sort of thing just takes away from the feeling that I've created a level for the original Mario game. And if they want to go the extra mile, give us the chance to make it look standard def, 4x3 and look like it's coming from a TV Tube. Sonic 3D on the 3DS gave us that option.

Jeyl

#3

Jeyl commented on Review: Metroid Fusion (Wii U eShop / Game Boy...:

I remember having so much fun with this game. It was like a perfect blend of my favorite things. It had elements from "John Cartpenter's The Thing", "ALIEN", "ALIENS", and mixes it all together in a Metroid game. I loved the continuity nods to previous games like the friendly creatures from Super Metroid, SR388 settings and creatures, and even the Ridley set up was one of the best pay offs for any boss setup. Also, Nightmare.

And no, I'm not going to use this game to justify "Other M". NO!

Jeyl

#7

Jeyl commented on Shinji Mikami Prefers The Sega Version Of Alad...:

I prefer the SNES version. The sound design was good, the graphics a bit larger and, I'll be honest, that reveal of the palace once you make it on top of the roofs was an amazing reveal.

And honestly, Aladdin without the sword just fits his character better.

Jeyl

#9

Jeyl commented on A Decade After Being Bought By Microsoft, Rare...:

I remember reading an article where Nintendo openly said they would not continue their business with Rare Ware and a short time later they were bought out by Microsoft. At first I was thinking "Well, Nintendo. Now they have the company that made some pretty outstanding titles for your systems." It was a grim outlook to be sure, especially after Rare released a teaser with Banjo, Conquer and Joanna Dark essentially worshipping the XboX.

Than they released actual games for the XboX. Sometimes Nintendo knows what it's doing.

Jeyl

#13

Jeyl commented on Review: Turok: Dinosaur Hunter (Nintendo 64):

Turok: Dinosaur Hunter holds a special place in my heart. While the story is almost non-existent and the means of progression will drive even a dedicated gamer insane (Keys are literally hidden out of sight), the look and atmosphere of the game are nice, subtle and has a lot of variety.

The music is very spot on for a first person shooter. It doesn't get too energetic and has can feel genuinely creepy when in certain areas.

But the best part of this game has got to be the weapons. They are plentiful, fun and downright destructive to more than just the enemies. It was quite liberating seeing a lone tree in the distance and actually blowing it up with the grenade launcher. I've never really played a first person shooter where your weapons actually cause damage to the environment.

Turok also has my favorite first person shooter weapon of all time. The Chronoscepter. What looks to be just a long rod with a fancy top winds up being one of the most powerful and awesome weapons I've ever experienced in a game. The sound of the energy it unleashes and the beam that, once it hits it's target, causes a massive explosion that fills the entire screen is my definitive "Wow!" moment in gaming.

And let's not forget the cool bugs in the game. In some levels like the big temple one, there are stairs that go down quite a distance. If you press and hold the jump button and touch the ceiling, you'll rocket your way down the stairs and take no damage. Pretty fun bug, but the best one has got to be the Grenade Launcher bug. If you kill a minor enemy like a soldier or raptor and fire a grenade from the grenade launcher at them, they will fly up into the air while screaming as though they didn't die at all. You can do this to the corpses until they despawn. Great fun.

One last thing. That straight metal hallway before you meet the Campaigner is one of the creepiest hallways in gaming. The fact that you can barely see where you're going and it leads you into a room full of dead bodies suspended from the ceiling is quite a change in tone from the rest of the game. And if you wait in the hallways for a while, it gives off a very scary "creek" noise that I wish I could have the files for. Just one of those unexpected moments that sticks with you.