User Profile



Gaming since late 90s

Male, 23, Canada

I've been playing many Nintendo video games since late 90s. It all started when my curiosity told me to pick up a SNES Controller and turned the console on with Yoshi's Island on it.

Mon 3rd Mar 2014

Recent Comments



JCnator commented on Review: Animal Crossing: Wild World (Wii U eSh...:

When I was younger, Wild World was quite a great game on its own until the subsequent entries have been released, especially with New Leaf. I still own it, but haven't played it in a very long while, simply because I feel it hasn't aged well at all and it gets worse in the future.

The technology wasn't there at the time of release and the franchise would continually expands from there. It's not like Mario Kart, where the physics differ from one entry to another and their replayability is high, which makes these games worth playing even after the later releases came. Wild World doesn't have these advantages and was released early in DS lifespan, which hasn't already properly harnessed the power of the aged handheld. They barely managed to cram the game in a 32MB game card, which may explain on how shallow the content really is. Crazy, I know!

Another problem with the game is their localization decision to not have any real holiday as the rest of the franchise did, so they can rush the localization process as fast as possible before Christmas comes in. Part of the Animal Crossing appeal is lost on this one because of that.

Who would get Wild World over the objectively superior New Leaf? Probably anyone with rose-tinted glasses, but most the gamers would be much less inclined to get the older installment.



JCnator commented on Mario History: Super Mario Bros.: The Lost Lev...:

Super Mario Bros. The Lost Levels isn't just ultra Nintendo Hard; it has also the kind of baloney difficulty that I consider detrimental to my enjoyment.

I love when the challenge comes from having to be clever on how to take on a particular level, but this game doesn't do just that; the level design also feels generally unprofessional due of abusing cheap difficulty elements, such as those that requires ultra-precise jumps while dealing with the bizarre and slippery Mario 1 physics (even without Luigi), leaps of faith, the ratchet scrolling screen that prevents from backtracking in the most crucial areas and certain levels that requires a good deal of memorization in order to get through them without hampering the pace of the game.

I beat that game once on the Wii U VC. There's the slight added input delay coming from the Wii U itself for processing both HDTV and GamePad video, so precision-timing is slightly harder than actually playing with pretty much any other console plugged on a CRT TV. And I'm not going to bother replaying this demented sequel ever again in my life!



JCnator commented on Nintendo Gets Tough With Miiverse Bans, and So...:

The concept of banning the entire systems where the affected NNID sounds like a good idea at glance. However, when you take into consideration that using Miiverse is like walking on a field of sensitive mines, this not only cut the malevolent users away from equation, but also those who aren't mean-spirited as well.

Miiverse is an interesting concept, but its dodgy execution on the moderation's part isn't something that even a stern defender of this flawed execution would deny.
This all started with the fact that Miiverse allowed people under 13 years old to participate, which makes it automatically insanely difficult to moderate without entirely relying on a automated report system (for some reason, they don't instantaneously prevent you from posting a message with a blacklisted word in first place) and its (sometimes mischievous) users to report any post that they think it deserves being gone. Most forums just outright won't allow anyone under 13 to participate, and they never had as much struggle with its users (save for a few bad apples here and there) as Miiverse.

I once got an automated warn in form of a notification just because I posted a message with a harmless out-of-bound glitch from Animal Crossing: New Leaf on the AC Plaza community and the word "glitch" I threw in is apparently blacklisted. The warn has been sent 4 minutes after I posted it. I couldn't seem to figure out what it really is because of Miiverse's awful moderation communication system. Your only means of communication is either choosing a limited set of 3-4 messages without being even given more options to defend why your post isn't breaking the rules, or sending a message to Nintendo and then call a Nintendo rep just to solve this type of situation. I can't say this is quite an efficient way for this situation.

I dare you to try defending on the aspects where Miiverse isn't quite efficient without saying something along the lines of "Nintendo doesn't know online well." and "It's designed for kids too.".



JCnator commented on Nintendo of America's Damon Baker Explains the...:

Once again, Nintendo of America's reasoning behind the absence of the smaller New 3DS alternative is pretty much restating the obvious, therefore I'm still hardly convinced on why they wouldn't bring it to America. Why can't they just further explain in a detailed manner why they went with that decision, so that we would believe they've made the right choices? Come on NOA, just spit it out!



JCnator commented on Poll: Which New Nintendo 3DS Will You be Buying?:

I wasn't exactly sure on which New 3DS model should I spend my hard-earned cash on. I've been playing with my Japanese standard New 3DS model since mid-October, and I've found it almost as comfortable as my 3DS XL. On the flip side, I'm kinda curious about the New 3DS XL model, yet I believe it'll be like if I'm holding a slightly less heavier older 3DS XL model.

Nintendo of America left me baffled with their questionable decision to not release the standard New 3DS along with its XL variant, especially when they haven't provided the exact reasons why they went that way. Sure, it's logical that the vast majority of players from Japan and Australia bought the XL over the standard one, so this New 3DS XL model is no-brainer. But it still feels like they wasted a golden opportunity to rack up some dough, even if they don't stock as much as they would on the XL variant. Did they assumed that we Americans all have large hands? Are they still holding their current mantra of focusing on bringing mostly just the "most important" products and often ignore the extras just because of its mainstream audience? I can't further argue on how bad their decision is until NOA actually reveal the justifications that lead to not bring the standard New 3DS model. Sorry, but the fact that "different territories make their own business decisions" doesn't even explain it at all.

Either way, I'm no hurry on purchasing any New 3DS from North America, mainly because its library of new games aren't enough to captivate my attention. It could be a gift for my upcoming birthday or the next Christmas, but this isn't something that would make me insta-buy soon after the New 3DS launched near my home town.



JCnator commented on Poll: Which is the Best Super Smash Bros. Game?:

To me, Super Smash Bros. for Wii U is without question the best iteration of the widely-praised franchise. Not only there's quite a lot of content and features waiting to be unraveled, but the gameplay is so fined-tuned it's very fun to play in the long run. It definitely has everything to enjoy both newcomers and veterans of the series. The same can be said to the 3DS version, but to a lesser extent.

I would consider Super Smash Bros. Melee as the second best game of the franchise, mainly for its finest and speedy gameplay approach and a reasonable amount of content.

Coming in third place is, Super Smash Bros. Brawl. The adventure mode is worth playing through once and there's quite a hefty amount of content to be found on a single disc. Gameplay isn't as refined as the games mentioned above, due of frequent tripping and floatier overall gameplay, but it's otherwise solid.

The N64 version of Super Smash Bros. simply doesn't age well compared to the later entries. It was a great game back in its heydays, but time has been cruel to it. The content is very slim, in which it's possible to unlock everything within a few hours on the game and the gameplay is as good as Brawl, albeit without tripping.



JCnator commented on Poll: Nintendo Minute Debate - Is Super Mario ...:

I went with Super Mario Bros. 3. Not only did this game ironed out some control weirdness present from SMB, SMB2 and The Lost Levels, but also brought a lot of new concepts to the table for the later installments of the franchise to follow and improve upon them. Super Mario World may be technically the better game, but it won't be the same if SMB3 didn't came before.



JCnator commented on Review: Super Mario Kart (Wii U eShop / Super ...:

@mandlecreed So, it turns out that the SMK driver's display was deceiving me about how perfect the controls actually are. In F-Zero, you could easily see anything that's far ahead of you due of the whole screen resolution allocated for the driver display. The same display from SMK is always split horizontally and feels a bit squashed. This makes obstacles difficult to anticipate and render the visuals less appealing, especially on the Choco Island tracks. For single-player modes, the always active split-screen function tend to bother me. I'd rather have a mini-map over the huge map sitting at the bottom screen like F-Zero does. Had this issue resolved, I'd get a better idea on how each driver handles. Or perhaps having more sprites that indicates which direction my character is facing could be helpful, too.

The CPUs do cheat regarding on their item usage, whether or not they decide to jump over bananas and shells as well of passing through Thwomps like if it was nothing. If a player is directly in front or behind a CPU driver, the latter tends to throw/drop their special item against their foe. And they can do that as many times as they wish. Starting on 100cc, the CPUs will sometimes jump over items you placed on a track. I presume that 150cc is worse on that regard, because they pull these tricks much more often than the previous difficulty. The fact that the AI racers can pass through Thwomps while I can't gives them an advantage in the later Bowser Castle tracks and Rainbow Road.



JCnator commented on Talking Point: The Wii U May be Best as One of...:

@unrandomsam If Nintendo's next-gen console would only support the same proprietary game cards similar to DS/3DS, then the system be as small as an Ouya or PlayStation TV and might be more cost-effective overall. These game cards are cheap enough and aren't difficult to work with unlike the N64 cartridges. Could be interesting if Nintendo went with that route.



JCnator commented on Talking Point: The Wii U May be Best as One of...:

If you remember that Nintendo isn't the only console maker that couldn't reasonably churn out enough games to fill the many gaps between the launch day and the next two years, then you'll most likely think that the console makers should've delayed their console launches to have more games releasing more regularly. That issue alone may be a good reason why some would own two current-gen consoles or more if they want to get busier. For that matter, I might get a PlayStation 4 at some point this year and in 2015.

A bit off-topic but interesting to mention that, Nintendo's history of lackluster third party support started with the fact that Nintendo for some reason decided to have sour relationships with them since the day Nintendo 64 went with cartridges instead of discs. According to that one article, the trend seems to continue with the Wii U as well, because Nintendo still made the game development difficult for most big-budgeted third party companies. I'd strongly believe that their true reasoning behind that is for the console maker to take a significant advantage with its first party titles, therefore retaining their reputation of still making great games while leaving third party companies a bit behind in comparison unless they're willing to do many trials and errors to fully push the Wii U's capacity to its limits. It couldn't be unseen for me after I read that article.



JCnator commented on Poll: Which Is The Best Super Mario Platformer?:

I went with Super Mario Galaxy. It's without any doubt the most impressive Mario game I ever got the chance to play and it's one of the games that would age quite gracefully. It's still fun to play as it were back when it was released. I would also put either Super Mario Bros. 3, Super Mario World or Yoshi's Island on 2nd place, mainly because of their replayability.

Super Mario Sunshine would be definitely ranked lower than it's actually in if people weren't wearing their nostalgia glasses. The game felt too experimental to be considered as one of the best Mario platformers.



JCnator commented on Review: Super Mario Kart (Wii U eShop / Super ...:

I strongly disagree with the review score. The game seems to be overrated in my eyes, especially considering on how poorly aged it is. If you take off your nostalgia glasses for a moment, it'll be more unbearable than you might remember.

The difficulty and struggle I've felt in this game are mostly attributed to the limited SNES capabilities during its heydays and the impressive-but-now-outdated Mode 7 technology. This is what caused the developers to make sure the AIs cheat very often starting at 100cc to offer (unfair) challenge and couldn't conceive bigger tracks. Were they excusable back then? Yeah. It was one of a kind racing game that revolutionized the genre.Time travel forward to today, and these technical shortcomings are inexcusable, simply because there are better racing games out there.
Also, the kart physics are so awkward that it makes the player far more prone on getting out of the track and smashing on the walls, especially in 150cc. Powersliding and hopping sure helps you on going faster, but it actually swerves you more on the outside of a corner that you had to react inhumanly fast to properly reorient your kart. This mechanic is tough to master just because the tracks are too small!

I just can't stand of the game's 100cc and 150cc difficulty, simply because they were resulted from the system's limitations. And that's coming from someone who plays quite well in Mario Kart 64, 7 and 8. Super Mario Kart is a classic, but definitely not a timeless one for sure! If I were to be a reviewer, I would give it a 6, or a 7 if I'm feeling generous.



JCnator commented on The Club Nintendo Reward Details Are In For Au...:

The game's lineup is quite decent. Super Mario Bros. 2, Excitebike and Vegas Stakes should've be offered as a Wii U VC and Wii VC version. I'd hate having to spend an extra dollar just to download the same game once I registered a code for the Wii version.

Instead of spending my precious coins on downloadable games, I figured out I'd rather save my coins for any upcoming exclusive and expensive reward that might come out of blue like the Luigi's Mansion figurine. That way, I'll be ready for sniping up one of those before it'll very quickly end up being out of stock.



JCnator commented on The Mysterious Murasame Castle Set For North A...:

Finally, I can now get to play this game without having to resort to my Japanese 3DS. Though, I'm not a big fan on how NES games are emulated on 3DS and would rather play this game on Wii U instead. Since the Japanese Wii U eShop recently got the same game, I can see it being released on ours sooner.



JCnator commented on Guide: All You Need to Know on Mario Kart 8 Ch...:

I got a suggestion for a Heavy 3 Bike combination: Comet/Sport Bike/Jet Bike/Yoshi Bike + Roller/Azure Roller + Any acceleration type glider. This combination will give you a speed of 4.25, an acceleration of 4.00 and a handling of 3.25. Sure, you may need to practice their unusual drifting style, but they'll be also able to cut corner faster than any other kart/bike builds.



JCnator commented on Nintendo Goes Download-Only With The 2014 Club...:

Nintendo of America has just proven that they really dropped the ball on Club Nintendo's Gold/Platinum rewards for multiple reasons. What were they thinking?!

  • The lack of physical rewards
  • All of the offered games were released before the end of 2013
  • The lineup isn't exactly the best
  • Huge disparity in terms of value between rewards

All ranting aside, I think Game & Wario would be the wisest choice out of the bunch for me.



JCnator commented on Captain Falcon, Lucina and Robin All Join The ...:

Two problems with the latest character reveal:

  • Too many Fire Emblem representatives
  • Lucina is a very likable character, but she's basically an expy of Marth with her nearly identical movesets according to the trailer

On a more positive note, I'm happy with Captain Falcon's glorious comeback, while I'm genuinely interested trying out Robin's unique movesets.



JCnator commented on Poll: Which Is The Best Legend Of Zelda Game?:

A Link to the Past is certainly my best Zelda game to date, followed by Ocarina of Time. Every time I play the SNES classic, I never seem to get bored. It just ages so well I might as well call it a timeless classic!
While Ocarina of Time was revolutionary by the time it got released on N64, the gameplay starts showing its age even in its 3DS remastering, mostly due of its occasional camera problems. Thankfully, they aren't as aggravating as Majora's Mask does. In the latter, the gameplay is so action-oriented that the actual camera system reused from the previous iteration and the relatively low framerate caused some major annoyances through certain parts of the game. Snowpeak Temple and Great Bay Temple posed me too many unnecessary frustrations on the more action-oriented sections, which were enough for me to stop playing at this point and having hard time to come back. A remake of Majora's Mask would easily solve these aforementioned issues and potentially help it to become one of the best Zelda games to date.



JCnator commented on The Club Nintendo Rewards Are Now Updated for ...:

I already have Paper Mario on my Wii U's Wii mode, 3D Classics: Kid Icarus, and Donkey Kong Jr. on both e-Reader and 3DS. I'm not even remotely interested in Metal Torrent.

Can't wait for the next month already!



JCnator commented on Review: Pac-Land (Wii U eShop / NES):

@ToxieDogg The actual controls of Pac-Land were actually mimicking the original arcade version's one. Player 1 has the first two buttons to move and another button is used to jump. Player 2 maps the moving command to the last 2 buttons, with the very first served to jump. In the NES/Famicom conversion, you can actually use the second controller, which have mapped the move buttons to the Control Pad and the jump button to A. If you use the GamePad, you should try changing from Player 1 to Player 2 via VC Menu once the game actually begins. But still, this is a very odd design decision for a platformer that arrived before Super Mario Bros. came in.



JCnator commented on Pac-Land and Pac-Man Collection Chomp Onto Nor...:

So, I downloaded both Pac-Land and Pac-Man Collection to my Wii U. I heard that the controls for the former is odd. Movement is usually done by pressing A to move right and B for Left. Guess where the jump command is assigned. That is, unless you play as Player 2, as the controls are typical for any platformer.



JCnator commented on E3 2014: Fantasy Life for 3DS Gets a North Ame...:

Oh yeah, I actually own the Japanese version Fantasy Life and its DLC that allows you to play online and access to a new island for expert players. Can't wait to connect with you guys with my Level 75+ dude on October 24th, as long as the North American version includes everything from Fantasy Life Link!



JCnator commented on Nintendo Download: 29th May (Europe):

The Mysterious Murasame Castle seems to be interesting for me, yet I'm not a European and want it to arrive on Wii U VC instead. It basically looks like the gameplay is based on Zelda, but with a faster pace and much tougher difficulty. Hardcore Gaming 101 has this covered, so you might as well read it to see more details about the game.



JCnator commented on Nintendo Releases Unlock Code Hint for NES Rem...:

Wario's Woods is far too complex for my brain to even handle its basics. What's even worse, the electronic manual never told me anything about the controls and tricks. This is irritating, because the game isn't quite as known as Nintendo seems to expect out from us.

Also, it seems to take forever to unlock NES Open Tournament Golf due of its insane requirement, so the code would help us unlocking that game.



JCnator commented on Mario Kart Month: Mario Kart's Best Weapon Isn...:

Yup, Mario Kart's Swiss Army knife came in form of green shell! I also love on how many victories I got by using the item, even when they seemed to be out of reach. I got to master its usage, especially because I often placed 1st in many many races.

Personally, Blooper is the most useless item ever conceived. Seriously, anyone who've played enough Mario Kart won't be affected, especially when there is a map. Blooper only becomes a real threat against newbies and computer players, with the latter swerving left and right that slow themselves down (assuming that MK8's AI behaves like those from MK7 and MKDS). It seems like that in the Wii U iteration, the ink only covers the center of the screen instead of all over the place. When we already have the Coin item taking out our precious item slot, Blooper's inclusion only seem to be more redundant considering its usefulness. I'm wondering why Nintendo continues to include it anyway.



JCnator commented on Club Nintendo Distributing Tomodachi Life Demo...:

Nope, nothing from me. I even checked my spam folder and still no sign of it. I swear I could've gotten the demo, given that I have very well over 1500 coins gained this year and happens to have downloaded Animal Crossing: New Leaf since its launch day. Oh well.



JCnator commented on Tecmo Koei Hopeful That Hyrule Warriors Will T...:

Personally, this game looks very interesting. I could easily imagine some classic Zelda gameplay, but in a much faster pace and more intense that the Warriors franchises are known for. The thing is, I'm wondering how the entire game will play. That's because the first trailer made the game seems like to be a clone of Dynasty Warriors with Zelda slapped in, since it's just demonstrating the concept in first place. I guess I'll be waiting for later trailers and reviews to come before I decide to take part among the million gamers who would purchase the game.



JCnator commented on Nintendo Download: 8th May (North America):

@Capt_N My GBA games from 3DS is noticeably blurrier in motion than my Game Boy Player's Soft Filter. When the former's video is in motion, it gets as detailed as if I half-shut my eyes. GBP's Soft Filtering on the video is much less blurry in comparison, to the point I can still spot the finer details of the picture.

The thing is, GBA emulation on 3DS is kinda rushed compared to Wii U's VC. Functional Sleep Mode available on certain games but isn't triggered by simply closing the 3DS, darker coloring, no Restore Point, no Suspend Point and being unable to go back on HOME Menu without closing the software. The other VC games available on 3DS don't have these problems.



JCnator commented on Download Sales On Nintendo Formats Have Treble...:

The funny thing is, I own a compatible 2TB hard drive connected to my Wii U. It would take me around 80 25GB games to fill this storage device, which is almost impossible for me since I usually don't buy that many games. Therefore, I won't need to worry about running out of space during the entire Wii U lifetime.



JCnator commented on Nintendo Download: 8th May (North America):

Looks like I'm going to download Wario Land 4 to my Wii U today. As a 3DS Ambassador, I'm not particularly fond of the way the 3DS system emulated GBA games due of its excessive motion blurring.



JCnator commented on Sleek Metal NES Analogue Nt Now Available for ...:

That console looks a lot more professional than your average clone system. So are the website and the offers. Since RetroN 5 is launching soon with the price of around $139.99, Analogue Nt is exorbitantly overpriced for a console that plays nothing but NES and Famicom games.



JCnator commented on Talking Point: What We Want To See From Ninten...:

When it comes on abandoning physical retail games to fully undergo digital, it truly depends on how Nintendo will plan to handle online purchases. You never know when Nintendo is finally going to let us switch hardware seamlessly without losing anything in the process. If the company does that, then I wouldn't mind opting for eliminating physical option, especially because they won't have any excuse for still pricing the games expensively.
Even better, setting a download kiosk on every retailer (or anywhere else) will allow us to download whatever game available on the eShop server without having to use Internet. Every content available on that server will be automatically downloaded on a download kiosk, so you will be able to purchase and install games without waiting for far too long.



JCnator commented on Nintendo Direct: Special Mario Kart 8 Direct S...:

Questionnable new character additions aside, Mario Kart 8 is pretty much shaping to be the greatest Mario Kart game ever conceived.

Also, getting a free Wii U retail game from a game that we're going to be buying anyway is definitely welcome!



JCnator commented on Mario Kart 8 Club Nintendo Promotion Offers a ...:

I'm already going to get Mario Kart 8, and then it will net me a free game before July? Great news!

Let's see... I already own both Pikmin 3 and The Wind Waker HD purchased on my Wii U, and Wii U Party doesn't interest me at all since I don't often have friends in my house. Therefore, I'll get New Super Mario Bros. U! Glad I haven't bothered purchasing it before.



JCnator commented on Nintendo Download: 17th April (North America):

I never touched Golden Sun during its heydays, mainly because I wasn't that much interested in RPGs when I was younger. The game appears to be very well received. Now's the time to rectify my mistake and buy it off from eShop!

As for Super Mario Bros. 3, I have to download it off from Wii U eShop even though I already own the superior GBA port.



JCnator commented on The North American Version Of Tomodachi Life W...:

Couldn't Nintendo of America just reuse the French assets from the European version like a good number of the French movies that came in Quebec? Even if they don't necessarily have the same accents as we do, it would be still understandable.
Lazy, lazy NOA!



JCnator commented on Tomodachi Life is Big on Character, But Modest...:

@RobMondavi There's no multiplayer function in this game. Though, there's the StreetPass function that allows you to share your specialty fashion item (e.g. clothes, hats, helmets) chosen at some point in your gameplay and sending one of your children to travel island by island. SpotPass is used to download SpotPass specialty fashion items, like the Frog Helmet from a certain Japan-only Game Boy Game.



JCnator commented on Nintendo of America is Cutting the Price of Fi...:

It's tempting to get Mario Kart 7 from eShop with the price of 29.99$, but I'll simply pass because I already own the physical version of it and Mario Kart 8 is coming quite soon.
Donkey Kong Country Returns 3D doesn't even interest me, especially because I already own the Wii version. A few extra levels, easy mode and waggle-free controls weren't enough to justify a double-dip.
For the rest of the games, they are already downloaded to my system.



JCnator commented on Tomodachi Life is Big on Character, But Modest...:

For comparison, my Japanese version of Tomodachi Life took 2956 blocks, which is 435 blocks fewer than the European version for supporting more than one language and added direct ImageShare interaction.
When I saw that Japanese version's file size last year, I was astounded by how small is the game.



JCnator commented on Sony Worldwide Studios President Shuhei Yoshid...:

I've managed to get warned by some mod for unintentionally promoting a harmless out-of-bound glitch found on ACNL. And they didn't provided with the actual reason(s). An average Internet community wouldn't mind that glitch, so why would Miiverse be paranoid over it? And that's coming from someone who normally behave properly. The moderation part of Miiverse definitely have rooms for improvement.

When dealing with warns and bans, there's no way for both Miiverse mod and I to argue in a more detailed fashion, since we're limited with a selection of pre-made messages. If I somehow break one of the rules that is categorized as "Other", I won't exactly know how I did until I call with a Nintendo representative. That's not quite efficient to be honest.
I understand that Nintendo wants to have a family-friendly environment on Miiverse, I have no problem with them being strict especially with kids roaming around there. But too much strictness can mean that a seemingly okay post would be modded for the most incomprehensible reasons. And that's even if an average Joe wouldn't mind that.

The procedures of Miiverse Mods is my only issue with Miiverse. I genuinely enjoyed it anyway and wish it would further improve as we're speaking.



JCnator commented on Feature: The Castlevania That Konami Doesn't W...:

I wonder which version the writer played. In America, there's two versions. M is the most common and the hardest, in which you get less enemy drops and sustain more damage from hits. The other version is easier, but still way more difficult than the Japanese versions (N and P).

Either way, I'm staying away from playing Haunted Castle. Even if I could use some save states, it wouldn't be enjoyable in long-term.



JCnator commented on Nintendo Direct: Nintendo Shows Off The Peculi...:

As someone who already played the Japanese version of it, I can tell the North American Nintendo Direct did nailed its lively spirit quite well! Though, I'm still surprised they'd also throw a retail version considering the amount of content. Can't see myself getting it for more than 30$ CAD.



JCnator commented on The Club Nintendo Rewards Are Confirmed for April:

I used to own Mario Golf on my N64 since a decade or so and then lost the system and most of my games. Given that I haven't already downloaded that game, I decided to pick it up from Club Nintendo.

I already have Super Mario World on my Wii U, and the other two games didn't caught my interest.



JCnator commented on Star Parodier Removed From the Wii Virtual Con...:

If I heard that it was going to disappear, then I would've gotten this gem via Wii Shop Channel. And it's even more saddening when considering that 3rd party companies are less interested bringing their retro games to Wii U eShop service outside of Japan.



JCnator commented on Tomodachi Collection: New Life Tests Western W...:

As someone who already played Tomodachi Collection: New Life from a Japanese 3DS, I'd definitely say that this game is worth playing even if it feels a bit shallow in terms of content. This game's humor also draws some inspiration from the WarioWare series, such as seeing one of my male Miis dreaming about becoming a magical girl. What a fun little game!

Interesting to see that they went with robot heads to replace the black-veiled cashiers from the Japanese version. I don't remember what were the name for that headgear and the meaning behind it, but that's a part of Japanese's culture that oversea players probably won't perceive the same way the developers originally intended.