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Tue 18th Mar 2014

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Indielink commented on Here's Exactly What Has Changed With Fire Embl...:

@FierceRagnar marriage and having kids has always been a thing in Fire Emblem games. Go back and look at the first couple games in the series. Picking good spouses was KEY to making the second half of the games remotely manageable when you had to start playing with the child crew.



Indielink commented on Video: See How Far The Legend of Zelda: Twilig...:

@rjejr BGE was a simple upscale to 720p and rerelease. No improvements at all, just the same game you played in 2004 but in 2011. TP is running a full 1080p and presumably 60 frames rather than 30 with slowdowns. The whole of TP has been retextured and lighting has been adjusted, controls while swimming and riding have been improved, animations have been sped up, loading times decreased, and there is the new (admittedly amiibo locked) hoard mode dungeon. It's hard to tell because of miserable youtube compression but a lot has actually been done here.

That being said, I do agree that 50 is a little too much, I think 40 would have been the sweet spot if only because the original game does turn 10 this year. I preordered it through Bestbuy with the amiibo using the Gamers Club Unlocked and got it for 48. I won't complain.



Indielink commented on Hands On: Devil's Third - Sampling Online Chao...:


But not everyone is saying good for Nintendo. They got beat up over the Splatoon amiibo content. And as for the microtransactions thenselves, Nintendo's so far avoided microtransactions that result in unfair game balance as opposed to Ubisoft with AC Unity or just about anything that EA makes. Everything so far has been optional and keeps the playing field level. And that is without a doubt a good thing.



Indielink commented on Hands On: Devil's Third - Sampling Online Chao...:


Nobody is forcing you to buy hats in Sm4sh. And it's not like they make your character any better. It's entirely cosmetic and if someone decides it is a reasonable purchase then good for them. It doesn't alter the game for anyone else playing=good use of microtransaction.

Splatoon challenge maps are single player level maps with different objectives that unlock...more cosmetics that have very little effect on online play as the abilities can be found on other clothing even early on. I'd go as far as saying that the amiibo outfits are WORSE because they offer no statistical bonuses for getting certain sub abilities. In this case, microtransactions are okay. That being said, I do think Nintendo should eventually release the challenge maps to the public but leave the outifts as amiibo exclusive.

And the Pokemon games have been exactly what Nintendo said they would be: free to start games that are meant to be played in spurts. If you want longer sessions you have to shell out for it. You put in exactly as much money is you think is fair.



Indielink commented on Feature: Gawk at Fancy Super Smash Bros. Mewtw...:


I agree that Mii costumes are too much, hopefully those go on sale or something. Or maybe a patch to increase amiibo functionality so we can get those costumes through that?

4.00$ is a pretty standard price for new characters in most fighting games. And it only becomes p2w if the DLC characters are significantly stronger than the current lineup and I don't think that will be the case. Sm4sh has shown so far to be pretty balanced (Diddy Kong aside) and Lucas and Mewtwo were never particularly great characters.



Indielink commented on Ubisoft Makes Little Mention of Nintendo in Pl...:


I'm not saying it's completely the cause for the lack of sales, Nintendo still very much has the stigma of being for families and there are tons of parents buying one for their 12 year olds who obviously won't be playing Splinter Cell. But that doesn't change the fact that there are "real" gamers out there who own a Wii U and would love to play those games ON their Wii U. But we get gimped. It's why I didn't buy those games and why several friends of mine didn't. Why the hell would I have bought any of those games (actually, I did get ZombiU and Rayman day 1) when I have access to a PS3/360/Xbox1 and can get a more feature rich version?

I frequent IGN in addition to NintendoLife and one or two other sites and let me tell you, the Watch Dogs Wii U hype was pretty huge on IGN...until Ubisoft delayed it. Wii U gamers ARE getting excited about grittier games until they find out their versions are going to be lacking.



Indielink commented on Ubisoft Makes Little Mention of Nintendo in Pl...:

I'm not buying the notion that Ubi did a great job supporting the Wii U. I just went and looked through a list of their AAA Wii U titles and just some things I noticed

Assassins Creed 3: on other platforms. Pretty damn buggy. Got the DLC well after the other console versions

ZombiU: Arguably their best effort, suffered from being a launch title. Got beaten up by critics which obviously put people off of buying it.

Rayman Legends: Delayed the game 8 months to make it multiplat. Challenge Mode download was kinda cool of them but still, an 8 month delay was douchey. Still sold best on WiiU

Splinter Cell Blacklist: Lacking local co-op mode that the other version had.

Assassins Creed 4: No DLC

Watch Dogs: Not even being released with the other versions.

Anyone seeing any patterns here? Cause this is NOT looking like a "great effort" to me. They couldn't even bother for parity between consoles. Or at least do something to make up for it. Arkham Origins didn't put the (admittedly doggieoopsiepoopie) multiplayer into the Wii U version. They realized that it'd piss Wii U owners off so they reduced the launch price to 50$. Ubisoft? Nothing.