User Profile
ICEknight
- Joined:
- Fri 25th January, 2008
- Location:
- Spain
Latest News
Ubisoft To Reveal Wii U Games On 4th June
News / 16 minutes ago
Shigeru Miyamoto Awarded Prestigious Spanish Prize
News / 2 hours ago
Samurai Warriors 3DS Sequel Confirmed For Japan
News / 3 hours ago
Ocarina Of Time Makes A Good Bedtime Story
News / 4 hours ago
Level-5 Trademarks Professor Layton And Miracle Mask
News / 5 hours ago
Latest Reviews
Kirby's Dream Land 2 (3DS EShop / Game Boy)
Review / 2 days ago
Sudoku By Nikoli (3DS EShop)
Review / May 18, 2012
Mario Tennis Open (3DS)
Review / May 18, 2012
Curling Super Championship (DSiWare)
Review / May 17, 2012
Monster World IV (Wii Virtual Console / Mega Drive)
Review / May 17, 2012










Recent Comments
#1
ICEknight commented on Interview: Super Fighter Team - Developing for...:
You guys kind of make it sound like Super Fighter Team has actually developed the games they're releasing, but that would be wrong.
#2
ICEknight commented on Review: Maru's Mission (Game Boy):
This game was actually pretty good for its time, and it's still a fun little portable gem. Needless to say, I've never gotten any of the mentioned glitches in this article. What emulator were you using?
It has some nice tunes, decent graphics (there's some neat screen effects gong on in the very first boss battle against Eyeclop) and a bit of a challenge, even.
The only odd thing about the controls is that releasing the jump button makes your character fall immediately, just like in Tiny Toon Adventures for the Mega Drive/Genesis, but it's not something hard to get used to.
I didn't know reviews nowadays made fun of the games' actual features... He can hit a tree stump for energy? Well, Mario hits "?" blocks for coins, perhaps that makes more sense.
In any case, I see this review was more about making fun of this game than anything else (how can a game with such a terrible cover be any good, right?) so, in this case, I've found the review worse than the game, sorry...
#3
ICEknight commented on Review: Flipper 2: Flush the Goldfish (DSiWare):
The graphics and animations look really sloppy, even for Game Boy Color standards... I can't imagine why anyone would praise this terrible sprite work in a review.
And yes, the similarities between the main character and Earthworm Jim are quite obvious; the game's creator already admitted they took inspiration from the EWJ series.
#4
ICEknight commented on Flipper 2: Flush the Goldfish:
What a shameless ripoff of Earthworm Jim. Just watched the trailer and it looks terrible.
#5
ICEknight commented on Pyramids:
Hardly an "original 3DSware" when it oozes so much plagiarism.
It's a cheap Solomon's Key ripoff, only this time with damn ugly visuals, no charm to it whatsoever and a 3D effect that fails when you look at the background and there's two blocks of the same kind one next to the other (if you have access to the 3DS store, try watching the video and looking at the background).
Can't wait for more games from this company, including "Buzzle Pobble", "Metal Smug" and fan-favorite "Shawneek The Hog"!
#6
ICEknight commented on Monster World IV Comes Westward, Finally:
Dibs on this being released untranslated and downgraded to 50Hz in Europe.
You know there's a 99% chance of it happening, and I don't see how a Japanese Virtual Console Arcade release with multiplayer could change SEGA of America/Europe's way of handling the VC Mega Drive releases.
#7
ICEknight commented on Review: Soccer Bashi (WiiWare):
"No, it sounds like a good game, except for being slow and tedious (it never says boring, and plenty of people find fun in tedious gameplay over short spurts)"
Except that "tedious" is a synonym for "boring". Only masochists would have fun with something tedious, really.
#8
ICEknight commented on Review: Game & Watch Chef (DSiWare):
It would be nice if these reviews actually compared the DSi releases to the Game & Watch originals.
If I remember correctly, the graphics here are just upscaled from the GBA version, which were upscaled from the GBC version, so they don't look as similar to the original machines as they could have been.
#9
ICEknight commented on Last Ninja 3 Pulled From European Virtual Console:
@Betagam7
In case you need it, I've put a list of Mega Drive games that can be set to 60Hz without having to change a thing, over here:
http://forums.sonicretro.org/index.php?showtopic=9674&view=findpost&p=223074
Also, there's some info on how to convert most of them between regions.
#10
ICEknight commented on Review: Fighting Street (Virtual Console / Tur...:
Are you kidding? What license issues could Capcom possibly have with the name "Street Fighter"?
#11
ICEknight commented on Zombies Ate My Neighbors:
Please release the (faster and less censored) US version in Europe...
By the way, Ghoul Patrol isn't a "real sequel". The original ZAMN team had nothing to do with its development, and it wasn't even going to feature the same characters, originally.
#12
ICEknight commented on Review: Golden Axe (Virtual Console / Virtual ...:
It's usually the Genesis version, but you know, not all compilations are the same.
#13
ICEknight commented on R-Type:
Hey, looks like Japan got this same game [b[with better music[/b]:
http://vc.sega.jp/vc_ms_rtype/
I now officially hate whoever is handling the SEGA VC releases in Europe.
#14
ICEknight commented on EarthBound:
Considering they'd release a 60Hz version of this in Europe, since it was never released over here, it would be an instant buy for me.
#15
ICEknight commented on Review: Wonder Boy III: The Dragon's Trap (Vir...:
This review talks much about the TG16 version, but people should also know that the main character and the transformations were altered for that one (resulting in some less charming graphics, in my oppinion).
Also, it doesn't mention that this (European) SMS version runs slower than the TG16 version, including slowed down music during the whole game.
For those asking for Monster World IV, just forget about it. They would only release it completely untranslated, and playing such a game in Japanese is not the most fun experience you can have.
#16
ICEknight commented on Review: Golden Axe (Virtual Console / Virtual ...:
So, I got it and turns out the music sounds worse than the original arcade.
Why isn't this mentioned in the review? I thought you guys were reviewing the Virtual Console releases. >=(
EDIT: Looks like Altered Beast also suffers from the same sound issues that nobody mentioned here.
#17
ICEknight commented on Review: Rygar (Virtual Console / Virtual Conso...:
So you reset the game once and the sound issues never appear again?
#18
ICEknight commented on Review: Kirby Super Star Ultra (DS):
"the touchscreen isn’t used nearly as much as it should be – most of the adventure is played using the D-pad and action buttons"
...You wanted to control a SNES platformer with the touch screen? Insane. =P
#19
ICEknight commented on Review: Altered Beast (Virtual Console / Virtu...:
I'm amazed at how a game that's always been considered a classic gets a 3/10 in here and only then people start saying it sucks. The Mega Drive conversion was bad, but this?
This game's quite good for the 9 bucks it costs, very original in concept, has great graphics (the bosses really standing out), awesome music, many cool different characters to play as, and just deserves to be played by anybody who thinks of him/herself as a real gamer.
The only gripe this review has with the game is its repetitiveness...due to there only being two kinds of attacks (when many other games have just one), that the first and last beasts are the same (when there's 4 different beasts you can play as, unlike in any other game), and that you must go to one enemy, tap the buttons so it will die, then repeat? By that logic, almost any 16 bit game is likely to get another poor rating because of this.
So it looks like the point for this rating doesn't make any sense. I demand a re-review. =|
PS: Also, it runs at 60Hz instead of the 50Hz of the PAL Mega Drive version, so it deserves a better rating than that one.
#20
ICEknight commented on Altered Beast:
It's quite better than the Mega Drive version... But if you already have it, you've already seen all there is to it albeit in a dumbed down form (and also with slower music and game speed, seeing how you live in PAL territory and the Mega Drive version runs at 50Hz instead of 60).
#21
ICEknight commented on Review: Golden Axe (Virtual Console / Virtual ...:
I agree 100% with Betamangam7's views on the 50Hz PAL issue. In fact, that's precisely the reason why I ended up not buying the highly-anticipated Hanabi Festival releases of Pulseman and Puyo Puyo 2... So yes, they're even losing money due to somebody's 50Hz fetish, everybody would win if they added optional 60Hz support.
It's not that hard to convert the European games to run at 60Hz, and most of them don't even need any changes, as I've documented at some other forums. At most, they'd just need to edit a few values in the header and, for a few games, patch some additional startup routine.
And in fact that's just what they did for the American release of Alien Soldier! From what I saw by dissecting that release, they just applied a small patch to the European version so it would boot and run at 60Hz with the correct music speed. That was already one of the most complicated cases (including startup and music speed patches), so they're obviously capable of doing it with the other games. Why not? Probably because, as Damo said, most people just don't know about this.
The strangest thing is how they deliberately dumb down their Hanabi releases. They changed parts of the code in them so they would boot in the slower 50Hz mode, instead of doing it the other way around! So instead of improving the games, they put their efforts on making them play and sound worse. How odd (and stupid) does that seem?
So please, let's make people aware of this issue instead of pretending it doesn't exist. I also missed in this review any mentions of the MD version of Golden Axe running slower than it should, which is one reason why PAL users should pick the Arcade version instead.
If there's a site that should make a noise about it, I think it's this one. I feel it even deserves its own small mention in each PAL review (something I've always missed, so I know what I'm buying), and at least an article on the issue, which I'd be more than pleased to help with, if needed.
*@brooks83 * Does the speed in those C64 games change to 50Hz when you change the Wii's configuration? If so, at least they let you choose between one speed and the other (there were NTSC C64 systems as well, after all).
#22
ICEknight commented on First Impressions: Classic Controller Pro:
No rumble makes me sad.
#23
ICEknight commented on Data East Arcade Classics Coming to Wii:
Funny how NEO-GEO games like Magical Drop 3 can see a release through a non-SNK collection.
#24
ICEknight commented on The Wii Sports Resort Events That Didn't Make It:
Infidels! How dare you not see Calculon's oppinion as the only truth? =P
#25
ICEknight commented on Wii Internet Channel Now Free!:
MegaMan 3 for me. =P
...Or perhaps Devil World. Gotta love obscure first-party titles.
#26
ICEknight commented on Review: Arkanoid Plus! (WiiWare):
@38. LEGEND MARIOID
"I think people are being to over-strict on the fact its only got d-pad support. Its still a banging download. Download it even if you have a passing interest in the game, no matter your contol method preference"
So you're basically telling us: Just quit complaining and spend your money on this game, even if there's other similar alternatives with better controls.
@39. Sean Aaron
"Taito did a really good job of adapting the d-pad; it never feels like compromising."
Adjusting left/right movement to a D-pad doesn't exactly require rocket science. It's precisely the easiest way to do it.
#27
ICEknight commented on Review: Arkanoid Plus! (WiiWare):
The controls in Block Breaker Deluxe were perfect for this kind of game... It's quite lame to only have D-pad support for this. Maybe next time.
#28
ICEknight commented on Deca Sports 2 Teaser Trailer 3:
Sheesh, this game hasn't been released over NA yet? Everybody else and the people who import games have already played it and probably gotten tired of it.
Why the huge delay, anyway? They only had to change the title screen, didn't they?
#29
ICEknight commented on That Earthworm Jim WiiWare Game? Yep, A Remake:
First screen unveils "remastered" 2D graphics. There's still hope.
#30
ICEknight commented on Review: Arkanoid Plus! (WiiWare):
Okay. Why does Doh look so much like a penis in this version.
#31
ICEknight commented on Review: Yoshi's Island DS (DS):
16-Kirk Wrote:
"I don't think it's bad but it just didn't feel like it was a genuine Nintendo platformer and instead felt more like a fan project that tried to copy Nintendo but never got it quite right."
And that's exactly how I feel about this game. It feels like they just took the original and hacked it with worse sound and visuals.
It's a shame Artoon is wasting the opportunity of working on new IPs with the talent of Naoto Oshima (Sonic's creator).
#32
ICEknight commented on Frobot:
"Good looking" game? What screens are you guys looking at?
#33
ICEknight commented on Diner Dash:
Instant buy, if it's not too expensive. I just love the original.
#34
ICEknight commented on Cave Story:
Who is that DeceasedCrab and why should we care.
#35
ICEknight commented on Earthworm Jim 2:
Oops, since Gameloft just got the rights to EWJ we might never see this game on the VC.
#36
ICEknight commented on Earthworm Jim Squiggling Onto WiiWare:
2D graphics or bust.
#37
ICEknight commented on Review: The Revenge of Shinobi (Virtual Consol...:
@32. redflicky said:
"To me it runs kinda ok."
Thing is, at 60Hz it runs as it was intended, not just "kinda ok". =|
Did I mention that there's no reason at all for them to lock this game at 50Hz, anyway? The reasons why they'd do it are still unknown.
#38
ICEknight commented on Review: The Revenge of Shinobi (Virtual Consol...:
@redflicky- Yes, these games do run too slowly at 50Hz, a speed at which they weren't designed to run. If you haven't played them at 60Hz you just don't know what you're missing. They can make them run at 60Hz without any effort, so why not? (Also, continuous exposure to a 50Hz display does much more damage to your eyes, if you didn't know)
And since my previous post was deleted (lol forum censorship), I stand by my point that this site should inform people about any changes made to these games, be it a pink spiderman or anything noticeable. That's something that should differentiate these reviews from, say, Gamefaqs'.
#39
ICEknight commented on Review: Super Star Wars (Virtual Console / Sup...:
@Damo - That's what I meant, I think the reviews should be given scores more based on how they've aged, and not just copy whatever ratings they got back then.
A rating as high as a 7 for a game that was admittedly not too good by the reviewer, just isn't fair to other games that ended up being overlooked jewels.
#40
ICEknight commented on Review: Super Star Wars (Virtual Console / Sup...:
So the review says it has aged terribly, and it gives it a 7? What.
#41
ICEknight commented on What LucasArts games do you want to see on Vir...:
Zombies Ate my Neighbors for SNES (the Mega Drive version was terrible in comparison).
Also... the US version, please, not the censored crap that was released in Europe back then.
#42
ICEknight commented on Revenge of Shinobi - Spidey goes pink!:
Pink. Right.
What in the world were they thinking?
#43
ICEknight commented on Review: Donkey Kong Land III (Game Boy):
I personally think this is by far the weakest of the three... And I can't believe the review says it's got great animation, cause it stinks compared to the others (sure Dixie's animations might look good, but they just reused her from DKL2).
I didn't like it a bit back when it was released, even if I did enjoy its prequel.
#44
ICEknight commented on What Neo Geo games do you want to see on the V...:
The games I'd buy:
-Puzzle Bobble
-Windjammers
-Magical Drop 3
-Aero Fighters 2
-Viewpoint
-Neo Bomberman
...But they'll be released running at crappy 50Hz over here, so I won't be getting any NEO-GEO stuff from the VC.
#45
ICEknight commented on Golden Axe:
Instant buy for me, unless they screw it up for some odd reason (50hz, bad sound emulation, etc).
#46
ICEknight commented on What Nintendo games do you want to see on the ...:
Games I'd buy as soon as they're released:
-Earth Bound (SNES)
-Donkey Kong (Arcade)
-Mario Bros (Arcade)
I give up on any console game that has been released previously in Europe, as they'll run at crappy 50Hz and I don't want my eyes to bleed and explode. Else, I'd ask for Tetris Attack.
#47
ICEknight commented on What SEGA games do you want to see on the Virt...:
Betagam7 said:
"Before Sega thinks about releasing anymore games I want it to address its horrific VC PAL releases. Every one of them (bar arcade) has been 50hz bordered, slow and squashed INCLUDING THE HANABI TITLES (which makes no sense whatsoever!). Can someone at Nintendolife get in touch with SEGA and ask them why they keep doing this and why on earth they are downgrading hanabi titles to run this way when all other hanabi titles run at 60hz?"
Agreed. At least the Hanabi titles should run at 60Hz, since they were never meant to run at 50 (Nintendo always uses 60Hz for those, which makes more sense).
I'll be getting a few of SEGA's Hanabi titles (starting with Pulseman) only if they get an update to fix that.
#48
ICEknight commented on Review: Smash Table Tennis (Virtual Console / ...:
This game's quite fun, and a classic of its genre. I don't see why it could get such a low score, even though it's a bit expensive.
#49
ICEknight commented on Review: Heracles: Chariot Racing (WiiWare):
Oh please, no more reviews with a "Will something-or-other...?" question in the subtitle. <=O
You guys can be more original than that.
#50
ICEknight commented on Karate Phants: Gloves of Glory:
How anybody can have hopes in this game goes beyond my imagination.