User Profile

ICEknight

ICEknight

Spain

Joined:
Fri 25th January, 2008

Recent Comments

ICEknight

#4

ICEknight commented on Review: Adventure Island II (3DS eShop / NES):

"as a result of developer Escape licensing the property (minus SEGA's character designs) to Hudson Soft for an NES port"

Westone and SEGA did license the whole thing, it was Hudson who decided to change the characters around in most of their Wonder Boy conversions, according to the series' creator.

ICEknight

#6

ICEknight commented on Yoshi's New Island:

@Goginho
Tezuka is a producer here, not the director, designer or anything of the like.
And he was senior producer in Yoshi's Island 2/DS, please stop giving false information.
:) :P :O :( ;)

ICEknight

#7

ICEknight commented on Yoshi's New Island:

@Goginho, no.

It's being made by Arzest Corporation, a company that was built by former members of Artoon (makers of Yoshi's Island 2/DS).

Not holding high hopes for this one, since the DS sequel felt like an inferior hack of the original...

"How can anyone not be excited for this? Oh wait, I forgot. People are spoiled and never satisfied and also tend to oversee quality, because they can't recognize what's good -what's art"
Or perhaps they can and this isn't.

Seriously, the original looks way better, and that was made in the 90s. By now, in-game Yoshi should look like he does in the cover, not like a filtered 3D model (and with clown feet, for some reason).

ICEknight

#9

ICEknight commented on Interview: WayForward on Shantae's Past, Prese...:

"Collectors should still hang onto their physical copies however, since there was a bonus item that only appeared when the Game Pak was inserted into a Game Boy Advance."

Damn, they could remove the Capcom logo but couldn't activate the RAM address that told the game it was being played on a GBA? This really sucks.

ICEknight

#10

ICEknight commented on New River City Ransom Sequel Confirmed:

So they're working on it, but will be working closely with Million. This makes me wonder if they've even contacted Million to get the license for this yet. This just sounds a bit fishy.

In any case, the game hasn't even been funded, so I wouldn't say anything has been confirmed yet...

ICEknight

#14

ICEknight commented on Wii U Virtual Console Will Arrive Shortly Afte...:

I've just read this informative tidbit:
Since the Wii U always outputs at 60hz, they introduce extra stuttering in all 50Hz games by repeating every 5th frame, which also explains a vague lack of responsiveness since the repeated frame doesn't check for button input.

Translated into plain English, this European version of Kirby's Adventure:
-Has slighty choppier scrolling and animations than the 60Hz version
-Has a vague lack of responsiveness not present in the 60Hz version (one chance out of 6 that tapping a button for one frame won't do a thing)
-Has slower enemies than the 60Hz version

The third point will vary from game to game, depending on the original optimizations and oversights (most games only had its music optimized).
The first two points happen due to the way the Wii U handles the 50Hz mode wether it's "optimized" or not, which is actually a step behind from the old Wii VC!

ICEknight

#15

ICEknight commented on Wii U Virtual Console Will Arrive Shortly Afte...:

Hey, let's complain about people who complain, surely that must be better!

Seriously, fixing a problem as "little" as it might seem to you would be a good thing for some people who care and a bad thing to none. Why would anybody be against such a thing?

Getting 17% slower/choppier games is never a good thing, even if some people can't tell the difference.

ICEknight

#17

ICEknight commented on Wii U Virtual Console Will Arrive Shortly Afte...:

So Kirby's Adventure is once more running at 50Hz for PAL users! I thought Nintendo had taken some hints, by now.

At least people with a 3DS can stick to the 3D Classics version, which runs at 60Hz, but this is still pretty bad news.

In any case, before Nintendo manages to spread their "but it's optimized 50Hz!" bullpoopy:

What Nintendo now calls "optimized 50HZ" means a game running at 50Hz that had its music (and occasionally some elements) sped up to make them as fast as the 60Hz version.

This is not effectively the same as 60Hz, as having a similar speed with 10Hz less always means a choppier scrolling than 60Hz (sometimes also less smooth than "normal" 50Hz versions!).

In the specific case of Kirby's Adventure, the music plays at the same speed and Kirby was made faster. Only Kirby, though, so now the rest of the characters seem slower than him! For the record, the same thing was done with Ryu Hayabusa in the original PAL release of Ninja Gaiden, but at least they had the brains to release the original NTSC version worldwide, in the old Wii VC.

tl;dr: This is exactly the same that has been done in the old Wii Virtual Console, Nintendo has learnt nothing.

ICEknight

#19

ICEknight commented on Review: Metal Slug 4 (Wii Virtual Console / Ne...:

This is possibly the worst Metal Slug ever. It's not so much that the Metal Slug series hasn't evolved a bit, it's that this specific title is just a copy-paste job from previous entries.

I cannot understand the favorable review, unless the reviewer hasn't finished the previous games in the series.

ICEknight

#21

ICEknight commented on The European Version Of F-Zero On Wii U Virtua...:

Dude, the article said the PAL standard looked better, because it has a higher vertical resolution.

Since these games didn't change their resolution to fit the PAL standards, this resulted in them looking squished and with black borders on top and bottom.

This, along with a slower speed than they were supposed to run at, makes the VC releases a poor representation of what the original game designers had in mind.

The ideal thing would be to let the user choose between 50Hz and 60Hz, though (like already happens with TurboGrafx games), but having to choose between 50 and 60Hz, the superior version in these cases is, factually, the 60Hz one.

ICEknight

#22

ICEknight commented on The European Version Of F-Zero On Wii U Virtua...:

@Chunky_Droid "If zip is right, then that might be why Balloon Fight isn't 60hz, it could be more complicated than changing one value."
In the case of Balloon Fight, not even "one value" would need to be changed. Since the European version wasn't optimized to begin with, it will run properly at 60Hz.
So let's start asking Nintendo to release a patch, before they release more NES games running at 50Hz and they can say "it's too late to patch all the games now".

@Gavin_Rozee "Having the option to choose would probably significantly delay VC games in Europe"
Nope. Just slap two ROMs when needed and choose one or the other depending on the TV settings, simple as that.

@GiftedGimp "In fact back in the day Some US players used to import Pal Systems as they prefered the Higher resolution of 50hz pal games over the Faster Screen refresh."
Highly doubtful, first time somebody says this on the internet.

@GiftedGimp "Even with the border it was generally excepted because of the slower refresh game looked sharper. (Arguably)"
Now this just makes no sense, really.

@GiftedGimp "However Shemnue was often played in 50hz to take advatage of the sharper image."
No. Dude. Shenmue 1 and 2 supported PAL 60, which has both the best resolution and 60Hz refresh rate.

ICEknight

#28

ICEknight commented on Review: Maru's Mission (Game Boy):

This game was actually pretty good for its time, and it's still a fun little portable gem. Needless to say, I've never gotten any of the mentioned glitches in this article. What emulator were you using?

It has some nice tunes, decent graphics (there's some neat screen effects gong on in the very first boss battle against Eyeclop) and a bit of a challenge, even.

The only odd thing about the controls is that releasing the jump button makes your character fall immediately, just like in Tiny Toon Adventures for the Mega Drive/Genesis, but it's not something hard to get used to.

I didn't know reviews nowadays made fun of the games' actual features... He can hit a tree stump for energy? Well, Mario hits "?" blocks for coins, perhaps that makes more sense.

In any case, I see this review was more about making fun of this game than anything else (how can a game with such a terrible cover be any good, right?) so, in this case, I've found the review worse than the game, sorry...

ICEknight

#29

ICEknight commented on Review: Flipper 2: Flush the Goldfish (DSiWare):

The graphics and animations look really sloppy, even for Game Boy Color standards... I can't imagine why anyone would praise this terrible sprite work in a review.

And yes, the similarities between the main character and Earthworm Jim are quite obvious; the game's creator already admitted they took inspiration from the EWJ series.

ICEknight

#31

ICEknight commented on Pyramids:

Hardly an "original 3DSware" when it oozes so much plagiarism.

It's a cheap Solomon's Key ripoff, only this time with damn ugly visuals, no charm to it whatsoever and a 3D effect that fails when you look at the background and there's two blocks of the same kind one next to the other (if you have access to the 3DS store, try watching the video and looking at the background).

Can't wait for more games from this company, including "Buzzle Pobble", "Metal Smug" and fan-favorite "Shawneek The Hog"!

ICEknight

#32

ICEknight commented on Monster World IV Comes Westward, Finally:

Dibs on this being released untranslated and downgraded to 50Hz in Europe.

You know there's a 99% chance of it happening, and I don't see how a Japanese Virtual Console Arcade release with multiplayer could change SEGA of America/Europe's way of handling the VC Mega Drive releases.

ICEknight

#33

ICEknight commented on Review: Soccer Bashi (WiiWare):

"No, it sounds like a good game, except for being slow and tedious (it never says boring, and plenty of people find fun in tedious gameplay over short spurts)"
Except that "tedious" is a synonym for "boring". Only masochists would have fun with something tedious, really.

ICEknight

#34

ICEknight commented on Review: Game & Watch Chef (DSiWare):

It would be nice if these reviews actually compared the DSi releases to the Game & Watch originals.

If I remember correctly, the graphics here are just upscaled from the GBA version, which were upscaled from the GBC version, so they don't look as similar to the original machines as they could have been.

ICEknight

#37

ICEknight commented on Zombies Ate My Neighbors:

Please release the (faster and less censored) US version in Europe...

By the way, Ghoul Patrol isn't a "real sequel". The original ZAMN team had nothing to do with its development, and it wasn't even going to feature the same characters, originally.

ICEknight

#40

ICEknight commented on EarthBound:

Considering they'd release a 60Hz version of this in Europe, since it was never released over here, it would be an instant buy for me.

ICEknight

#41

ICEknight commented on Review: Wonder Boy III: The Dragon's Trap (Vir...:

This review talks much about the TG16 version, but people should also know that the main character and the transformations were altered for that one (resulting in some less charming graphics, in my oppinion).

Also, it doesn't mention that this (European) SMS version runs slower than the TG16 version, including slowed down music during the whole game.

For those asking for Monster World IV, just forget about it. They would only release it completely untranslated, and playing such a game in Japanese is not the most fun experience you can have.

ICEknight

#42

ICEknight commented on Review: Golden Axe (Virtual Console / Virtual ...:

So, I got it and turns out the music sounds worse than the original arcade.
Why isn't this mentioned in the review? I thought you guys were reviewing the Virtual Console releases. >=(

EDIT: Looks like Altered Beast also suffers from the same sound issues that nobody mentioned here.

ICEknight

#44

ICEknight commented on Review: Kirby Super Star Ultra (DS):

"the touchscreen isn’t used nearly as much as it should be – most of the adventure is played using the D-pad and action buttons"

...You wanted to control a SNES platformer with the touch screen? Insane. =P

ICEknight

#45

ICEknight commented on Review: Altered Beast (Virtual Console / Virtu...:

I'm amazed at how a game that's always been considered a classic gets a 3/10 in here and only then people start saying it sucks. The Mega Drive conversion was bad, but this?

This game's quite good for the 9 bucks it costs, very original in concept, has great graphics (the bosses really standing out), awesome music, many cool different characters to play as, and just deserves to be played by anybody who thinks of him/herself as a real gamer.

The only gripe this review has with the game is its repetitiveness...due to there only being two kinds of attacks (when many other games have just one), that the first and last beasts are the same (when there's 4 different beasts you can play as, unlike in any other game), and that you must go to one enemy, tap the buttons so it will die, then repeat? By that logic, almost any 16 bit game is likely to get another poor rating because of this.

So it looks like the point for this rating doesn't make any sense. I demand a re-review. =|

PS: Also, it runs at 60Hz instead of the 50Hz of the PAL Mega Drive version, so it deserves a better rating than that one.

ICEknight

#46

ICEknight commented on Altered Beast:

It's quite better than the Mega Drive version... But if you already have it, you've already seen all there is to it albeit in a dumbed down form (and also with slower music and game speed, seeing how you live in PAL territory and the Mega Drive version runs at 50Hz instead of 60).

ICEknight

#47

ICEknight commented on Review: Golden Axe (Virtual Console / Virtual ...:

I agree 100% with Betamangam7's views on the 50Hz PAL issue. In fact, that's precisely the reason why I ended up not buying the highly-anticipated Hanabi Festival releases of Pulseman and Puyo Puyo 2... So yes, they're even losing money due to somebody's 50Hz fetish, everybody would win if they added optional 60Hz support.

It's not that hard to convert the European games to run at 60Hz, and most of them don't even need any changes, as I've documented at some other forums. At most, they'd just need to edit a few values in the header and, for a few games, patch some additional startup routine.

And in fact that's just what they did for the American release of Alien Soldier! From what I saw by dissecting that release, they just applied a small patch to the European version so it would boot and run at 60Hz with the correct music speed. That was already one of the most complicated cases (including startup and music speed patches), so they're obviously capable of doing it with the other games. Why not? Probably because, as Damo said, most people just don't know about this.

The strangest thing is how they deliberately dumb down their Hanabi releases. They changed parts of the code in them so they would boot in the slower 50Hz mode, instead of doing it the other way around! So instead of improving the games, they put their efforts on making them play and sound worse. How odd (and stupid) does that seem?

So please, let's make people aware of this issue instead of pretending it doesn't exist. I also missed in this review any mentions of the MD version of Golden Axe running slower than it should, which is one reason why PAL users should pick the Arcade version instead.

If there's a site that should make a noise about it, I think it's this one. I feel it even deserves its own small mention in each PAL review (something I've always missed, so I know what I'm buying), and at least an article on the issue, which I'd be more than pleased to help with, if needed.

*@brooks83 * Does the speed in those C64 games change to 50Hz when you change the Wii's configuration? If so, at least they let you choose between one speed and the other (there were NTSC C64 systems as well, after all).