User Profile

Haiassai

Haiassai

United States

Joined:
Wed 11th June, 2014
Website:
http://neverwhatyouthink.com

Recent Comments

Haiassai

#1

Haiassai commented on Collector Cases for amiibo Secure Kickstarter ...:

I'd rather a better designed portable display. Right now retailers sell a few of the portable bags, but I have not found one I've liked. None feel fully secure during transport and none are transparent (maybe for the best, but that is a good option to have perhaps...?). If this was about security, portability, and display, I'd go for it.

Haiassai

#3

Haiassai commented on Collector Cases for amiibo Secure Kickstarter ...:

Okay, as odd as this may be, dust is a thing, and you don't need to be a collector who wishes to sell on ebay to not like dust corroding your amiibo. One has to be in it for the long-term. Iono if this is the permanent solution... afterall, it means I have to regather the casing from the amiibo I've already bought. And as silly as it may look, it makes sense. As for a kickstarter? Yeah. A bit odd.

Haiassai

#4

Haiassai commented on Minecraft Tribute Cube Creator 3D Shows Off It...:

Mm... this seems like a patched job of Minecraft. While it provides different elements, the foundation is the same. Plus, mechanics that I felt made Mincecraft unique was its realism in the midst of non-realism physics. Gold=weak. It took longer to mine out diamonds than it did for cobblestone. You couldn't just mine out gold with the same kind of pickaxe you use to mine iron. Yes, this is a different beast, but it's too hard to not compare it to what it supposedly pays tribute to.

Haiassai

#5

Haiassai commented on Weirdness: Can A Star Fox Barrel Roll Work In ...:

Love it!

@DarthNocturnal because sci-fi always leads to the pushing or anticipation of scientific novelties. Take any of Bradbury's books and you can see that his sci-fi was met in the future. Or, if you want to put it in gaming terms, sci-fi is the developer while science is the coder.

Haiassai

#6

Haiassai commented on Exclusive: Affordable Space Adventures Pricing...:

This game is easily worth $20. I'm really looking forward to it. I've played a game somewhat similar called Artemis, where different people control different aspects of a ship. I love it and look forward to playing it :D

Haiassai

#7

Haiassai commented on Satoru Iwata Insists Smart Device Game Pricing...:

I think if we've learned anything from these past few years, it's that Nintendo can't please everyone and NIntendo critics are going to... critique. It's just fascinating to see the comments on this topic all over the web.

I'm looking forward to what Nintendo creates. I may not buy it, but I'm sure it will be solid.

Haiassai

#8

Haiassai commented on Nintendo's First Smartphone Title Could Launch...:

Nintendo has always wanted to make games that fit the hardware. The question is: what advantages do smartphones have that 3DSs don't? As small as it might be, one big advantage is two finger touch. I don't know to what extent that could enhance the gameplay, but Nintendo has always pushed the limits of what different technology can do [well... minus the Wii U. I still find that there are untapped ideas that could be used with the gamepad]. What are some other hardware differences that you think Ninty could use with smartphones?

Haiassai

#10

Haiassai commented on Nintendo Set To License All IP to Mobile Publi...:

You traditionalists. Cmon, guys. Nintendo's roots have always been with the Youth (and those who were crazy enough [like us] to stay with the sentiment of good games). Just as the Gameboy was our way of life, the youth today are attracted today mobile gaming. Yes, Nintendo should beware of where they tread, but if we've learned anything about the 125 year old company: THEY ARE CAREFUL. If anything, they've made mistakes in being too careful/conservative (e.g. the Play Station fiasco). Do I think this is a great idea? Potentially yes, but it's too early to tell. But c'mon: we don't need any Michael Pachter's here, saying it's the mark of Nintendo 3rd Party status.

Haiassai

#12

Haiassai commented on Review: Mario Party 10 (Wii U):

This is... very disappointing. I was really looking forward to Bowser mode since, as stated, it's the only one that really stands out. But the fact that there are only 10 minigames is greatly discouraging. I feel like that mode would instantly lose color after three play-throughs. It makes me wonder what most of the focus on this game went. I'll eventually buy it, but I am very disappointed at how small they pushed their creativity. I think it's fair to say that we miss Hudson Soft.

Haiassai

#14

Haiassai commented on Interview: Yacht Club Games Talk Drawing in 8-...:

@Pandaman Fair enough. I forget that we're this would have to be a 3D platformer, which you're right: few games have surpassed Mario 64s finesse. Granted, if Yacht Games was aiming to capture the feel of the greatest NES games [platformers being many of the greats]. then do you think they'd move away from the platforming genre if they made Shovel Knight 64? If so, would that change any impression/thoughts on Shovel Knight 64?

@hiptanaka I totally get you. Though, Yacht Clubs made exceptions with Shovel Knight, as far as being loyal to the NES limitations (e.g.: having a wider color palette than the NES actually had). That means that they'd try to focus on SOMETHING that made the N64 sentimental for us that's separate from modern gaming [if there is anything... have any thoughts what that might be if at all? :P]

Haiassai

#22

Haiassai commented on New amiibo Stock for Villager, Captain Falcon ...:

To add on to what @Sakura 's comment, Nintendo HAS faced the disaster before of overproduction: the Wii U during launch. The demand was relatively low and they produced way too much where stores were stocked full of them, making the market even less appealing. Nintendo does not want to make that same mistake.

That said, there is a healthy balance that I think Nintendo should find. I'm glad they're making more, but it'd be nice if they could be a bit more liberal with their sharings.

Haiassai

#27

Haiassai commented on Poll: Do Video Game Reviews Need To Have A Score?:

This is a tough topic. On the one hand, scores make things easy for people to process. It's the tl;dr of reviews. But I side with Norman Caruso (The Gaming Historian) on this one. Assigning a number classifies a game into a category rather than allowing the gamer to explore the game (even if the review mentions many negatives in his/her review). But I get it. We like numbers. But... it sure is limiting.

Haiassai

#29

Haiassai commented on Satoru Iwata Reiterates Plans for Quality of L...:

If we treat Nintendo less like a business and more like a group of artists, why should we not want the Big N to explore a new genre? It's like people wanting Nintendo to JUST make 2D platformers, since they're good at that. That's ludicrous in retrsopect, and I think the same applies here if QoL does well. Nintendo wants to try something creative. Purely in terms of artistry, why not go for it?

Haiassai

#33

Haiassai commented on Nintendo YouTube Creators Program Update Clari...:

@BLP for YouTubers who are making a living off of these videos, 60% is a big deal. Even if you disagree that people shouldn't be living off of other people's content (which... if you think about it... is how people have been living since the idea of interest came along) it's the principle. These guys aren't stealing Nintendo's IP. Unlike other artforms (e.g.: television or music) gaming has always been about experiencing the artwork. YouTubers aren't stealing that away from the consumer. What YouTubers do is take a creative idea and take their own spin on it, often making the viewer want to purchase said idea and spin it themselves.

This stifles creativity and (typically) good advertisement of the game. Especially with the walls they've placed regarding what games can be published onto YouTube.

Haiassai

#35

Haiassai commented on Famitsu Article Reportedly Inks Out More Splat...:

@IceClimbers:

'I've seen a couple people bashing others for still wanting the game because buying it would "send Nintendo the message that you're okay with no voice chat in games, which is unacceptable".'

That's ludicrous! We can't throw the baby out with the bad bath water. There are other ways to protest.

Haiassai

#36

Haiassai commented on Famitsu Article Reportedly Inks Out More Splat...:

@Wolfgabe: It is disappointing to hear that people are considering in not purchasing the game merely because of this feature. Though, I do see their point: if this is removed, what else from a competitive standpoint will be removed. It's a slippery slope argument, but understandable nonetheless.

But I have to disagree with you in that there's not much strategy. I see great potential. While it is a spray and pray kind of game, placement looks key in this game. Think a bottleneck should be more secure? Tell your teammate to hide in the ink for a surprise attack. Need assistance? Call a teammate over.

If they keep VC with friends, I'll be rather content. If they don't, I'll be very disappointed, but still buy this game. This looks like an awesome game, but it boils down to the idea of choice. We should have the option to mute fowl language... or let our ears sift through it to work with others. Likewise, parents should be involved with their kids lives to teach them that they should mute or sift through fowl language. It's the principle that's at hand.

Haiassai

#37

Haiassai commented on Famitsu Article Reportedly Inks Out More Splat...:

@IceClimbers: That's a good point. Typical Nintendo purists [which is what the Wii U is currently being sold to] aren't all about strategy. I'm sadly a minority. I do wonder, though, if given the chance if a small margin of them would increase. I do, however, know many non-Wii U owners that would love this game and eat up tactics. Perhaps that would also increase the percentage of profanities...

But I still hold to the fact that VC does add to the gameplay, even if a majority of people don't use it (yet ;) ). And even if there isn't a majority market for the VC, it's comparable to online gaming. While most Nintendo gamers prefer local multiplayer, that shouldn't stop the Big N from implementing it into their games. VC should be no different.

Haiassai

#38

Haiassai commented on Famitsu Article Reportedly Inks Out More Splat...:

Everyone uses CoD, Halo, etc. as references to why VC should not be implemented. They don't want to hear vulgarities and obscenities. Void of the fact that there is a mute option that a majority of people utilize, what percentage of the Nintendo fanbase reflects these kinds of gamers that would spew insane innuendos? Sure, there is the competitive Smash community that enjoys their colorful taunting, and I know my friends and I have shouted at the screen while slipping some non-Nintendo words. But I really wonder: what percentage of people that would play Splatoon reflects the personality of the Crazy German Counterstrike Kid? I beg to guess not a lot. It isn't that type of game.

Haiassai

#39

Haiassai commented on Famitsu Article Reportedly Inks Out More Splat...:

@JasonAnArgoNOT64: With all due respect, I find that a ridiculous mindset. Firstly, finding middle ground does not necessarily mean compromise and create a lukewarm product. I'm not saying it's easy, but it's finding something that works for both parties. As far as hampering, yeah: you'll always get people biting at you (no matter what side you pick). But if you are creating middle ground because your product needs it (rather than because people ask for it), then its your product that wins—and Nintendo products NEEDS better online action while maintaining their family friendly stature. If the product is happy, then a majority of fans and, more importantly, the developer should be happy.

Haiassai

#40

Haiassai commented on Famitsu Article Reportedly Inks Out More Splat...:

@Yorumi: The fact that they held a Smash tournament at E3 and allowed Smash to be sponsored at APEX 2015, it seems that they are at least attempting a healthy balance between party and skill. Plus, I felt that was more Sakurai's approach than Nintendo's, but I could be wrong. They need to seek that middle more vigorously.

Haiassai

#41

Haiassai commented on Famitsu Article Reportedly Inks Out More Splat...:

@Rin-go: Going back to one of Miyamoto's old sayings "When a problem can't be solved no matter what, someone's lying." If it isn't working, find a creative way to make a compromise. Granted, I'm speaking without knowing fully what's going on, but it's hard fathom why they'd nix the WHOLE idea of VC.

Haiassai

#48

Haiassai commented on Famitsu Article Reportedly Inks Out More Splat...:

@Quorthon: I get what Nintendo is trying to do, though— some kids playing on their own won't mute the mic always and they may hear things that they can't unhear [or even worse, be preyed upon]. So we go back to the age old battle of where the guilt lies: the product or the consumer. Personally, I think if Nintendo wants to create a safe environment, why not research better ways to block out or educate children from verbal spammers/predators.

@BensonUii: that's the simple version of strategy, but this game can allow for SO much more. By limiting VC, you limit the possibilities of this game.

Haiassai

#49

Haiassai commented on Famitsu Article Reportedly Inks Out More Splat...:

@Wolfgabe: While I understand (and fully respect) Nintendo's approach towards preventing verbal abuse on their online network, they need to find a happier medium. This asks for even more strategy than many mainstream shooters, thus having communication is drastically needed. Sure, we could put on Skype, but that's assuming we're only playing with friends. While there will always be verbal trolls, shutting out this approach limits our progress to perfecting online chatting.

Haiassai

#50

Haiassai commented on Video: YouTube's Gaming Historian Takes Offens...:

I dont believe this article portrays it properly. There's a difference between being offended and disappointed. I find that Norman is more of the latter, and I dont don't blame him — especially when you start getting into stuff like blackface. No one is butt hurt, but when you love a company so much and is considered family friendly and you get some borderline stuff, one can't help but be surprised and a little disappointed.