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Jatbat

Jatbat

Canada

Joined:
Sun 23rd February, 2014

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Jatbat

#1

Jatbat commented on Shinji Mikami Prefers The Sega Version Of Alad...:

@speedyboris I don't like cluttered screens, filled with objects that made the background difficult to differentiate from the foreground. Where hit detection is spotty at best. Cheap enemy hits are considered fun. Where Aladdin controls with all the floaty grace of a feather in the breeze. As for the level design, there was so much that could be done with Aladdin as you bounced and climbed around. Looking at the screens alone does not tell you anything. You have to explore the world within. It was wonderfully laid out, so you could use your acrobatic skills to the most. It wasn't confusing, or ugly, like the horrible Genesis version.

Next time you want to make an argument, don't make any remarks against the user in question. -Lz

Jatbat

#2

Jatbat commented on Shinji Mikami Prefers The Sega Version Of Alad...:

What foolish conclusions people are drawing from this. It also has false information calling him a designer. First off the article is about people from both games saying they have things they like in the other teams game. The Capcom PLANNER (and that is all he was pfff. He wasn't even part of any decent Disney games prior to this.), would have purchased the Genesis one. And? So what? He doesn't put his own game down. He is a violent man. He later went on to make a horribly gory game series, Resident Evil. Of course he is going to want more violence. And then we have Perry stating full out the Capcom one is the one he likes more. Of course! The animation style used in these games made for some terrible hit boxes. The controls were a mess, the level lay out was horrendous, the music was ear grinding, the story got all screwed up (why was Iago fighting you if he had a scarab piece????), etc. Was it cute? Kinda, for the characters and cameos. But that doesn't make for a good game. The stages was pretty fugly and controls were floaty. Like so many big titles today, it was all flash and pizazz, but the underlying game was terrible. Capcom really knew how to make great games back then. Aladdin just lead the way for more and more terrible games.