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HylianYoda

HylianYoda

United States

Joined:
Sun 4th December, 2011

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HylianYoda

#1

HylianYoda commented on The Legend of Zelda 25th Anniversary T-Shirt D...:

Seriously, why no larger sizes? I can't help that I'm really tall, I need 2X-Tall or 3X (4X for some cuts). Not that this is unexpected, almost any place that sells any sort of printed shirt I might like is this way...

HylianYoda

#2

HylianYoda commented on North America to Get Zelda: Skyward Sword Save...:

When I did my first run, I went in the recommended order (Faron, Eldin, then Lanryu). However, when I did my second run in Hero Mode, I decided to do Lanryu first because I wanted to get the heart piece and Hylian Shield as soon as possible from the Boss Rush mode. Also, I did Faron last because, honestly, I find her task dull, annoying, and a pain in the butt.

By the way, I never talked to Golo again, so I didn't run into any glitch. Just simply avoid talking to Golo after getting to the Gorge and there's not a problem. Is there really any reason to talk to Golo again anyway?

HylianYoda

#4

HylianYoda commented on Aonuma: "We'll See" About Zelda Voice Acting:

I'm on the fence about this one. Ultimately, for the game to evolve with modern expectations, I think it would be nice to have optional voice acting to make everyone happy - and it'd be great if it was anime DVD style - i.e. subbed and dubbed. Perhaps there'd be three options - English dub, Japanese subbed, and some made-up Hylian language subbed. I also think Link should remain silent - let the other characters speak.

I think this is more an appeasement, though, than a necessity, and the lack of voice acting would never prompt me to miss a Zelda adventure.

Oh, and the part about voice acting being needed for emotion is total crap. The scenes most compelling for me were right after getting the three flames - talking to Groose before going after Zelda, and then the scene with Zelda right after that... powerful stuff. I can't think of any more moving scene in a previous Zelda game off the top of my head. (Well, maybe the scene from Windwaker where Ganondorf is going on about the suffering of his people and the deep jealousy he had of Hyrule - actually made me feel sorry for the guy!)

HylianYoda

#5

HylianYoda commented on Nintendo Delayed Skyward Sword To Get It Just ...:

@Eclipse_Dj - there are multiple HUD options. In fact, at one point in the game (I believe shortly before descending to Faron Woods), Fi interrupts you and tells you that if you've gotten the hang of the controls you can optionally change the HUD to be less intrusive. You do this on the Gear screen, there's a button that says "Interface" that you can click on with the A button. The "Pro" interface eliminates almost the entire HUD, and there's a Limited interface that at least eliminates the outline of the Wii remote from screen.

@t-money - You're somewhat right. Ocarina, as I recall, had over a dozen dungeons, and they were, for the most part, much more expansive than the dungeons presented in Skyward Sword. There were way too many "collection quests" built into the main quest of SS - particularly annoying was the quest for the Water Dragon's part of the song and looking for the little tadpoles. I'd have liked to have seen more dungeons, more epic boss battles. That all being said, though, the motion controls, new items and innovations added to this game certainly make it worthwhile. Particularly, making fighting less button-mashing and actually provoking thought about which direction I'd swing my sword in was a killer aspect of the game. I'd love it if at some point they "modernized" Ocarina onto the Skyward Sword game engine, replaced the bad guys with ones requiring some of these strategies for fighting... it'd be pretty epic.