User Profile

imageform

imageform

The best-looking game dev in Sweden

Male, 46, Sweden

Image & Form is a Swedish game developer. We focus mainly on games for smartphones and other handheld devices.

Joined:
Fri 12th April, 2013
Website:
http://www.steamworldgames.com/dig

Recent Comments

imageform

#2

imageform commented on Game of the Year: Nintendo Life's Staff Awards...:

So, our SteamWorld Dig almost becomes 3DS eShop GOTY - beaten by brilliant Harmoknight by two votes. Do you think we're dejected that the first effort on the 3DS from a small studio in rainy, windy Gothenburg, a game that has taken the Nintendo world entirely by surprise, doesn't win? Think again. We HAVE won, and you, the most marvelous community we will come across, made it happen.
These are the greatest people on the planet: lead designer Olle Håkansson, art director Tobias Nilsson, project manager Marco Podda, programmers Ola Frid, Tobias Lilja, Sebastian Strand and Ulf Hartelius, artists Björn Håkansson, Peter Broqvist, Agnieszka Mikucka and Jakob Wahlberg. Stand up straight, guys and girl - it's a thunderous achievement.

imageform

#6

imageform commented on SteamWorld Dig Coming to PC, But Follow-Up Wil...:

@Kilroy A fabulous way of putting it. Getting your game onto Steam without the excruciating wait of the Greenlight process is reserved for exceptional games, and we can't afford to pass it up. It'll give us even better resources for the next games in the SteamWorld series. And we don't forget who carried us into the limelight. :)

imageform

#8

imageform commented on Are You Fast Enough to Enter the SteamWorld Di...:

This is what the current SteamWorld Dig Perfect Run Contest leader Matt Foley writes on our Facebook page:
"Portable teleports certainly help ;D Also: delaying buying stuff until drill upgrades are available is a big boost, as well as not investing in the internal furnace upgrades or ladders/lanterns. I pretty much took my 36 minute run and tacked on an extra 40 minutes of collecting."

Now, a guy that can speedrun SWD in 36 minutes obviously has something else up his sleeve... :D

imageform

#9

imageform commented on Are You Fast Enough to Enter the SteamWorld Di...:

@LordGeovanni You should look up this guy Matt "Soup" Foley on the SteamWorld Dig page on Facebook (www.facebook.com/steamworlddig), he's the current leader - check with him if he'll share a tip or two! :) I doubt that we will create DLC for SteamWorld Dig, we have a hard time thinking up useful stuff. When we ever get around to making the SteamWorld Dig sequel, I'm sure we'll make it quite a bit longer. :)

imageform

#10

imageform commented on Are You Fast Enough to Enter the SteamWorld Di...:

@unrandomsam Hi there! The stats are showing on the bottom screen after the last cutscene, while "Altered Rusty" is running endlessly through the desert night on the top screen... Had we been less of a rookie dev we would have thought up a way for you to access the stats after this, but it's only displayed there until you click it away. But it should stay on the screen while he's running. :) Fun to read your comments, and happy that so many are like me - I also enjoy the exploration more than the speed! As for what the next SteamWorld game will entail... I guess we'll tell the winner of the contest first, won't we? ;D

imageform

#11

imageform commented on SteamWorld Dig:

@ted-k Thanks a lot! The next one won't be the same type of gameplay, but we'll make sure it's long enough - and hopefully we can have different difficulty settings through easy means as the one you're suggesting. Happy gaming! :D

imageform

#14

imageform commented on Review: SteamWorld Dig (3DS eShop):

@njechranjec Glad to hear you enjoyed it so much! We just love to hear stories like yours. Some people are hesitant, not knowing if the game is for them, and then they decide to try it out - and instantly fall in love! So in essence: everyone should try out SteamWorld Dig, because the game is for everyone. :D

imageform

#17

imageform commented on Interview: Image & Form CEO Brjann Sigurgeirss...:

Thanks all! I pinch my arm from time to time to make sure all this response to and love for our little game is actually real. But I don't pinch very hard, because I wouldn't want to wake up if it's not. :)
@strongest_link Thanks for your comment - this is what I like about you real gamers on a real platform: you take gaming seriously. You don't want shovelware and you have your preferences. Should you download SteamWorld Dig? If you like mining games, then this is for you. If you like platform games, ditto. Adventure games? Then get it. Puzzle elements? Go for it. Emergent gameplay? You should have it.
In our trailer (we couldn't and still yet can't afford to set aside the time to make a demo) we call it "A first of its kind game". It sounds pompous, we know. But we think it is. If any of the above genres fits you, I think you should get SteamWorld Dig. And if you regret it afterwards, then tell us (@imageform on Twitter) and we'll figure something out. Or you could lend your unit to a friend who might like it. At the end of the day, you will have done the right thing: you or someone near you will have had a great game experience, and you will have carried us one more step on the road to making more of those. And they will be good. <3

imageform

#18

imageform commented on Interview: Image & Form CEO Brjann Sigurgeirss...:

All right... if anyone could have thought of offering some makeup for that shiny nose of mine? ;D Great questions Tom, enjoyed every second! Thanks! Now everyone please rush off and buy SteamWorld Dig if you haven't yet. ;)

imageform

#21

imageform commented on Exclusive: New Instalment in SteamWorld Dig Se...:

Thanks for chatting face to face yesterday, Tom - and for the speedy publishing of this news item! Actually the headline is a tad misleading: it should read "...in SteamWorld series" and not "...in SteamWorld Dig series"... Small bit big difference, the next SteamWorld game will be a bit different from Dig. :)
@Player4: first name is pronounced "Briaoudn" - of course! ;D

imageform

#23

imageform commented on Review: SteamWorld Dig (3DS eShop):

@Fast_45er Well, both SteamWorld Dig and "The good, the bad & the ugly" are in a Western setting. I think you'll find a lot of similarities when digging through movie/game titles that go Western. But it's interesting, we've heard about "Ecstasy of Gold" specifically a couple of times now. And obviously Morricone is an inspiration when you want to create desolate-feeling Western themes, and IMO we're not bordering on stealing... :) Early on I also wanted a bit of Ry Cooder's "Paris, Texas" ambience in there - a brilliant soundscape - but we decided to go more towards spaghetti.

imageform

#24

imageform commented on Review: SteamWorld Dig (3DS eShop):

Wow! Yes, it really came out of nowhere - to YOU GUYS! :D We've been buried in it for so many months, that we didn't really have time to come up with promo material during the dev process. We apologize for the surprise element. Please continue evangelizing the game, to friends, in forums, everywhere! With our laughable PR/marketing budget, you'd do us a HUGE favor in helping SteamWorld Dig climb the eShop download charts. <3

imageform

#26

imageform commented on Review: SteamWorld Dig (3DS eShop):

@Stargazer I don't think so; the music in SteamWorld Dig was written by the excellent Mattias Hammarin (in-game music) and Jonas Kjellberg (main theme). @DarkCoolEdge While I'm name-dropping: although he didn't produce everything alone, the graphics are the brainchildren of our amazing art director Tobias Nilsson. He is also the reason why our magnificent iOS hit Anthill (4.89 out of 5 from >30K user reviews) looks so good.

imageform

#28

imageform commented on Review: SteamWorld Dig (3DS eShop):

Dear Mr Whitehead of Nintendo Life,
We hereby cordially invite you to share the (not so but still) luxurious SteamWorld Dig Celebrity Rave Review Champagne Hot Tub that we have installed at our premises in Gothenburg, Sweden. Please note that you may feel slightly cramped as you now step in, as you are accompanied by such noted guests as PocketGamer, HardcoreGamer, USGamer, Nintendo World Report, 4Players.de, Cubed3, BitSize Reviews, Gamesblip, VGNetwork.it, PureNintendo and many other dignitaries plus more to come - but as the saying goes: if there is room in the heart, there is always room for more bottoms. (I can assure you that this actually sounds a lot better in Swedish.)

imageform

#32

imageform commented on SteamWorld Dig:

Things are heating up! Rusty, Dorothy and the rest are hitting the eShop on August 8 in the US, Europe and Australia on August 8! For once, Japan will have to wait a few weeks. ;-)

imageform

#33

imageform commented on SteamWorld Dig Dev: Wii U Is "Very Powerful", ...:

@ultraraichu Thanks for asking, and I apologize in advance for the self-righteousness that follows.
At Image & Form we're only interested in making quality games, and we think you can't make a game that fits all platforms perfectly. Rather than making so-so ports to all thinkable platforms, it's much more constructive to decide early how the game will work, and then select the platform(s) from there. We made Anthill for iOS and Android because the touch screens were perfect for it. We've made SteamWorld Dig for the 3DS because (a) the controls and (b) the portability of the 3DS are perfect for SteamWorld Dig:
(a) a mobile version of SWD isn't realistic - I have yet to see a really functional on-screen D-pad for a mobile game,
(b) SWD is a deep game. It takes a long while to play through, and you will want to play a bit at a time.

One of the unique features of the Wii U - maybe the most important one - is the mix/match setup of the gamepad, Wiimotes and the TV. The big question is: how do you create a game that makes the most of that setup? Immediately you get ideas about asymmetric multiplayer gameplay, where one (main) player uses the gamepad to battle other (Wiimote) players. But it must also be fun to play alone, so the game must be able to substitute the Wiimote players with non-player (AI) characters. One interesting thing is that the main player can see things on the gamepad that the other players cannot see on the TV. So that's one challenge for us game developers, to come up with interesting game scenarios that arise from this perspective.

And as I've said before in other places, scarcity of game titles on a platform isn't necessarily a bad thing. The real problem is rather when a platform gets flooded with bad games, me-too games or both. I'll take quality before quantity on any day. Let's hope that the games that come to the Wii U are both interesting and unique, because the Wii U has its unique merits.

imageform

#34

imageform commented on Developer Interview: Image & Form on SteamWorl...:

@SyFyTy: Thanks a lot for your wise and warming words! The time has definitely passed when you could hope to release a half-baked game. We are now realistically only a couple of days from total completion with SteamWorld Dig, and we have a wonderful feeling - not only is it going to be great, but the strong story and the genre mixing will make it a milestone game - a gamer's game. And it's packed - I'm not the very fastest gamer in town, but now I've played it through entirely from start to finish twice, and my fastest run is at just over eight hours, even though I by now know most of the secret areas and caves by heart. I hope you'll all enjoy it when we release. If all goes well with the Nintendo lotcheck process, SteamWorld Dig hits the eShop on August 8, 2013.

imageform

#35

imageform commented on SteamWorld Dig:

We now have an official release date! Looks like you'll have to wait through the first part of the summer, but who'd like to spend the best months of the year underground anyway? STEAMWORLD DIG WILL BE AVAILABLE WORLDWIDE ON AUGUST 8, 2013.

imageform

#39

imageform commented on Developer Interview: Image & Form on SteamWorl...:

Thanks a lot again, all of you! Obviously the best way to stay tuned to what happens with SteamWorld Dig on a day-to-day basis, is to visit and like at facebook.com/steamworlddig - we try to put up new stuff there every day.

imageform

#40

imageform commented on Developer Interview: Image & Form on SteamWorl...:

Thanks a lot for all the love, and please pass the word around! @Idork99: Thanks for asking about Mariachi Hero, so we can be done with it: the graphics were cartoonish and therefore stereotypical, in a non-demeaning way. If we offended anyone, we apologize on our bare knees. But I think it was grotesquely misunderstood: if the game had been set in France, the hero would have waved a baguette and worn a black beret, and had he been German he would have worn lederhosen and one of those cool, small felt hats. (And we'd love to use Swedes in our games in the same way, but we Swedes are quite bland - no cool traits. Meatballs?) Typical but harmless exaggeration, which got twisted in a review. Since we use a cartoonish style we use the graphic attributes we can think of to distinguish our characters, but we would never dream of being superior to our game characters, or use our games to berate people of any nationality or group. We love and respect all, and work to serve all. And heck, do I get wordy.

imageform

#41

imageform commented on Developer Interview: Image & Form on SteamWorl...:

Thanks for the sweet comments! Of course we're eager to listen to you guys - so please post here what press material you're hoping to see next, or what you hope to see in SteamWorld Dig. There's also an official SteamWorld Dig thread in the 3DS forum here on Nintendo Life. Check it out!

imageform

#44

imageform commented on SteamWorld Dig:

@beat and @Cyb3rnite: yep, it sure does. We're drawing all our graphics in vector format, so that we can use it for more hi-res purposes - posters, gorgeous screenshots and what have you - and then we scale down for the 3DS. Still looks fabulous on the 3DS though, and the gameplay is coming along nicely. We just recorded an early beta gameplay video - I'll post a video link in a separate post here!